Just started playing onehander after patch and after hitting someone their hitbox can be in a completely different spot than the character model is. Allthough i think this has always been, even before patch, 1h's would all be fully on par in melee as pole/2h if everything just had consistent hitboxes. Also walking into people becoming one being and being hit through blocks because he is literally inside me, and its impossible to tell if thats only the model or of the actual hitbox is infront or behind me.
I've felt some lags though like a swing connecting very late (as polearm now) which i dont think ever happened to me before patch and i have a very stable connection.
Cant say if any of this is patch related though or just problems bound to the engine, that always existed and trying to relate it to patch is just qq
Server is running on a TI-84 calculator.
Corsair normally I just :D when you QQ but for sure recently server has been losing packets, seeing packetloss at times in the 30% area, maybe this is my problem but I'm not seeing the same thing in anything else, from Warthunder to Minecraft to Path of Exile to LoL.
When people walk through you is YOU problem: you need to set firmer boundaries to your friends and learn when to say "No"
I hear it's a huge problem on the duel server. Probably shouldn't go there any time soon Blindguy.(click to show/hide)
Rain is what totally messes the game up. Not some lag during a few minutes per week.
You should teach him a lesson on duel server, that'd show him who's the best.(click to show/hide)
seeing as we rarely ever get over 100 people on the server these days would it not be prudent to instead of renting a 240 man server which we never fill anyway, instead rent a 120 man, or even a 100 man server, which was faster?
And true, people who bitch about weather are normally the same ones who bitch about ranged, dont they know it helps them?[/spoiler]Does it really? There's an 8% reduction of movement speed of infantry and an unknown but very noticable reduction of horse maneuver when it rains, while projectiles lose nothing on accuracy and missile speed, making projectiles easier to hit and making approaching ranged a slower process. Now I am not going to argue that crossbowmen make up for a 25% damage penalty by hitting more often, but with most archers normally missing a significant portion of their shots, I could imagine their 10% damage nerf does get compensated for by them being able to hit more.
Does it really? There's an 8% reduction of movement speed of infantry and an unknown but very noticable reduction of horse maneuver when it rains, while projectiles lose nothing on accuracy and missile speed, making projectiles easier to hit and making approaching ranged a slower process. Now I am not going to argue that crossbowmen make up for a 25% damage penalty by hitting more often, but with most archers normally missing a significant portion of their shots, I could imagine their 10% damage nerf does get compensated for by them being able to hit more.
while projectiles lose nothing on missile speed.
Funny coming from someone who cannot fight their way out of a paper bag even if you give them scissors.
It's been laggy for about 2 years for me, mase numerous threads, asked for help shit is still the same, animations missing etc.
You write this but you know how much faster your horse is gonna get #rekt in good weather by arrows?