Over the course of 3 months
NA servers get about 50 people during primetime on weekdays. Obviously not as many as everyone would like but still a blast to play. Come summer I think we will see a solid increase in population. Same as if warband goes on sale on steam a few times this month.
Over the course of 3 monthsTop of server population was late 2011- early 2012, it has been declining ever since.
Only one way to know for sure if the patch was or was not a factor. Do a patch-fix, restart servers, create models for all new weapons and see if this improves the population. If it's just decline then people wont come back, if people left for any of the other reasons above a patch-fix will make people come back and try it.
Top of server population was late 2011- early 2012,
Well, I just played for the first time since a while and there was no lag, game felt quite responsive. Less phasing through people and weird shit than the Native servers I have been playing on.
Well, I just played for the first time since a while and there was no lag, game felt quite responsive. Less phasing through people and weird shit than the Native servers I have been playing on.I noticed lots of wrong swings being shown on one side or the other. We did a little test, 2 people on the server, swing in direction (right, left, overhead, stab), person who is swinging confirms they ment to do a left swing and can see themselves holding it correctly, observer sees an over head being held instead. I know this has been a bug forever, but it happens constantly now. Also the lag I think most are talking about isnt exactly constant, seems to play pretty stable for a good 5-10 minutes and then has a hiccup moment, rinse and repeat for that scenario.
(click to show/hide)
Does anyone happen to know the specs of the servers, just curious
visitors can't see pics , please register or login
visitors can't see pics , please register or login
you think is bad but in latvia is tresure
(click to show/hide)
Native is as strong as ever in NA. I can't speak for EU, but Native might even be stronger this year than it was last year. Throughout the years, Native has had a relatively high turnover of players when compared to cRPG. There's only a few names that are repeated more than months at a time, and the same goes for clans (with the exception of BkS, maybe) in Native.
I assume after playing Native with greater frequency in the last month that the vast majority of players are extremely new- even in duel and battle, game modes where the more experienced players used to congregate. cRPG is different. Yes, there are only a minority of oldshits left, but they communicate more amongst themselves than the Native players do, having fewer servers to choose from.
This is a legacy culture. The average cRPG player has no trouble consistently topping Native scoreboards, even when clans are involved. This is because knowledge of the game and how best to use it's mechanics were passed down with greater frequency. In addition, cRPG players have always dealt with a larger variety of builds- constantly changing over the years, which means their skills are more developed. It is easier to deal with a single set of variables than an ever changing array.
The learning curve for Warband is hard (when compared to, say, Counter-Strike or Chivalry) but the learning curve for cRPG is flat out ridiculous.
Clans (with one or two exceptions) have pretty much degenerated into loose groups of buddies. This was the vehicle that was once relied upon to induct new players into the cRPG killing fields. It is gone. Instead, we have a couple dozen individuals who make inside jokes and are full of caustic criticism. And yes, I remember the Alt-X days of old- recall that the behavior of that sort was the exception rather than the rule.
These are not rose tinted glasses. The game itself has improved by leaps and bounds, and the super serious community of old had its fair share of dysfunction. Just a different brand of dysfunction.
So what does Native have on cRPG, beyond marketing and a significantly larger community? It has populated deathmatch, duel, and siege servers. It's not that there aren't players out there who would find the mod fun and be willing to bear the learning curve, even revel in it.
It's that there's simply no real opportunity to learn.
Learning a new skill requires constant feedback, and Battle does not provide that. What we need is thriving duel, deathmatch, and siege community. Duel for the player to learn the basics. Deathmatch to have fun while dealing with multiple opponents, and siege to bring it all together. With these game modes combined, you have a perfect newbie boot camp that can still be fun, for anyone willing to run through it.
Find a way to promote these game modes and raise them to prominence in this community and you will reinvigorate the mod.
Helping new players out, even when they appear rude or idiotic doesn't hurt, either.
mod is dying of age... let it rest in peace, enjoy it while it lasts...
Current c-rpg team and donkey crew are letting the mod die, not age.
[...] Should just give it up and recruit a new team.That's a not very smart thing to say.
Current c-rpg team and donkey crew are letting the mod die, not age. People are still playing doom 2(final doom) multiplayer, same with old mmorpgs like everquest and ultima online etc etc. Games only die when the developers stop supporting the game/mod.i still play Median XL , a Diablo 2 mod and i'm not done yet with it , sure thing the dev is constantly updating his mod he loves create new dungeons , new skills he loves diablo 2.
It's obvious the current c-rpg team is not motivated to work on this mod anymore. Should just give it up and recruit a new team.
you mean "because" of age, but that´s okay, as long as they focus more on M:BG
I´ll just wait for MaB2 and meanwhile, hunt some sharks in Depth :oops:
That could take awhile by the looks of things. Before any of the desired games get into playable beta, this community could completely disassemble.
That could take awhile by the looks of things. Before any of the desired games get into playable beta, this community could completely disassemble.Pfft, even it takes another 3 years until the release of either of these games, I am quite sure Vanguard will rise for the occasion.
Pfft, even it takes another 3 years until the release of either of these games, I am quite sure Vanguard will rise for the occasion.
Pfft, even it takes another 3 years until the release of either of these games, I am quite sure Vanguard will rise for the occasion.
That's a not very smart thing to say.
It's their mod, their baby. Whatever happens to it is for them to decide. There is no "new team".
c-rpg team, not the donkey crew.
The problem is that there is nearly a 100% overlap between those two. The only CRPG team members that aren't working on MB:G are the newest lowest tier - item creators and advisors, map managers, etc.
I might be mistaken but I think that's how it is. im just a admin i dont know any secrets you dont know
February patch (http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/msg1108944/#msg1108944)
HYPE!!!!