EU primetime can pull 60+ players on one server and still have people on the others, meanwhile NA struggles to have 20-30 people on primetime. This fucking sucks :/i accidentally logged in on my banned key with steam and cant figure out what my old key was so i cant play anymore
They're all in EU 7. Or they are in the menu hitting refresh every minute to get into dtv.
Fuck DTV, who the hell wants to fight bots?
DTV is the proof that half the playerbase only plays for gold and xp instead of enjoying the gamingexperience. the moment the XP and/or goldrate on DTV goes up the server is full.
considering this I demand that eu1 always grants the most XP and gold.
DTV is the proof that half the playerbase only plays for gold and xp instead of enjoying the gamingexperience.
Trolls and the meta are to blame for the ghost town that NA1 has become. Is it really a surprise to anyone though? We've been heading in this direction for quite a long time now but people kept trolling and kept switching en masse to the newest, most-OP, most-douche-y builds. I can't see how anyone would be surprised by this outcome.
You can't really blame the player base for playing an op build when the point of the game is to win.
Isn't the point of the game to have fun? That's kind of my point. People are so focused on winning that they threw fun out the window.
Isn't the point of the game to have fun? That's kind of my point. People are so focused on winning that they threw fun out the window.
Well those 'good' servers sure are empty, i hope M:BG isnt that 'good' xDIf popular was the same as good I would be at a Katy Perry concert right now.
Clans now don't offer any protection on battlefield coz all clans are almost dead, so i don't want to be pray for others who are obliviously in higher skill lvl then me. Will always love more DTV then Eu1.
Isn't the point of the game to have fun? That's kind of my point. People are so focused on winning that they threw fun out the window.It's getting hard to have any fun when developers bring to the game so many bugs and ruining whole modes, like siege for example. I'm up for fun, but last 2 weeks game gets me depressed.
Clans dont matter anymore cause people are getting team swapped like crazy, especially if they are good :cry:Nah,i remember when we used to be a Byzantium we had constantly at least 10 clannies in server, ppl that are best players in game and you just go and support them. Was always in the top of scoreboard. Time when i enjoyed playing in EU1.
To be honest, NA became a lot more disenchanted with the Tydeus patching than EU did. It all started around 1 year ago when the wpf redo first occurred and stats started getting changed on ranged weapons. We had a fragile player base to begin with and when that happened, people started quitting never to return. You can say the mod is old, etc., but many of the people didn't quit because it was old, they quit because they didn't like the changes. Now it doesn't matter, you could literally revert everything and people still wouldn't come back. It's not like they are opening CRPG daily and checking server pop. They don't care about it anymore. They quit because they didn't like the direction the changes were going, the "increased" speed of combat(read: glancing, warping, general skull fuckery)that having stupid amounts of agi and wpf create. The endless nerfing of archery; changes in weapons that didn't make sense(FOR FUCKS SAKE STAB ON THE SPATHOVOKALIAN and using all 4d pole arms from horseback); 1h stab; now 2h stab; polearm stun removal; etc....that's where it went. Right down the shitter, swirling at the bottom of the bowl, never to be seen again. Sorry I got lost in the point I was trying to make, got a phone call so here's a gif of what I'm sure I would've typed:
Also, combat speed decreased until the 'Revival' patch.
Also, combat speed decreased until the 'Revival' patch.Well, that is just plainly wrong and the opposite is actually true.
Kalam your banter is much appreciated, however, many do not agree with your assessment of the speed of combat. I was of the opinion that combat speed did in fact speed up when the wpf formula was redone and we got free respecs. Then it further sped up when the "patch of destiny" occurred and people were given free respecs to higher levels.
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Combat speed steadily slowed down from 2011 to 2014. It sped up when the 'Revival' patch hit.Well, the speeding up started well before the patch, basically when Tydeus started being a balancer. Nearly every weapon got at least +1 speed rating, many slow animations were sped up and the WPF formula increased average wpf's significantly before the patch hit, all three of those are probably more significant speed changes than the higher levels of the revival patch.
Does that clear things up?
Before that, speed steadily decreased. The wpf formula increased it, yes, but only for certain builds, and it didn't make it anywhere near as fast as it used to be. Post-Revival patch is the closest thing to pre-2011, but it's still slower.Perhaps its slower than the 220 wpf monsters of 2010, even that I doubt, but it is absolutely not slower than 2011, not even close. It's easy to forget how bad people sucked in those days, but dig up an old video and it shows. Blocking the shit we block now would've been impossible for most of the playerbase back then. Native is a nice reference point and cRPG for the first time feels faster on average to me, discounting the retarded hiltslashes that are possible in Native.
You dirty fucking lesbians.