cRPG

cRPG => General Discussion => Topic started by: RookieGladiator on October 28, 2014, 12:52:38 am

Title: Thought Process of cRPG
Post by: RookieGladiator on October 28, 2014, 12:52:38 am
Cav: Polearm must be easy
Polearm: Two hand must be easy
TwoHander: Archer must be easy
Archer: Crossbow must be easy
Crossbowman: Throwing must be easy
Thrower: Shielder must be easy
Shielder: Swashbuckling must be easy
Swashbuckler: Cav must be easy


Conclusion- Everyone is a bitch.
Title: Re: Thought Process of cRPG
Post by: Clockworkkiller on October 28, 2014, 01:01:06 am
All classes: Archery must be for my old friends
Title: Re: Thought Process of cRPG
Post by: lombardsoup on October 28, 2014, 01:06:05 am
All classes: Archery must be for my old friends

There is nothing wrong with this fair, logical assessment.

Nerf ranged again please
Title: Re: Thought Process of cRPG
Post by: Wolfsblood on October 28, 2014, 01:09:39 am


Conclusion- I is a bitch.

sounds about right :twisted:
Title: Re: Thought Process of cRPG
Post by: karasu on October 28, 2014, 01:35:18 am
Cav: Two hand must be easy
Polearm: Two hand must be easy
TwoHander: Two hand is so hard, omg so pro
Archer: Two hand must be easy
Crossbowman: Two hand must be easy
Thrower: Two hand must be easy
Shielder: Two hand must be easy
Swashbuckler: Two hand must be easy


Conclusion- Everyone is a bitch.

>ftfy
Title: Re: Thought Process of cRPG
Post by: j3st3r on October 28, 2014, 07:23:50 am
1
Title: Re: Thought Process of cRPG
Post by: WITCHCRAFT on October 28, 2014, 07:44:05 am
The five steps of retirement: (http://en.wikipedia.org/wiki/K%C3%BCbler-Ross_model)

    Denial — As the reality of level loss is hard to face, one of the first reactions to follow the retirement is Denial. The player is trying to shut out the reality or magnitude of his/her situation, and begins to develop a false, preferable reality.

    Anger — Once in the second gen, the player recognizes that denial cannot continue. Because of anger, the player is very difficult to care for due to misplaced feelings of rage and envy. The player in question can be angry with himself, or with other players, or at the admins, and especially those who are on the item balance team. Certain psychological responses of a player undergoing this gen would be: "Why me? It's not fair!"; "How can this happen to me?"; '"Who is to blame?"; "Why would chadz let this happen?"

    Bargaining — The third stage involves the hope that the player can somehow undo or avoid a cause of grief. Usually, the negotiation for a free respec is made with a higher power in exchange for a reformed playstyle. Other times, they will use anything valuable as a bargaining chip against another player to extend or prolong their previous gen. In essence, the individual cannot totally move into acceptance yet acknowledges the fact that what has happened cannot be undone. Players facing less serious trauma can bargain or seek to negotiate a compromise. For example, one may say "Can I still sign up for strat battles?" when facing a full roster. Bargaining rarely provides a sustainable solution, especially if it is a matter of gold or looms.

    Depression — "I'm so sad, why bother with anything?"; "I'm going to die soon so what's the point?"; "I miss my old clanmates, why go on?" During the fourth gen, the grieving player begins to understand the certainty of retirement. Much like the existential concept of The Void, the idea of grinding to a high level becomes pointless. Things begin to lose meaning to the player. Because of this, the individual may become silent, refuse Steam messages and spend much of the time crying and playing other games. This process allows the grieving player to disconnect from things of love and affection, possibly in an attempt to avoid further trauma. Depression could be referred to as the dress rehearsal for the 'aftermath'. It is a kind of acceptance with emotional attachment. It is natural to feel sadness, regret, fear, and uncertainty when going through character retirement. Feeling those emotions shows that the player has begun to accept the situation. Oftentimes, this is the ideal path to take, to find closure and make their ways to the fifth step, Acceptance.

    Acceptance — "It's going to be okay."; "I can't fight it, I may as well prepare for it." In this last stage, players begin to come to terms with their new build or inevitable future patches, or losing a strat battle, or other tragic event. This stage varies according to the player's situation. People retiring can enter this stage a long time before the character they play is ready to retire again. The character must pass through their own individual stages of dealing with getting reset to level 1. This typically comes with a calm, retrospective view for the character, and a stable mindset.
Title: Re: Thought Process of cRPG
Post by: BlindGuy on October 28, 2014, 08:03:13 am

Shielder: Swashbuckling must be easy


??
 
swash: Origin; mid 16th century (in the sense 'make a noise like swords clashing or beating on shields'): imitative.

buckle: Origin: Middle English: from Old French (escu) bocler, literally '(shield) with a boss', from bocle 'buckle, boss'

Combined? A man who makes a noise by hitting his shield with his sword. His SHIELD, with his sword. HIS SHIELD.
Title: Re: Thought Process of cRPG
Post by: Johnnyfirs on October 28, 2014, 12:00:24 pm
??
 
swash: Origin; mid 16th century (in the sense 'make a noise like swords clashing or beating on shields'): imitative.

buckle: Origin: Middle English: from Old French (escu) bocler, literally '(shield) with a boss', from bocle 'buckle, boss'

Combined? A man who makes a noise by hitting his shield with his sword. His SHIELD, with his sword. HIS SHIELD.

Swashbucklers are pure 1handers.
Title: Re: Thought Process of cRPG
Post by: AwesomeHail on October 28, 2014, 12:51:04 pm
played swashbuckler with a italian sword and light armor for 3 gens and it was surprisingly nice to play, but now with near to every build i take, with my now +3 gilded heavy aketon i get 1hit by most players so i switched to shield just this gen D:
Title: Re: Thought Process of cRPG
Post by: BlindGuy on October 28, 2014, 01:46:25 pm
Swashbucklers are pure 1handers.

Only, as I showed, they aren't. A swashbuckler is someone WITH a shield :D l2english bros, a 1hander is a 1hander, not a swashbuckler :D

Also, I don't get this obsession, and same I dont understand when people scrabble for shields off of the floor from corpses, when there's no archers shooting at them... SHIELDS ARE NOT FOR FIGHTING. I don't understand at all why anyone would carry a device they can almost instantly use to stop incoming ranged dmg from 120 degrees conically, and then get it broken in a melee. There's a dedicated button for drop shield.

I invest 8 skillpoints into shields on my 1hander: doesn't make sense to be able to afford to ignore ranged manbumming when I choose. But even with 8 s-s and my +3 shield, it's still got a limit to melee dmg it can take, any axe is going to do bigtime damage, why not drop it and block it with my unbreakable blocking tool, my weapon...

TL:DR version is 1handers are cool, AND to counter that they get short weak slow weapons they can choose to carry items to stop ranged damage. Shields are to soak up ammo, not block melee, get on my lvl scrubs :D
Title: Re: Thought Process of cRPG
Post by: Tojo on October 28, 2014, 07:20:57 pm
Only, as I showed, they aren't. A swashbuckler is someone WITH a shield :D l2english bros, a 1hander is a 1hander, not a swashbuckler :D

Also, I don't get this obsession, and same I dont understand when people scrabble for shields off of the floor from corpses, when there's no archers shooting at them... SHIELDS ARE NOT FOR FIGHTING. I don't understand at all why anyone would carry a device they can almost instantly use to stop incoming ranged dmg from 120 degrees conically, and then get it broken in a melee. There's a dedicated button for drop shield.

I invest 8 skillpoints into shields on my 1hander: doesn't make sense to be able to afford to ignore ranged manbumming when I choose. But even with 8 s-s and my +3 shield, it's still got a limit to melee dmg it can take, any axe is going to do bigtime damage, why not drop it and block it with my unbreakable blocking tool, my weapon...

TL:DR version is 1handers are cool, AND to counter that they get short weak slow weapons they can choose to carry items to stop ranged damage. Shields are to soak up ammo, not block melee, get on my lvl scrubs :D

Idk what you are smoking (probably crack), but I block melee attacks with my shield all the time. Also there are plenty of military formation that depend on shields to block melee, such as a phalanx.
Title: Re: Thought Process of cRPG
Post by: Thryn on October 29, 2014, 01:15:28 am
??
 
swash: Origin; mid 16th century (in the sense 'make a noise like swords clashing or beating on shields'): imitative.

buckle: Origin: Middle English: from Old French (escu) bocler, literally '(shield) with a boss', from bocle 'buckle, boss'

Combined? A man who makes a noise by hitting his shield with his sword. His SHIELD, with his sword. HIS SHIELD.
Only, as I showed, they aren't. A swashbuckler is someone WITH a shield :D l2english bros, a 1hander is a 1hander, not a swashbuckler :D

Also, I don't get this obsession, and same I dont understand when people scrabble for shields off of the floor from corpses, when there's no archers shooting at them... SHIELDS ARE NOT FOR FIGHTING. I don't understand at all why anyone would carry a device they can almost instantly use to stop incoming ranged dmg from 120 degrees conically, and then get it broken in a melee. There's a dedicated button for drop shield.

I invest 8 skillpoints into shields on my 1hander: doesn't make sense to be able to afford to ignore ranged manbumming when I choose. But even with 8 s-s and my +3 shield, it's still got a limit to melee dmg it can take, any axe is going to do bigtime damage, why not drop it and block it with my unbreakable blocking tool, my weapon...

TL:DR version is 1handers are cool, AND to counter that they get short weak slow weapons they can choose to carry items to stop ranged damage. Shields are to soak up ammo, not block melee, get on my lvl scrubs :D

LOOKIE HERE M8

I DON'T THINK YOU KNOW WHAT A REAL SWASHBOOGLER IS, SO YOU CAN L2ENGRISH

A REAL SWASHBOOGLER ISN'T SOME NERD WHO BEATS ON A SHIELD

IT'S A MAN WITH BOTH:
(click to show/hide)

That's a buckler, mind you.

Anyhow, if someone is waltzing around town with a buckler and a sword, they way he'd carry the pair is in fact done as portrayed in cRPG (both on le hip, unless you're a hipster buckler wearer and wear it on the other hip (you see what I did there?)).

When you be walking around, m8, they clank together. Hence, swashboogling.

Quote from: BlindNerd
SHIELDS ARE NOT FOR FIGHTING.
:lol::lol::lol::lol::lol::lol::lol::lol:
Title: Re: Thought Process of cRPG
Post by: Riddaren on October 29, 2014, 08:19:28 pm
I see no shield and this image came first when I googled "swashbuckler".
So THIS is a swashbuckler:

visitors can't see pics , please register or login
Title: Re: Thought Process of cRPG
Post by: Bryggan on October 29, 2014, 08:43:58 pm
Um... language changes.  A swash buckler probably was a shielder, but then shields became passe  but the name stayed.  Just like knight came from cniht, which means 'boy, youth, servant'.  So saying a swashbuckler needs a shield is like saying a knight needs to be a 13 year old servant.
Title: Re: Thought Process of cRPG
Post by: WITCHCRAFT on October 29, 2014, 08:54:51 pm
So saying a swashbuckler needs a shield is like saying a knight needs to be a 13 year old servant.

Are you hinting that you want to change your clan name to The 13-year-old Knights?
Title: Re: Thought Process of cRPG
Post by: lombardsoup on October 29, 2014, 09:00:09 pm
Are you hinting that you want to change your clan name to The 13-year-old Knights?

Game needs cardboard armor, swords and shields as items
Title: Re: Thought Process of cRPG
Post by: KaMiKaZe_JoE on October 29, 2014, 10:06:55 pm
Quote
Swashbuckler: Cav must be easy

But cav is easy.
Title: Re: Thought Process of cRPG
Post by: Tojo on October 29, 2014, 10:20:45 pm
But cav is easy.

cav is easier than melee in the sense that they can avoid bad situations by running and deal more dmg. However, I see it more as high risk high reward, as anyone who pays attention can kill the horse and rider with the speed bonus of horse.
Title: Re: Thought Process of cRPG
Post by: Rico on October 29, 2014, 10:27:48 pm
mounted ranged not even mentioned. RIP

(click to show/hide)

this is SFW porn
Title: Re: Thought Process of cRPG
Post by: Bryggan on October 29, 2014, 11:01:09 pm
We were thinking the 13 yr old cnihts. After all , that is our average mental age.

But I have a cav alt. Easy kills but easy death. You can kill people not paying attention,  but anyone aware can usually take you out. When your horse stops, you are dead. As infantry we can usually get free hits when a friendly cav gets stopped cuz all enemies forget about you and focus on the cav.
Title: Re: Thought Process of cRPG
Post by: Pawiu on October 29, 2014, 11:44:59 pm
1)playing c-rpg
2)dying killed by some easymod player/abuser
3)raging
4)throwing kurwas to left and right
5)calming down
6)killing the fuu***er that killed you
7)kicking his korpse
8)killing 4 more  ppl
9)gettking killed again by some easymod player/abuser
going back to point 3 and repeat
Title: Re: Thought Process of cRPG
Post by: BlindGuy on October 30, 2014, 07:09:40 am
1)playing c-rpg
2)dying killed by some easymod player/abuser
3)raging
4)throwing kurwas to left and right
5)calming down
6)killing the fuu***er that killed you
7)kicking his korpse
8)killing 4 more  ppl
9)gettking killed again by some easymod player/abuser
going back to point 3 and repeat

This is pretty accurate, but you do realise that YOU are the player/abuser in 2 and 9, right?


EDIT: Language changes, sure, but since swashbuckling still means to bang your shield with your sword, I don't think some semi-literate fucks on a game forum are going to change it.

Idk what you are smoking (probably crack), but I block melee attacks with my shield all the time. Also there are plenty of military formation that depend on shields to block melee, such as a phalanx.

Erm... ok, I'm going to completely ignore the part about phalanx, since I'm discussin game mechanics and not history.

Now, smoking crack is a horrible addiction but it doesn't cause retardation, most crackheads you see who are fucked in the head got that when they were teenagers huffing glue. Wish that was a joke.

As to using your shield in melee: Good for you buddy, I'm sure it holds up real well against 24STR guys spamming Long Axe, GLA, Poleaxe, etc. Not like there are many of them... wait, they are fucking everywhere. I'm sure it really helps you in melee having an item that both slows you down and will at somepoint explode, stunning your animations. You must be fucking godlike on the battlefield.


Jokes aside mate, use your shield in melee if you want, but they really are not for fighting: vs ranged, shields are a gift from Armagam, and if you want to waste yours in melee you do it mate, but then don't complain when you eat arrows later on.

To be honest maybe I'm wrong but I don't think so, most shielders I meet are a pretty much freekill in a 1v1 if I have a 3d weapon (and no, I dont use curved swords, theres wanting to do well, and then theres downright tryharding(if u want to know why curved swords are op just think about translating a straight hitbox to a curved texture...)
Title: Re: Thought Process of cRPG
Post by: Smoothrich on October 30, 2014, 01:04:17 pm
EDIT: Language changes, sure, but since swashbuckling still means to bang your shield with your sword, I don't think some semi-literate fucks on a game forum are going to change it.


You know a swashbuckler is a literary archetype and an adventure movie genre. Possibly named after a sword and buckler style hundreds of years ago, but in film is all rapier 1handed sissy dueling good vs bad guy crap with pirates and vigilantes and whatever. So "swashbuckling" is fighting like a pirate or dashing swordsman hero nerd.

And you are calling people illiterate, lol
Title: Re: Thought Process of cRPG
Post by: Pawiu on October 30, 2014, 03:45:08 pm
This is pretty accurate, but you do realise that YOU are the player/abuser in 2 and 9, right?


EDIT: Language changes, sure, but since swashbuckling still means to bang your shield with your sword, I don't think some semi-literate fucks on a game forum are going to change it.

Erm... ok, I'm going to completely ignore the part about phalanx, since I'm discussin game mechanics and not history.

Now, smoking crack is a horrible addiction but it doesn't cause retardation, most crackheads you see who are fucked in the head got that when they were teenagers huffing glue. Wish that was a joke.

As to using your shield in melee: Good for you buddy, I'm sure it holds up real well against 24STR guys spamming Long Axe, GLA, Poleaxe, etc. Not like there are many of them... wait, they are fucking everywhere. I'm sure it really helps you in melee having an item that both slows you down and will at somepoint explode, stunning your animations. You must be fucking godlike on the battlefield.


Jokes aside mate, use your shield in melee if you want, but they really are not for fighting: vs ranged, shields are a gift from Armagam, and if you want to waste yours in melee you do it mate, but then don't complain when you eat arrows later on.

To be honest maybe I'm wrong but I don't think so, most shielders I meet are a pretty much freekill in a 1v1 if I have a 3d weapon (and no, I dont use curved swords, theres wanting to do well, and then theres downright tryharding(if u want to know why curved swords are op just think about translating a straight hitbox to a curved texture...)

acctually we're all hipocrites
Title: Re: Thought Process of cRPG
Post by: [ptx] on October 30, 2014, 05:41:13 pm
(click to show/hide)
She can swish my buckle anyday :P
Title: Re: Thought Process of cRPG
Post by: Tojo on October 30, 2014, 06:07:29 pm
(click to show/hide)
She can swish my buckle anyday :P

I think her boobs are photo shopped!
Title: Re: Thought Process of cRPG
Post by: Kafein on October 30, 2014, 06:18:01 pm
Cav: Ranged must be easy
Polearm: Ranged must be easy
TwoHander: Ranged must be easy
Archer: Ranged must be easy
Crossbowman: Ranged must be easy
Thrower: Ranged must be easy
Shielder: Ranged must be easy
Swashbuckler: Ranged must be easy
Title: Re: Thought Process of cRPG
Post by: BlindGuy on October 30, 2014, 07:04:43 pm
You know a swashbuckler is a literary archetype and an adventure movie genre. Possibly named after a sword and buckler style hundreds of years ago, but in film is all rapier 1handed sissy dueling good vs bad guy crap with pirates and vigilantes and whatever. So "swashbuckling" is fighting like a pirate or dashing swordsman hero nerd.

And you are calling people illiterate, lol

Soooo, we should all just wildly smash at each others shields? Constantly attack the rider of a horse that is stopped next to us but never the horse? Make the aim of our swordfighting to hit each others swords for 3 minutes while we pose from several angles? Should we both hold blocks and stare each other down for 30 secs mid fight? How about never wearing a helmet? What about jamming your sword into the ground? Archers hold bowstrings between thumb and forfinger? Or any of the other hundreds of absolutely retarded, unrealistic, fucking ridiculously pointless shit that Hollywood has fostered on us? No.

If you think that Im going to a/ change my use of the correct definition of words or b/ drop this subject and no longer try and help you fucks, you are wrong: Hollywood tropes are fucking bullshit, we all know that if a horse stops next to you, you fucking kill it and then the rider while he is helpless, much as it was IRL. We all know the aim of a swordfight is to put your sword into the enemy not make cool noises on each others blade while both of you are outside of each others range. We all know that you dont even TOUCH the blade of a weapon with your hand if you can help it, much less shove it into abrassive shit like the ground or the sand or someshit. And we all know you cannot pull back the string of a bow by holding the arrow between your fingers, you instead pull the string with you fingertips (well, last knuckle).

And this extends to language: just because semi-literate movie blurb writers made swashbuckling seem to mean "adventuring" it doesn't stop it being what it is, a word to describe the noise of swords on shields.
Title: Re: Thought Process of cRPG
Post by: Riddaren on October 30, 2014, 11:20:45 pm
Blindguy, why can you never admit you are wrong?
Do it and I'll give you something valuable.
Title: Re: Thought Process of cRPG
Post by: Taser on October 30, 2014, 11:28:00 pm
Blindguy is technically correct, the best kind of correct.

And we're all still going to call pure 1h swashbucklers anyway. Just like most people call frankenstein's monster frankenstein.
Title: Re: Thought Process of cRPG
Post by: Smoothrich on October 31, 2014, 09:10:46 am
Soooo, we should all just wildly smash at each others shields? Constantly attack the rider of a horse that is stopped next to us but never the horse? Make the aim of our swordfighting to hit each others swords for 3 minutes while we pose from several angles? Should we both hold blocks and stare each other down for 30 secs mid fight? How about never wearing a helmet? What about jamming your sword into the ground? Archers hold bowstrings between thumb and forfinger? Or any of the other hundreds of absolutely retarded, unrealistic, fucking ridiculously pointless shit that Hollywood has fostered on us? No.

If you think that Im going to a/ change my use of the correct definition of words or b/ drop this subject and no longer try and help you fucks, you are wrong: Hollywood tropes are fucking bullshit, we all know that if a horse stops next to you, you fucking kill it and then the rider while he is helpless, much as it was IRL. We all know the aim of a swordfight is to put your sword into the enemy not make cool noises on each others blade while both of you are outside of each others range. We all know that you dont even TOUCH the blade of a weapon with your hand if you can help it, much less shove it into abrassive shit like the ground or the sand or someshit. And we all know you cannot pull back the string of a bow by holding the arrow between your fingers, you instead pull the string with you fingertips (well, last knuckle).

And this extends to language: just because semi-literate movie blurb writers made swashbuckling seem to mean "adventuring" it doesn't stop it being what it is, a word to describe the noise of swords on shields.

Ok war in movies is unrealistic. But dueling with swords is um an olympic fucking sport and has been around hundreds of years. And a swashbuckler is very specifically a dude who honorably duels people and owns them in 1vs1s while getting laid. Acting even before film (you know entertainment existed before HBO right?) had people doing dramatic fencing duels between good and bad dudes to pump up crowds as a basic thing for obvious entertainment reasons for hundreds of years lol.

Swashbuckler is a duelist but with a code of honor and possibly pirate swag. So some sperg playing a dashing high agility lightly armored 1hander gracefully killing hordes of balkan pub trash is gonna think swashbuckler out of cultural association.

Now this is probably all a bit much for someone with crippling autism who takes everything literally and probably has less than childlike understanding of linguistics or basic human nuance, but I'm giving it a shot.

Title: Re: Thought Process of cRPG
Post by: Thryn on November 01, 2014, 12:12:17 am
Smoothrich is 100% right... in the way that BlindGuy is a dumbass KeshPoster™ who refuses to give up an internet fight.