expect to be trolled by agi-whores forever
should all players start out with a low quality weapons, something around hatchets, practice swords, and pitchforks staffs?
What weapons do you think should be included to be exact?
polearms:
1h:
2h:
archery:
crossbows:
throwing:
Should throwing be allowed at all?( some throwing in unviewable when shiethed so people may hide high quality throwing weapons (throwing lances) in their inventory without being victorious at the start.
what should be the rewarded area be comprised of? (starting weapons on ground, weapon rack for champions of initial brawl, healing tent?)
should there be a few areas around with horses?
what horses?
do you think there should be areas around the map that are more defendable? (defendable ruins, houses, etc.)
should there be weapons in these houses as a small reward for holding them?
what exactly?
polearm:
1h:
2h:
archery:
Crossbow:
throwing:
should low quality(stuff you start with) weapons be allowed until X minutes into the round?
X=?
update: my image uploader wasn't working earlier and I ment to post these pictures:
there will be a thick forest with other habitats like thick grasses.(click to show/hide)
with a few things like this:(click to show/hide)
since you can hide in grasses or forests(not so much) quite well but you can't quite hide up in the trees or anything like that due to the limited warband engine, there may going to be a few places on the map that are more campable to replicate that in a different form. in the movie/books the character hides in the tops of the trees to keep herself alive, this will act somewhat in the same way.
Regicide (inspired by Age of Empires): Two teams compete fighting from different houses/forts/castles/cities/sides of a river/whatever the fuck I decide to make the map, with the sole goal of keeping one specific player on their team alive. This player is dubbed their king (or whatever the fuck I decide to name him i.e. Autist, Virgin, Bitchbaby, etc). Victory is awarded to the team who keeps their king alive longer than the other team; if your king dies you lose, if their king dies they lose. Theres a lot of fun variables to consider, for example we could allow all the players on each team that aren't kings to respawn so its like a deathmatch to kill the enemy king.
Please make a map that is a small but detailed dingy alley. Hold a knife and dagger duel tournament in the alley. No shields, peasant armor only, no horses. Anything else goes.
audience needs to be able to 'sponsor' players like the book, allow us to drop specific weapons in areas somehow or that shit aint hunger games, its more so the jap battle royale
i had an idea once of two siege towers with the flaps as the entrance to each other. both teams spawn at the very bottom of their siege tower and does what ever they please. also these towers should be a lot bigger.
Hey someone do this already =P