cRPG

cRPG => General Discussion => Topic started by: Lemon_ on February 28, 2015, 08:45:30 pm

Title: Idea how to revive mod....
Post by: Lemon_ on February 28, 2015, 08:45:30 pm
Unban everyone..

Who cares if you have some trolls, most of them probably learned their lesson after 2-3 years of being banned, and I think it'll add some spice and fun to see the old faces again...
Title: Re: Idea how to revive mod....
Post by: Rebelyell on February 28, 2015, 08:52:18 pm
if that is your best idea....


Title: Re: Idea how to revive mod....
Post by: YnScN on February 28, 2015, 09:41:13 pm
I bet they forget that they have even banned.
Title: Re: Idea how to revive mod....
Post by: Torben on February 28, 2015, 09:49:52 pm
visitors can't see pics , please register or login


Title: Re: Idea how to revive mod....
Post by: Latvian on February 28, 2015, 10:46:43 pm
better way to revive mod is not to buff dtv cuz now it constantly has 30 or a bit less players and it steals eu 1 and eu 2 population.
Title: Re: Idea how to revive mod....
Post by: Algarn on February 28, 2015, 10:49:38 pm
Allowing trolls to shit on people's gameplay ? Is it your best idea there ? They got banned permanently for a reason, and there should not be anyone coming back from these.
Title: Re: Idea how to revive mod....
Post by: Leshma on February 28, 2015, 11:45:59 pm
better way to revive mod is not to buff dtv cuz now it constantly has 30 or a bit less players and it steals eu 1 and eu 2 population.

EU2 is fine, don't you worry about it. EU1 of course isn't, but that has something to do with game mode itself.
Title: Re: Idea how to revive mod....
Post by: ANGLO_SAXON on March 01, 2015, 01:06:19 am
DTV has killed NA1.
Title: Re: Idea how to revive mod....
Post by: Smithy on March 01, 2015, 01:20:34 am
better way to revive mod is not to buff dtv cuz now it constantly has 30 or a bit less players and it steals eu 1 and eu 2 population.

yes well, atleast by the time the mod is truly ded all those nerds will be level 38 or w/e and have all their looms, right?  :rolleyes:
Title: Re: Idea how to revive mod....
Post by: the real god emperor on March 01, 2015, 10:13:09 am
Better way to revive the mod is not to revive the mod, so people would get more hyped for M:BG
Title: Re: Idea how to revive mod....
Post by: Gatsby on March 01, 2015, 10:47:05 am
EU2 is fine, don't you worry about it.

Lol 20vs20 isn't fine imo.
Title: Re: Idea how to revive mod....
Post by: BlindGuy on March 01, 2015, 12:31:20 pm
DTV is a great and a really fun way to pass the time if you have been recently lobotomised or suffered from prolonged periods of oxygen starvation.
Title: Re: Idea how to revive mod....
Post by: Teeth on March 01, 2015, 02:13:26 pm
Implying that people that got banned attempt to log in every now and then just for shits and giggles.
Title: Re: Idea how to revive mod....
Post by: Leshma on March 01, 2015, 02:20:01 pm
Lol 20vs20 isn't fine imo.

Beggars can't be choosers...

What is wrong with battle? Many things. First, there is way too many ranged players and the objective of the game mode goes to their advantage (unlike siege where ranged is mostly useless). Team balance is broken, game constantly is shuffling players back and forth and every round you play with a brand new team. That doesn't help to fight banner stacks though, because those teams can be very bad in succession which leaves you with no multi. Rounds last a lot shorter than siege but you pay similar upkeep (even though you should pay less because chance is lower because of less time spent in round). There is no x2 for wins like in siege (bug? I love it btw). Maps are boring, the way you play the game mode is boring (survival). On the other hand, siege is dynamic, has meaningful goal.
Title: Re: Idea how to revive mod....
Post by: Blackbow on March 01, 2015, 04:50:00 pm
visitors can't see pics , please register or login


visitors can't see pics , please register or login
Title: Re: Idea how to revive mod....
Post by: War_Ferret on March 01, 2015, 10:51:36 pm
The devs should make it that you can transfer some of your crpg stuff over to MBG - the more you have, the smaller the percentage you can transfer or something like that. I bet old players would come back to crpg and they might just boost sales for MBG as well.
Title: Re: Idea how to revive mod....
Post by: Utrakil on March 01, 2015, 11:24:46 pm
The devs should make it that you can transfer some of your crpg stuff over to MBG - the more you have, the smaller the percentage you can transfer or something like that. I bet old players would come back to crpg and they might just boost sales for MBG as well.
BULLSHIT
different game is different game
Title: Re: Idea how to revive mod....
Post by: ANGLO_SAXON on March 02, 2015, 12:13:39 am
The devs should make it that you can transfer some of your crpg stuff over to MBG - the more you have, the smaller the percentage you can transfer or something like that. I bet old players would come back to crpg and they might just boost sales for MBG as well.



I laughed at this.
Title: Re: Idea how to revive mod....
Post by: War_Ferret on March 02, 2015, 08:21:21 am
Even though it makes perfect sense? It's not really that different anyway. When did you last see an ad for a "different game" on another's loading screen?...

It will use the same data-base system and it's in every way based on M&B/crpg. In the alpha version you even login with your crpg-account!!

Laugh all you want, it would definitely revive the mod somewhat.
Title: Re: Idea how to revive mod....
Post by: Gravoth_iii on March 02, 2015, 04:53:10 pm
The devs should make it that you can transfer some of your crpg stuff over to MBG - the more you have, the smaller the percentage you can transfer or something like that. I bet old players would come back to crpg and they might just boost sales for MBG as well.

 :shock: ...  :mrgreen: :mrgreen: :mrgreen: Definitely top kek
Title: Re: Idea how to revive mod....
Post by: pepejul on March 02, 2015, 05:50:06 pm
5 trolls VS 5 trolls will be the only thing you'll obtain if unbann all....
Title: Re: Idea how to revive mod....
Post by: War_Ferret on March 02, 2015, 06:03:15 pm
Lol, lucky I'm not blessed with you ppls kind of humor.  :lol:

... or your inability to make a point. But it's good to know how you feel anyway. I'm sure you have your reasons.
Title: Re: Idea how to revive mod....
Post by: lombardsoup on March 02, 2015, 06:07:47 pm
5 trolls VS 5 trolls will be the only thing you'll obtain if unbann all....

Hail and well met, King of Trolls
Title: Re: Idea how to revive mod....
Post by: Gravoth_iii on March 02, 2015, 06:14:47 pm
Lol, lucky I'm not blessed with you ppls kind of humor.  :lol:

... or your inability to make a point. But it's good to know how you feel anyway. I'm sure you have your reasons.

Firstly im not expecting looms in MBG. Secondly, no way people would come back to grind more even if it would carry over to MBG, i mean who the fuck does that. Thirdly, boost sales how exactly? By making more old crpg players want to buy the game because they can keep their looms?
Title: Re: Idea how to revive mod....
Post by: lombardsoup on March 02, 2015, 06:16:47 pm
Can we just shut the servers down and focus on MBG

Please
Title: Re: Idea how to revive mod....
Post by: War_Ferret on March 02, 2015, 06:48:28 pm
Firstly im not expecting looms in MBG. Secondly, no way people would come back to grind more even if it would carry over to MBG, i mean who the fuck does that. Thirdly, boost sales how exactly? By making more old crpg players want to buy the game because they can keep their looms?

Exactly.

Your point being you don't expect any looms in MBG? No doubt there will be looms, gold, xp and stuff, because it is what distinguishes crpg from other mods and pretty much the whole point of it. Crpg wouldn't be nearly as popular, if there wasn't something to grind. It would long be dead. MBG is just crpg with better technology. Devs said they felt like they had to make a new game because of the limitations of M&B.
Title: Re: Idea how to revive mod....
Post by: JasonPastman on March 03, 2015, 12:25:05 am
Exactly.

Your point being you don't expect any looms in MBG? No doubt there will be looms, gold, xp and stuff, because it is what distinguishes crpg from other mods and pretty much the whole point of it. Crpg wouldn't be nearly as popular, if there wasn't something to grind. It would long be dead. MBG is just crpg with better technology. Devs said they felt like they had to make a new game because of the limitations of M&B.

Why wouldn't they transfer accounts or looms over?
Title: Re: Idea how to revive mod....
Post by: brunoII on March 03, 2015, 12:51:24 am
The old (original) Panos FREE!!! :D