cRPG

cRPG => General Discussion => Topic started by: Senni__Ti on April 13, 2015, 03:58:00 pm

Title: potential new polearm animation
Post by: Senni__Ti on April 13, 2015, 03:58:00 pm
So I made a new animation for right->left swing of polearms.

http://forum.melee.org/suggestions-corner/%28poll%29-alternative-polearm-swing-%28right-gtleft%29/

There is no current plan to add it, just getting community feedback.
Discuss.
Title: Re: potential new polearm animation
Post by: _GTX_ on April 13, 2015, 03:58:20 pm
Oh comeon, i just went polearm. Stop hunting me down! You won't stop until im ranged, will you?

Anyway. I don't feel like there is any issue with the polearm right swing from a gameplay standpoint, but then again i did not feel like there was any with the 2h stab either. There might be some clipping and whatever else you said in the other thread, but i just really rate gameplay highly compared to cosmetics, when it comes to a game like this.
Title: Re: potential new polearm animation
Post by: FleetFox on April 13, 2015, 04:02:23 pm
Oh comeon i just went polearm. Stop hunting me down! You won't stop until im ranged, will you?

 :lol:
Title: Re: potential new polearm animation
Post by: Senni__Ti on April 13, 2015, 04:59:16 pm
It's hard to compare the length of the current with new (slightly different frame positioning)
(click to show/hide)

Pretty sure mine's longer, just sayin'.
Title: Re: potential new polearm animation
Post by: karasu on April 13, 2015, 05:06:23 pm

Pretty sure mine's longer, just sayin'.


(click to show/hide)

I like this new animation you're proposing, anything that removes that native ill looking spasm they call right-to-left swing (which is oh-gods-so-abusable) is a good change.
Title: Re: potential new polearm animation
Post by: _GTX_ on April 13, 2015, 05:55:06 pm
I just fear this will ruin the class because of cosmetic reasons. We don't play this game because of the way it looks, but because of the way the combat engine works and feels. Also, if this turns into yet another nerf for a melee class, then something SERIOUSLY needs to be done about the 1h class, because it is the strongest melee class alrdy.
Title: Re: potential new polearm animation
Post by: Senni__Ti on April 13, 2015, 05:58:36 pm
I'm having a look at 1h stab atm, other animations for 1h look fine tbh.
Title: Re: potential new polearm animation
Post by: Leshma on April 13, 2015, 06:59:16 pm
I like this new animation you're proposing, anything that removes that native ill looking spasm they call right-to-left swing (which is oh-gods-so-abusable) is a good change.

Polearms abusable? Only if they are too fast (staves are good example). Poleaxes aren't better than greatswords, that is great bullshit fabricated by this community and most people seem to buy it as a fact.

Problem with Senni's 2H thrust animation isn't effectiveness, it is clunkiness and poor transition from swings to stab. But when it comes to performance this new 2H thrust animation is slightly worse than native stab animation and way better than what we previously had. Rarely glance, it is instant, can be spammed and easy to hide it. Of course, people aren't used to it so that helps as well.
Title: Re: potential new polearm animation
Post by: Senni__Ti on April 13, 2015, 07:16:22 pm
It's smoother transitions now, warband module system thing, not really animation stuff.
Title: Re: potential new polearm animation
Post by: Gravoth_iii on April 13, 2015, 07:25:54 pm
I'm having a look at 1h stab atm, other animations for 1h look fine tbh.

But the stab is good already :O Afaik its been fiddled with multiple times since it needed buffings.

I just fear this will ruin the class because of cosmetic reasons. We don't play this game because of the way it looks, but because of the way the combat engine works and feels. Also, if this turns into yet another nerf for a melee class, then something SERIOUSLY needs to be done about the 1h class, because it is the strongest melee class alrdy.

1h has the best animations, which it needs since it lacks in both damage and reach. Its only fair.


King me pls
Title: Re: potential new polearm animation
Post by: Leshma on April 13, 2015, 07:30:24 pm
2H have best swing animations.
Title: Re: potential new polearm animation
Post by: StonedSteel on April 14, 2015, 01:22:07 am
...heres a fucking mind boggling crazy idea...



how bout you fix the shit you broke...BEFORE breaking more stuff?

ikr ^ INSANE request. just a thought.
Title: Re: potential new polearm animation
Post by: Senni__Ti on April 14, 2015, 01:28:24 am
What makes you think I haven't?
And what happened to being polite?
Title: Re: potential new polearm animation
Post by: StonedSteel on April 14, 2015, 02:30:42 am
What makes you think I haven't?
And what happened to being polite?

CRPG happened

Title: Re: potential new polearm animation
Post by: Tindel on April 14, 2015, 10:22:30 am
This is insane, i just made a sarcastic joke about ruining the other weaponspecs in another thread, and here is an actually serious post about it.

Yes! Lets ruin the game we all love by changing it until it cant be recognised. HURRAY!

I am the only one who makes the connection between rapidly declining population, and senseless retarded changes to a game that doesnt need to be changed, and hasnt for the last 2-3 years.



Title: Re: potential new polearm animation
Post by: Panos_ on April 14, 2015, 11:47:29 am
Thank you for trying to improve the mod Senni.



Since you will try to improve/fix the polearm class, allow me to give you my 2 cents, after all I play with a polearm class since day 1.



1. What you need to fix first, is the broken overhead, as some already mentioned before me, there seems to be a delay in hit detection and that seems to create a  problem with hitboxes aswell, because most of the overhead hits that land to the feet of the enemy, the enemy receives a head hit.

2. Add the unbalanced tag to every "heavy" polearm (axes, bardiches etc etc ), also decrease the speed a bit, but increase the damage to compensate the speed and the unbalanced nerf.

3. Something needs to be done with the hug stab of pikes/longspears/spear.

Thank you.
Title: Re: potential new polearm animation
Post by: ecorcheur_brokar on April 14, 2015, 02:55:30 pm

3. Something needs to be done with the hug stab of pikes/longspears/spear.


What do you mean? I don't think anything needs to be changed for pike/longspear, it's a pretty balanced class, hard for those who don't master it but very efficient with those who do.
Title: Re: potential new polearm animation
Post by: Gravoth_iii on April 14, 2015, 03:56:48 pm
Thank you for trying to improve the mod Senni.



Since you will try to improve/fix the polearm class, allow me to give you my 2 cents, after all I play with a polearm class since day 1.



1. What you need to fix first, is the broken overhead, as some already mentioned before me, there seems to be a delay in hit detection and that seems to create a  problem with hitboxes aswell, because most of the overhead hits that land to the feet of the enemy, the enemy receives a head hit.

2. Add the unbalanced tag to every "heavy" polearm (axes, bardiches etc etc ), also decrease the speed a bit, but increase the damage to compensate the speed and the unbalanced nerf.

3. Something needs to be done with the hug stab of pikes/longspears/spear.

Thank you.

Oh..
Title: Re: potential new polearm animation
Post by: DaRkSouL12394 on April 15, 2015, 04:16:04 am
looks good. im always up for new things. just like i supported the new 2h stab.
Title: Re: potential new polearm animation
Post by: Jona on April 15, 2015, 04:32:02 am
Add the unbalanced tag to every "heavy" polearm (axes, bardiches etc etc ), also decrease the speed a bit, but increase the damage to compensate the speed and the unbalanced nerf.

While this would of course make it a lot more realistic, it would also make playing the polearm class incredibly boring if you can't so much as feint with 80% of the available weapons. This would just make staff/spear/bec spam the go-to 4d polearm tactic.
Title: Re: potential new polearm animation
Post by: Jona on April 15, 2015, 10:13:32 am
Heavy polearms shouldn't really be about mad feints anyway, more about holds and good timing. Create more differentiation between the long/powerful heavy poles and the faster ones, rather than a long feint-machine. Polearm is my favourite class in warband and cRPG, for me it always fulfilled a different niche to 2h but since the changes in cRPG over the last years they've become too similar in function. There's a reason the tryhards who left 2H out of butthurt rage went to use certain polearm weapons.

Yeah, I understand that and kind of feel the same. However, my main issue with this proposal is that there are simply so many polearms with 'bonus against shield' and all of those would now become unbalanced, leaving only spears, hafted blades, and staves left for those that want to be able to feint/spam/swing fast. Even now, the spammiest of the polearms cannot feint as quickly as 1h or 2h swords, due to their heavier weight. Swords are still the weapons of duelists, save for the few super spammy polearm exceptions. Even when using a fast polearm myself, for example the long axe, I still rely on well-timed holds more often than feint spam. Maybe it is out of habit since I usually use slower weapons, I don't know, but when facing someone with a  fast weapon I rely almost purely on holds/timing. Conversely when using a 2hander, every day is feint spam day.
Title: Re: potential new polearm animation
Post by: Rebelyell on April 15, 2015, 11:24:25 am
Thank you for trying to improve the mod Senni.



Since you will try to improve/fix the polearm class, allow me to give you my 2 cents, after all I play with a polearm class since day 1.



1. What you need to fix first, is the broken overhead, as some already mentioned before me, there seems to be a delay in hit detection and that seems to create a  problem with hitboxes aswell, because most of the overhead hits that land to the feet of the enemy, the enemy receives a head hit.

2. Add the unbalanced tag to every "heavy" polearm (axes, bardiches etc etc ), also decrease the speed a bit, but increase the damage to compensate the speed and the unbalanced nerf.

3. Something needs to be done with the hug stab of pikes/longspears/spear.

Thank you.
yea overhead need some work, same case with 2h,  sometimes I hit players behind my target and that is just silly
Title: Re: potential new polearm animation
Post by: Gravoth_iii on April 15, 2015, 01:56:34 pm
Heavy polearms shouldn't really be about mad feints anyway, more about holds and good timing. Create more differentiation between the long/powerful heavy poles and the faster ones, rather than a long feint-machine. Polearm is my favourite class in warband and cRPG, for me it always fulfilled a different niche to 2h but since the changes in cRPG over the last years they've become too similar in function. There's a reason the tryhards who left 2H out of butthurt rage went to use certain polearm weapons.

But thats what polearms already are, hold attacks. Unless you have a spear then feinting is pretty usefull but in general feinting just aint worth it with polarms. I honestly dont think unbalanced would change a thing, possibly add more teamhitting but thats about it, cant say i want that too much tbh.
Title: Re: potential new polearm animation
Post by: Bronto on April 15, 2015, 02:32:28 pm
I didn't read any of this thread, just thought I'd say...

visitors can't see pics , please register or login


(click to show/hide)
Title: Re: potential new polearm animation
Post by: Gravoth_iii on April 15, 2015, 03:26:22 pm
Adding more teamhitting is always a noble goal, but I think people overhype the unbalanced tag. You can still feint with an unbalanced weapon just in a slightly less spaztic way. Other modules stick that tag on polearm axes or weapons like it and they never seem underpowered. If you're using an axe or a poleaxe presumably you're already a manly man who wants some weight behind those swings, not to spin your arms around like a helicopter

Like i said though, people dont feint with heavy polearms, its all about hte hold attacks.
Title: Re: potential new polearm animation
Post by: Gravoth_iii on April 15, 2015, 03:44:44 pm
Pretty sure they feint with Great Long Axe, glaive and halberd/poleaxe tier that don't have unbalanced. They generally seem to be the long fast ones that people use as the 'best' polearms.

Barely ever, hold attacks are key to polearms, animations are too slow for feinting, and too obvious. Spears and faster are good for feinting though, quarterstaffs etc. The feints people do with poleaxes are the ones you would do with a unbalanced weapon anyways, just held attacks switching directions, not really releasign the attacks during the feints.
Title: Re: potential new polearm animation
Post by: AwesomeHail on April 15, 2015, 04:22:05 pm
I just fear this will ruin the class because of cosmetic reasons. We don't play this game because of the way it looks, but because of the way the combat engine works and feels. Also, if this turns into yet another nerf for a melee class, then something SERIOUSLY needs to be done about the 1h class, because it is the strongest melee class alrdy.

well, 1h has surprisingly less damage, its just the fact that there are so many shielderbots :)

1h no shield should get a buff imo :\
Title: Re: potential new polearm animation
Post by: Rando on April 17, 2015, 08:34:05 am
Feeling quite sensitive to weapon animation changes after the much hated 2h stab change - please don't do this.