Author Topic: Idea how to revive mod....  (Read 2083 times)

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Offline War_Ferret

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Re: Idea how to revive mod....
« Reply #15 on: March 01, 2015, 10:51:36 pm »
-1
The devs should make it that you can transfer some of your crpg stuff over to MBG - the more you have, the smaller the percentage you can transfer or something like that. I bet old players would come back to crpg and they might just boost sales for MBG as well.

Offline Utrakil

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Re: Idea how to revive mod....
« Reply #16 on: March 01, 2015, 11:24:46 pm »
+1
The devs should make it that you can transfer some of your crpg stuff over to MBG - the more you have, the smaller the percentage you can transfer or something like that. I bet old players would come back to crpg and they might just boost sales for MBG as well.
BULLSHIT
different game is different game
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Offline ANGLO_SAXON

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Re: Idea how to revive mod....
« Reply #17 on: March 02, 2015, 12:13:39 am »
+1
The devs should make it that you can transfer some of your crpg stuff over to MBG - the more you have, the smaller the percentage you can transfer or something like that. I bet old players would come back to crpg and they might just boost sales for MBG as well.



I laughed at this.

Offline War_Ferret

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Re: Idea how to revive mod....
« Reply #18 on: March 02, 2015, 08:21:21 am »
0
Even though it makes perfect sense? It's not really that different anyway. When did you last see an ad for a "different game" on another's loading screen?...

It will use the same data-base system and it's in every way based on M&B/crpg. In the alpha version you even login with your crpg-account!!

Laugh all you want, it would definitely revive the mod somewhat.

Offline Gravoth_iii

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Re: Idea how to revive mod....
« Reply #19 on: March 02, 2015, 04:53:10 pm »
0
The devs should make it that you can transfer some of your crpg stuff over to MBG - the more you have, the smaller the percentage you can transfer or something like that. I bet old players would come back to crpg and they might just boost sales for MBG as well.

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Re: Idea how to revive mod....
« Reply #20 on: March 02, 2015, 05:50:06 pm »
0
5 trolls VS 5 trolls will be the only thing you'll obtain if unbann all....
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Offline War_Ferret

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Re: Idea how to revive mod....
« Reply #21 on: March 02, 2015, 06:03:15 pm »
0
Lol, lucky I'm not blessed with you ppls kind of humor.  :lol:

... or your inability to make a point. But it's good to know how you feel anyway. I'm sure you have your reasons.

Offline lombardsoup

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Re: Idea how to revive mod....
« Reply #22 on: March 02, 2015, 06:07:47 pm »
0
5 trolls VS 5 trolls will be the only thing you'll obtain if unbann all....

Hail and well met, King of Trolls

Offline Gravoth_iii

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Re: Idea how to revive mod....
« Reply #23 on: March 02, 2015, 06:14:47 pm »
0
Lol, lucky I'm not blessed with you ppls kind of humor.  :lol:

... or your inability to make a point. But it's good to know how you feel anyway. I'm sure you have your reasons.

Firstly im not expecting looms in MBG. Secondly, no way people would come back to grind more even if it would carry over to MBG, i mean who the fuck does that. Thirdly, boost sales how exactly? By making more old crpg players want to buy the game because they can keep their looms?
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Offline lombardsoup

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Re: Idea how to revive mod....
« Reply #24 on: March 02, 2015, 06:16:47 pm »
-2
Can we just shut the servers down and focus on MBG

Please

Offline War_Ferret

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Re: Idea how to revive mod....
« Reply #25 on: March 02, 2015, 06:48:28 pm »
0
Firstly im not expecting looms in MBG. Secondly, no way people would come back to grind more even if it would carry over to MBG, i mean who the fuck does that. Thirdly, boost sales how exactly? By making more old crpg players want to buy the game because they can keep their looms?

Exactly.

Your point being you don't expect any looms in MBG? No doubt there will be looms, gold, xp and stuff, because it is what distinguishes crpg from other mods and pretty much the whole point of it. Crpg wouldn't be nearly as popular, if there wasn't something to grind. It would long be dead. MBG is just crpg with better technology. Devs said they felt like they had to make a new game because of the limitations of M&B.

Offline JasonPastman

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Re: Idea how to revive mod....
« Reply #26 on: March 03, 2015, 12:25:05 am »
0
Exactly.

Your point being you don't expect any looms in MBG? No doubt there will be looms, gold, xp and stuff, because it is what distinguishes crpg from other mods and pretty much the whole point of it. Crpg wouldn't be nearly as popular, if there wasn't something to grind. It would long be dead. MBG is just crpg with better technology. Devs said they felt like they had to make a new game because of the limitations of M&B.

Why wouldn't they transfer accounts or looms over?
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Offline brunoII

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Re: Idea how to revive mod....
« Reply #27 on: March 03, 2015, 12:51:24 am »
0
The old (original) Panos FREE!!! :D