Oh comeon i just went polearm. Stop hunting me down! You won't stop until im ranged, will you?
Pretty sure mine's longer, just sayin'.
I like this new animation you're proposing, anything that removes that native ill looking spasm they call right-to-left swing (which is oh-gods-so-abusable) is a good change.
I'm having a look at 1h stab atm, other animations for 1h look fine tbh.
I just fear this will ruin the class because of cosmetic reasons. We don't play this game because of the way it looks, but because of the way the combat engine works and feels. Also, if this turns into yet another nerf for a melee class, then something SERIOUSLY needs to be done about the 1h class, because it is the strongest melee class alrdy.
What makes you think I haven't?
And what happened to being polite?
3. Something needs to be done with the hug stab of pikes/longspears/spear.
Thank you for trying to improve the mod Senni.
Since you will try to improve/fix the polearm class, allow me to give you my 2 cents, after all I play with a polearm class since day 1.
1. What you need to fix first, is the broken overhead, as some already mentioned before me, there seems to be a delay in hit detection and that seems to create a problem with hitboxes aswell, because most of the overhead hits that land to the feet of the enemy, the enemy receives a head hit.
2. Add the unbalanced tag to every "heavy" polearm (axes, bardiches etc etc ), also decrease the speed a bit, but increase the damage to compensate the speed and the unbalanced nerf.
3. Something needs to be done with the hug stab of pikes/longspears/spear.
Thank you.
Add the unbalanced tag to every "heavy" polearm (axes, bardiches etc etc ), also decrease the speed a bit, but increase the damage to compensate the speed and the unbalanced nerf.
Heavy polearms shouldn't really be about mad feints anyway, more about holds and good timing. Create more differentiation between the long/powerful heavy poles and the faster ones, rather than a long feint-machine. Polearm is my favourite class in warband and cRPG, for me it always fulfilled a different niche to 2h but since the changes in cRPG over the last years they've become too similar in function. There's a reason the tryhards who left 2H out of butthurt rage went to use certain polearm weapons.
Thank you for trying to improve the mod Senni.yea overhead need some work, same case with 2h, sometimes I hit players behind my target and that is just silly
Since you will try to improve/fix the polearm class, allow me to give you my 2 cents, after all I play with a polearm class since day 1.
1. What you need to fix first, is the broken overhead, as some already mentioned before me, there seems to be a delay in hit detection and that seems to create a problem with hitboxes aswell, because most of the overhead hits that land to the feet of the enemy, the enemy receives a head hit.
2. Add the unbalanced tag to every "heavy" polearm (axes, bardiches etc etc ), also decrease the speed a bit, but increase the damage to compensate the speed and the unbalanced nerf.
3. Something needs to be done with the hug stab of pikes/longspears/spear.
Thank you.
Heavy polearms shouldn't really be about mad feints anyway, more about holds and good timing. Create more differentiation between the long/powerful heavy poles and the faster ones, rather than a long feint-machine. Polearm is my favourite class in warband and cRPG, for me it always fulfilled a different niche to 2h but since the changes in cRPG over the last years they've become too similar in function. There's a reason the tryhards who left 2H out of butthurt rage went to use certain polearm weapons.
Adding more teamhitting is always a noble goal, but I think people overhype the unbalanced tag. You can still feint with an unbalanced weapon just in a slightly less spaztic way. Other modules stick that tag on polearm axes or weapons like it and they never seem underpowered. If you're using an axe or a poleaxe presumably you're already a manly man who wants some weight behind those swings, not to spin your arms around like a helicopter
Pretty sure they feint with Great Long Axe, glaive and halberd/poleaxe tier that don't have unbalanced. They generally seem to be the long fast ones that people use as the 'best' polearms.
I just fear this will ruin the class because of cosmetic reasons. We don't play this game because of the way it looks, but because of the way the combat engine works and feels. Also, if this turns into yet another nerf for a melee class, then something SERIOUSLY needs to be done about the 1h class, because it is the strongest melee class alrdy.