Author Topic: EU1 vs EU2  (Read 2573 times)

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Offline Utrakil

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EU1 vs EU2
« on: November 15, 2014, 04:33:10 pm »
-7
I am confused and need some infos to understand what is going on.
I see a pattern which I don't understand. Most days start with a medium population on EU1 and far less players on EU2. than there allways comes a point where EU1 is almost empty and everybody goes to EU2. Why is that?? and why for christ sake does this most of the days revert again??
Please enlighten me.
For farming some "-" I would even suggest to shut down EU2 and EU7 to keep the playerbase together and let at least one server survive. It is fucking Saturday afternoon and there are only 4players on EU1.
« Last Edit: November 15, 2014, 06:20:23 pm by Utrakil »
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Offline Fips

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Re: EU1 vs EU2
« Reply #1 on: November 15, 2014, 04:36:20 pm »
+20
Siege masterrace.

Offline Utrakil

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Re: EU1 vs EU2
« Reply #2 on: November 15, 2014, 04:37:52 pm »
-1
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Offline Leshma

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Re: EU1 vs EU2
« Reply #3 on: November 15, 2014, 04:41:19 pm »
+7
Siege/conquest are dynamic and fun. Whenever I start cRPG, do expect to kill something, kill it fast and don't wait ages for round to end. Which means I play mostly siege/conquest. Find Strategus better than battle tbh.

Will play more battle when I make my xbowmy old friend, under presumption balancers buff xbow a bit (to old values would be a blast, but we know that ain't gonna happen). Battle is heaven for cav/ranged, now mostly cav. See no reason to play there as melee.

If you want to kill off some server (which is retarded idea btw), then it should be EU1, cause bundle of sticksry.

Offline karasu

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Re: EU1 vs EU2
« Reply #4 on: November 15, 2014, 05:07:42 pm »
+10
Quite easy to understand if you think  a bit about it.

Take these 2 scenarios:

a) Spawn, hide for 6 minutes trying to not get shot by 23872837 ranged players that will 1 hit you (or almost) and then you have to wait another 6 minutes to "play".  Or spawn late and be instant homosex'd by skill-less cavalry players that only can get kills this way;


b) Spawn whenever you want, go full retard ignoring ranged, since you can always spawn again quickly, go into huge melee clusterfuck fights (good ol'times), encounter both skilled players and newbies, have actual tactics, and dynamic gameplay (1 objective vs several objectives), where cavalry is a rare sight, and whenever there is, they surely are gonna pay horse repairs so they avoid using horses anyway, etc.



It's quite easy and understandable to chose.

Offline darmaster

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Re: EU1 vs EU2
« Reply #5 on: November 15, 2014, 05:23:29 pm »
+5
pfft siege is easy, even if you die you'll just respawn in either 8 or 30 sec, and even with pike getting a lot of kills is not a big problem; real adrenaline comes from battle, one life, forced to use that wisely, more fun and more challenging.

though there's a ranged problem, or better, too few players which is directly proportional to ranged effectiveness.
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Offline Porthos

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Re: EU1 vs EU2
« Reply #6 on: November 15, 2014, 05:29:11 pm »
+1
pfft siege is easy, even if you die you'll just respawn in either 8 or 30 sec, and even with pike getting a lot of kills is not a big problem; real adrenaline comes from battle, one life, forced to use that wisely, more fun and more challenging.

though there's a ranged problem, or better, too few players which is directly proportional to ranged effectiveness.
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Offline Radament

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Re: EU1 vs EU2
« Reply #7 on: November 15, 2014, 05:29:57 pm »
+3
pfft siege is easy, even if you die you'll just respawn in either 8 or 30 sec, and even with pike getting a lot of kills is not a big problem; real adrenaline comes from battle, one life, forced to use that wisely, more fun and more challenging.

though there's a ranged problem, or better, too few players which is directly proportional to ranged effectiveness.

siege is easy when you have like 10 players in the same teamspeak and coordinate attacks especially on conquest.
siege is fun because it fix my bloodthirst.
siege is maybe frustrating when you are playing on x1 in conquest maps.
battle is easy when you have like 10 players in the same teamspeak and coordinate attacks.
battle is fun cause i can roll a cigarette if i die too early.
battle is maybe frustrating cause of the amount of ranged bundle of sticksry.
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Offline The_Bloody_Nine

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Re: EU1 vs EU2
« Reply #8 on: November 15, 2014, 05:55:29 pm »
0
The people who prefer siege largely wont just got to EU1 if EU2 was shut down, they'd just quit till it's back.

Why should this not be true the other way around?

Offline lombardsoup

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Re: EU1 vs EU2
« Reply #9 on: November 15, 2014, 06:18:52 pm »
+1
EU2 because it actually has a decent population unlike its NA2 counterpart

Offline Mr_Oujamaflip

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Re: EU1 vs EU2
« Reply #10 on: November 15, 2014, 06:27:42 pm »
+1
I think one should be removed and as it switches map it switches between conquest, battle and siege. Keeps the playerbase together and you get a good mix of gameplay.

Offline lombardsoup

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Re: EU1 vs EU2
« Reply #11 on: November 15, 2014, 06:29:42 pm »
-2
Keep EU1,2,3 , get rid of EU 7 and the other shit nobody plays on. 

If anything needs to be shut down its NA2

Offline jtobiasm

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Re: EU1 vs EU2
« Reply #12 on: November 15, 2014, 06:37:48 pm »
-3

Offline vipere

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Re: EU1 vs EU2
« Reply #13 on: November 15, 2014, 06:49:02 pm »
0
get some profile pictures tssss

Offline lombardsoup

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Re: EU1 vs EU2
« Reply #14 on: November 15, 2014, 06:50:53 pm »
0
get some profile pictures tssss

No pic best pic