cRPG

cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: Tomeusz on February 05, 2015, 11:33:03 pm

Title: remove fainting
Post by: Tomeusz on February 05, 2015, 11:33:03 pm
this fainting animation and mechanic is just wrong. U fight with a heavy weapons or toys in this mod?

Not to mention horrible ballance since last patch.

Sometimes I feel like this mod was "patched" to satisfie few clans playstyle and scare away other ppl
Title: Re: remove fainting
Post by: Moncho on February 05, 2015, 11:38:11 pm
And so he lives up to his title yet again...
Title: Re: remove fainting
Post by: WITCHCRAFT on February 05, 2015, 11:38:30 pm
fainting

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Title: Re: remove fainting
Post by: Tomeusz on February 05, 2015, 11:41:04 pm
This mod is dominated with 2handers 1 swing killers, throwers, underpowered cav that dies to one swing or 1-2 throws, not even mentioning archery which was totaly washed away, specialy cut arrows. Modders just suit this mod to satisfie few clans that love to play their builds, not caring about actuall ballance. Faint animation is so retarded and broken in this game, same as spear combat that hit u even behind a wall... no words... .

And You wonder why mod is dieing... . It was milion times more enjoable 3 years ago than is now.
Title: Re: remove fainting
Post by: Leshma on February 05, 2015, 11:44:05 pm
Feinting is strength of agi builds who should deal low damage but have bunch of tricks at their disposal. However, they deal a lot of damage because of speed bonus. True one-hit killers like me don't feint because we are too slow for that.
Title: Re: remove fainting
Post by: Tomeusz on February 05, 2015, 11:46:10 pm
Feinting is strength of agi builds who should deal low damage but have bunch of tricks at their disposal. However, they deal a lot of damage because of speed bonus. True one-hit killers like me don't feint because we are too slow for that.

Pff, yeah, specialy when saw build where guy with a fucking dagger, running like a rocket takes 4/5 of health with one swing for 6 IF character while archers run like elephants. Great ballance... . Faint is just retarded and unrealistic. 2 shots to take down any horse(except retarded, broken tank horse), 10 arrows to kill regular infantry with reduced arrows amount, not even mentioning elephant movement speed, 1 throw 1 kill throwers...
Title: Re: remove fainting
Post by: Tomeusz on February 06, 2015, 12:04:15 am
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Hehehe, good one :D
Title: Re: remove fainting
Post by: WITCHCRAFT on February 06, 2015, 12:42:41 am
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Title: Re: remove fainting
Post by: Kidduis on February 06, 2015, 01:51:05 am
There is some truth in what he says though... which was wierd.
Title: Re: remove fainting
Post by: Asheram on February 06, 2015, 01:51:52 am
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Title: Re: remove fainting
Post by: Leshma on February 06, 2015, 02:18:23 am
There is some truth in what he says though... which was wierd.

Yeah, but new patch will make things better.
Title: Re: remove fainting
Post by: Kidduis on February 06, 2015, 02:38:10 am
It will be intresting on what they'll come up with now....
Title: Re: remove fainting
Post by: Kadeth on February 06, 2015, 02:42:26 am
how to faint in warband
Title: Re: remove fainting
Post by: WITCHCRAFT on February 06, 2015, 04:29:48 am
how to faint in warband

lose all ur hp
Title: Re: remove fainting
Post by: San on February 06, 2015, 05:27:10 am
It will take until 3/22/15 to implement this.
Title: Re: remove fainting
Post by: Grumbs on February 06, 2015, 12:05:20 pm
OP Agilaty fainting mechonics ruin my kpd and keep me stuck in bronze elo hell, gg

(click to show/hide)
Title: Re: remove fainting
Post by: Veniathan on February 06, 2015, 02:10:37 pm
Well he is right, the feinting is really absolutely ridiculous in this game, because the animations are so fast. Even for shielders, it's broken because here he is spamming feints left and right, your eyes can't even keep up. And as soon as you release the right mouse buttom your shield vanishes from the universe as a swing takes you out in 1 hit.

Can't even imagine how annoying it is with manual block (this is why I don't bother). If feinting was reduced I'd take a 2h, until then no thanks I want to keep my eye muscles until I'm at least 25 years old.
Title: Re: remove fainting
Post by: Leshma on February 06, 2015, 03:34:36 pm
Feinting is way faster in native, but there is no lag on good servers so blocking isn't an issue. And melee fighters have same stats, unlike in cRPG where my 45 wpf char with 3 AGI have hard time blocking 210 wpf 30 AGI opponent.

But that will be regulated with new patch, which favors slower builds.

Also would like to mention, that animations in native are going through all the phases while cRPG animation are getting chopped from time to time and certain animations are really weird (1H thrust animation for example or 2H thrust animation). And 1H and pole overhead animations, those are strange as well.
Title: Re: remove fainting
Post by: Patoson on February 06, 2015, 05:12:01 pm
I don't think they could remove feint attacks since it's part of Warband and not cRPG.
Title: Re: remove fainting
Post by: Gurnisson on February 06, 2015, 05:14:26 pm
I don't think they could remove feint attacks since it's part of Warband and not cRPG.

Why would they anyway, it would make melee dull and predictable
Title: Re: remove fainting
Post by: gallonigher on February 06, 2015, 06:21:32 pm
Why would they anyway, it would make melee dull and predictable

some people are dull and predictable fighters.
Title: Re: remove fainting
Post by: Tomeusz on February 06, 2015, 06:29:51 pm
Hahaha, my horse just got taken down with 2 swings with a fucking dagger as this guy just dodge my charge with his lightspeed movements, then he took 4/5 of my health with a swing, yeay, for 36 lvl 6IF 42+ armor guy. This mod is officialy retarded and broken/unbalanced, no wonder noones plays it anymore :D
Title: Re: remove fainting
Post by: WarLord on February 06, 2015, 07:01:34 pm
yhohohohoho?!  :lol:
Title: Re: remove fainting
Post by: Richyy on February 06, 2015, 11:22:37 pm
yhohohohoho?!  :lol:
yhoho ho hoh hoohohhoo yohoho hoh?
Title: Re: remove fainting
Post by: Krex on February 07, 2015, 02:15:52 pm
yhohohohoho?!  :lol:
Quote from: Tomeusz link=topic=45416.msg717346#msg717346
horse just standing on 2 feets and does "yhohohohoh".
?
Title: Re: remove fainting
Post by: Tomeusz on February 07, 2015, 03:03:04 pm
Just change title to Warband: Faint and throw mod :D

Fukin swings and faints in speeds of the light, running like gephards. Whats the point of weapons like baulder which are slow and sometimes I hit target 4 times and he is still alive . I mean WTF. 1 throwers 1 killers and 2h swingers kill with 1 swing and have range of 3 metre swing, thrust, speed like they swing an lightsabre, not heavy weapon and it takes 1 swing to kill for em. Same as for a fukin dagger,  LOLz. Shop is also fun, Rouncey is so op and underpriced. I remember as ppl brought this isue ages ago and still not ballanced, :D.