cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Golem on March 07, 2015, 02:59:23 am

Title: Slasher(chivalry with blocks)
Post by: Golem on March 07, 2015, 02:59:23 am
What do you guys think?
Title: Re: Slasher(chivalry with blocks)
Post by: Leshma on March 07, 2015, 03:55:01 am
Chivalry? This looks like it has higher skill ceiling and depth than Warband. Awesome, fluid animations, decapitations, physics, graphics, overall look. Have to try it first but looks like they've perfectly nailed Blade of Darkness vibe.

With gameplay this quick and intense, directional combat isn't necessary.
Title: Re: Slasher(chivalry with blocks)
Post by: Dupre on March 07, 2015, 05:36:31 am
This looks amazing :shock:. One of the players name in the video is Jona... Is it Jona from here?

Here's a newer video:

Title: Re: Slasher(chivalry with blocks)
Post by: Golem on March 07, 2015, 06:30:01 am
Well, before I got a closer look I thought it was an alpha of chivalry or smth like that. Still it has a chivalry feel.

btw I stumbled on it when trying to find Melee videos that were not from the ofc channel  :mrgreen:
Title: Re: Slasher(chivalry with blocks)
Post by: Jona on March 07, 2015, 10:02:42 am
Well, fuck this game if I my name is taken before launch. You can tell it's not me Dupre by the fact that imposter got his ass handed to him.  :lol:

On a more serious note, I still can't stand any "warband style" game that is in first person. It just doesn't transition well, in my opinion. FPS games work, because all you do with a gun in real life is aim down the sights, line up your shot, and pull the trigger. In sword fighting and melee combat in general half the battle is knowing your surroundings, working to best position your body, etc. It encompasses a lot more than just what is in your hands and what you see directly in front of you. With a third person game, you get the added boost of pseudo-peripheral vision, which is key in a melee fight. Not to mention you get a better view of where you and your opponent are positioned, the sort of things that you just kind of "know" when involved in such a scenario in real life. I just don't feel like you can get the same sense of immersion, as counter-intuitive as this may seem, with first person as you can with 3rd person. I only watched the first few minutes or so, but during that time the guy zoomed out (very far) to a 3rd person view... I wonder if this is something they will implement, similar to the view toggle in warband, or you guys think it just serves a function similar to the ~ key in warband?

Currently, the game looks like a half-warband half-chivalry mash up. Combat looks pretty fluid compared to warband, that's a definite, but I hope it shapes up and gets 3rd person view added. Also... those floating arms in first person view, as if first person wasn't bad enough already...
Title: Re: Slasher(chivalry with blocks)
Post by: Gravoth_iii on March 07, 2015, 10:52:13 am
Looks very much like warband combat, just in forced firstperson. Kicks are similar, block timings and attacks seem basically the same. Animations look decently similar. Seems good but i dont like firstperson at all.
Title: Re: Slasher(chivalry with blocks)
Post by: Moncho on March 07, 2015, 11:03:38 am
Started looking, seems very good, then got to the point where you can disarm/get disarmed mid fight... Why on earth would they add that?
Title: Re: Slasher(chivalry with blocks)
Post by: Vibe on March 07, 2015, 11:43:38 am
Definitely dislike first person, but this looks very solid. Good animations. If Melee didn't change their focus to Epic this would be a huge competitor.
Title: Re: Slasher(chivalry with blocks)
Post by: Utrakil on March 07, 2015, 12:33:45 pm
The name slasher is taken so many times... I can't find any further information/ official site. :cry:
Title: Re: Slasher(chivalry with blocks)
Post by: Leshma on March 07, 2015, 02:44:36 pm
Started looking, seems very good, then got to the point where you can disarm/get disarmed mid fight... Why on earth would they add that?

Because it actually happens a lot in those kind of fights. For crying out loud, we have nudge in cRPG. We shouldn't complain about disarming while we have a move that no one ever dared to use in sword fight (at least not in a way that is designed to work in cRPG).
Title: Re: Slasher(chivalry with blocks)
Post by: Leshma on March 07, 2015, 02:48:50 pm
Looks very much like warband combat, just in forced firstperson. Kicks are similar, block timings and attacks seem basically the same. Animations look decently similar. Seems good but i dont like firstperson at all.

Based on what I've seen in this video, this game has something Souls games have and Warband severely lacks. Hits have punchy feeling, you can feel that they are wielding big ass swords. In Warband that is emulated with slowish animation for big weapons, but there is no feel that you are hitting with a big ass something (other than sounds). Also they obviously improved movement animations in these two videos posted (december-february). Both weapon animations and movement look way better than what I am seeing in Melee. If Donkey Crew could get their animation to this level, they'll have a winner.
Title: Re: Slasher(chivalry with blocks)
Post by: Daunt_Flockula on March 07, 2015, 03:05:08 pm
I am pretty sure I even saw a chamber attack there, which is not bad. Still, I am not sure if those blocks are directional too. Looks like it is the Chivalry blocking system. It will suck if that is the case.
Title: Re: Slasher(chivalry with blocks)
Post by: Moncho on March 07, 2015, 03:23:03 pm
Because it actually happens a lot in those kind of fights. For crying out loud, we have nudge in cRPG. We shouldn't complain about disarming while we have a move that no one ever dared to use in sword fight (at least not in a way that is designed to work in cRPG).
But its probably going to be either random which would suck, or under certain circumstances, which will make those strategies very strong. I don't doubt it is realistic, but I don't think it will be good for the gameplay. I hope I am wrong though and it's done in a decent way
Title: Re: Slasher(chivalry with blocks)
Post by: Dalhi on March 07, 2015, 04:27:56 pm
Lolstab anyone?

Looks like Chivarly with more dynamic combat, nothing special to me.
Title: Re: Slasher(chivalry with blocks)
Post by: Gravoth_iii on March 07, 2015, 04:55:51 pm
Based on what I've seen in this video, this game has something Souls games have and Warband severely lacks. Hits have punchy feeling, you can feel that they are wielding big ass swords. In Warband that is emulated with slowish animation for big weapons, but there is no feel that you are hitting with a big ass something (other than sounds). Also they obviously improved movement animations in these two videos posted (december-february). Both weapon animations and movement look way better than what I am seeing in Melee. If Donkey Crew could get their animation to this level, they'll have a winner.

While warband lacks the feeling of hitting something, it makes up for it by feeling arcadey and fluent. I do like feeling like im packing a punch though, which could be a thing going for this game. Animations look decent, i mean the thrust is just like native 2h thrust. If the gameplay is lacking animations wont make up for it. We'll see, might try it out at some point...
Title: Re: Slasher(chivalry with blocks)
Post by: Leesin on March 07, 2015, 05:40:48 pm
Lolstab anyone?

Looks like Chivarly with more dynamic combat, nothing special to me.

Yeah I don't get what everyone else is seeing because it looks a lot like Chivalry to me to be honest. It does seem to have a more aggressive pace which looks fun but ultimately I don't see anything that makes me care that much.
Title: Re: Slasher(chivalry with blocks)
Post by: Patoson on March 07, 2015, 06:05:50 pm
It's Chivalry with different models and textures and maybe chamber-blocking. But it's so obvious it's just Chivalry with a couple of changes.
Title: Re: Slasher(chivalry with blocks)
Post by: Golem on March 07, 2015, 06:50:43 pm
Well you seem to all agree with me  :P
Title: Re: Slasher(chivalry with blocks)
Post by: SeQuel on March 07, 2015, 09:01:39 pm
It's Chivalry with different models and textures and maybe chamber-blocking. But it's so obvious it's just Chivalry with a couple of changes.

Looks a bit more fast pace to me, Chivalry seemed slow.
Title: Re: Slasher(chivalry with blocks)
Post by: Jona on March 07, 2015, 11:10:30 pm
Lolstab anyone?

Looks like Chivarly with more dynamic combat, nothing special to me.

Yeah, I was wondering if anyone else really noticed that this game's mechanics honestly don't look all that different than warband's, in that they seem like they have a high potential for abuse. The guy who put up those videos got most of his kills by turning his back on his enemy then dragging a stab 180 degrees around, sound familiar? I also wonder whether the blocking is actually directional or not. There only seem to be 2-3 blocking positions, and they don't even seem to necessarily line up with the incoming attack's direction all the time.

The only reason that this game seems faster paced than chivalry is because of the chambering mechanic (which I am guessing wasn't in chivalry). These guys seems to simply spam chambers most of the time, leading me to believe that the window for successfully chambering has got to be a lot larger than warband's. After a month of playing this game everyone would have mastered the art of chambering everything, and combat would just devolve into who misclicks incorrectly first.
Title: Re: Slasher(chivalry with blocks)
Post by: Angantyr on March 07, 2015, 11:25:20 pm
Yes, I'm also wondering if it's directional blocking or not.
Title: Re: Slasher(chivalry with blocks)
Post by: Patoson on March 08, 2015, 10:27:22 am
If you pay attention, you see the player always aims at the weapon about to hit him in order to block, like in Chivalry.
Title: Re: Slasher(chivalry with blocks)
Post by: Gatsby on March 08, 2015, 11:03:15 am
There was 3 seconds of 3rd person view tho, what was that?
Title: Re: Slasher(chivalry with blocks)
Post by: [ptx] on March 08, 2015, 01:03:38 pm
Also, there don't seem to be weapon sweetspots and the like, see the part where the guy just stabs the other guy in the face at point blank, for example.

All in all, does look like something to keep an eye on.
Title: Re: Slasher(chivalry with blocks)
Post by: Patoson on March 08, 2015, 01:13:50 pm
It was just like that in Chivalry as well. That was the main reason I quit playing that game. People would just keep facehugging you and spamming stab with fast 1h aiming at your feet at point blank and that was very hard to block.

If weapons don't bounce like in Warband, it's a total mess.
Title: Re: Slasher(chivalry with blocks)
Post by: Daunt_Flockula on March 17, 2015, 03:35:39 pm
Somebody should already tell developers who intend to develop games like this one that overrated stabs ruin anything you might have done right.
Title: Re: Slasher(chivalry with blocks)
Post by: Gatsby on March 18, 2015, 11:01:46 am
Somebody should already tell developers who intend to develop games like this one that overrated stabs ruin anything you might have done right.

And what about useless stabs?
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