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Other Games => ... and all the other things floating around out there => Topic started by: Algarn on April 12, 2015, 01:00:07 pm

Title: Killing floor 2
Post by: Algarn on April 12, 2015, 01:00:07 pm
There was a thread about killing floor, but it wasn't about the second one, getting pre-released in a week. The game looks like even more gorish than the first one (permanent blood on the floor), and even if I didn't have access to it, it seems to be slightly easier while allowing less grind to be effective. Also noticed that the Medic traded some armor/speed for some killing power (Shotgun/Assault Rifle available), while the commando and the support gainned in survivability with the addition of sprinting. The combat feels more like some RO2 than CS now, my opinion of course, feel free to check here. You will also have 10 perks to level up in the final version, level 25 being the max level, giving also one special ability every 5 levels.


The game will be at 30€ on Steam, it does seem to be 30 well spent bucks.

Edit : Thanks Leshma
Title: Re: Killing floor 2
Post by: Leshma on April 12, 2015, 02:13:19 pm
Title: Re: Killing floor 2
Post by: SeQuel on April 12, 2015, 08:49:32 pm
Yay new thread.

I'm pretty excited for Berzerker class, it seems A LOT more viable now with the parry/knock back system they have. You can also choose which directions you want to attack and the graphics look really good. Super stoked and will be buying it. Luckily I'll have GTA5 to tie me over.
Title: Re: Killing floor 2
Post by: Jarlek on April 12, 2015, 10:54:56 pm
Anyone got info about the classes?
Title: Re: Killing floor 2
Post by: SeQuel on April 13, 2015, 12:12:46 am
Anyone got info about the classes?

Commando, Berserker, Support, Medic to start and more will be released later.
Title: Re: Killing floor 2
Post by: Algarn on April 13, 2015, 01:24:26 am
Anyone got info about the classes?

I found a croatian streamer, that is making a guide on the current classes, and you can see the Zerk/Commando (for now, he's going to add stuff) classes detailled in a technical way (perks, bonuses, weapons, etc...). I think you can figure out how to play a class (the very objectives of a class didn't really change from KF1, Medics will heal, Zerks will charge commandos will take the little ones, and supports will weld some shit and take the bigger ones). Seems like Flamer, Sharpshooter, and Demolisher (explosives' guy) will be added later on. I'm also ready to bet on the apparition of the gunslinger class (the only one with the ability to have two pistols). Plenty of opportunities for classes being added.

I'll post the link of the steam guide tomorrow, it's getting late.
Title: Re: Killing floor 2
Post by: Jarlek on April 13, 2015, 01:29:24 am
yeah, I saw TBs video already, but was wondering if there were anywhere you could read up in more detail on the new classes and class changes.
Title: Re: Killing floor 2
Post by: Algarn on April 13, 2015, 11:05:38 am
I don't think there are any other places than TWI forums to read some comparisons (didn't actually look for them).

http://forums.tripwireinteractive.com/index.php?

Anyway, as promised, here's the link to the Steam guide for the few interested.

http://steamcommunity.com/sharedfiles/filedetails/?id=422337269
Title: Re: Killing floor 2
Post by: Grumbs on April 18, 2015, 07:12:38 pm
KF2 beta keys boys:

http://forums.tripwireinteractive.com/showthread.php?t=105518
Title: Re: Killing floor 2
Post by: Richyy on April 18, 2015, 07:21:20 pm
thanks algarn, now im not sure if to buy KF 2 or GTA V
Title: Re: Killing floor 2
Post by: Grumbs on April 18, 2015, 07:22:57 pm
Beta ends in next 6 hours btw
Title: Re: Killing floor 2
Post by: Algarn on April 18, 2015, 07:24:11 pm
Np Richy!

I hope I'll get a key, trying right now.

Well, at least I tried. Everything must be gone now.
Title: Re: Killing floor 2
Post by: Richyy on April 18, 2015, 07:27:26 pm
Np Richy!

I hope I'll get a key, trying right now.

trying to get one now, buy me both

Also, are you going to buy it Algarn?
Title: Re: Killing floor 2
Post by: Algarn on April 18, 2015, 07:55:25 pm
trying to get one now, buy me both

Also, are you going to buy it Algarn?

Not for you !

If you want to add me on steam, PM me. I'll get it when it'll be released.
Title: Re: Killing floor 2
Post by: Algarn on April 21, 2015, 01:31:01 pm
It's today !
Title: Re: Killing floor 2
Post by: Polobow on April 21, 2015, 03:28:05 pm
Progress will be reset multiple times throughout the Early Access Period  :?
Title: Re: Killing floor 2
Post by: SeQuel on April 21, 2015, 04:39:44 pm
hypehypehypehype
Title: Re: Killing floor 2
Post by: Grumbs on April 21, 2015, 04:53:48 pm
BTW the boss is kind of weird atm (unless they changed it since end of beta). It doesn't really make much sense how you should kill it, but heres some basic tips. Spoilers I guess:

He has 3 phases he goes through. You pretty much have to make him go through each phase before he will die. He goes green, orange then red. He changes phase after he life steals from someone. When he wants to life steal he drops smoke bombs then runs at someone, during that time he has an 85% damage resistance and he keeps that until he successfully drains someone's life. He does the life steal attack when he gets to like 20% hp left, but its not worth trying to kill him when he has his 85% resistance. Just save ammo and let him grab you. Even while he's life draining you shouldn't shoot him - just heal whoever is getting life drained. When he is red he won't try to heal anymore

Apart from that just kite, shoot and wait for the smoke bombs and life drain attacks. You can't outrun him when he wants to melee, and usually waiting for him to stop meleeing will just get you killed. You need to get out your butter knife and parry him then run
Title: Re: Killing floor 2
Post by: Algarn on April 21, 2015, 06:38:43 pm
How big is the file ?
Title: Re: Killing floor 2
Post by: Grumbs on April 21, 2015, 06:41:53 pm
9.2gigs installed
Title: Re: Killing floor 2
Post by: Algarn on April 21, 2015, 07:06:22 pm
I'm istalling right now, it'll take 50 mins (potatoe connexion). Anyone who wants to play KF2 with someone who got some experience of the first, add Jorick on steam.
Title: Re: Killing floor 2
Post by: Polobow on April 22, 2015, 12:19:48 pm
So, how is it? Is it any good? How's the melee?
Title: Re: Killing floor 2
Post by: Algarn on April 22, 2015, 12:29:09 pm
It's bloody good. And the melee system is a bit like warband and chivalry = you block as long as you want, and when you're hit, you have to block again. Cancels totally the damages from gorefasts, clots, and stalkers, greatly reduces the Scrakes' and Fleshpounds' damages too. You get almost 1 hit kills everytime, exept on bigger zeds.
Title: Re: Killing floor 2
Post by: Grumbs on April 22, 2015, 05:06:41 pm
If you hit block just as the enemy attacks you parry and cause them to stumble. A normal held block doesn't cause the stumble iirc
Title: Re: Killing floor 2
Post by: 722_ on April 22, 2015, 11:13:34 pm
really fun, Have only fought the boss 3 or 4 times and not beaten him yet. seems like pretty much everything has been improved and it still runs great on my oldish pc. there are only 4 classes at the moment though until they add the rest, no sharpshooter or pistol classes yet which is what I liked to play. might wait for them to be added
Title: Re: Killing floor 2
Post by: Algarn on April 22, 2015, 11:31:47 pm
really fun, Have only fought the boss 3 or 4 times and not beaten him yet. seems like pretty much everything has been improved and it still runs great on my oldish pc. there are only 4 classes at the moment though until they add the rest, no sharpshooter or pistol classes yet which is what I liked to play. might wait for them to be added

About the boss, it's what Grumbs said. You just gotta kite him like a bitch, heal over time, etc. It works for me as a medic, but I guess you can also kill him easily as any class, as long you're using the highest tier weapons you got (always carry the second best weapon you can get, you WILL run out of ammo otherwise), throwing nades at the right time, and have the luck to find some armor. (His gaz and his mk42b hurt a lot).
Title: Re: Killing floor 2
Post by: 722_ on April 23, 2015, 02:16:52 pm
About the boss, it's what Grumbs said. You just gotta kite him like a bitch, heal over time, etc. It works for me as a medic, but I guess you can also kill him easily as any class, as long you're using the highest tier weapons you got (always carry the second best weapon you can get, you WILL run out of ammo otherwise), throwing nades at the right time, and have the luck to find some armor. (His gaz and his mk42b hurt a lot).

I focus on healing my team but they always split up then get picked off one by one, Then suddenly im the last one alive running around a van kiting for 5 minuites
Title: Re: Killing floor 2
Post by: Tore on April 24, 2015, 11:07:11 pm
Quote from: Killing Floor EULA Point 6 Paragraph 2
We also will not tolerate anyone using the game, or any servers or forums provided for the game, to be continually or repeatedly abusive to other players. This includes, but is not limited to, "griefing", racist bigotry, sexism or any other forms of "cyber bullying". We will also not tolerate anyone hosting servers for the game where such behaviors are continually or repeatedly allowed to take place.

 :lol:
Title: Re: Killing floor 2
Post by: Leshma on April 24, 2015, 11:27:43 pm
Think of that as marketing stunt. Now trolls will have special motive to play Killing Floor 2 :wink:
Title: Re: Killing floor 2
Post by: Algarn on April 25, 2015, 12:14:26 am
I guess trolls will play on Normal/Hard diff, gives me a good reason to switch entirely to suicidal : the higher the difficulty is, the more people you meet are willing to play as a team, instead of shitting on each other.

So far the game is everything I expected, gore and fun, but I would like scenario mode, more weapons (4 per class, just nope...), more perks, more characters, more maps etc.

Oh and buff special abilities.
Title: Re: Killing floor 2
Post by: Richyy on April 25, 2015, 01:45:10 pm
do you costumize the look of your own character?
Title: Re: Killing floor 2
Post by: Algarn on April 25, 2015, 02:23:39 pm
Yes. You can take a Gas mask, or sun glasses for example. You can change their colors, you can choose to look like a military or a milician dressed in black for example.
Title: Re: Killing floor 2
Post by: Leshma on April 26, 2015, 02:04:23 am
Updated: Tripwire update Killing Floor 2 Steam EULA to ban paid mods (http://www.pcgamesn.com/killing-floor-2/tripwire-update-killing-floor-2-steam-eula-to-ban-paid-mods)

Thank god there is someone sane in this whole mess. If only people would also start to boycott companies like Bethesda.
Title: Re: Killing floor 2
Post by: Kafein on April 26, 2015, 02:20:53 am
Updated: Tripwire update Killing Floor 2 Steam EULA to ban paid mods (http://www.pcgamesn.com/killing-floor-2/tripwire-update-killing-floor-2-steam-eula-to-ban-paid-mods)

Thank god there is someone sane in this whole mess. If only people would also start to boycott companies like Bethesda.

"without prior written consent from Tripwire" is still there. In other words this is the EULA of all games ever.
Title: Re: Killing floor 2
Post by: Jarlek on April 26, 2015, 05:57:09 pm
Also, Tripwire has had that in their EULAS since 2006.
Title: Re: Killing floor 2
Post by: Gravoth_iii on June 28, 2015, 09:27:42 pm
Definitely worth my dosh, still early access, but its tons of fun and the core game feels finished, just lacks classes. Just beat suicidal being the last remaining guy as a berzerker and just barely getting my last sledgehammer swing off to kill that nasty näzi scientist boss. The fun lies within the challenge too, and boy it is difficult.
Title: Re: Killing floor 2
Post by: Switchtense on June 29, 2015, 12:26:37 am
"without prior written consent from Tripwire" is still there. In other words this is the EULA of all games ever.

Tripwire is still one of the few "not shit yet" companies out there.
Title: Re: Killing floor 2
Post by: Algarn on June 29, 2015, 01:55:01 am

18/10 violence and gore. Will play the shit out of it again when they'll patch it.
Title: Re: Killing floor 2
Post by: 722_ on June 29, 2015, 12:19:48 pm
hope that all these effects are only for people with nvidia cards
Title: Re: Killing floor 2
Post by: Gravoth_iii on August 15, 2015, 10:58:32 am
http://media.tripwirecdn.com/081415/MicrowaveGun.WebM (http://media.tripwirecdn.com/081415/MicrowaveGun.WebM)
Title: Re: Killing floor 2
Post by: [ptx] on August 15, 2015, 01:20:39 pm
Ahah, nice :D
Title: Re: Killing floor 2
Post by: 722_ on August 17, 2015, 10:44:52 pm
http://media.tripwirecdn.com/081415/MicrowaveGun.WebM (http://media.tripwirecdn.com/081415/MicrowaveGun.WebM)

wow is this in game yet
Title: Re: Killing floor 2
Post by: Gravoth_iii on August 18, 2015, 04:14:14 pm
wow is this in game yet

Not yet but soon... hopefully
Title: Re: Killing floor 2
Post by: Algarn on August 18, 2015, 04:26:03 pm
Not yet but soon... hopefully

According to the days left chart, it's really soon, like in one day or two now.
Title: Re: Killing floor 2
Post by: Gravoth_iii on September 01, 2015, 10:25:01 am
The new classes are out in the beta preview version, so far they seem cool, the microwave gun seems to demolish scrakes/FP's. Im not sure about the RPG yet though, need to level my demoman more but its hard because he is borderline useless before thumper (at 1000 something dosh). Currently grinding moneys by playing zerk and then when i have plenty i just switch perk and do my thing. Also just using thumper as a side weapon on zerk to get exp for demo.
Title: Re: Killing floor 2
Post by: Vibe on September 01, 2015, 10:34:23 am
http://media.tripwirecdn.com/081415/MicrowaveGun.WebM (http://media.tripwirecdn.com/081415/MicrowaveGun.WebM)

a human shouldn't be able to see microwaves 0/10
Title: Re: Killing floor 2
Post by: Laufknoten on September 01, 2015, 12:00:08 pm
What is the best class to quickly gain xp in and progress? I just started playing and I see a lot of people taking commando, but I just went with field medic the first couple of rounds I played. 
Title: Re: Killing floor 2
Post by: Algarn on September 01, 2015, 01:54:53 pm
The only thing I can recommend to improve the amount of XP you gain, is to try to have as many assists as you can. Having a weapon like a SMG to land one bullet on everyone or a flamer is really good. Medics/zerkers are the most viable classes atm, so they're easier to play, followed by Commando/support/Firebug, and then, followed by the useless demo. As a level 12 demo, and I can say that you don't want try to get on suicidal unless you're playing with friends that will protect your arse while you're loading that RPG over and over.
Title: Re: Killing floor 2
Post by: Gravoth_iii on January 08, 2016, 02:12:08 am
Gunslinger is out since a while now, pretty fun class actually, having like 3 sets of dual wield pistols. Also the game now has cases like csgo, but keys can actually drop aswell so thats pretty nice of them.
Title: Re: Killing floor 2
Post by: Algarn on January 08, 2016, 11:19:24 am
Gunslinger is out since a while now, pretty fun class actually, having like 3 sets of dual wield pistols. Also the game now has cases like csgo, but keys can actually drop aswell so thats pretty nice of them.

Meh, the content hasn't been updated for months now, except for small fixes and stuff. I somewhat regret they don't make content a little bit faster, or at least try to communicate with the players a bit more often.
Title: Re: Killing floor 2
Post by: Ikarus on January 08, 2016, 12:11:16 pm
t´was a pretty awesome update, still: no dedicated servers? I´d love to play a private session with some friends without randomers
Title: Re: Killing floor 2
Post by: Gravoth_iii on January 08, 2016, 03:04:06 pm
Meh, the content hasn't been updated for months now, except for small fixes and stuff. I somewhat regret they don't make content a little bit faster, or at least try to communicate with the players a bit more often.

They said they would release a new class every month basically, but that being flushed was to be expected. Theyre a bit slow on the class releases, but on the otherhand it keeps me coming back each patch, even though i might not be interested in the new classes.
Title: Re: Killing floor 2
Post by: saccizord on April 08, 2016, 12:15:01 am
The PvP (humans vs zeds) update just launched, anyone here tested it out?

http://steamcommunity.com/games/232090/announcements/detail/951758164950916279
Title: Re: Killing floor 2
Post by: Malaclypse on April 08, 2016, 12:18:25 am
The PvP (humans vs zeds) update just launched, anyone here tested it out?

http://steamcommunity.com/games/232090/announcements/detail/951758164950916279

Snap, I know what I'm doing when I get home from work tonight.
Title: Re: Killing floor 2
Post by: Ikarus on April 08, 2016, 01:11:06 am
The PvP (humans vs zeds) update just launched, anyone here tested it out?

http://steamcommunity.com/games/232090/announcements/detail/951758164950916279

wtf NICE
Title: Re: Killing floor 2
Post by: Algarn on April 08, 2016, 01:16:35 am
8gb update. One hour and half to download that update. What the actual fuck.
Title: Re: Killing floor 2
Post by: Overdriven on April 08, 2016, 10:07:04 am
We tried it a lot yesterday. Zeds win almost every time. The player controlled ones have obscene amounts of health (especially bloats and gorefasts), they can perma sprint constantly and deal some hefty damage. That and being mobbed by players and normal zeds I didn't see any survivor, bar one group on Farmhouse, survive the 4 rounds to the boss. More often than not they were dead in the 1st round.

Really they need some hefty balance work on it. The zeds should either have less health, or not being able to perma sprint. And the survivors should start with better weapons as it's only 4 rounds.

It could even work if they rebalanced it to be the full 10 rounds and started off with fewer zeds. The big problem is you only have starting weapons against massively tanky player controlled zeds in the 1st round so out of the 10 games I played only about half did the survivors get past the 1st round and only 1 out of those 10 made it through the boss. We decided not to play it again until they do some patching on it.
Title: Re: Killing floor 2
Post by: Butan on April 08, 2016, 01:59:12 pm
Some balancing might be in order, but the players need to "learn" the mode too.
Title: Re: Killing floor 2
Post by: Overdriven on April 08, 2016, 02:11:10 pm
A lot of it is simply the fact that some classes are useless. Medic, beserker and support are great due to tankyness for the first 2 and fire power for support. But classes like the firebug and commando just suffer. The firebug doesn't do damage quickly enough to warrant being used and the commando runs out of ammo pumping bullets into bodies because headshots are now useless, likewise for gunslinger.

I don't think there's much learning needed. All the zeds have to do is mob as a group. Even with uncoordinated attacks it was far to easy for 3 player zeds to mob one player, kill them, then be killed by the other players before insta re-spawning and doing it again. As long as you attack the same player that other zeds are attacking you have a guaranteed kill. Particularly if you get a few gorefasts and a bloat in the mix. Not to mention the husk suicide. That is a guaranteed insta kill. Even if you're on full health as a survivor if you are anywhere near it it takes you down to 10/20 health. Then you can be picked off very quickly even with a medic working overtime.
Title: Re: Killing floor 2
Post by: saccizord on April 08, 2016, 06:59:17 pm
You can't expect to play this mode for the first time and nail it. The zeds are favored, but it's not THAT unbalanced imo. In my first match against the zed players we got to the patriarch wave (but then we got rekt). All it needs is a cooperative and diversified team. Some maps are easier to play than others. I do agree that the survivors deserve more dosh earned in waves and maybe the regular zeds should get a small nerf in health.
Title: Re: Killing floor 2
Post by: Overdriven on April 08, 2016, 07:19:46 pm
If it was well balanced by that reasoning the survivors should do better than the zeds because everyone has far more experience with them. That simply isn't the case and the zeds just wreck despite everyone being completely new to all the abilities. Just wait for what happens when people actually figure out how to effectively use the abilities.

The one round I've played where the survivors got to the boss they wrecked the patriach and it was the easiest one. Different experience I guess.

Regardless most of the community forums agree that they are definitely op.
Title: Re: Killing floor 2
Post by: Gravoth_iii on April 08, 2016, 11:06:13 pm
My friend who's pretty experienced with the game seems to be winning as humans, so maybe it is a git gud problem. He has a lot of max leveled classes though, so like i said, a lot of experience.