You should play a generation as a shielder before jumping into 2h. That should teach you when you can attack and when you cant, it should enable you to last longer in fights ( you wont learn much if you get roflstomped as 2h), and you should get some sense of block timing without worrying about direction.That's what I did.
I'm probably going back to ranged weaponry of some sort next gen, but I really do want to get better at melee so I can participate in that half of the game. Anyone have any suggestions for someone who's absolutely horrible?
the best advice i can give u is to remember this: crpg is NOT skill based, its mechanic based. Go 21-18 with a bar mace and you'll get the swings and timing down.Lol, may be it's not skill-based for you, but for most people around it seems to be skill-based. :P
...basically you dont stand a chance haha, not till all your gear is loomed and your at a decent lvl too....which will take alot of time.This, ladies and gentlemen, is bullshit.
Add me on steam - "Macropus", and contact me whenever you see me online, we could go to duel server and practice for a while to see what's wrong.
You should play a generation as a shielder before jumping into 2h. That should teach you when you can attack and when you cant, it should enable you to last longer in fights ( you wont learn much if you get roflstomped as 2h), and you should get some sense of block timing without worrying about direction.
Yay noobies!
-snip-
Or be a mighty lone-wolf and owe allegiance to no man.Going pure str to learn footwork is like going a shielder to learn manual blocking.
MagisterMundi, if you have the will of a warrior, make an unyielding Str build and train under some of the heroes who have offered you training here, you will be invincible. Play with a pure Str to learn footwork, then when you later add athletics you will be a god.
da is looms i promise you brother.
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Also 1 blue and 1 green one.
All praise knitler the evil one.
My advice, and i'm sure the advice you're seeing repeatedly, is duel
Why? I'd say it's more like learning timings and animations without 200 WPF. As 200 wpf would give you an unrealistic idea of true timings and combat and make you lazy. Playing with high athletics gives you too much margin for error, your footwork wont improve, you'll only get decent at playing with high athletics as a crutch.If you are playing with high athletics and low strength there is little room for error. You will be much more dependent on your movement to save you and if you can't utilize that extra movement speed then you will fail horribly. However with a pure strength build there is much room for error and getting hit a bit here and there wont matter much which makes your playstyle more lazy and it will take much longer for you to learn proper footwork.
Rather than learning with your crutch, learn without it, then when you use your crutch you're a better player.
The less athletics you have the more important footwork is, and the faster you'll learn to use it effectively.
Guys, I'm terrible at PvP melee combat. Absolutely awful. I'm Gen 2, about to be Gen 3, and I'm still just so bad at melee that it's comical. I'm a decent shot, and in DTV melee I can hold my own, but against other players it's just pitiful. Like, I can take my level 30 2H build against an archer with some crappy sword and no PS and consistently lose. I'm not sure why I'm so awful - I'm pretty decent at similar games, like War of the Vikings and War of the Roses. I'm even okay at vanilla, though not great. But for some reason, I just don't seem to get PvP melee in cRPG.I am bad at melee too. At least way worse than 90% of the populace.
I'm probably going back to ranged weaponry of some sort next gen, but I really do want to get better at melee so I can participate in that half of the game. Anyone have any suggestions for someone who's absolutely horrible?
'Skill' = Success in crpg:rolleyes:
High level + gear also = Success in crpg
So Success in crpg does not necessarily = Skill, as high level and gear can be a substitute for skill.
However with a pure strength build there is much room for error and getting hit a bit here and there wont matter much which makes your playstyle more lazy and it will take much longer for you to learn proper footwork.
#1- Don't play Battle, play siege or duel. Battle might allow 15 seconds of actual fair combat every 10 minutes. The rest of the time is spent dead, zerging, or being zerged
#2- Find out what the most exploitable mechanic of your class is, and 'sploit the hell out of it. On my shielder I exploit dragging 1h stabs around combined with shield neutral nudges. With 2h you get lolstab and various ways to do annoying sideswings in facehug range (i.e. bend down to put your torso inside your opponents' body). Pole stabs have all sorts of potential exploits, like wiggling to make your holds seem like thrusts, combined with the jerky right swing and overhead animations that make fast 4d poles much harder to block than other weapons. And every class can exploit s-keying, potentially combined with kicks.
We need more noobs to register here. One genuine new player comes and immediately gets swarmed by everyone with info. :lol:
Besides our over all pretty harsh tone, we're actually a pretty friendly community.
Outside of heirlooms, good ping, good fps, good reaction time, footwork/positioning, and teamwork, a lot of "skills"/ways to improve performance are hard to distinguish from blatant exploits if the standard for an exploit is that it wouldn't make any sense in real life. Pretty much all of the top performing players use them.
These things include:
Kicks being able to land while the character is retracting their leg.
Wibbly wobbly timey wimey dragging stabs into people for massive damage even though it looks like there's no momentum (2h, 1h), or even though it doesn't make sense for a stab to land since you're so close (polearm)
Feints moving impossibly jerky/fast (mostly a polearm thing since their animations are less "smooth")
Hiltslashes
I'd say pick a weapon type that you like, then try to find a few people who do really well using the same weapon type with similar lengths/speed and just spectate them for a while.
Alternatively, try dueling but make sure you're both using STF builds and unloomed weapons/armor.
Now I am not sure what exactly is the problem, but if you aren't a good blocker you should probably address that first. I highly recommend following the steps below. As with anything that relies on building muscle memory, practicing very focused and very slow is key to getting it right and will in the end teach you blocking much faster than just jumping into full speed multiplayer combat. Many players develop very bad habits to supplant blocking skills and never get good. Spend some time with this and you will be able to have a much better time ingame.I feel like I've read this from you several times, and I agree that it would be a fairly good and quick method to getting used to manual blocking.
If you want to learn blocking properly and quickly I recommend starting up Native and clicking the tutorial. There are bots in there of various ranks, they have varying wpf levels. Start with the novice one, and put combat speed to slowest in the options. Focus on blocking only until you can block atleast 9 out of 10. Then go to the next bot who is called regularI think, do the same again. Work your way through the bots from low to high and if you are confident on blocking them all, you turn the game speed up one notch. Start while standing still, if you get somewhat comfortable doing it stationary, start moving around while blocking as you need to be able to do both at the same time.
If you can block the highest rank bot confidently on normal game speed, then you should have servicable blocking good enough for multiplayer cRPG. Although you also might want to practice blocking and then attacking back. You can also try blocking them on the faster and even fastest settings to get really comfortable with blocking, but don't forget that blocking players with wiggles, feints and holds is gonna take practice even if you can block normal attacks at the speed of light. Try to block with as small mouse movements as possible and hold down your blocks, don't just click them. With this procedure you can most likely develop the required muscle memory for blocking in like 1-5 hours. Took me a 1000 hours of just playing before I could properly block back in the day.
Wibbly wobbly timey wimey dragging stabs into people for massive damage even though it looks like there's no momentum (2h, 1h), or even though it doesn't make sense for a stab to land since you're so close (polearm)
I feel like I've read this from you several times, and I agree that it would be a fairly good and quick method to getting used to manual blocking.That might be because I mostly copy pasta it from my previous posts for these type of threads. Any soul that I can put on the path of careful and calculated play instead of getting a high damage weapon and randomly spamming like a twat is a win.
This will be off-topic, but when is this fine example of brokenness going to be fixed? Also, advising someone who is aspiring to get better to become yet another stab-dragger, lolstabber or airstabber absolutely isn't doing anybody good. Shame on you Huscarlton buddy.
The turn rate nerf actually did fix it effectively. Yet the amount of resulting QQ was incalculably immense and the nerf had to be retrieved. After all, it is a basic human right to be able to drag an already-over-and-done attack into an enemy and get handsomely rewarded for it with huge damage output, amirite?What, turn rate nerf was active in its full original capacity for like 2 years. In fact, turn rate nerf made me quit 1h without shield and made me start playing Longspear, point blank stabbing all the time. The only difference with before was that you need to look up and then down, instead of just dragging sideways, which has made it a lot harder because you can't see shit while doing it. There was a lot of QQ because of the turn rate nerf, but mostly by people using short weapons. Turn rate nerf only got tweaked like a year ago, not removed, tweaked. To a level which puts long polearms still so far from the original turn rate values that you still need to stab the up down way. There has not been a single period where you could not stab up close with a Longspear. In fact due to tightening of sweetspots on polearm stab, point blank stabbing has never been more difficult than it is now. The damage output is relatively crap by the way as well, get better head armour.
All I want to get are less frustration and players with dignity (cos most people obviously cannot display that as long as they have some bullshitty glitched mechanism to exploit in their hands).
Hey guys I also have a problem with combat. Im playing this game for few days now and i LOVE it so far. My question is: IS there anyone willing to teach me, show me how to fight on 1v1 server? I could join your teamspeak or whatever you have there :)
call me baby
ill teach you the basics
pls
im so lonely
Guys, I'm terrible at PvP melee combat. Absolutely awful. I'm Gen 2, about to be Gen 3, and I'm still just so bad at melee that it's comical. I'm a decent shot, and in DTV melee I can hold my own, but against other players it's just pitiful. Like, I can take my level 30 2H build against an archer with some crappy sword and no PS and consistently lose. I'm not sure why I'm so awful - I'm pretty decent at similar games, like War of the Vikings and War of the Roses. I'm even okay at vanilla, though not great. But for some reason, I just don't seem to get PvP melee in cRPG.
I'm probably going back to ranged weaponry of some sort next gen, but I really do want to get better at melee so I can participate in that half of the game. Anyone have any suggestions for someone who's absolutely horrible?
Are you from EU or NA?
EU but im staying very late so i guess besides the ping it does not matterI can help you with some training if you want,just say hello to me when you see me on a server(eu1 or eu2,mostly)
Duel server is much more effective for improving if you have a friend to coach you. That server is populated with the tryhardiest tryhards in all of cRPG, and many of them would roflfeintspinlolstabkick a newbie to death without ever helping them get better. Plenty of players that top scoreboard on Battle and Siege get their face stomped on duel, so it's not a good place to build one's confidence without someone actually trying to help you.