It was proposed in the unbalance forums several months ago, but it couldn't obtain enough votes.
It's not a particularly viable build in battle or siege though, since you will mostly die from teamhits/random projectiles/etc. But it is EZmode for duel server.
What ? 9/27 or 9/30 is enough to rape anything living on the server.
Daggerwhores are easy to spam. Yes. It is easy to spam them, because of their low reach.
What do you think I'm doing everytime ?QQing? :)
What do you think I'm doing everytime ?Fine, what's the problem with them then? Why do you think they should be removed?
Fine, what's the problem with them then? Why do you think they should be removed?
They pay no repair at all, kill most people in 5 hits max, what else ? Oh, and they can take a shield to protect themselves from arrows and ganks.While this all is true, what is the problem exactly? If all above didn't make them OP, why are you complaining?
Also, yes, I'm QQing a lot, but some things are serious in my tears.
Nerfing speed bonus would go a long way to fixing these builds.
Why do most daggers gain +4 damage at max loom? It's not like they do low damage relative to their cost to begin with.
Fuck you Every Agi-Whore Ever!
The OP part is the fact they can kill you in three hits while paying nothing and get at the same time almost immune to ganks and arrows while they shouldn't even be able to block a melee hit without their shield (can't parry perk).
But nevermind, people prefer having BS stuff like bumpslash or dagger with shield in the game, I simply can't be arsed to talk with people that don't want over-powered shit in game, but don't realize this is exactly the OP stuff they don't want in this mod . Have fun abusing every retarded mechanics, since you like it.
PLEASE, where is the realism, tell me.
The extremely limited and shitty-looking warband combat system is at it's worst with gimmick builds like dagger and shield. It looks awful.
The only way dagger and shield should be effective is in a shieldwall, but because of the warband combat system, the uselessness of shieldwalls in actual melee, and the speed of backpedalers forces dagger-shields to run around like Sonic the Hedgehog. Doesnt help that big steel shields dont require any strength.
http://forum.melee.org/suggestions-corner/make-can%27t-be-used-with-shield-1-hand-weapons/msg901461/#msg901461
please steal more of my ideas
Nothing unrealistic about using a shield with a dagger.and 2h's are the same length as lances, right? 8-)(click to show/hide)
About the animations though... how about reversing the grip on the daggers, like this :giving them pierce damage, and making them unable to use the usual 1h stab animation?(click to show/hide)
Notice how this man isn't naked or running so fast he can run up the castle walls, circlejerk and stab his way to victory against 5 men who all hit each other instead of him.
The use of shield and dagger in a believable and manly way not possible with warband mechanics, so we're left with some retarded placeholder that pays lipservice to the fact that soldiers would sometimes use a dagger when hiding behind their massive shields and moving around the battlefield in a group.
It'd better to keep it up on your thread, mine can't work since I'm archer and considered as a jerk.
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