Let me guess, stationary target too?
There is now way the second bow in (nomad bow) should arguably be one of the strongest bows in the game. That is completely moronic. Comparable to making the wooden stick, axe, or pitchfork in other classes the second best weapon for that class or the sumpter horse just slighty worse than the courser. Please. I had a major issue when the decision was made to remove longbow's pierce only damage WHICH IS HOW IT SHOULD BE, to then the respec of all bows and arrows. I mean come on. There is a point where something is ok, then there is a point when you've just gone too far. I don't want to do this but I will. Below is how the stats of the bows should be in my humble opinion, not how they are now. Again how they are now is fucking stupid and it's the reason why there are so many people shooting you in melee. You can max an archery build with a nomad bow and have laser guided missiles that shoot faster, more accurately, and more rapidly than anything on the battlefield. On top of that, use some bodkins and now that machine gun does pierce damage. GG everyone.
Archery truly has been nerfed into the ground. It's sad and I feel bad for all the archers out there that loomed all of their gear to just be relentlessly nerfed almost every single patch. The kiting nerf, I could understand. Changing of all the bows statistics, I thought, was going full retard. Then this patch came out and I now understand what going full retard truly means. You do no damage and get no fucking arrows to do damage with. I shot Tagora the other day with a longbow and bodkins and the only time I did any significant damage was if I got a headshot. Even then it would take 3 arrows to bring him down. Don't even bother shooting horses or anyone with a str build. Hell anyone with an agi build. Basically just don't shoot anyone with any build. Build. Fuck archery nerfs. You guys can't seriously be that stupid to think that dropping the amount of arrows and further nerfing archery damage was a good idea, can you? Well it happened so I guess the answer is yes. Yes you can be that stupid. You want to go ranged be a thrower or xbow noob. RIP Archery.
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I wanted archery to be as good relatively as it was before.
Who cares how balanced it was, the bottom line is, IT WAS FUN.
maybe it was fun because without upkeep all were happier , archers with medium armor were shooting and kiting tincans with flamberge.
Chivalry is a shit game but archery class is really balanced and played almost that the few times i played.
http://chivalry.wikia.com/wiki/Archer (http://chivalry.wikia.com/wiki/Archer)
here's the description of the ranged class in general and here's a video about it.
now , yes i know , Chivalry sux balls and it's a spamfest but looking only at the ranged class i must admit i prefer their point of view than the warband/crpg one.
Then why did you (as a whole item balance team) decide to provide less ammo?
Why does archery do next to no damage unless you're shooting heads?
Increasing the accuracy rating on the bowsTYDEUS YOU FUCKWIT; you did like 3 gens of archer at this point and thought you were prodoesn't really matter much now does it? I've done gens upon gens of archery and the only thing that needed to be adjusted wasthe tears of the melee I'd shoot down in all their glorious rage QQ my old friendLORDSthe ability to kite and HA prolonging rounds. No bow stats needed to be restructured and the arrows certainly didn't need fucked with again, especially after the almost complete negation of benefits when you heirloom them that has occurred. Do you have any idea how infuriating that is to someone who spends generations to MW an item and now it's total shit. Do it to the longsword (or any loom people use) and let's see what happens shall we? Any how, none of this matters, as none of it will get reverted. Someone just needs to hit a giant reset button and take this back to 2010, when the mod was fun. Who cares how balanced it was, the bottom line is, IT WAS FUN.
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The guy in Chivalry only has 20 ammo, and I'm not sure how rounds/mechanics work there with ammo retrieval. 20-26 seems to be the lowest for the average archer with ammo retrieval available for use. Seemed to have pinpoint accuracy, maneuverability, and kill in 1 or 2 shots. Is that what archers want in cRPG? (even less ammo, possibly remove ammo retrieval, but massively increase damage?)