cRPG

cRPG => Suggestions Corner => Topic started by: Senni__Ti on October 16, 2014, 10:14:32 pm

Title: [Poll] Alternative 2h stab animations.
Post by: Senni__Ti on October 16, 2014, 10:14:32 pm
WIP
Watch in 1080p (compression is awful :o)
Alternative 1

Alternative 2

Feedback, comments?



Old poll results
Replace current 2h stab with this one?
Yes
    107 (75.4%)
No
    30 (21.1%)
Other (comment below)
    5 (3.5%)
Title: Re: [Poll] Replacement 2h stab anim?
Post by: SIrCampALot on October 16, 2014, 10:32:41 pm
Yes please! Looks definitely more realistic!
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Rebelyell on October 16, 2014, 10:34:53 pm
yup
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Rico on October 16, 2014, 10:55:34 pm
as explained in the video posted by no rules a while ago, our current 2hand stab animation is a stance for quick parrying. a realistic twohand stab animation would be a great improvement.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: matt2507 on October 16, 2014, 11:06:18 pm
I have already made an anim like this one some times ago, for a try, but the problem is the visibility. It's ok for a polearm but is not easy to see it when it's a 2h.
Also, it's gonna look really weird on the katana  :(
Title: Re: [Poll] Replacement 2h stab anim?
Post by: karasu on October 16, 2014, 11:09:04 pm
Thank heavens.

Was about time that rofl-superman-tarded animation got out of order, even though we know the limitations of the frames available.

Go for it!


ps: inb4 backpedal superman 2h heroes rage hard with this possibility.  :lol:
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on October 17, 2014, 12:25:39 am
Updated OP with smaller pictures and possible end/ near end frame.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Logen on October 17, 2014, 12:46:00 pm
Do et!
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Bjord on October 17, 2014, 01:06:51 pm
Looks good.

Also, any video or demonstration as of yet?

I like the pose itself and it looks like you peeked into German school of fencing for the reference, which I always was a big fan of.

Never imagined you to actually be useful, Senni. ;)
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Kalp on October 17, 2014, 01:14:19 pm
Also, it's gonna look really weird on the katana  :(
So it's not possible to have a few different animations per attack direction in the same weapon class ? Something like in case of flamberge ?
Title: Re: [Poll] Replacement 2h stab anim?
Post by: matt2507 on October 17, 2014, 02:18:12 pm
So it's not possible to have a few different animations per attack direction in the same weapon class ? Something like in case of flamberge ?

the flamberge use the polearm animation.
If you modify this animation, all polarms would be affected.

If you want to keep the actual animation for katana and to use this one for the other 2h, you need to use a new animation slot and it's not possible if i remember (already mensionned for nudge stuf if i'm not wrong)

It would be awesome if it was possible, we can add the half hand fight animation or other stuff like that but i doubt that this is possible
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Krex on October 17, 2014, 03:16:52 pm
Yes please.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Azuma on October 17, 2014, 03:38:10 pm
If we can have the choice.. :(
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Sable Keech on October 17, 2014, 03:42:06 pm
Looks cool.  :)
Title: Re: [Poll] Replacement 2h stab anim?
Post by: LordRichrich on October 17, 2014, 04:03:41 pm
Looks awesome! Considering it would likely reduce the range massively of 2h stabs, a slight damage increase may be warranted.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on October 17, 2014, 07:36:10 pm
Looks good.

Also, any video or demonstration as of yet?

I like the pose itself and it looks like you peeked into German school of fencing for the reference, which I always was a big fan of.

Never imagined you to actually be useful, Senni. ;)

Oh you  :oops:

No video yet, only just got back from lectures.

I'm going to make a couple more frames, then have blender interpolate inbetween for the rest of the frames/anim (video then)
Title: Re: [Poll] Replacement 2h stab anim?
Post by: MURDERTRON on October 17, 2014, 07:40:20 pm
the flamberge use the polearm animation.
If you modify this animation, all polarms would be affected.

If you want to keep the actual animation for katana and to use this one for the other 2h, you need to use a new animation slot and it's not possible if i remember (already mensionned for nudge stuf if i'm not wrong)

It would be awesome if it was possible, we can add the half hand fight animation or other stuff like that but i doubt that this is possible

This is an awful argument.  You're saying "dont fix all the other 2hs in the game because we have to maintain the sanctity of the katana."  Man, fuck the katana and the horse it rode in on.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Jack1 on October 17, 2014, 11:14:38 pm
Taking away the 2h stab animation would probably be the last dagger that kills off the class.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: MURDERTRON on October 18, 2014, 02:48:12 am
Taking away the 2h stab animation would probably be the last dagger that kills off the class.

Why?  Once the polearm up and right swings are toned down, 2h will have the best swings in the game.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Jack1 on October 18, 2014, 05:41:15 am
Why?  Once the polearm up and right swings are toned down, 2h will have the best swings in the game.

because

polearm=
longest 4d weapon. long voulge>Danish greatsword
highest damage. awlpike>Morningstar
fastest(from a decent weapon). long axe>bastard sword

there is a polearm that will beat a 2h in literally any situation.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: lombardsoup on October 18, 2014, 07:25:21 am
Just nerf polearm next once 2h lolstab is nerfed, then everyone is miserable
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Kalp on October 18, 2014, 09:22:12 am
highest damage. awlpike>Morningstar

What  :?:
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Austrian on October 18, 2014, 03:00:43 pm
Senni, you can't imagine how happy you made me :3
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Jack1 on October 18, 2014, 04:33:32 pm
What  :?:

Stabs do much more damage in game when you being in speed bonuses and are not just looking at out of game stats.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Teeth on October 18, 2014, 04:47:31 pm
there is a polearm that will beat a 2h in literally any situation.
How exactly is this relevant in any way?
Title: Re: [Poll] Replacement 2h stab anim?
Post by: MURDERTRON on October 18, 2014, 04:53:51 pm
How exactly is this relevant in any way?

More importantly, how can he make this statement knowing that 2 of the pole arm attack animations are going to get nerfed?.  That is half of the animations, for those who are counting.

And while the awlpike does generally do mor damage than the Morningstar, when it hits, it's a much harder weapon to use.  It requires wiggle stabs because honest straight stabs just glance since polearm stab was nerfed.  A more fair comparison would be the Morningstar and bec.  But we all know 41 is more than 37.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Bjord on October 18, 2014, 05:02:41 pm
Taking away the 2h stab animation would probably be the last dagger that kills off the class.

Do you have any other arguments other than just opinions?

I probably have a lot more hours in the class than you and I believe that while thrust certainly is the Sunday punch of 2h, changing the thrust animation isn't going to change this fact.

Honestly, even if polearmer are superior to 2h in theory, the speed and animations of 2h more than make up for their weaknesses.

The thrust looks quick and powerful, but a bit shorter than before. That means that longer thrusting weapons will have an edge on 2h, but as soon as you can close in on someone while wielding, say a Longsword, you pretty much have the edge on them in every way as long as you're focused.

It's all about angles and mind games, anyway.

More importantly, how can he make this statement knowing that 2 of the pole arm attack animations are going to get nerfed?.  That is half of the animations, for those who are counting.

And while the awlpike does generally do mor damage than the Morningstar, when it hits, it's a much harder weapon to use.  It requires wiggle stabs because honest straight stabs just glance since polearm stab was nerfed.  A more fair comparison would be the Morningstar and bec.  But we all know 41 is more than 37.

Awlpike requires skill? :lol:

Sure, you need skill for any weapon. However, please don't even try and imply that Awlpike is in any way considered a weapon for the skilled, it really isn't.

It's just one of those one-off weapons that are so ridiculously fast and damaging that most people get demoralized and make mistakes, allowing virtually any scrub to score nicely with it.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Jack1 on October 18, 2014, 05:10:19 pm
How exactly is this relevant in any way?

Because if you take away the 2h stab animation and turn it into something worse than it currently is it would be a nerf to a class that is already worse in a competitive standpoint and still will be after the patch.

More importantly, how can he make this statement knowing that 2 of the pole arm attack animations are going to get nerfed?.  That is half of the animations, for those who are counting.

They're getting rid of insta hitting on the two swing directions. Something that they did to 2h's a long time ago. True, it is a nerf but it still will leave polearm users with the largest advantage in both 1v1's and groupfights because of their array of weapon choices.


And while the awlpike does generally do mor damage than the Morningstar, when it hits, it's a much harder weapon to use.

That is an opinionated answer. You're also forgetting that awlpike is a much better weapon in the length category. With a Morningstar you have to W key and block about 3 hits from 3 opponents before you get the chance to swing.

Edit for bjord:


The thrust looks quick and powerful, but a bit shorter than before. That means that longer thrusting weapons will have an edge on 2h, but as soon as you can close in on someone while wielding, say a Longsword, you pretty much have the edge on them in every way as long as you're focused.

But now you're comparing weapons of different lengths which give advantages in different areas. The same thing can be said about the long axe going after a flamberger. Once you get past the length you have every advantage in the world over your counterpart.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: MURDERTRON on October 18, 2014, 05:12:20 pm
Awlpike requires skill? :lol:

Sure, you need skill for any weapon. However, please don't even try and imply that Awlpike is in any way considered a weapon for the skilled, it really isn't.

It's just one of those one-off weapons that are so ridiculously fast and damaging that most people get demoralized and make mistakes, allowing virtually any scrub to score nicely with it.

Awlpike takes a wiggle stab to not glance in any decent armor, every time. Morningstar doesn't take such  manipulation.  Whether or not you consider that a skill is up to you, but most people will argue that is harder than not having to wiggle every time.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Bjord on October 18, 2014, 05:16:52 pm
Lol you guys are just bad if you think it's a nerf.

Scrubs.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Jack1 on October 18, 2014, 05:18:49 pm
Awlpike takes a wiggle stab to not glance in any decent armor, every time. Morningstar doesn't take such  manipulation.  Whether or not you consider that a skill is up to you, but most people will argue that is harder than not having to wiggle every time.

I don't think you fought somebody who knows how to use an awlpike then. knitler can show you if you want to go to EU.

Lol you guys are just bad if you think it's a nerf.

Scrubs.
Do you have any other arguments other than just opinions?


Title: Re: [Poll] Replacement 2h stab anim?
Post by: Bjord on October 18, 2014, 05:21:38 pm
I don't think you fought somebody who knows how to use an awlpike then. knitler can show you if you want to go to EU.
Do you have any other arguments other than just opinions?

Still didn't get an answer to my question.

How is this animation *WORSE*?

Because it's shorter?
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Jack1 on October 18, 2014, 05:23:55 pm
Still didn't get an answer to my question.

How is this animation *WORSE*?

Because it's shorter?

if the stab animation is changed to something shorter it would be a large nerf. it would bring the length comparisons between 2h and polearms unimaginable.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: MURDERTRON on October 18, 2014, 05:24:41 pm
Because if you take away the 2h stab animation and turn it into something worse than it currently is it would be a nerf to a class that is already worse in a competitive standpoint and still will be after the patch.

They're getting rid of insta hitting on the two swing directions. Something that they did to 2h's a long time ago. True, it is a nerf but it still will leave polearm users with the largest advantage in both 1v1's and groupfights because of their array of weapon choices.


That is an opinionated answer. You're also forgetting that awlpike is a much better weapon in the length category. With a Morningstar you have to W key and block about 3 hits from 3 opponents before you get the chance to swing.

Edit for bjord:
But now you're comparing weapons of different lengths which give advantages in different areas. The same thing can be said about the long axe going after a flamberger. Once you get past the length you have every advantage in the world over your counterpart.

I think saying polearms are better for group fights is pretty absurd.  Even if the weapons are on even footing in terms if damage and speed, the polearm has to deal with its backswings and having the most turn restriction.  I've had my backswings blocked by teammates countless times in groups fights, and the game offers very little indication that it had happened.  I generally just end up sitting there wondering where my swing went and why my opponent is not dead, only to realize there is a Black Company shielded just hanging out, having a good time and employing Black Company's famous teamwork.  Also, every bit of length added to a polearm comes with a penalty for movement speed, and I believe that penalty is worse than 2h.  And let's not forget that 2h animations generally add length, while polearms generally lose length, so that means polearms are paying for their length twice.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Bjord on October 18, 2014, 05:35:24 pm
if the stab animation is changed to something shorter it would be a large nerf. it would bring the length comparisons between 2h and polearms unimaginable.

"Unimaginable?" :lol:

I can't believe I'm reading this.

Either you are a shit player who relies on one-off strategies to get ahead and have no idea about the mechanics or you honestly think the animation is going to be intentionally "nerfed". The notion that you refer to it as a nerf is quite hilarious, really.

First of all, we have no real reference as of yet to what the new animation will look like entirely, but judging by those two frames, the sweet spot hit activates faster, reaches its maximum reach faster and also allows you to utilize speed bonus from movement faster.

Speaking as a seasoned 2H-player, this will benefit feinting, positioning and damage output.

Sure, it's shorter - but shorter means faster and speed > reach.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Tydeus on October 18, 2014, 05:36:25 pm
I think a better way to put into words Jack1's argument, is to argue from the perspective of what the aggregate have. So ignore individual weapons, and focus on generalizations about the classes. It's not actually as weak of an argument as the word "generalization" might seem to imply as ultimately, it's about class identity.

If there is one thing that two-handed swords have going for them over any other weapon type, it's the two-handed thrust. More than anything else, this is what most people will consider as their single largest, class-defining advantage. They have good animations, sure, but the other weapon types' animations aren't behind by enough (thanks to past tweaks), to be able to say any longer, that animations are where they have the edge. In general, two-handed swords are balanced around being quite generic, as opposed to the high versatility and utility that 1h and polearms provide. Not specializing in any one thing, not having high utility or any one stat or feature that makes them "the best" in that category, with the exception of their thrust.

I'm not sure it will kill the class, but without a doubt, you can't take away this advantage, not reimburse them with anything else, and consider them unharmed on the class–balance spectrum. To make matters worse though, simply reimbursing by granting additional damage won't really address this issue either. The two-handed swords will still be at risk of losing their identity.

Lastly, I should probably say that while I'm very hesitant of this change, I'm not strictly opposed to its implementation either.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Camaris on October 18, 2014, 05:41:14 pm
I dont like the current 2h-stab as 2h player. So lets try next version (6th try in 2 years ???)
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Bjord on October 18, 2014, 05:50:34 pm
I think a better way to put into words Jack1's argument, is to argue from the perspective of what the aggregate have. So ignore individual weapons, and focus on generalizations about the classes. It's not actually as weak of an argument as the word "generalization" might seem to imply as ultimately, it's about class identity.

If there is one thing that two-handed swords have going for them over any other weapon type, it's the two-handed thrust. More than anything else, this is what most people will consider as their single largest, class-defining advantage. They have good animations, sure, but the other weapon types' animations aren't behind by enough (thanks to past tweaks), to be able to say any longer, that animations are where they have the edge. In general, two-handed swords are balanced around being quite generic, as opposed to the high versatility and utility that 1h and polearms provide. Not specializing in any one thing, not having high utility or any one stat or feature that makes them "the best" in that category, with the exception of their thrust.

I'm not sure it will kill the class, but without a doubt, you can't take away this advantage, not reimburse them with anything else, and consider them unharmed on the class–balance spectrum. To make matters worse though, simply reimbursing by granting additional damage won't really address this issue either. The two-handed swords will still be at risk of losing their identity.

Lastly, I should probably say that while I'm very hesitant of this change, I'm not strictly opposed to its implementation either.

Of course they lose their identity, the animation is completely altered and whatever feel you had for the thrust will have to be re-learned. Isn't that a given?

However, assuming that the animation is good and that it offers a way of killing your enemies, then what's the issue?

Now it seems more realistic and offers a fighting style more in the spirit of two-handed fighting rather than trying to catch your opponent off-guard with the often unexpected reach advantage of the thrust.

The way it works now and always did was an eyesore, but it was the best thing we had. Despite being one of the most prominent 2h stab abusers, I never liked that way of fighting. 2h is a quick and deadly class, not the retarded step brother of polearms, who are almost all about reach and positioning.

However, when it all boils down it is useless to speculate until it's been at least tested.

That's why you shouldn't talk like you're the Messiah of two-handers all over the world, preaching about "Unimaginable" doom following the change of thrust.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Tydeus on October 18, 2014, 06:12:56 pm
Of course they lose their identity, the animation is completely altered and whatever feel you had for the thrust will have to be re-learned. Isn't that a given?

However, assuming that the animation is good and that it offers a way of killing your enemies, then what's the issue?
Lots of things. Some of what I said in my post, as well.

To a degree, effectiveness or stats alone, can be irrelevant. Probably the best case one can bring up, is the Highland Claymore. Realistically, it has the most favorable trade-offs with all other greatswords, and yet it's just about the least used.

Next, it's rather difficult to talk about the effectiveness and proper reimbursements needed for the reach loss of the animation. Currently, with a greatsword and a well timed thrust, you can fight lancers fairly well, almost on equal footing. Unfortunately, you can only, just barely, do this. The reach with the thrust and weapon lengths as they are, is such that you fall within only a few cm of effective reach as a Heavy Lance user, one reason many players choose greatswords over bastard swords. When facing hoplites, you're only slightly disadvantaged in length and with good footwork and timing, can sometimes seem as though you have superior reach. There is also a bit to be said about the current effective reach vs other melee weapons. Any reduction to effective reach (and that is one of the main intentions behind this change), will very likely destroy what utility there is in the current 2h thrust.

Finally, there are a large number of players who will choose to not play crpg (or quit), simply because the animation differences cause the mod to feel like it is too significantly different from native. This is one reason I had to try to keep any animation tweaks I made as visually similar to their native versions as possible. You cannot underestimate the negative impacts this could have. Doing so is simply naive.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on October 18, 2014, 06:15:12 pm
I'll have a length comparison and the rest of the anims soon for testing. (At which point I'll make a video)

Roughly at this point:

The tip extends to ~185, with the old anim it's ~226.

-41 reach on the current 2h stab, which I think is at 90 atm(?).
So 49+ reach with this stab.

However, looking more closely at the old anim, the arms literally go through each other for the last couple of frames.
At the longest reaching frame, the left hand is solidly inside the right arm. Mine will never be able to reach that far (unless I too clip).

I'll continue tweaking, so it may close the gap a little, but it will be a pretty big knock on the length.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Tydeus on October 18, 2014, 06:56:12 pm
I'll have a length comparison and the rest of the anims soon for testing. (At which point I'll make a video)

Roughly at this point:

The tip extends to ~185, with the old anim it's ~226.

-41 reach on the current 2h stab, which I think is at 90 atm(?).
So 49+ reach with this stab.

However, looking more closely at the old anim, the arms literally go through each other for the last couple of frames.
At the longest reaching frame, the left hand is solidly inside the right arm. Mine will never be able to reach that far (unless I too clip).

I'll continue tweaking, so it may close the gap a little, but it will be a pretty big knock on the length.
Keep in mind, effective reach for thrusts isn't about how far the anim reaches, but how far it can reach while staying within both the inner most (where damage is at 100%) and upper-inner(Where damage begins to decrease and ultimately reach 0%) areas of the sweetspot.

This graph shows the current thrust sweetspots in green.
visitors can't see pics , please register or login


So any further extensions after about 73%(which is roughly a 70% raw damage reduction), don't really matter at all.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: MURDERTRON on October 18, 2014, 07:15:15 pm
Keep in mind, effective reach for thrusts isn't about how far the anim reaches, but how far it can reach while staying within both the inner most (where damage is at 100%) and upper-inner(Where damage begins to decrease and ultimately reach 0%) areas of the sweetspot.

This graph shows the current thrust sweetspots in green.
visitors can't see pics , please register or login


So any further extensions after about 73%(which is roughly a 70% raw damage reduction), don't really matter at all.

Both are important, tydeus.  We know you don't need 100% to destroy a horse, because they are providing a tremendous speed bonus.  On the flip side, it's usually better to to whiff than to over reach and glance because of the timing penalty.

I find your hoplite vs 2h sword reach argument a bit strange though.  Most 2hers would seldomly stab a hoplite since they will suffer a great weapon stun for hitting the shield.  Meanwhile a 2her suffers the least movement penalty, only second to a swashbuckler, so it should be easy to overrun a hoplite.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Jona on October 18, 2014, 07:58:59 pm
I find your hoplite vs 2h sword reach argument a bit strange though.

Yeah, I kinda feel like Tydeus was just grasping at straws coming up with the whole "2h stab must be longer than horse lance or hoplite stab!" thing. Regardless, the fact that this could even be considered a valid argument just shows how spoiled the 2h class has been this whole time. I can't think of any 4D polearms that would even be able to somewhat reliably outstab (or even stand a chance with any swing againt) a lancer's stab, other than the long voulge, which can't even rear the horse, or the fauchard, which no one uses since its simply garbage, or the military scythe, which frankly isn't too common either. The glaive might be able to stand a chance, but I don't think anyone with a glaive would ever try to outstab a lancer when they could hop safely to the side and rightswing. The only people who should ever even think of stabbing against lancers head-on would be long 2-directional poles or the 1-directionals.

There is no reason losing reach on the 2h stab would be so insanely detrimental when the animation may end up acting more like the 1h stab and give absurd speed (in return for the lost reach). The 1h stab  accelerates through the animation so fast that it can pretty much hit without glancing at full extension. If the new 2h stab acts like that, while the old 2h stab (supposedly) could only hit at 70% extension, then the reach lost isn't that major anyways.

Also, on the whole argument for why so many people choose polearms over 2h nowadays... don't people ever consider that it might not be a contest over which class is more OP than the other, but simply a contest of which class players find more fun? I was a long time 2h player before I finally switched to polearm. I did so because at the time polearm had yet to be buffed and I had finally gotten to a point where I could be considered a decent player, and realized how OP 2h was. Of course only a short while after switching over the pole animations were buffed, which then led to a whole lot more people switching over. But did they all switch over because polearm was OP, or because it could finally stand on its own against 2h? Same goes for 1h after the 1h swing buffs... you see a lot more swashbucklers nowadays. Is it because it has become OP, or because it finally doesn't suck to play? Tryhard/KD-whore players have been stuck playing 2h for so long so they could perform well. Would it be so unreasonable to assume that they switched over to poles/1h because they were sick and tired of being limited to one class for what... 2, 3 years?

After the pole animations got buffed I considered going back to 2h since I hadn't been playing a polearm all that long (by comparison to my 2h time, anyways). But the reason I stayed as a polearm was because I realized it was simply more fun to play. I didn't do the same thing over and over and over again to beat people like I would find myself doing as a 2hander (grab a sword, feint overhead/stab, spam leftswings). Instead polearms offered a lot more variety and I would be able to choose a completely different playstyle when I got bored of the last. Polearms just have a lot more variety than 2h weapons do... your choices are more than just "sword, fast sword, long sword, longer sword, longest sword, 3-directional sword, longer 3-directional sword, good stabbing sword, good slashing sword...etc." and more variety often allows for more fun. With this upcoming patch it seems that 2h will be getting a good amount of new stuff added, new stuff that isn't just new swords, mind you, so that should definitely help more people stay as 2h because they will have more variety than ever before.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on October 18, 2014, 09:10:27 pm
updated, longer reach, looks slightly better.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Teeth on October 18, 2014, 09:37:52 pm
How is this animation *WORSE*?

Because it's shorter?
You'd be foolish to not appreciate the utility that having one attack with 80 more reach than the others brings you in battle. Greatswords have three great swings up close and a stab that compares to 165 reach polearm stabs. That is without counting the extra effective reach achieved by walking during the very long animation. This versatility is what makes Greatswords such consistently great battle weapons. Anyone attacking a teammate within your stab reach has to pay attention to you. In a ganking situation you can stab around or over your teammates to get the kill. Many lancers never even attack an aware player with a Greatsword. Do a stab and you suddenly turn into some sort of support polearmer. Take away the 165 reach stab and there will be a host of situations where you will no longer be able to threaten opponents anymore, which has huge consequences.

So yes, if judging purely from the animation, a shorter animation would be profoundly worse as it will offer less extra utility next to the swings.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Tydeus on October 18, 2014, 10:04:40 pm
(click to show/hide)
That's either one hell of a strawman, or you completely misunderstood most of what I was saying.
To a degree, effectiveness or stats alone, can be irrelevant. Probably the best case one can bring up, is the Highland Claymore. Realistically, it has the most favorable trade-offs with all other greatswords, and yet it's just about the least used.
It's not even about whether or not you're able to make the thrust effectively the same, quantitatively. There are, as you said–yet failed to fully grasp–several reasons aside from an item's effectiveness, to choose one item or playstyle over another. This is about current functionality, identity, and psychology(players being fickle and resisting perceived changes). If history has taught us anything on this topic, it's that people are really sensitive to animation changes, and unlike any we've done before, this looks nothing like what it's replacing.

Balance is certainly a concern, but not only is that easy to achieve, equal effectiveness doesn't necessarily equate to equal enjoyment, and certainly not equal functionality.

Both are important, tydeus.  We know you don't need 100% to destroy a horse, because they are providing a tremendous speed bonus.  On the flip side, it's usually better to to whiff than to over reach and glance because of the timing penalty.

I find your hoplite vs 2h sword reach argument a bit strange though.  Most 2hers would seldomly stab a hoplite since they will suffer a great weapon stun for hitting the shield.  Meanwhile a 2her suffers the least movement penalty, only second to a swashbuckler, so it should be easy to overrun a hoplite.
You don't need 100%, but you definitely cannot have less than 0%, and realistically, aside from a 0 armor target, you'd going to have to have more than 10 or 15% raw, even for the best case, highest speed bonus situations (when a horse is riding at you). So fine, not 73% of the animation's total length, but 75%(17.5% of your initial raw damage).

You're not really listening to the point that's trying to be made. Life isn't black and white, there are degrees of variance. I'm saying that in the 2h thrust's length has so much utility that it can allow greatswords to even be competitive against hoplites. Ceartainly War Spear hoplites. Also, the 2h thrust has had the same stun duration from blocked thrusts as any other thrust. I equalized them after the results of the EU cRPG Official Duel Tournament, where it was clear that at high level play, the greatsword thrust was nothing but a detriment.



All that being said, Logen pointed out that there's a bit of a misconception about thrust length capabilities. It's not necessarily the case that effective length even has to be reduced, just because you now have a waist-high thrust. Then again, it will still both look and feel different, which is cause for concern. Ultimately, we'll probably just have to try it, urging 2hers to give it legitimate consideration, and see how things go, from there.

visitors can't see pics , please register or login
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on October 18, 2014, 11:51:39 pm
Updated DL link, V3 now.

~215 reach, ~10 off old stab.

----------

V4, same length, smooth transitions.

----------

V5, straight thrust now (not much wiggling in Z axis).
Also redistributed frames for faster earlier on, slowing as it progresses.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Tydeus on October 19, 2014, 02:53:57 am
Has a bit too much wiggling left and right with respect to the character's facing, though. Still seems a little robotic. I'd suggest rather than starting with the weapon higher and lowering it at the start of the weapon thrust, doing the reverse; starting with the hands waist height with the sword tilted up, then raising the fists while trying to maintain the same tip height, and then moving into the arm extension. Sort of like the graph of y=sqrt(x/2).

Few more things, I'd slide the left foot forward more as he leans, much like how you slide the left foot back. Also, I'd move the position of the abdomen(changes the position of the whole character) so that the right foot appears to be staying in the same spot. Actually, I'd do this first, it might be surprising just how much more organic the whole thing looks with that.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on October 19, 2014, 03:20:59 am
Has a bit too much wiggling left and right with respect to the character's facing, though. Still seems a little robotic. I'd suggest rather than starting with the weapon higher and lowering it at the start of the weapon thrust, doing the reverse; starting with the hands waist height with the sword tilted up, then raising the fists while trying to maintain the same tip height, and then moving into the arm extension. Sort of like the graph of y=sqrt(x/2).

Few more things, I'd slide the left foot forward more as he leans, much like how you slide the left foot back. Also, I'd move the position of the abdomen(changes the position of the whole character) so that the right foot appears to be staying in the same spot. Actually, I'd do this first, it might be surprising just how much more organic the whole thing looks with that.

Already has some translation, was trying to limit it.

I'll add some more, and try and work in the arm changes.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Molly on October 19, 2014, 10:29:08 am
Keep in mind, effective reach for thrusts isn't about how far the anim reaches, but how far it can reach while staying within both the inner most (where damage is at 100%) and upper-inner(Where damage begins to decrease and ultimately reach 0%) areas of the sweetspot.

This graph shows the current thrust sweetspots in green.
visitors can't see pics , please register or login


So any further extensions after about 73%(which is roughly a 70% raw damage reduction), don't really matter at all.
I have a hard time to believe that this graph shows the actual reality on the server.
I've seen many times people getting hit/die by barely touching the tip of the sword with fully extended arms.
Unless I misunderstood the graph or the animation.
After 73% of the animation is no more damage delivered... Ahh, retracting arms is part of the animation, therefore a fully extended arm still does damage (quite a lot I may say).

Nevermind my post, just had to write it down for myself once, I guess :D

Edit: Would be nice to have this graph next to some gif with the animation and some counter running through it :)
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Tydeus on October 19, 2014, 02:34:39 pm
Just grab OpenBRF, then you can check out all the animations yourself. Frame in question(or interval)/ Total frames(or total intervals used, depending on which is in the numerator). That will give you the % through the total anim that any particular frame is.

Indeed, as you said, the release_animation doesn't stop when the extension stops. The relaxing of the arms and lowering of the weapon is still part of the release_anim.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Artyem on October 27, 2014, 06:16:56 am
Any updates on this?  Looks promising.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Phew on October 27, 2014, 02:47:50 pm
Whatever it takes to get people playing 2h again would be a welcome addition, this animation included.

I don't think I've encountered more than a couple Greatsworders in the past month. Which is crazy, because it was the de facto playstyle only a couple years ago. A year ago, it was all Longsword/HBS, and those are quite rare now also. There just isn't compelling reason to go 2h anymore, because pole offers:
-better nudge options
-better overhead animation
-MUCH better diversity (with one build you can have like 8 different playstyles just by raiding armoury)
-Horse rearing

2H is just lolstab and the usual feint+hold tricks (that you can still do with pole). 1h is similarly boring, but I rely on the utility of shield neutral nudge to keep it interesting.

Maybe the M&B devs were onto something with the original polearm implementation? OP polestun, but truly awful animations. Polearm with good animations (what we have now) just make 2h obsolete.

EDIT-The thing that would "fix" 2h vs. pole balance/diversity is the proposed change from a while ago (that got shelved) where polearms would only deal their stated damage at the end of the weapon, and a much reduced blunt damage for inboard strikes. 2h swords would then be suitable for all ranges, but polearm would require careful attention to spacing.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Mr.K. on October 27, 2014, 03:10:14 pm
Polearm with good animations (what we have now) just make 2h obsolete.

This.

Not sure that a new stab animation for 2H would make any difference though. Right now 2H has no edge on polearms in any situation - other than the animations being more fluid making it more fun to fight with and against.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Voncrow on October 27, 2014, 04:23:26 pm
"Lets work on your skills. Take a high guard, like this. The Italians call it 'la posta del falcone - the guard of the hawk. Strike from high" - Godfrey of Ibelin in Kingdom of Heaven.

One of my favorite movies, either way, I think I like your animation better, 10/10 would stab again. Be interesting if different stances were added to crpg, but seem like to much effort for little cause.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Nehvar on October 27, 2014, 05:51:38 pm
Whatever it takes to get people playing 2h again would be a welcome addition, this animation included.

I don't think I've encountered more than a couple Greatsworders in the past month. Which is crazy, because it was the de facto playstyle only a couple years ago. A year ago, it was all Longsword/HBS, and those are quite rare now also. There just isn't compelling reason to go 2h anymore, because pole offers:
-better nudge options
-better overhead animation
-MUCH better diversity (with one build you can have like 8 different playstyles just by raiding armoury)
-Horse rearing

2H is just lolstab and the usual feint+hold tricks (that you can still do with pole). 1h is similarly boring, but I rely on the utility of shield neutral nudge to keep it interesting.

Maybe the M&B devs were onto something with the original polearm implementation? OP polestun, but truly awful animations. Polearm with good animations (what we have now) just make 2h obsolete.

The best part is that the community still rags on two-handers solely because of the thrust reach yet conveniently ignores how they're outclassed in every other situation.  Was the 2h nudge supposed to be some kind of a joke?  Because it is.

To get back on topic...

I like the stills of the "new" two-handed stab that were posted above.  It really feels like you could get more power behind it.  Just make sure that it flows well with the other three animations and compensate any loss of reach with appropriate stat changes. 

(I'm not siding with the "current 2h thrust isn't real" camp.  The current animation does in fact have basis in reality; look up images depicting Vadi's high guard for proof.  I just prefer the look and feel of the "new" stab.)
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on October 27, 2014, 07:32:02 pm
Took a break to do the patch stuff, now RL work for uni.

Will try and get back to it next weekend.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Artyem on October 30, 2014, 06:26:20 am
they're outclassed in every other situation

lol
Title: Re: [Poll] Replacement 2h stab anim?
Post by: BlindGuy on October 30, 2014, 06:54:21 am
(click to show/hide)


Now, back on topic: In this thread I have learned many things.

1: NA players really are bad, the awlpike couldn't be easier to use. Well, I guess it could just be a single button push that instagibs all enemies on the map, but that's the only way I can see it being better.
2: Teeth is a massive stab whore (I'm kidding I knew that already.)
3: Whoever Phew is, he has a bugged website please fix it for him, it isn't displaying the mod godlike of all 2handers:
(click to show/hide)
4. Tydeus is fucking terrified of driving players away, yet ironically is the single individual responsible for the most players fading away.
5. Tydeus is fucking terrified of losing 2h stab.
6. BEST ONE YET: Tydeus thinks 2handers should stab hoplites! And he's making balance choices!! I know right? Fuck my life.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Smoothrich on October 30, 2014, 07:10:58 am
2hander is by far the best choice to kill shit in clusterfucks. Though it helps to be surrounded by enemies and not teammates. You can just spin around one-two shotting people with real fast swords or maces and obviously high PS noob build, and can outclass most scrubs 1vs1 real fast unless they know how to duel. Its a more kinetic playstyle than just slamming people with a poleaxe while backpedaling in full plate. Tho the 2hand stab feels a lot weaker nowadays, when it was first buffed to compensate for turn rate nerfs, it was real deadly, aggressive, and a little OP, like 1hand thrust was when first updated. Now its just weak and stale.

Two hands got some bad weapon diversity though. Long stabby 2handers definitely feel pointless to use and I used to like them a lot to help support. Maybe a new animation that isn't intended as just a nerf to reach but to feel more powerful and effective would do it. But this animation judged from the pics would feel just like halfswording, which is already an obviously unpopular feature over just using a polearm.

Wouldn't mind seeing the current animation tweaked a bit to hit faster and harder earlier on though. So you can stab the shit out of people without wanting to wiggle and pussy around, like I was doing with 1hands when they were first made OP. Just standing in someone's face stabbing with an espada for max damage as fast as I clicked.

But having that 2hand stab to ward off cav or killsteal around teammates is pretty much the only utility perk over any of the other weapons. Since its already good, and if polearm animations seem overtuned, just buff lolstab more. Make it mad fast and far but easy to hit anywhere in the animation.

Thanks in Advance..
Title: Re: [Poll] Replacement 2h stab anim?
Post by: BlindGuy on October 30, 2014, 07:32:41 am
NOOOO I wanna see new animation ingame. I have no beef with old one tbh, except for the fucked things it does to your wrists (hands dont go INSIDE arms, Im pretty sure), its still very strong, although not actually possible for humans as it happens in warband, its not far off.


But... change is good sometimes too, although of course changing it for amusement would be nice, or for balance, as long as it isnt for nerfing due to historical input, since I really dont get whole discussion about the posture there was recently: Yes the closest you will find in guide books is a high guard, but IRL 2hand stabs are much more OP than in warband: IRL almost any sword you can easily in 2hands can be used to stab 1handed, increasing your reach dramatically. While at extension the sword may not be as controlled as you would like for very clean style, it has been proven very effective. So, before anymore QQ about 2hand stab, imagine how much more fucked you would be if they could stab realistically.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: FRANK_THE_TANK on October 30, 2014, 08:27:27 am
I like it. What would be fantastic is if some swords (Estoc comes to mind) had both stabbing animations, Basically making them 3D weapons instead of 4D but with two stabbing options as in all those other stupid mods. It would take getting used to and at the beginning would be totally OP.

I'd also love to see alternate half swording for the long sword and german. Current half swording for the german and then upside down revers grip from the long sword turning it into a blunt hammer potentially with knock down (also it makes the long sword unbalanced when in it's alt mode).

Now for cool sword fight videos!!!

PS the current animation is realistic.


Even more important proof of throwing swords.

(click to show/hide)


Also some of the great swords should have the half and swording of the long sword as I mentioned.


----

Also add throwing swords!!!



lel
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Phew on October 30, 2014, 02:14:07 pm
Whoever Phew is, he has a bugged website please fix it for him, it isn't displaying the mod godlike of all 2handers:
(click to show/hide)

Does it have a ballsack on the pommel? I didn't think so. ItalianSword4Lyfe
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Huscarlton_Banks on October 31, 2014, 09:25:38 am
Does it have a ballsack on the pommel? I didn't think so. ItalianSword4Lyfe

Obviously a two-handed variant is needed for smacking people with a metal ballsack.

Would have to see how the stab translates in speed bonus changes, it looks like the bonus would probably be bigger than the current thrust.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: BlindGuy on November 01, 2014, 02:07:40 am
Bump why isnt this in the game yet?!
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Artyem on November 02, 2014, 06:38:36 am
Because 2h thrust is the only advantage they have, obviously.

(click to show/hide)
Title: Re: [Poll] Replacement 2h stab anim?
Post by: McKli_PL on November 02, 2014, 08:06:16 pm
Because 2h thrust is the only advantage they have, obviously.

(click to show/hide)
  :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Title: Re: [Poll] Replacement 2h stab anim?
Post by: musketer on November 03, 2014, 03:08:19 am
Yes please! The current 2h thrust is so fantasious and so stupid that it makes no fucking sense.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Ujio on November 03, 2014, 03:17:50 pm
EDIT-The thing that would "fix" 2h vs. pole balance/diversity is the proposed change from a while ago (that got shelved) where polearms would only deal their stated damage at the end of the weapon, and a much reduced blunt damage for inboard strikes. 2h swords would then be suitable for all ranges, but polearm would require careful attention to spacing.

Yeah, whatever happened to this? Would be really good!
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Mr.K. on November 03, 2014, 06:31:47 pm
Yeah, whatever happened to this? Would be really good!

Afaik it would have required to move to WSE2 which for whatever reason was never done and then the major focus was shifted to M:BG.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on December 09, 2014, 05:05:15 pm
Delayed until end of January (I forgot to upload my working version to my dropbox :|, currently away from my computer)
Title: Re: [Poll] Replacement 2h stab anim?
Post by: MURDERTRON on December 11, 2014, 07:06:38 pm
Delayed until end of January (I forgot to upload my working version to my dropbox :|, currently away from my computer)

Just ask your mom to embark on a dangerous journey and infiltrate the depths of your basement labyrinth, while dodging perilous porno stashes and various unidentified stains, and have her upload the files for you.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on December 12, 2014, 07:16:03 pm
I may end up re-making from an earlier version, but I have a lot of revision I should be focusing on :p.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Gravoth_iii on January 02, 2015, 04:49:59 am
2h stab isnt even the best stab anymore, if this means a nerf i dont think it should be implemented tbh..
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Jarold on January 05, 2015, 07:41:39 am
Anything Senni does is worth a look.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on January 29, 2015, 11:31:55 pm
Lies!

Title: Re: [Poll] Replacement 2h stab anim?
Post by: Rebelyell on January 30, 2015, 04:53:21 am
do that but not for all weapons or allow us to swich between modes of stab

Title: Re: [Poll] Replacement 2h stab anim?
Post by: Leshma on January 30, 2015, 01:25:10 pm
Why did you decide to showcase it with flamberge or heavy great sword? Those two use polearm thrust animation and it fits them perfectly.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Moncho on January 30, 2015, 01:28:19 pm
If this gets implemented I need a shovel ingame!
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Gravoth_iii on January 30, 2015, 02:48:53 pm
If this gets implemented I need a shovel ingame!

Blunt swings, pierce thrust, oh god i can see it infront of me. Amazing. A slower but harder hitting goedendag..
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Rico on January 30, 2015, 05:02:28 pm
If this gets implemented I need a shovel ingame!
Found a shovel model somewhere, could actually propose it.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on January 30, 2015, 07:00:42 pm
Why did you decide to showcase it with flamberge or heavy great sword? Those two use polearm thrust animation and it fits them perfectly.

It was the weapon I spawned with.
HGS currently has 2h stab (which I intend to remove) alt/main mode, and a polestab mode.

I can showcase with a different 2h if it's a problem though.

Found a shovel model somewhere, could actually propose it.

Would go with the pickaxe tbh.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Rico on January 31, 2015, 02:33:31 am
Would go with the pickaxe tbh.

visitors can't see pics , please register or login
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Daunt_Flockula on January 31, 2015, 03:41:56 pm
I think it looks a lot better. But this one will be ever more convenient for mind boggling stunts. After all it looks quite similar to a downblock while held.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Leshma on January 31, 2015, 05:08:24 pm
I don't mind the tricks, length is the only issue I have with 2H thrust.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on January 31, 2015, 06:59:47 pm
I think this one is longer.
I will double check and edit this post with a pic.

EDIT:
http://i.imgur.com/YLdAvzC.png

Nvm, it's shorter.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Daunt_Flockula on January 31, 2015, 07:32:56 pm
I don't mind the tricks, length is the only issue I have with 2H thrust.

It all looks not harmful until you encounter it Leshma. Just stop for a moment and think about the insane downblock+stab trick spams that might come out. Anyway, I don't mean to object. As I said above, I like this proposed animation better.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on January 31, 2015, 08:21:34 pm
Working on a revised version.
If I finish it soon, I'll have a 'which do you prefer poll'.

Title: Re: [Poll] Replacement 2h stab anim?
Post by: Leshma on January 31, 2015, 08:31:39 pm
This animation looks way better than previous one but for greatsword isn't really realistic (old animation was pure nonsense). It is great for longsword and shorter swords though. It can be used for one handers as well, just change it to one hand hold.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: Senni__Ti on February 11, 2015, 10:46:19 pm
Alternative anim:
http://youtu.be/nORqNxMI6FY

Forgive nighttime and Jerklek. (and HGS  :))

Going to change poll & OP for choice.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: ImElias on February 11, 2015, 11:11:10 pm
I prefer the current animation.

It feels more practical to me because it's an overhead stab focused on precision.

Also, what is all this complaining about 2H's having crazy reach? I've never had any trouble guessing if a 2H player would hit me or not. The animation is true to the object in motion.

No laser beams here. That's 1H's special power. Duh.
Title: Re: [Poll] Replacement 2h stab anim?
Post by: San on February 11, 2015, 11:17:24 pm
Let's try it and see. It's hard to say whether people will really like it unless they're using/fighting against it, and it looks better than the current one.
Title: Re: [Poll] Alternative 2h stab animations.
Post by: Jona on February 12, 2015, 01:25:43 am
While the 2nd animation looks a little forced, or more rigid (it just doesn't look all that natural/comfortable to hold a sword like that) it seems like the best option from a balance perspective. In the first few seconds of the 1st animation it looks almost identical to a downblock, so rapidly switching between downblock and stab could get awfully confusing if that animation were used.
Title: Re: [Poll] Alternative 2h stab animations.
Post by: Senni__Ti on February 12, 2015, 01:40:33 am
While the 2nd animation looks a little forced, or more rigid (it just doesn't look all that natural/comfortable to hold a sword like that) it seems like the best option from a balance perspective. In the first few seconds of the 1st animation it looks almost identical to a downblock, so rapidly switching between downblock and stab could get awfully confusing if that animation were used.

Yeah, I thought the first would be more comfortable, but less practical (the sword is already poking out quite some way).
Also I didn't like the overall feel of it so much, so I tried to think of a different starting position. Haven't found many images describing 2hed stabs, so I decided to wing it (again).
The result is a pose I imagined myself taking if I were to bring the sword back as far as possible, but still have a firm grip and be able to extend it rapidly.

It's not perfect, but stabbing with large swords will always be ungainly.

I can upload both anims in brf/smd form, if anyone wants to have a go at using/altering them.
Title: Re: [Poll] Alternative 2h stab animations.
Post by: Rico on February 12, 2015, 04:22:54 am
Also I didn't like the overall feel of it so much, so I tried to think of a different starting position.

yes yes totally agree twohand makes no sense onehand masterrace :oops: :oops: :oops:
Title: Re: [Poll] Alternative 2h stab animations.
Post by: Mr.K. on February 12, 2015, 10:45:23 am
How is the reach compared to the old one?
Title: Re: [Poll] Alternative 2h stab animations.
Post by: Senni__Ti on February 12, 2015, 04:45:54 pm
Shorter by ~6 length. (Comparing alt 2 to current stab)
Title: Re: [Poll] Alternative 2h stab animations.
Post by: ImElias on March 16, 2015, 11:34:06 am
Your polls were never this high. Good lie.

Old poll results
Replace current 2h stab with this one?
Yes
    107 (75.4%)
No
    30 (21.1%)
Other (comment below)
    5 (3.5%)
Title: Re: [Poll] Alternative 2h stab animations.
Post by: Azuma on March 16, 2015, 05:56:04 pm
WTF seriously, I saw the topic, i smiled and, now what ?

Replace 2h anim with the old perfect one btw who da fuck decided to changed it and why ffs same ones...

UGLY AS FUCK AS NEVER IT COULD BE




"New stab is realistic"...
Seriously guys, how da hell can you think that, did you really saw the video ?? Did you play with ??

If cRPG was seeking the realism, there should be LOT MORE PEOPLE and no such ppl leaving because of the drastic decadence of the mod.

C'mon open your eyes, it's ugly, it sucks.


Get back the old stab for god sake