cRPG

cRPG => General Discussion => Topic started by: Horns_Archive on October 19, 2014, 11:40:05 pm

Title: Requiem for a Siege
Post by: Horns_Archive on October 19, 2014, 11:40:05 pm
I know this might be a long shot but I want to see if the revival patch has the ability make things right. Siege has been a POS for a very long time (as far as NA is concerned) and there needs to be change. Its really quite simple and its just one word:
(click to show/hide)
You bring back these babies and you open up a whole new reason to play siege. Make them only usable on siege and plan a new siege rotation to have maps that accommodate ladders. This also gives people a way to learn how to use ladders so they are not sucking it up on strat trying to get the ladder right. For the love of sweet baby jesus let this happen. It's been too long with out ladders, make it right. Discuss now.
Title: Re: Requiem for a Siege
Post by: lombardsoup on October 19, 2014, 11:43:18 pm
Allow ladders on everything period.

EU siege had 80-90 people on, ladders would make it more fun
Title: Re: Requiem for a Siege
Post by: Fips on October 20, 2014, 12:01:38 am
Not gonna happen.
Title: Re: Requiem for a Siege
Post by: Horns_Archive on October 20, 2014, 12:11:44 am
Not gonna happen.

You could at least explain why or link me to an explanation
Title: Re: Requiem for a Siege
Post by: Fips on October 20, 2014, 12:39:38 am
You could at least explain why or link me to an explanation

Because it's not just a matter of editing rotation, every single map in it has been edited and made with no deployable ladders in mind. For over 2 years now, imagine the work getting maps available for ladders again. A very tedious job only to get a feature back that is highly abusable. Roofs full of ranged are gone and they will not make a comeback.
Title: Re: Requiem for a Siege
Post by: Mala on October 20, 2014, 01:45:21 am
i do not want to hear excuses for your laziness.
Title: Re: Requiem for a Siege
Post by: bilwit on October 20, 2014, 02:16:40 am
Because it's not just a matter of editing rotation, every single map in it has been edited and made with no deployable ladders in mind. For over 2 years now, imagine the work getting maps available for ladders again. A very tedious job only to get a feature back that is highly abusable. Roofs full of ranged are gone and they will not make a comeback.

all the siege maps are shit anyway, siege was best with the (mostly) native map rotation with ladders when it was still on the community server and not NA2
Title: Re: Requiem for a Siege
Post by: Bjord on October 20, 2014, 02:44:14 am
i do not want to hear excuses for your laziness.

What an ungrateful fuck you are, playing this mod for many years for free and putting such demands on the people (also doing it for free) that allows you to play the mod in the first place.

Ladders were removed for a reason, which has been explained before.

Fips has given you the reason again, it is not about laziness it is simply about time and complexity of the task.

The nerve of some people.
Title: Re: Requiem for a Siege
Post by: FRANK_THE_TANK on November 12, 2014, 04:23:34 am
Bring back all siege gear you damn bums.
Title: Re: Requiem for a Siege
Post by: //saxon on November 12, 2014, 05:13:56 am
i wouldn't mind seeing a siege ram that obviously can be broken like doors and other things alike, and can be used on the big gates/doors on castles.

that would be awesome and wouldn't break balance just have them easy to make but also easy to destroy, but they also do considerate damage to doors and gates and they require like 3 players to operate it.

very slow like a siege tower moves and something like weak to fire, so the torch is actually useful for something aswel as looking good.

maybe have it so it requires atleast 2 guys at the side of it to push it, like a siege tower but you can turn it.
Title: Re: Requiem for a Siege
Post by: Phew on November 12, 2014, 06:51:32 pm
If you are nostalgic for ladders on siege, you must have forgotten about how attackers ninja-capped with some obscure ladder location almost every round back in the day. Not to mention the frequent instances of abuse/trolling (unreachable ranged, defenders setting up above the flag so it can't be capped, etc) that required constant attention from admins. Maybe once in a blue moon ladders actually improved gameplay, but 99% of the time they solely caused grief.

With no ladders, most maps have nice progressive gameplay with gates/ladders (permanent)/doors/choke points/etc that encourage teamwork and communication. With ladders, defenders just have to sit bored at the flag. If I wanted to sit around doing nothing most of the time, I'd play Battle.

Siege doesn't need ladders, it just needs xp/gold rewards that are on par with Battle. Valor is at least 20 times less frequent, and average multi is much lower due to rampant team-switching. Fix the rewards, and NA2 will be populated more often. Not to mention, no one wants to help get the server populated, because with less than 8 players it's just duel server with upkeep. 

FYI, the remaining NA2 diehards (led by Jona) recently voted on maps to remove from the rotation, and Fips enacted our requests. So the rotation is much better now (the conquest maps still need to be reduced to 1 round though, IMHO).

Title: Re: Requiem for a Siege
Post by: Kafein on November 12, 2014, 08:53:55 pm
What an ungrateful fuck you are, playing this mod for many years for free and putting such demands on the people (also doing it for free) that allows you to play the mod in the first place.

Ladders were removed for a reason, which has been explained before.

Fips has given you the reason again, it is not about laziness it is simply about time and complexity of the task.

The nerve of some people.

Bjord I'm starting to think you are more bipolar than Leshma.


On topic, ladders were horrible both in battle and siege as they enabled a whole new level of camping and abuse. They did not bring anything valuable either, so there's zero point adding them back. Besides it's just plainly not possible with the maps we have now.
Title: Re: Requiem for a Siege
Post by: dreadnok on November 12, 2014, 10:37:16 pm
why tho? its easy as fuck to cap anyway
Title: Re: Requiem for a Siege
Post by: Kafein on November 12, 2014, 10:41:22 pm
dreadnok found us, ABANDON THREAD
Title: Re: Requiem for a Siege
Post by: Screaming Idiot on November 12, 2014, 10:56:19 pm
"[R]elease Ladders!"
Title: Re: Requiem for a Siege
Post by: Swaggart on November 13, 2014, 04:18:47 am
If I wanted to sit around doing nothing most of the time, I'd play Battle.

Right. This from the game mode where you often hear "just camp the flag for easy win."
Title: Re: Requiem for a Siege
Post by: Jona on November 13, 2014, 07:33:19 am
Right. This from the game mode where you often hear "just camp the flag for easy win."

If this is actually what everyone did then yes, you would be sitting on a flag for most of the time or running towards it, doing "nothing." However, any defense team that never once engaged the enemy until they were at the flag are sure to lose very quickly, hence this never actually happens. Even when a clan gets on defense and decides to "camp the flag" they are spread out all over the map, engaged at multiple points, while only a few stay at the flag. Playing defense means you have to slow up the attackers as much as possible... you don't do that by sitting still. All similarly uneducated in the ways of siege were pretty damn funny when they showed up last night, I must say. Shouts of "wtf, no valor!" were particularly humorous whenever a tryhard lost his multi.
Title: Re: Requiem for a Siege
Post by: Umbra on November 13, 2014, 02:11:25 pm
If they gave you back ladders, after being shot the 10th time by unreachable roof monkey ranged, and ninja flag cap abuse, you would come crying back here asking them to remove.

They were removed for good reason.
Title: Re: Requiem for a Siege
Post by: dreadnok on November 13, 2014, 02:16:15 pm
dreadnok found us, ABANDON THREAD


but its a siege thread, and i lived on siege :(
Title: Re: Requiem for a Siege
Post by: Prinz_Karl on November 13, 2014, 04:15:45 pm
Trying them out for like one week would be fun, but it will soon remind everyone how abusable they have been. I remember maps where attackers won like EVERYTIME because of ladders, like the map with palms and those 2 concentric wall circles around the flag. It was also fun, but only for a short time.
Title: Re: Requiem for a Siege
Post by: Angantyr on November 13, 2014, 04:51:43 pm
Ladders (and every other construction really) added to the 'engineering' and 'city under siege' feel of the game mode, but as also unbalancing most maps perhaps add them but with a max limit? I personally miss defenders running around and trying to block attackers off with construction materials while attackers hack their way through them, and fierce fights setting off spontaneously in random often elevated parts of the castle because of these whole ramparts made of multiple ladders, without the x stack putting up two ladders in a weak point and claiming the castle within the first minute. I know even a few ladders would probably unbalance most current maps, but I still can't help missing them.
Title: Re: Requiem for a Siege
Post by: Phew on November 13, 2014, 06:40:13 pm
I know even a few ladders would probably unbalance most current maps, but I still can't help missing them.

Maybe we should have a "Siege Ladder" event for a week or weekend so people can purge their nostalgia for ladders and be reminded of all the exploits that ladders enabled. But again, I'd rather they improve the xp/gold rewards on siege first.
Title: Re: Requiem for a Siege
Post by: Horns_Archive on November 14, 2014, 02:19:41 am
This topic is pretty much pointless at this point. Fips ain't going to do shit and he is the person to get through for this to happen (its a map thing not a game mechanic thing). I wanted ladders back in siege because NA siege is a piece of SHIT and ladders were fun when they were in siege (not battle, you are just asking for abuse and is why they were removed to begin with). Ladders were never abused in siege, this includes the people that got ninja flag capped. If you got ninja capped on a server with a decent population by one person with a ladder that's on you. It literally takes one person to defend the flag and call for help, but that is apparently too hard. I believe siege's (in NA) down fall was when people stopped using teamwork and only cared about being a hero. Why do you think KUTT rolled the siege server? It's not because they are all heroes (though some of you are damn good), its because they used teamwork. Locking thread because Fips has a mangina.