After playing this game for so long there are some thing's i'd like to see changed back or just removed for more consistent and fun gameplay.
First being rain, please just remove it, or atleast the penalties it comes with. It really feels like its raining every other map and its just plain annoying. I doubt anyone actually likes it.
Second, block stun on sideswings. On overheads its cool, makes overheads useful for something since sideswings are generally better and easier to hit. It just feels so random when its on all swings, hard to predict, encourages random swing spam while i feel overheads can be tactically used for a stun to put people of their groove.
Thirdly remove turnrate nerf, maybe im biased as a stabby polearmer but lately i've been playing a lot of 1h and 2h and even on them it just makes me feel out of control when i cant turn enough to keep up with someone strafing sideways, especially now with the generally higher athl on the server. It doesnt really limit spinstabs, it just makes them inconsisitent and makes me feel less in control of my character.
I think the turnrate nerf is good for preventing things like 180 maul overheads or stabs
Can someone (you?) please explain what the problem with this was?
The turnrate is the #1 annoyance I have with this mod right now. It's incredibly frustrating not being able to direct your overheads and stabs and this turns them partly into luck-based missions (which encourages random spam).
Also a thing to consider adding would be stuns when hitting people, like polearms used to have (not the one the gave away free hits, but the one that stops enemies in place for half a second). Atleast for 1h if anything, because once you are in a facehug duel, chances are if one of you gets hit you will walk through eachother. It's insanely annoying not having a clue where the enemy is when he is inside you. 1h is the weapon that has this happen the most because its a shortrange weapon, while 2h and polearm generally keep at distances.
Im not sure how much this would affect the gameplay if it were to be added on every weapon. It used to make fighting less chaotic when i was a polearmer and could easily stop and enemy from rampaging in a clusterfuck just by hitting him once. Worth considering atleast if the mod ever gets another patch. Also i think it would reduce the random spam, the get-hit-yolo-swing would be much harder because when you get hit you lose all footwork and the enemy will be at the advantage.
Stun is bad because it makes fights one sided, it will basically be who hits first wins. Collision issues of Warband engine has nothing to do with it and this won't fix them in any way.
Stun is bad because it makes fights one sided, it will basically be who hits first wins. Collision issues of Warband engine has nothing to do with it and this won't fix them in any way.