Title: Re: Oculus Rift + Razer Hydra + HL2
Post by: Leshma on August 29, 2014, 02:18:38 am
OP showing off something that belongs to the past. Now, take a look at your future:
As for game support, they'll come I guess...
Title: Re: Oculus Rift + Razer Hydra + HL2
Post by: Kafein on August 29, 2014, 12:37:41 pm
That's kind of dumb. It's just VR with motion control. In most of my games I don't want motion control.
Title: Re: Oculus Rift + Razer Hydra + HL2
Post by: Leshma on August 29, 2014, 12:52:21 pm
That's like saying that Rift is just another VR. It is but it's so much better that makes it actually usable. Same goes for Leap Motion. There were cyber gloves in the 80s/90s, now there is Kinect but LM is the first motion tracker that has fidelity and response needed.
It's very simple and small, which means that it can be integrated in current version of Rift. That may become an issue if Facebook find a way how to make Rift significantly smaller but I bet this thing can be simplified further.
To become full VR experience, Rift needs full head tracking capability (needs another camera at the back) and needs motion tracker. Maybe even different design so it can be used as reality augmentation device and not just closed virtual reality headset.
Title: Re: Oculus Rift + Razer Hydra + HL2
Post by: Kafein on August 29, 2014, 12:55:48 pm
It is but it's so much better that makes it actually usable. Same goes for Leap Motion. There were cyber gloves in the 80s/90s, now there is Kinect but LM is the first motion tracker that has fidelity and response needed.
I hope it's true because that's really what motion controllers need.
Title: Re: Oculus Rift + Razer Hydra + HL2
Post by: NejStark on August 29, 2014, 03:11:54 pm
Went as a tech specialist to a VR media event and had a go of Morpheus on Castle with 2 motion controllers, using xbow, dual wielding swords, was lots of fun! Spoke to one of the Sony designers about M&B and he knew it, I told them to make something like M&B for Morpheus :)