cRPG

cRPG => General Discussion => Topic started by: POOPHAMMER on March 02, 2015, 02:09:00 am

Title: Man, what the fuck happened to NA's cRPG population?
Post by: POOPHAMMER on March 02, 2015, 02:09:00 am
EU primetime can pull 60+ players on one server and still have people on the others, meanwhile NA struggles to have 20-30 people on primetime. This fucking sucks :/
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Fuma Kotaro on March 02, 2015, 02:50:19 am
0.4.1.1
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: lombardsoup on March 02, 2015, 02:51:30 am
*looks at NA player list, sees 10 players*

Oh dear
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Delson on March 02, 2015, 02:51:38 am
They're all in EU 7. Or they are in the menu hitting refresh every minute to get into dtv.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Lemon_ on March 02, 2015, 03:23:39 am
EU primetime can pull 60+ players on one server and still have people on the others, meanwhile NA struggles to have 20-30 people on primetime. This fucking sucks :/
i accidentally logged in on my banned key with steam and cant figure out what my old key was so i cant play anymore
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: POOPHAMMER on March 02, 2015, 03:26:58 am
They're all in EU 7. Or they are in the menu hitting refresh every minute to get into dtv.

Fuck DTV, who the hell wants to fight bots?
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Delson on March 02, 2015, 03:36:44 am
Fuck DTV, who the hell wants to fight bots?

30 people apparently
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: ANGLO_SAXON on March 02, 2015, 04:43:39 am
FUCK THE DTV FUCK IT YEAA I SAID IT BOY!OOOOOOOOOOOOOOOOOOOOOOOOOO


I WANT BATTLE LIKE A TRUE WARIORRRRR!!!!!!!!!!! I WANT BLOOOOOOOOOD
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Tiger on March 02, 2015, 06:39:52 am
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Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: HappyPhantom on March 02, 2015, 08:59:31 am
"B" mode killed me off, now I see how actually ineffective I am.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: the real god emperor on March 02, 2015, 09:21:58 am
Dtv is actually a fun mod that requires an incredible amount of teamworking. It feels really good after you manage to kill chadz. Then suddenly you realise that you earned around 30k gold in less than an hour.

I think DTV server cap should be 60 instead of 30.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Utrakil on March 02, 2015, 10:29:55 am
DTV is the proof that half the playerbase only plays for gold and xp instead of enjoying the gamingexperience. the moment the XP and/or goldrate on DTV goes up the server is full.
considering this I demand that eu1 always grants the most XP and gold.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Jack Avenger on March 02, 2015, 10:59:59 am
DTV is the proof that half the playerbase only plays for gold and xp instead of enjoying the gamingexperience. the moment the XP and/or goldrate on DTV goes up the server is full.
considering this I demand that eu1 always grants the most XP and gold.

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Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: the real god emperor on March 02, 2015, 11:24:50 am
DTV is the proof that half the playerbase only plays for gold and xp instead of enjoying the gamingexperience.

Instead? What makes you so sure that they re not having fun while grinding gold and exp? Maybe , thats the fun for some people.
Just because they re not playing Battle, that doesnt make them sad.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Bronto on March 02, 2015, 02:26:27 pm
To be honest, NA became a lot more disenchanted with the Tydeus patching than EU did. It all started around 1 year ago when the wpf redo first occurred and stats started getting changed on ranged weapons. We had a fragile player base to begin with and when that happened, people started quitting never to return. You can say the mod is old, etc., but many of the people didn't quit because it was old, they quit because they didn't like the changes. Now it doesn't matter, you could literally revert everything and people still wouldn't come back. It's not like they are opening CRPG daily and checking server pop. They don't care about it anymore. They quit because they didn't like the direction the changes were going, the "increased" speed of combat (read: glancing, warping, general skull fuckery) that having stupid amounts of agi and wpf create. The endless nerfing of archery; changes in weapons that didn't make sense (FOR FUCKS SAKE STAB ON THE SPATHOVOKALIAN and using all 4d pole arms from horseback); 1h stab; now 2h stab; polearm stun removal; etc....that's where it went. Right down the shitter, swirling at the bottom of the bowl, never to be seen again. Sorry I got lost in the point I was trying to make, got a phone call so here's a gif of what I'm sure I would've typed:

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Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: JasonPastman on March 02, 2015, 05:23:45 pm
I'm taking a break untill the next patch.  I've also been playing elite dangerous lately.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: JasonPastman on March 02, 2015, 05:34:55 pm
 :shock:
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Nehvar on March 02, 2015, 05:49:26 pm
Trolls and the meta are to blame for the ghost town that NA1 has become.  Is it really a surprise to anyone though?  We've been heading in this direction for quite a long time now but people kept trolling and kept switching en masse to the newest, most-OP, most-douche-y builds.  I can't see how anyone would be surprised by this outcome.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: oralroberts on March 02, 2015, 06:32:03 pm
We have given up Poophammer....  No more Pwn to be had
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Teeth on March 02, 2015, 06:36:26 pm
DTV is so bad, lol
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: WITCHCRAFT on March 02, 2015, 08:56:47 pm
l a   m o r t e   n o i r e
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: JasonPastman on March 02, 2015, 09:33:15 pm
Trolls and the meta are to blame for the ghost town that NA1 has become.  Is it really a surprise to anyone though?  We've been heading in this direction for quite a long time now but people kept trolling and kept switching en masse to the newest, most-OP, most-douche-y builds.  I can't see how anyone would be surprised by this outcome.

You can't really blame the player base for playing an op build when the point of the game is to win.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Nehvar on March 02, 2015, 10:26:43 pm
You can't really blame the player base for playing an op build when the point of the game is to win.

Isn't the point of the game to have fun?  That's kind of my point.  People are so focused on winning that they threw fun out the window.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: lombardsoup on March 02, 2015, 10:28:26 pm
Isn't the point of the game to have fun?  That's kind of my point.  People are so focused on winning that they threw fun out the window.

Certainly explains what happened to the playerbase.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: JasonPastman on March 02, 2015, 11:35:50 pm
Isn't the point of the game to have fun?  That's kind of my point.  People are so focused on winning that they threw fun out the window.

I agree, but there are many people who find winning and/or trolling just as or more fun then we find the mechanics of our chosen classes.  In either case, it's typically not fun at all to get rekt over and over even if you love the mechanics of your chosen class, and always satisfying when you do well on the scoreboard and have a sense of supremacy. I simply can't blame the players for using the tools the developers give us.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Teeth on March 03, 2015, 12:53:58 am
Well those 'good' servers sure are empty, i hope M:BG isnt that 'good' xD
If popular was the same as good I would be at a Katy Perry concert right now.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Mlekce on March 03, 2015, 01:07:05 am
Clans now don't offer any protection on battlefield coz all clans are almost dead, so i don't want to be pray for others who are obliviously in higher skill lvl then me. Will always love more DTV then Eu1.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Novamere on March 03, 2015, 02:15:37 am
Clans now don't offer any protection on battlefield coz all clans are almost dead, so i don't want to be pray for others who are obliviously in higher skill lvl then me. Will always love more DTV then Eu1.

Clans dont matter anymore cause people are getting team swapped like crazy, especially if they are good  :cry:
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Porthos on March 03, 2015, 11:06:05 am
Isn't the point of the game to have fun?  That's kind of my point.  People are so focused on winning that they threw fun out the window.
It's getting hard to have any fun when developers bring to the game so many bugs and ruining whole modes, like siege for example. I'm up for fun, but last 2 weeks game gets me depressed.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Mlekce on March 03, 2015, 12:32:48 pm
Clans dont matter anymore cause people are getting team swapped like crazy, especially if they are good  :cry:
Nah,i remember when we used to be a Byzantium we had  constantly at least 10 clannies in server, ppl that are best players in game and you just go and support them. Was always in the top of scoreboard. Time when i enjoyed playing in EU1.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Hirlok on March 03, 2015, 01:40:14 pm
Skyrim happened.

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 (http://imgur.com/e6sBsaE)

Also, as an archer my rectum needs time to heal here and there.


Ceterum censeo DTVcrappem esse delendam.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Grumbs on March 03, 2015, 02:06:48 pm
Part of the fun of the game for some people was levelling up and retiring. I wonder if they stopped playing because there is no good reason to retire anymore when you have lvl 35 STF's, an armoury full of looms and free respecs every 7 days. Is it harder to be a low level now too since the game is more lethal?
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: HappyPhantom on March 03, 2015, 07:22:58 pm
--
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Kalam on March 04, 2015, 02:11:21 am
To be honest, NA became a lot more disenchanted with the Tydeus patching than EU did. It all started around 1 year ago when the wpf redo first occurred and stats started getting changed on ranged weapons. We had a fragile player base to begin with and when that happened, people started quitting never to return. You can say the mod is old, etc., but many of the people didn't quit because it was old, they quit because they didn't like the changes. Now it doesn't matter, you could literally revert everything and people still wouldn't come back. It's not like they are opening CRPG daily and checking server pop. They don't care about it anymore. They quit because they didn't like the direction the changes were going, the "increased" speed of combat (read: glancing, warping, general skull fuckery) that having stupid amounts of agi and wpf create. The endless nerfing of archery; changes in weapons that didn't make sense (FOR FUCKS SAKE STAB ON THE SPATHOVOKALIAN and using all 4d pole arms from horseback); 1h stab; now 2h stab; polearm stun removal; etc....that's where it went. Right down the shitter, swirling at the bottom of the bowl, never to be seen again. Sorry I got lost in the point I was trying to make, got a phone call so here's a gif of what I'm sure I would've typed:

You are right about the reason some players left, but I do believe those feelings are just good old resistance to change courtesy of loss aversion.

Also, combat speed decreased until the 'Revival' patch.

Honestly, giving everyone charts of statistics in terms of individual k/d rates and team composition wins may have made some players re-consider, but the pessimist on my shoulder says it wouldn't.

tl;dr I believe NA players don't like game balance. There's nothing inherently wrong with this.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Jona on March 04, 2015, 04:53:59 am
Also, combat speed decreased until the 'Revival' patch.

How exactly did combat speed decrease after the wpf patch? Sure, pure strength builds post-patch would be slower than beforehand, however that patch was all too successful in killing off that class, I'm afraid. Since the average amount of agility most likely went up with that patch, both wpf and athletics increased as well, making combat faster, no?

And let's not forget the 1hand/polearm animation modifications that sped up their "weaker" swings (1h stab and rightswing, polearm overhead and leftswing).
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Teeth on March 04, 2015, 12:27:51 pm
Also, combat speed decreased until the 'Revival' patch.
Well, that is just plainly wrong and the opposite is actually true.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: BaleOhay on March 04, 2015, 01:56:59 pm
some patches were bad... I still hate the 1 hand right swing change, but the laggy servers is what really stopped me logging in.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Kalam on March 04, 2015, 02:55:28 pm
Combat speed steadily slowed down from 2011 to 2014. It sped up when the 'Revival' patch hit.

Does that clear things up?
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Jona on March 04, 2015, 06:48:48 pm
No.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Bronto on March 04, 2015, 07:26:59 pm
Kalam your banter is much appreciated, however, many do not agree with your assessment of the speed of combat. I was of the opinion that combat speed did in fact speed up when the wpf formula was redone and we got free respecs. Then it further sped up when the "patch of destiny" occurred and people were given free respecs to higher levels.

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Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Novamere on March 04, 2015, 09:30:20 pm
Ive been playing on EU on and off, if you can get past the constant high ping its not that bad haha.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Kalam on March 05, 2015, 01:34:56 am
Kalam your banter is much appreciated, however, many do not agree with your assessment of the speed of combat. I was of the opinion that combat speed did in fact speed up when the wpf formula was redone and we got free respecs. Then it further sped up when the "patch of destiny" occurred and people were given free respecs to higher levels.

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I'm not sure if I'm misreading everything completely. Yes, the Revival patch increased the speed.

Before that, speed steadily decreased. The wpf formula increased it, yes, but only for certain builds, and it didn't make it anywhere near as fast as it used to be. Post-Revival patch is the closest thing to pre-2011, but it's still slower.

While there were ups and downs over the years, the general trend was slower combat until the Revival patch.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Teeth on March 05, 2015, 02:25:51 am
Combat speed steadily slowed down from 2011 to 2014. It sped up when the 'Revival' patch hit.

Does that clear things up?
Well, the speeding up started well before the patch, basically when Tydeus started being a balancer. Nearly every weapon got at least +1 speed rating, many slow animations were sped up and the WPF formula increased average wpf's significantly before the patch hit, all three of those are probably more significant speed changes than the higher levels of the revival patch.

Before that, speed steadily decreased. The wpf formula increased it, yes, but only for certain builds, and it didn't make it anywhere near as fast as it used to be. Post-Revival patch is the closest thing to pre-2011, but it's still slower.
Perhaps its slower than the 220 wpf monsters of 2010, even that I doubt, but it is absolutely not slower than 2011, not even close. It's easy to forget how bad people sucked in those days, but dig up an old video and it shows. Blocking the shit we block now would've been impossible for most of the playerbase back then. Native is a nice reference point and cRPG for the first time feels faster on average to me, discounting the retarded hiltslashes that are possible in Native.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Dexxtaa on March 05, 2015, 03:29:09 am
I don't know. For the most part I abandoned this because the only time I ever saw certain balancers using anything other than their standard one-handed gear was to nerf said items. I used to defend Tydeus to the end with his changes, which started with changes in the right direction. I believed in those changes.

I come back for a few days every month or two, and all I see are steady decreases in quality-of-life changes made to riders, archers, ranged anything, polearms and - even now - the two-handers taken off their high perch. When people ditch their shields in favor of an even higher swing speed, when most of the population of a dead server is swinging espadas, scottish side swords and other one-handed fuckery, when all I see are people breaking their S-keys until their opponents get tired of chasing, then pull a crossbow on them; that's when I decided that this mod lost its charm. 

When I think of cRPG, I think of the golden days, where the servers were bumping, people were cursing and laughing together and at each other over shenanigans, and stuff was grossly unbalanced. And yet somehow, the game remained fun. Not this cesspool of filth comprising the systematic deconstruction of classes one by one.

It's not about the balancing, it's about the balance of that balancing. Call me biased, but riding has taken nothing but constant nerfs over the past couple years. I've tried to stay true to riding because it was fun. It wasn't the most useful thing in the game, and if our victims were even conscious when playing with half a functioning brain, there's no hope for us in a 1v1 save the best riders.

My most vivid memory of the moment I lost faith in this game was when I logged in to see Tydeus riding with a great lance. I was amused, given I was seeing Tydeus even in a saddle, I wondered how he hadn't fallen off the damn thing yet or speared himself on the lance trying to lower it. I asked him if he's changing his tack, and the response I got was something along the lines of "using a class to figure out how to nerf it." Of course, I immediately ignited and I vaguely recall the snarling, weeping and gnashing of teeth that followed. I realized I only ever see certain classes played by a balancer when it's heading for the gallows. That's been what drives the Remnant's excursions into cRPG: To see who's going on the chopping block next.

I don't care what it is. Because no one cares what your excuses are. All people care about is our perceptions, our own truths, and how we perceive things. I'm fairly positive that most people can agree that for the last two minor patches, one-handers have warranted at the very least a reconsideration, given their overpowering popularity (for obvious reasons). Yet we continue to see other classes getting hit. 

The biggest disconnect that finally lost NA was between the management and the community. You lost sight of why you were doing this. You looked at numbers and animations and all these different mechanics, wondering how the community continues to dwindle when more attention should have been paid to who you were catering to.

To me, personally, you made the game everything you wanted it to be. A haven for one handed users. BobtheHero was unique and his skills with a mediocre class made him special; now his style of one-handed, no-shield fighting is disgraced. Nothing can keep up with the raw speed and animation advantages one class, and classes used to counter what a fair fight could not were pummeled into the ground. Your excuses and reasoning don't matter, because I speak as a rider and polearm user. I guarantee you other classes have their own qualms.

Your job wasn't purely to "balance the numbers." it was also to keep sight of us, the player base, and be attuned to our needs.

This is why NA has crumbled. Because we're not actually interested in your stupid numbers and balance. We're interested in hanging out with our friends, complaining about stupid shit and playing a game that supports more than 10 of us on the same team. We don't give a shit about horse nerfs, we don't give a shit about two-handed stabs. We don't give a shit about agi/str builds. We played because it was fun.

Your nerfs should have encompassed several even nerfs across all the classes per patch, not condemning one for months until you could bring another down to its level.

You dirty fucking lesbians.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Teeth on March 05, 2015, 06:14:17 am
Lance cav has been piss easy though since Tydeus fixed the lance sweetspots and turned the heavy glance into a 1vs1 wrecking machine of doom.
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Bronto on March 05, 2015, 02:52:19 pm
You dirty fucking lesbians.

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Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: PieParadox on March 07, 2015, 12:52:18 am
so... is crpg actually dead? cus i wanted to play again  :oops:
Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: njames89 on March 07, 2015, 01:20:13 am
What is dead may never die, but rises again.

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Title: Re: Man, what the fuck happened to NA's cRPG population?
Post by: Horns_Archive on March 07, 2015, 02:08:42 am
IMO if there was an EU dev team and an NA dev team everyone would be happy and NA would be more active. Each player base needs/wants different things so it only make sense. But that will never happen with the way things are. Hindsight is 20/20.

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