cRPG

cRPG => General Discussion => Topic started by: Utrakil on November 15, 2014, 04:33:10 pm

Title: EU1 vs EU2
Post by: Utrakil on November 15, 2014, 04:33:10 pm
I am confused and need some infos to understand what is going on.
I see a pattern which I don't understand. Most days start with a medium population on EU1 and far less players on EU2. than there allways comes a point where EU1 is almost empty and everybody goes to EU2. Why is that?? and why for christ sake does this most of the days revert again??
Please enlighten me.
For farming some "-" I would even suggest to shut down EU2 and EU7 to keep the playerbase together and let at least one server survive. It is fucking Saturday afternoon and there are only 4players on EU1.
Title: Re: EU1 vs EU2
Post by: Fips on November 15, 2014, 04:36:20 pm
Siege masterrace.
Title: Re: EU1 vs EU2
Post by: Utrakil on November 15, 2014, 04:37:52 pm
Siege masterrace.
NO
Title: Re: EU1 vs EU2
Post by: Leshma on November 15, 2014, 04:41:19 pm
Siege/conquest are dynamic and fun. Whenever I start cRPG, do expect to kill something, kill it fast and don't wait ages for round to end. Which means I play mostly siege/conquest. Find Strategus better than battle tbh.

Will play more battle when I make my xbowmy old friend, under presumption balancers buff xbow a bit (to old values would be a blast, but we know that ain't gonna happen). Battle is heaven for cav/ranged, now mostly cav. See no reason to play there as melee.

If you want to kill off some server (which is retarded idea btw), then it should be EU1, cause bundle of sticksry.
Title: Re: EU1 vs EU2
Post by: karasu on November 15, 2014, 05:07:42 pm
Quite easy to understand if you think  a bit about it.

Take these 2 scenarios:

a) Spawn, hide for 6 minutes trying to not get shot by 23872837 ranged players that will 1 hit you (or almost) and then you have to wait another 6 minutes to "play".  Or spawn late and be instant homosex'd by skill-less cavalry players that only can get kills this way;


b) Spawn whenever you want, go full retard ignoring ranged, since you can always spawn again quickly, go into huge melee clusterfuck fights (good ol'times), encounter both skilled players and newbies, have actual tactics, and dynamic gameplay (1 objective vs several objectives), where cavalry is a rare sight, and whenever there is, they surely are gonna pay horse repairs so they avoid using horses anyway, etc.



It's quite easy and understandable to chose.
Title: Re: EU1 vs EU2
Post by: darmaster on November 15, 2014, 05:23:29 pm
pfft siege is easy, even if you die you'll just respawn in either 8 or 30 sec, and even with pike getting a lot of kills is not a big problem; real adrenaline comes from battle, one life, forced to use that wisely, more fun and more challenging.

though there's a ranged problem, or better, too few players which is directly proportional to ranged effectiveness.
Title: Re: EU1 vs EU2
Post by: Porthos on November 15, 2014, 05:29:11 pm
pfft siege is easy, even if you die you'll just respawn in either 8 or 30 sec, and even with pike getting a lot of kills is not a big problem; real adrenaline comes from battle, one life, forced to use that wisely, more fun and more challenging.

though there's a ranged problem, or better, too few players which is directly proportional to ranged effectiveness.
Shut up, you scallywag!
Title: Re: EU1 vs EU2
Post by: Radament on November 15, 2014, 05:29:57 pm
pfft siege is easy, even if you die you'll just respawn in either 8 or 30 sec, and even with pike getting a lot of kills is not a big problem; real adrenaline comes from battle, one life, forced to use that wisely, more fun and more challenging.

though there's a ranged problem, or better, too few players which is directly proportional to ranged effectiveness.

siege is easy when you have like 10 players in the same teamspeak and coordinate attacks especially on conquest.
siege is fun because it fix my bloodthirst.
siege is maybe frustrating when you are playing on x1 in conquest maps.
battle is easy when you have like 10 players in the same teamspeak and coordinate attacks.
battle is fun cause i can roll a cigarette if i die too early.
battle is maybe frustrating cause of the amount of ranged bundle of sticksry.
Title: Re: EU1 vs EU2
Post by: The_Bloody_Nine on November 15, 2014, 05:55:29 pm
The people who prefer siege largely wont just got to EU1 if EU2 was shut down, they'd just quit till it's back.

Why should this not be true the other way around?
Title: Re: EU1 vs EU2
Post by: lombardsoup on November 15, 2014, 06:18:52 pm
EU2 because it actually has a decent population unlike its NA2 counterpart
Title: Re: EU1 vs EU2
Post by: Mr_Oujamaflip on November 15, 2014, 06:27:42 pm
I think one should be removed and as it switches map it switches between conquest, battle and siege. Keeps the playerbase together and you get a good mix of gameplay.
Title: Re: EU1 vs EU2
Post by: lombardsoup on November 15, 2014, 06:29:42 pm
Keep EU1,2,3 , get rid of EU 7 and the other shit nobody plays on. 

If anything needs to be shut down its NA2
Title: Re: EU1 vs EU2
Post by: jtobiasm on November 15, 2014, 06:37:48 pm
pfft siege is easy,
Title: Re: EU1 vs EU2
Post by: vipere on November 15, 2014, 06:49:02 pm
get some profile pictures tssss
Title: Re: EU1 vs EU2
Post by: lombardsoup on November 15, 2014, 06:50:53 pm
get some profile pictures tssss

No pic best pic
Title: Re: EU1 vs EU2
Post by: Kafein on November 15, 2014, 09:32:40 pm
Shut up, you scallywag!

I genuinely first thought "this is funny I heard that somewhere before".
Title: Re: EU1 vs EU2
Post by: hellou on November 16, 2014, 09:23:35 am
From time to time people need new challenge.

Level progression and roleplay are ok but the combat in crpg isnt fun. I would revert back the combat changes to how it was meant to play by game developers. Look people stay around or behind you in crpg and disable your swings. There is nothing that can stop them to do this, its not fun. People run in circles in a group fight and don’t allow you to hit the enemy while enemy hit you all the time, this is no fun. Combat is too slow; 1h damage too low, effective builds are reduced to 2h polearm.
Replace broken animations with original ones, like animation for stab, because your animations sometimes don’t even connect with the target.
Why people don’t want play on Eu1, because there is no challenge. The challenge of survive a round is disabled by depo admin, that force you to suicide as last man standing versus 10 enemies. On NA there is no such problem because the winner team go for the flag but on Eu1 play more retards that will search for the last man to get that last free kill. So if there is no challenge to stay alive why play on EU1 if you can unlimited spawn on EU2.
Title: Re: EU1 vs EU2
Post by: Teeth on November 16, 2014, 10:17:11 am
I think the argument that you have to wait more on Battle is a load of crap. Battle rounds probably last like 4.5 minutes on average. If you play smart it is pretty easy to stay alive for 3.5 minutes on average. Siege probably has a similar average round time, so if you die 3 times on average as defender, you already accrued more waiting time than on Battle. As attacker it is 5 seconds per death, but the running to the fight is usually completely devoid of any action, so that is basically waiting while having to press W. Getting the wait all in one go allows you to alt-tab, browse the forum, check your email or Facebook, fap and then play again.

However, the biggest plus of playing Battle for me is that people play more carefully. On Siege you can substitute skill with armour, high alpha damage weapons and spamming to a much larger extent. I get very frustrated at people not responding to threats constantly on Siege, simply because they rather get hit and get a kill than not get the kill and continue unscathed. A melee fight on Siege is far less enjoyable than on Battle, because the incentive to not die is much weaker, which makes a whole load of tricks and actions irrelevant.

If we are going to argue which server should be shut off first, there is a strong argument for it being Siege, as it completely unables an entire class category to play. Balance has always been focused on Battle, because that is where the biggest number of classes and playstyles are viable.
Title: Re: EU1 vs EU2
Post by: Krex on November 16, 2014, 11:27:27 am
Someone already suggested it,but having one server that changes between battle/siege/conquest would be the best idea,if  you would want to shutdown one.

(click to show/hide)
Title: Re: EU1 vs EU2
Post by: darmaster on November 16, 2014, 11:51:50 am
If we are going to argue which server should be shut off first, there is a strong argument for it being Siege, as it completely unables an entire class category to play. Balance has always been focused on Battle, because that is where the biggest number of classes and playstyles are viable.

didn't get why suddenly we're talking about shutting down servers but yeah,  +1 for argumentation
Title: Re: EU1 vs EU2
Post by: Falka on November 16, 2014, 11:59:53 am
If we are going to argue which server should be shut off first, there is a strong argument for it being Siege,
lel, I have a much better argument for shutting Eu1: ppl don't want to play on Eu1 and that's why this server is empty. So yeah, let's shut Eu2 and enforce ppl to play server which they don't like.
Title: Re: EU1 vs EU2
Post by: Falka on November 16, 2014, 12:06:11 pm
I think the argument that you have to wait more on Battle is a load of crap. Battle rounds probably last like 4.5 minutes on average. If you play smart it is pretty easy to stay alive for 3.5 minutes on average. Siege probably has a similar average round time, so if you die 3 times on average as defender, you already accrued more waiting time than on Battle. As attacker it is 5 seconds per death, but the running to the fight is usually completely devoid of any action, so that is basically waiting while having to press W
And on Eu1 you don't run at all.
Title: Re: EU1 vs EU2
Post by: Teeth on November 16, 2014, 12:30:08 pm
lel, I have a much better argument for shutting Eu1: ppl don't want to play on Eu1 and that's why this server is empty. So yeah, let's shut Eu2 and enforce ppl to play server which they don't like.
Well that is just not true. Currently there are 66 players on EU 1 and 9 on Siege. Sometimes Battle has more, sometimes Siege, but populating always starts with Battle and usually ends with it. Apart from being invalid, it is also not a better argument.

And on Eu1 you don't run at all.
On EU 1 there is usually danger and decisionmaking involved in nearly any run time, on Siege it is mostly a matter of aiming and opening chat.

didn't get why suddenly we're talking about shutting down servers but yeah,  +1 for argumentation
The OP mentioned it.
Title: Re: EU1 vs EU2
Post by: Leshma on November 16, 2014, 12:55:27 pm
If we are going to argue which server should be shut off first, there is a strong argument for it being Siege, as it completely unables an entire class category to play. Balance has always been focused on Battle, because that is where the biggest number of classes and playstyles are viable.

Strong argument? You do realize siege is the more populated one? Why shut down the more populated server to accommodate less populated one?
Title: Re: EU1 vs EU2
Post by: karasu on November 16, 2014, 01:03:00 pm
If by play smart you mean having the luck of not getting instantly shot by 1 of the many projectiles around simply by camping/hiding constantly, and having the luck to be part of the melee-zerg team (or banner stack), then yeah.

The only moments eu_1 has more players is either early morning when people have an hard time comprehending that to populate a server (eu_2) you actually have to join it, since the maps are too big for low pop, or when a strat battle is happening. On the latter, even DTV has more players than eu_1.
And yes, I've been monitoring these numbers lately (post-patch).

About number of builds viable, every single build is viable on eu_2 (HA isn't viable anywhere now, so yeah), "if you play smart", p.e. Mr_Lemon yesterday was wrecking ass with a completely fucked build of donkey throwing with war darts.
Title: Re: EU1 vs EU2
Post by: Ikarus on November 16, 2014, 01:41:25 pm
I just like playing both on EU1 and EU2 :x
Title: Re: EU1 vs EU2
Post by: Mr_Oujamaflip on November 16, 2014, 02:32:49 pm
I do too but with the epic rangedfest and low pop counts EU2 seems to be the way to go.

That's why I suggested a mixed server, keeps players together and as long as we don't get fucking helms deep keeps most people happy.
Title: Re: EU1 vs EU2
Post by: Angantyr on November 16, 2014, 03:04:27 pm
Both servers are great and both are active - why discuss a non-issue?
Title: Re: EU1 vs EU2
Post by: karasu on November 16, 2014, 03:09:59 pm
Why not? It's healthier than OP's fail at bait.
Title: Re: EU1 vs EU2
Post by: Mr_Oujamaflip on November 16, 2014, 03:10:40 pm
Theyre not that active.

Other day EU1 was on like 17 people.
Title: Re: EU1 vs EU2
Post by: Utrakil on November 16, 2014, 03:18:26 pm
visitors can't see pics , please register or login

This is how it looks right now. And sunday afternoon can be considdered a peek time.
I think this a low population for each of the servers.
throw them all together and we would have a playercount that is fun to play with.
A 90 player battle would be nice. and playing different modes on one server is better than splitting up on different server and never really have great battles(sieges).

And please keep in mind that if a server drops under a certain critical mass it will decay very fast.
And I think all servers are endangered to fall under this critical mass.
Title: Re: EU1 vs EU2
Post by: darmaster on November 16, 2014, 03:44:24 pm
Strong argument? You do realize siege is the more populated one? Why shut down the more populated server to accommodate less populated one?

because the reasons why eu 1 is not populated, which is btw the reason eu 2 is populated, are solvable (1 shot by ranged with 7 IF and 15k of body armor etc); the reasons why eu 2 never used to be as populated as eu 1 in the last 3 years (just saying) are not solvable (because it's radicated in the modality itself, which comprehends as mentioned before low attention by players, fast respawn and so on)
Title: Re: EU1 vs EU2
Post by: karasu on November 16, 2014, 04:30:42 pm
Go home darmaster, you're drunk.

Also moar blond pr0n actriss sauce
Title: Re: EU1 vs EU2
Post by: darmaster on November 16, 2014, 04:32:05 pm
hey i'm not the one asking on ts who's the hot blonde chick referring to this

visitors can't see pics , please register or login
Title: Re: EU1 vs EU2
Post by: karasu on November 16, 2014, 04:36:49 pm
That's a hot blonde commie bitch.  :oops:
Title: Re: EU1 vs EU2
Post by: Mr_Oujamaflip on November 16, 2014, 07:13:21 pm
As I've said several times, Don't enforce one game type.

If possible have the game modes switch with different maps.
Title: Re: EU1 vs EU2
Post by: Ard. on November 16, 2014, 09:02:11 pm
Quote from: Teeth
If we are going to argue which server should be shut off first, there is a strong argument for it being Siege, as it completely unables an entire class category to play

It's simply not fun to play against ranged or cav, and on top of that waiting several minutes after death just to even be playing again. I would consider biting the bullet of wasting time while waiting and maybe play battle if it was melee only, but currently it's an absolute no. If I spend an hour of my free time playing I want to spend that time actually playing and having fun, not hiding in the bushes and serving as target practice for people who like to play a griefer class.
Title: Re: EU1 vs EU2
Post by: AwesomeHail on November 17, 2014, 04:17:41 pm
Team death match or death match would be fun to have for a while, if possible change the rage ball (leecher) server to TDM or DM
because there are low spawn timers and lots of fun in TDM on native, napoleonic wars or fire&sword
Title: Re: EU1 vs EU2
Post by: woody on November 17, 2014, 04:48:42 pm
If ranged and cav spam followed by getting ganked while teammate watches for chance to duel with his buddies from the other side at the end was the only option mod really would be finished.
Title: Re: EU1 vs EU2
Post by: Leshma on November 17, 2014, 05:04:26 pm
Team death match or death match would be fun to have for a while

Most people play Conquest like it is TDM.
Title: Re: EU1 vs EU2
Post by: lombardsoup on November 17, 2014, 05:07:12 pm
When is this shit gonna die

Four years man cmon
Title: Re: EU1 vs EU2
Post by: Leshma on November 17, 2014, 05:09:58 pm
Probably in a year or so.
Title: Re: EU1 vs EU2
Post by: Krex on November 17, 2014, 05:22:53 pm
Probably in a year or so.
People already said that a year ago.