Started looking, seems very good, then got to the point where you can disarm/get disarmed mid fight... Why on earth would they add that?
Looks very much like warband combat, just in forced firstperson. Kicks are similar, block timings and attacks seem basically the same. Animations look decently similar. Seems good but i dont like firstperson at all.
Because it actually happens a lot in those kind of fights. For crying out loud, we have nudge in cRPG. We shouldn't complain about disarming while we have a move that no one ever dared to use in sword fight (at least not in a way that is designed to work in cRPG).But its probably going to be either random which would suck, or under certain circumstances, which will make those strategies very strong. I don't doubt it is realistic, but I don't think it will be good for the gameplay. I hope I am wrong though and it's done in a decent way
Based on what I've seen in this video, this game has something Souls games have and Warband severely lacks. Hits have punchy feeling, you can feel that they are wielding big ass swords. In Warband that is emulated with slowish animation for big weapons, but there is no feel that you are hitting with a big ass something (other than sounds). Also they obviously improved movement animations in these two videos posted (december-february). Both weapon animations and movement look way better than what I am seeing in Melee. If Donkey Crew could get their animation to this level, they'll have a winner.
Lolstab anyone?
Looks like Chivarly with more dynamic combat, nothing special to me.
It's Chivalry with different models and textures and maybe chamber-blocking. But it's so obvious it's just Chivalry with a couple of changes.
Lolstab anyone?
Looks like Chivarly with more dynamic combat, nothing special to me.
Somebody should already tell developers who intend to develop games like this one that overrated stabs ruin anything you might have done right.