make a quick hasty unplanned "let's at least grab the money from the community" attempt.
Kickstarter isn't dead for video games. Shadowrun: Hong Kong from Harebrained Schemes (https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong?ref=category) (they already had successful Kickstarter two year ago and released two very good games) collected over 400000 USD in 48 hours, their goal was 100000 USD.
Reason for M:BG failure can't be just Kickstarter, there is obviously something else that led to it. You need better marketing, real hype and people who can pull it off.
Kickstarter isn't dead for video games. Shadowrun: Hong Kong from Harebrained Schemes (https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong?ref=category) (they already had successful Kickstarter two year ago and released two very good games) collected over 400000 USD in 48 hours, their goal was 100000 USD.
Reason for M:BG failure can't be just Kickstarter, there is obviously something else that led to it. You need better marketing, real hype and people who can pull it off.
marketing and hype sound like distant objectives, for start i'd begin with communicating with the fan base :D
hi can i buy a .5% share of donkey crew for $3,000 canadian dollars pls
(actual srs question)
(i want to be more rich than lombard)
There's also the nigh non existent track record to consider compared to other indie devs
Actually they have a large track record of ruining the one thing they have done.
Wow you guys really are fucking buzzkills.
Sure Donkey Crew could have done a lot of things better but I'd like to see how well you all would do making big sacrifices in your life to a) dev a mod for free for over 3 years and b) follow your dream and cover all required bases 100%... oh but wait, you haven't so STFU.
Constructive criticism is great but jesus, reading you moaners makes me want to slit my wrists.
Enjoy~(click to show/hide)
Wow you guys really are fucking buzzkills.
Sure Donkey Crew could have done a lot of things better but I'd like to see how well you all would do making big sacrifices in your life to a) dev a mod for free for over 3 years and b) follow your dream and cover all required bases 100%... oh but wait, you haven't so STFU.
Constructive criticism is great but jesus, reading you moaners makes me want to slit my wrists.
Just because they 'followed their dreams' does not mean they deserve anything, this isn't kindergarten and you don't get a GREAT JOB sticker for effort. The facts are that if you look at their game from an objective standpoint everything about it is hilariously incompetent and bad. The only previous experience they have in developing games, is an unimpressive mod of Warband, and as they changed more things in the mod to differ from the base game it got worse and caused less people to play it. The only reason Melee: Battlegrounds has any hype at all is a mixture of emotional investment, blind fanaticism and people wanting a game like that to be good so much that they choose to ignore all evidence to the contrary.
All of the videos released of the game look awful and while that might be expected of a game in alpha, why would a sane person put faith in it eventually coming good when everything screams otherwise, from the terrible track record when branching out from Warband mechanics in cRPG, to the appalling attitude of the developers and the sheer incompetence of the way they have handled development of the game so far.
If there is one thing this game deserves, it is complaints.
Just because they 'followed their dreams' does not mean they deserve anything, this isn't kindergarten and you don't get a GREAT JOB sticker for effort. The facts are that if you look at their game from an objective standpoint everything about it is hilariously incompetent and bad. The only previous experience they have in developing games, is an unimpressive mod of Warband, and as they changed more things in the mod to differ from the base game it got worse and caused less people to play it. The only reason Melee: Battlegrounds has any hype at all is a mixture of emotional investment, blind fanaticism and people wanting a game like that to be good so much that they choose to ignore all evidence to the contrary.
All of the videos released of the game look awful and while that might be expected of a game in alpha, why would a sane person put faith in it eventually coming good when everything screams otherwise, from the terrible track record when branching out from Warband mechanics in cRPG, to the appalling attitude of the developers and the sheer incompetence of the way they have handled development of the game so far.
If there is one thing this game deserves, it is complaints.
Constructive criticism is great but jesus, reading you moaners makes me want to slit my wrists.
Couldn't decide whether to upvote or downvote this.
visitors can't see pics , please register or loginYou're thinking hyperbole, and yes that is an actual literary device.
Just because they 'followed their dreams' does not mean they deserve anything, this isn't kindergarten and you don't get a GREAT JOB sticker for effort. The facts are that if you look at their game from an objective standpoint everything about it is hilariously incompetent and bad. The only previous experience they have in developing games, is an unimpressive mod of Warband, and as they changed more things in the mod to differ from the base game it got worse and caused less people to play it. The only reason Melee: Battlegrounds has any hype at all is a mixture of emotional investment, blind fanaticism and people wanting a game like that to be good so much that they choose to ignore all evidence to the contrary.
All of the videos released of the game look awful and while that might be expected of a game in alpha, why would a sane person put faith in it eventually coming good when everything screams otherwise, from the terrible track record when branching out from Warband mechanics in cRPG, to the appalling attitude of the developers and the sheer incompetence of the way they have handled development of the game so far.
If there is one thing this game deserves, it is complaints.
Just because they 'followed their dreams' does not mean they deserve anything, this isn't kindergarten and you don't get a GREAT JOB sticker for effort. The facts are that if you look at their game from an objective standpoint everything about it is hilariously incompetent and bad. The only previous experience they have in developing games, is an unimpressive mod of Warband, and as they changed more things in the mod to differ from the base game it got worse and caused less people to play it. The only reason Melee: Battlegrounds has any hype at all is a mixture of emotional investment, blind fanaticism and people wanting a game like that to be good so much that they choose to ignore all evidence to the contrary.Good thing you have the scholar feather and actually played the al... wait a moment...
All of the videos released of the game look awful and while that might be expected of a game in alpha, why would a sane person put faith in it eventually coming good when everything screams otherwise, from the terrible track record when branching out from Warband mechanics in cRPG, to the appalling attitude of the developers and the sheer incompetence of the way they have handled development of the game so far.
If there is one thing this game deserves, it is complaints.
Good thing you have the scholar feather and actually played the al... wait a moment...
Just because they 'followed their dreams' does not mean they deserve anything, this isn't kindergarten and you don't get a GREAT JOB sticker for effort.
1 thing i dont really understand is why the game wasn't promoted before ks on any level. there was silence for 2 years and then i got an email in my inbox out of the clear sky in short telling me something like aren't you templar_beauchamp dude? if so this game needs you, pls fund us, tyvm, bye. there were no web pages for the game, there were no forum posts about the game from devs, no presentation, no screens, just nothing. i gave it those basic funding outta nostalgia, but if i wasn't really hooked to crpg long time ago, i just would not give a fuck really.This.
Also from my point of view it can have 3 explanations - you don't care about kickstarter so nothing really changed, you don't care about possible fanbase or you don't even care about your game. i just hope its option nr. 1, but i'm not really sure about that.It is definetly not about the game or the fanbase, for that i have seen them put too much effort in the cRPG mod aswell into their loveschild game. There had been serious efforts also been made to connect to the fanbase, from what i can remember(If done i cant say for that i was at least the past year not active enough).
Also quite off puting it was to read that there was more money to be needed again.
At the time you got my bucks and collected more from others, it was quite an impressive sum and while i followed the development stages, from what i saw sofar there are 'at least 1-2 more years' you will need to finish at this pace. I guess you are aware of that, if not then it would be my opinion you would be overestimating your capablities. After the first financing round, there were vocies to be heared which said, that would be sufficient and so the impression which we backers got was it would be sufficient. I and many others did back not to have a product at a certain point in time, but to have a finished game at some point. The differenace is how then to use the money, if you only pressure for release, you will brun through the money rather fast, if you but know a certain amount will need to be sufficent till release, that would make you have jobs and the overall time would be then also increased. With that, i wouldn't have had any problems, but after 2 years coming and saying 'lads we need more', sorry but my gold shitting donkey is just now not available.
Another question which came to me with the kickstarter campange:
:oops: The things which had been offered there to new backers, would those also be granted to those which have already been backing the project? Not sure what was the deal back then when we initially backed.