cRPG
cRPG => Suggestions Corner => Topic started by: Thomek on May 24, 2011, 10:54:11 am
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Would this be possible?
At beginning of round, you get a short summary of wind conditions. For it to be realistic you would also need a compass, or at least a hint of directions.. But this is not necessary.
Simplified it could be implemented as a factor in leading projectiles left or right. (independent of shooting direction)
This would add another skill layer to archery that should be returned in damage or other stats.
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Very nice idea but it doesn't feel like this could be created by a modder but I hope I'm wrong.
"Any" suggestion that would increase the gap between a good player and a bad is a good one imo.
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Ah yes, that would be awesome.. Anyone remember sniping in the old Delta Force games? Wind and distance (travel time and drop) was a major factor to sniping in those games, was epic.
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Well if you wanted something like this then you would have to adjust the crosshair.
The problem is, its well and good having more realistic conditions for shooting but since the Crosshair already adds a degree of random trajectory changes, it would be impossible to really predict and compensate for any more external factors. If you wanted to add windage, you would need to eliminate the above, otherwise its going to make it just horribly hard to hit anything (and more relying on blind luck)
If you want that sort of stuff, and enjoy sitting with a windometer working out a shot then ArmA2 is a good game for it.
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I'd be all for reducing randomness and increasing skill based things.
It's definately not possible without WSE, but maybe with.
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I had no archer in cRPG, but I like the idea myself, too. :)
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How would you work it out? Something like arrows in the bottom corner that got longer/changed colour according to wind strength?
I like the idea personally, would make more sense then random chance.
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Maybe the website Weather Report should be integrated into the game, when a round starts.
With information on the wind, of course.
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finally a challenge for my old friendchers. +9000
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I doubt that we'll mess around in the trajectory code.
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Would this be possible?
At beginning of round, you get a short summary of wind conditions. For it to be realistic you would also need a compass, or at least a hint of directions.. But this is not necessary.
Simplified it could be implemented as a factor in leading projectiles left or right. (independent of shooting direction)
This would add another skill layer to archery that should be returned in damage or other stats.
Do you mean that as a crossbow i won't hit exactly where i aim anymore ? :o
Nevertheless, good idea. We, as archers, already aim upper than our target, depending on distance. Why not also aim sideways depending on the distance. It will be hard to get used to it, but with it, no one will whine on forums saying archery is too easy, etc...
But seeing Paul's post, i doubt we'll see such a thing in the future. Too much trouble for not a lot of benefit.
And if you really add this, it will be counted as a fix for archery, only if you boost up our bow stats and/or ammo. Else, definitely a nerf.
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http://forum.c-rpg.net/index.php/topic,3181.msg56484.html#msg56484
We could buff archery back then.
But please no wind in the buildings. We already have the rain!
Or only a draft when two windows are open for realism.
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for this there should be a new rectile made for archery which would show the points for how many directional power of the wind, for some indication
something like this(but without the circle and stuff, just the points)
http://www.google.nl/imgres?imgurl=http://www.freeclipartnow.com/d/41645-1/Crosshairs.jpg&imgrefurl=http://www.freeclipartnow.com/signs-symbols/targets/Crosshairs.jpg.html&usg=__kKgCEmAkrhKwrAUvK9MakQp3x9o=&h=350&w=348&sz=15&hl=nl&start=0&zoom=1&tbnid=O6E6KAqJ5_Xt9M:&tbnh=139&tbnw=138&ei=z9rbTbuTGcXrOf3yoYEP&prev=/search%3Fq%3Dcrosshair%26um%3D1%26hl%3Dnl%26sa%3DN%26rlz%3D1T4ADFA_nlNL405NL405%26biw%3D1260%26bih%3D593%26tbm%3Disch&um=1&itbs=1&iact=rc&dur=141&sqi=2&page=1&ndsp=20&ved=1t:429,r:2,s:0&tx=67&ty=56 (i know long one...lol)
+1!
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Wind doesn't even affect arrows / bolts irl that much untill it's really heavy. Lots of coding for such a tiny effect.
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Wind doesn't even affect arrows / bolts irl that much untill it's really heavy. Lots of coding for such a tiny effect.
it does at 30m+, and though it does require a lot of coding, it also adds a lot of realism to the game
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for this there should be a new rectile made for archery which would show the points for how many directional power of the wind, for some indication
something like this(but without the circle and stuff, just the points)
it does at 30m+, and though it does require a lot of coding, it also adds a lot of realism to the game
adding crosshairs on a bow never adds realism. lol. last time I checked, those guys pretty much just eyeballed it with good ole hand eye coordination.
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that's why it should be an add-on and not a standerd rectile :wink:
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If we add that and it's done realistically then we must also take into consideration how tincans would just fall over in that kind of wind. As I said the effect is negligible.
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heres some weather realism you could actually add; rain stopping bows and xbows from working.
;0
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heres some weather realism you could actually add; rain stopping bows and xbows from working.
;0
nah not really, that would only be appropriate with firearms
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Rain should stop the mongol style bows from working. Those things are glueued (!?) together with something that doesn't hold up in rain :D
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The crosshair should be removed and wind added.
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Also add sails !
I want to get away with the viking boat and leech on unreachable place -Middle of zhe sea !- on "Port Assault" map.
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Sorry but is this a try to nerf archery? (not archer myself) cuz if u want to be realist, it should not affect the projectil before a really long distance and hitting somebody at such a distance is already rare to see. Either a luck shot or somebody standing still. Only really good archers like loki has managed to snipe me even while moving... So i dont see why this should be implemented...
At same time, why not make it so that guys in plate cant jump much and whenever they fall, they get crushed under the weight of their armor (get more falling damage)... :mrgreen:
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Rain should stop the mongol style bows from working. Those things are glueued (!?) together with something that doesn't hold up in rain :D
they are glued but the glue isn't on the outside of the bow?! it's between the horn, tendent and wood
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fyi its the strings effected by the rain, s'why we won the battle of crecy cause we could take the strings off the longbows but the water made the genoese xbows inneffective
innit
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You won the Battle of Crécy?
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nah its shit, everything is well balanced atm :/
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You won the Battle of Crécy?
me and dr who had a little hand in it, was a crazy weekend I tell ya
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they are glued but the glue isn't on the outside of the bow?! it's between the horn, tendent and wood
Water has a nasty way of getting trough into things. Also such things as wood tend to suck it up.
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if the bows weren't waterproof after a day of fighting in the rain, you would have to get a new one and to make one takes 2 months so i don't think they would use that kind of bows. because then it wouldn't be worth it to use them.
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Well they did. And it's a known historical fact. That's the payoff for being a better performer than a longbow and still much smaller so it can be used from horseback.
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Bad idea! It will be so hard to an archer to hit someone for the wind.
Not like.
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I AM COMPLETELY UP FOR THAT !!! If it is even possible . Love the idea
Love to spice things up a bit.
And if some archer is complaining about my post - i am an archer aswel, dedicated one.
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TBH in IL-2 Shturmovik it wasn't implemented for 10 years. But there was maaany threads about how awesome it could be.
But in Il-2 you have compass at least.
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So you played sturmovik extensively.. me too back in the day!
Used to be pretty good in doing scissors with my FW190 online..
And now you're an archer.. No wonder where you learned complex trajectory prediction, bullett falloff and speed.. :-) It IS actually easier in cRPG! (Although targets may switch directions quicker)
I see now why you are a good shooter. Respect!
Do you know if they added wind effects on bullets in Cliffs of Dover? I've been out of the game for 7-8 years.. I presume they added wind for planes.. (dont remember if there was already wind.. but i dont think so back then. Remember some though landings, but cant place if it was because I was shot up or wind.)
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Lol. I played Il-2 too. We even formed a flight squadron. We were fsn squad from fs nordic :lol: Even got myself track-ir and stuff. Haven't flyed in ages thought. Last time I tried I didn't even get off the runway. It's not like riding a bike.
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Il2 ftw :) clocked some insane hours there. It is a heaven to play with saitek x52 + saitek rudder pedals + trackir. I am still pretty good in the game.
I also fly soaring planes irl and Rc soaring planes, and this game actually helped me a lot :) BUt because of it i stopped flying real soaring plane because i cant hold myself back not to do the things i can do in game. It sucks, but with soaring planes you have no engine to save yourself and it is to much of a responsibility. So i rather dont take off anymore :)
Cant wait untill the new IL2 gets patched properly.
But back to topic, You dont need a compass to show wind direction. maybe archers could get some stick with strapes/flag on it to show how wind is blowing.
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TBH also I spend six year for Shooting sport irl.
And yes, FW-190 (A4, A6, A8) was my main plane in Il-2. With TrackIr, CH Fighterstick, CH pro pedal and CH pro throttle you can be deadly. I was really proud with my 25-28% accuracy.
I miss my TrackIr in Warband. Pity, I cant use it here. I heard cmp playing warband with X-52. I know - he is cheater:).
There NO wind effects on bullets in Cliffs of Dover atm. There is POSSIBILITY to make it work in future. with Windows 10, 64GB of RAM and 9000Mhz processors.
But back to topic, You dont need a compass to show wind direction. maybe archers could get some stick with strapes/flag on it to show how wind is blowing.
It's more complicated. There too many different factors for trajectory calculation. Gliding arrows, contrary wind, weight of the projectile, shape of projectile, wind direction, wind force, initial velocity of projectile etc... In short - ballistics.
Please - give us Strategus first:)
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So you played sturmovik extensively.. me too back in the day!
Used to be pretty good in doing scissors with my FW190 online..
And now you're an archer.. No wonder where you learned complex trajectory prediction, bullett falloff and speed.. :-) It IS actually easier in cRPG! (Although targets may switch directions quicker)
I see now why you are a good shooter. Respect!
Do you know if they added wind effects on bullets in Cliffs of Dover? I've been out of the game for 7-8 years.. I presume they added wind for planes.. (dont remember if there was already wind.. but i dont think so back then. Remember some though landings, but cant place if it was because I was shot up or wind.)
Nice to see someone that played IL-2 1946 too,I have some 700 hours of gameplay :D
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If the trajectory code is as complicated as the spawn code (and hell do modders know the spawn code can't be understood by mortals) this will likely never get done. Or if you really want to do it I think we should ask Dennis Richie or someone like that :P
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You wanna add complex coding to a ridiculous $10 worth code ? Don't :P
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How does this in any way make the game more fun?
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Those who get hit, will know that the archer had some measure of skill if it was a distance shot.. And the archer will get a greater feeling of satisfaction if he succeeds in a doing a difficult shot.. Perhaps damage should be added to archery as well, so it will be more deadly.
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Those who get hit, will know that the archer had some measure of skill if it was a distance shot.. And the archer will get a greater feeling of satisfaction if he succeeds in a doing a difficult shot.. Perhaps damage should be added to archery as well, so it will be more deadly.
Not with the cone of fire. All it will mean is that you have to be even luckier than you do now at distance. If you want to replace the random cone of fire with a skill based "wind" component to adjust for, great. If all you want to do is make an already partially luck based system into a totally luck based system, then no.
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My idea would be to have random wind velocity vector set at map start that consists of an x and y component. No z component(vertical axis) to keep it simple. This then would be used in the trajectory calculation, causing a slight change of the projectile path. However this would happen within buildings, behind hills, etc. as well or else it would become too complex. Maybe players could be able to use a hotkey that tells them from what direction the wind comes.
However all this can't be done without WSE and a very, very bored cmp.
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is it so that an arrow moves more off target from the 0-10 yards from release then it does from 10-20 yards?(because that's real life)
if so, than that would have to be calcutaled along with it...
and ofc the projectile speed, that slows down so the wind effect should be too
:| more work
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Xbow sniping will become even harder for us arbalest users :D and I say that because most xbow users don't bother using the xbow for anything but short-med range. A welcome challenge indeed, but as already mentioned all ranged users would need an accuracy and damage boost as compensation to avoid making long range shots completely luck dependent and not worth the effort (shots lose a lot of damage over range)