cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Vibe on August 01, 2014, 08:37:45 am

Title: Factorio
Post by: Vibe on August 01, 2014, 08:37:45 am
https://www.factorio.com/

Factorio is a game in which you build and maintain factories.


You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.

I'm not really sure if it's worth the pricetag, but I did download and finish the demo yesterday and I had a lot of fun. I think it's great for anyone who likes base building or tycoon-like games, where you try to make functional placements of buildings, etc
Title: Re: Factorio
Post by: Kafein on August 01, 2014, 11:33:17 am
People stop making games I have imagined first

please
Title: Re: Factorio
Post by: Christo on August 01, 2014, 09:11:49 pm
People stop making games I have imagined first

please

Well you can always recreate same game in minecraft block world style, and call it your original work right
Title: Re: Factorio
Post by: Vibe on August 01, 2014, 09:39:02 pm
Bought the game. Time to have fun polluting the alien planet with my factories :D
Title: Re: Factorio
Post by: Tibe on August 02, 2014, 06:19:19 am
The environmentalist community frowns upon your shenanigans.
Title: Re: Factorio
Post by: Vibe on August 02, 2014, 12:57:36 pm
Jesus this game is getting quite complicated :D

I have just researched oil drilling, so I can finally replace my main fuel source, coal (8MJ energy) with solid fuel (25MJ energy).

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As you can see in the above pic, in the bottom left corner is the old fuel system of digging coal, which I then had to manually carry to boilers that heat water for steam engines (on top) to produce electricity. In the right corner you'll see the new oil machinery, which drills oil, pumps it into oil refinery, which splits crude oil into 3 different fluids: Heavy Oil, Light Oil and Petroleum Gas, which is then used to make Solid Fuel and that one is transported via transport belts to the boilers that heat the water for steam engines.
Title: Re: Factorio
Post by: Gravoth_iii on August 02, 2014, 02:59:31 pm
Holy fuck that was one amazing trailer  :oops: Might have to try this out now.

I can see a game like this having so many ways of expanding into one big amazing mess of factories across planets/solar systems.
Title: Re: Factorio
Post by: Vibe on August 02, 2014, 03:00:27 pm
The demo is free, I suggest playing that and if you like it purchase the game :)
Title: Re: Factorio
Post by: Gravoth_iii on August 02, 2014, 04:40:51 pm
Played all the demo missions, game seems gud will buy.
Title: Re: Factorio
Post by: Vibe on August 02, 2014, 09:23:44 pm
OK the trailer is a ruse guys, my factory doesn't look anything like the one in the trailer, it's a complete mess (but still functional) compared to how pretty the one in the trailer is :lol:
Title: Re: Factorio
Post by: Gravoth_iii on August 02, 2014, 09:38:53 pm
You should see mine  :( looks like a junkyard. Works though, labs are being automated to research shit.
Title: Re: Factorio
Post by: Vibe on August 02, 2014, 10:22:57 pm
I just automated making the second research pack (the green one), so many intermediate parts that need to be produced :|
Title: Re: Factorio
Post by: Osiris on August 02, 2014, 10:24:29 pm
think ill try the demo out tommorow. looks interesting
Title: Re: Factorio
Post by: Kafein on August 02, 2014, 10:39:07 pm
Yeah this trailer is absolutely fabulous
Title: Re: Factorio
Post by: Vibe on August 15, 2014, 08:46:45 pm
Time to post some pics of my new factory. I restarted the map because my previous factory was designed horribly beyond repair, so it was easier to start a new game where I could place certain parts/functions of the factory with enough space in between. Lack of space was the main problem of my first factory and it was VERY hard to add new stuff to it. Even now with more space between parts of factory I still have problems adding stuff.

Anyway, here goes:

Iron mining and smelting on bot, sulfur/battery production on top
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Assembly part of the factory and steel smelting on bottom
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Copper ore digging, smelting and my first train that hauls copper ore from a more distant source (im running out of copper nodes in the starting area)
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Fuel production on right, steam machines for power on left
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Newest addition to the factory, solar power panels with a bunch of accumulators, because solar panels don't work over night (obviously), so tons of accumulators store energy gathered through day for night use. Mind you solar panel and accumulator production is automated and I have construction bots that build these squares of solar panels/accumulators automatically based on blueprints, it's really awesome.
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Anyway, I spent hours optimizing stuff and figuring out bottlenecks in the factory and that's what makes this game awesome :D Things got quite a lot easier when I researched logistics robots, which can carry stuff from chest to chest automatically based on requests. That puts some weight off the transport belts so you don't have to have them for everything. For example Advanced Circuits are made out of Copper Cables, Basic Electronic Circuits and Plastic and Plastic is transported from Chemical Factory by flying logistic robots (because the chem factory is quite far away from Advanced Circuit assemblers).
Title: Re: Factorio
Post by: Lennu on August 16, 2014, 10:14:49 pm
(click to show/hide)

Here is my creation so far. Next thing to do I get more oil :(
Title: Re: Factorio
Post by: Nightmare798 on August 16, 2014, 10:37:25 pm
I still want an rts where you can create troop equipment presets and then build these units in-game, as in pick armor helmet, gloves, boots, weapon/shield/gun etc.
Title: Re: Factorio
Post by: Vibe on August 16, 2014, 11:14:54 pm
I still want an rts where you can create troop equipment presets and then build these units in-game, as in pick armor helmet, gloves, boots, weapon/shield/gun etc.

Gnomoria
Title: Re: Factorio
Post by: Tibe on August 17, 2014, 06:47:12 pm
I still want an rts where you can create troop equipment presets and then build these units in-game, as in pick armor helmet, gloves, boots, weapon/shield/gun etc.
Hinterland has this, but its a game that doesnt have much going for it. Its 2 hours of gameplay max.

Also "Elemental: Fallen sorceress" has this. While the combat isnt RTS but turnbased. The way how customizable your troops are is quite remarkable really.
Title: Re: Factorio
Post by: Kafein on August 18, 2014, 10:05:18 am
Sword of the Stars and Orion series have this "troop lego", sort of. It's more like spaceship lego but the idea is the same.

By the way I tried factorio's demo and it's awesome
Title: Re: Factorio
Post by: Vibe on August 18, 2014, 10:43:27 am
By the way I tried factorio's demo and it's awesome

That's just scratching the surface though, there's so many hours to waste tinkering with your factory on full game :D

It's also worth mentioning the game is moddable and there's a bunch of mods out for it already. Stuff that's planned for next releases:
- Multiplayer
- Proper endgame content
- Oil extension (more stuff for oil)
- Fight revisit (more stuff for combat, new enemies)

Considering game is still in (late) alpha, I'm excited.
Title: Re: Factorio
Post by: Kafein on August 19, 2014, 09:25:37 am
That's just scratching the surface though, there's so many hours to waste tinkering with your factory on full game :D

It's already fun to play with very little content, because they got the basic mechanisms right :)
Title: Re: Factorio
Post by: chadz on August 19, 2014, 02:24:07 pm
Gave it a short try.

"OCD the game" is a more fitting title.

Title: Re: Factorio
Post by: Kafein on August 19, 2014, 06:51:39 pm
that hurts
Title: Re: Factorio
Post by: Vibe on August 19, 2014, 06:56:50 pm
yes that hurts but not as much as the fact that my factory doesn't look nearly as organized as in the trailer after hours of work
Title: Re: Factorio
Post by: Nightmare798 on August 22, 2014, 06:21:51 pm
Hinterland has this, but its a game that doesnt have much going for it. Its 2 hours of gameplay max.

Also "Elemental: Fallen sorceress" has this. While the combat isnt RTS but turnbased. The way how customizable your troops are is quite remarkable really.

That second game looks quite interesting, ill check it out for sure. Thanks
Title: Re: Factorio
Post by: Kafein on August 24, 2014, 12:43:59 pm
yes that hurts but not as much as the fact that my factory doesn't look nearly as organized as in the trailer after hours of work

I'm almost done with the level in which you have to build a train line. Not enough iron is hard times.
Title: Re: Factorio
Post by: Vibe on August 24, 2014, 03:49:30 pm
I'm almost done with the level in which you have to build a train line. Not enough iron is hard times.

I only played tutorial/campaign in the demo, with full game i just went sandbox mode
Title: Re: Factorio
Post by: Kafein on August 24, 2014, 07:21:17 pm
The campaign is very sandboxxy anyway.
Title: Re: Factorio
Post by: Mala on August 24, 2014, 09:09:35 pm
it is quite addicting.
here is my first somewhat working factory.
https://www.youtube.com/watch?v=BAbvP5USIeY

this was a plan for my next one, but i have scrapped it already.
(click to show/hide)
it takes to long to unload the train and after a short while the transport belt gets blocked.
Title: Re: Factorio
Post by: Vibe on August 24, 2014, 09:18:24 pm
Pretty good, but your raw material input is so low, while you have like a million smelters :D
Title: Re: Factorio
Post by: Mala on August 24, 2014, 09:25:39 pm
well the old smelters had a lower output than the new ones and i have simply upgraded all of them.
Title: Re: Factorio
Post by: Nightmare798 on August 24, 2014, 10:30:40 pm
Hinterland has this, but its a game that doesnt have much going for it. Its 2 hours of gameplay max.

Also "Elemental: Fallen sorceress" has this. While the combat isnt RTS but turnbased. The way how customizable your troops are is quite remarkable really.

Gotta hand it to you, I am having a fuckton of fun with the fallen sorceress. My only complaint so far is the small number of units in a group.
Title: Re: Factorio
Post by: Kafein on August 25, 2014, 12:44:00 am
it is quite addicting.
here is my first somewhat working factory.
https://www.youtube.com/watch?v=BAbvP5USIeY

this was a plan for my next one, but i have scrapped it already.
(click to show/hide)
it takes to long to unload the train and after a short while the transport belt gets blocked.

wow, that seems very complicated for just unloading and smelting. Also the trick with unloading is to use buffers. Get one row of 4 fast inserters on each side of every wagon with iron boxes behind, then have another row on each side transfer the content of the boxes on your transport belts.

By the way here's a screenshot of my factory

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Title: Re: Factorio
Post by: Mala on August 26, 2014, 03:40:23 pm
wow, that seems very complicated for just unloading and smelting....

the main idea was a huge factory complex and a lot of self-sustaining resource outposts.
the factory itself was planed with a star-shape in mind, with the major transportation routes in the centre but a lot of room for expansion at the outer edges.

or i could make a system like in tributs of panem, with several specialised districts while the main district gets all the fancy stuff.
logistics could be a problem here.

Quote
...
 Also the trick with unloading is to use buffers.
...
the boxes were my next step as well, i have tried the belt solution at first because the belts need no energy to run.
it works with faster belts but only to a specific point.
Title: Re: Factorio
Post by: Kafein on August 26, 2014, 04:47:17 pm
I don't get why there are so many long transport belt cycles. You can use splitters to distribute coal and other items in a way that avoids all blocking.
Title: Re: Factorio
Post by: Mala on August 26, 2014, 05:01:03 pm
the long belts were more a placeholder  for future extension without to rebuild the whole section. but this was before i have realised the the bottle neck at the unloading station.
Title: Re: Factorio
Post by: Mala on October 27, 2015, 11:55:15 pm
*necropost*

ha, the factory chimneys are smoking again.
this is the largest complex that i have build so far and this is only the processing plant.
on the other hand i still have trouble to control the final production lines. my envisaged solution (a few smaller train stations and a decentralised production) has some serious space issues and some flaws in the distributing system, yet.

processing plant (https://youtu.be/667AdSfD3h8)
Title: Re: Factorio
Post by: Kafein on October 28, 2015, 07:17:05 pm
Just so you know, all those conveyor belt mazes around your loading and unloading stations are completely useless. At around 1:20 there's an example of this. For loading and unloading all you need is one conveyor belt track going alongside the train tracks on each side and have the pickers and buffer in between. It's exactly the same as what you do with your furnaces, except you add a buffer.
Title: Re: Factorio
Post by: Mala on October 28, 2015, 08:02:02 pm
well, it looks nicer. :D
i could have add a box instead of the maze to save some space.
anyway, the idea for the unloading is to prevent a tailback on the conveyor belts so the inserters can unload more items during one stop.

the maze for the loading is an attempt to control the distribution a bit.
since every inserter gets the same share of the items, i should have some limited control over in- and output of the wagon.
it does not make sense with the raw materials, but then there is rule #1: it has to look nice.
Title: Re: Factorio
Post by: Kafein on October 28, 2015, 10:12:15 pm
Well, there's no need to balance the inserters because everything will buffer on the belts and balance automatically anyway. And afaik there is only one container in each wagon, so there's literally no point trying to distribute the load between inserters. In any case, your furnaces and transformation lines will bottleneck much sooner than the train unloading. That said I respect your will to make it look nice, although personally I don't think it looks nicer than a smooth line of boxes.
Title: Re: Factorio
Post by: Gravoth_iii on March 05, 2016, 10:39:03 pm
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Game is on steam now, and has multiplayer. Having a grand time playing with georges, absolutely amazing game.
Title: Re: Factorio
Post by: Vibe on March 06, 2016, 12:12:12 am
Yeah been playing it a bit again myself now that it's on Steam. What a great game.

Also, 99% positive reviews. And the price isn't in the xx.99€ format for a change. Says early access on Steam but honestly it's already the full game, pretty much. Gonna try multiplayer with a friend soon.
Title: Re: Factorio
Post by: The_Bloody_Nine on March 06, 2016, 12:49:04 am
Sounds awesome, like one of those games I will get one day when I'm weak and then de-install again out of self-protection after playing 20 hours straight.

Title: Re: Factorio
Post by: Gravoth_iii on March 06, 2016, 01:56:10 am
Sounds awesome, like one of those games I will get one day when I'm weak and then de-install again out of self-protection after playing 20 hours straight.

First day we decided to start a multiplayer game, we sat around for 12+ hours, so yes, beware.
Title: Re: Factorio
Post by: Armpit_Sweat on March 06, 2016, 07:05:34 am
I was playing it just now. Have a marathon mod installed for longer games + rich concentration deposits in map options:

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I dare you to build a bigger one! Have an absolutely ridiculous copper/green circuit demand:

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Here is my glorious 300+ solar panel field:

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And some exciting electrical / production statistics:

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Title: Re: Factorio
Post by: Golem on March 06, 2016, 12:13:30 pm
nerds










































(click to show/hide)
Title: Re: Factorio
Post by: Kafein on March 06, 2016, 01:07:23 pm
Is there a way to store energy for the night?
Title: Re: Factorio
Post by: Gravoth_iii on March 06, 2016, 01:10:09 pm
Is there a way to store energy for the night?

Basic accumulators store em, just mass produce them.
Title: Re: Factorio
Post by: Armpit_Sweat on March 06, 2016, 03:51:49 pm
Basic accumulators store em, just mass produce them.

This will do the trick, though you need batteries for them, and that means you will need a proper oil production in place, oil -> petroleum -> sulfur -> acid -> battery, not to mention the usual coal, metal and copper consumption in the process.
Took me a while to get enough accumulators to last through the night.
Title: Re: Factorio
Post by: Gravoth_iii on March 06, 2016, 04:39:48 pm
Power armor mk2 with 6 exo skeletons is sooo wonderful, running faster than the car.

And for the solar energy, we like to pollute so we are in no hurry in replacing steam engines.
Title: Re: Factorio
Post by: Vibe on March 06, 2016, 05:36:36 pm
Is there a way to store energy for the night?

If they didn't change much in the patches how solar power (and everything related to it) works, this should still do the trick:

Newest addition to the factory, solar power panels with a bunch of accumulators, because solar panels don't work over night (obviously), so tons of accumulators store energy gathered through day for night use. Mind you solar panel and accumulator production is automated and I have construction bots that build these squares of solar panels/accumulators automatically based on blueprints, it's really awesome.
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Title: Re: Factorio
Post by: Armpit_Sweat on March 09, 2016, 07:37:00 pm
Main base:

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Have most of the techs researched. Pushing to 600 Solar Panels. About 2Gj accumulator capacity.
Mining outposts are mostly autonomous - auto repaired by bots, auto-supplied with repair packs and mines by train.
Title: Re: Factorio
Post by: Gravoth_iii on March 09, 2016, 08:44:02 pm
(click to show/hide)

Damn, its so fancy. I myself prefer chaotic and crazy building orders. Effieciency can suck a schlong, im building a bunch of insterters chain grabbing things. And how do you feed ammo to your turrets? We got a long belt going around the entirety of our base dishing out ammo wherever needed. About 4Gj with like 400-500 solar panels, and like 400 more in storage but we cant be bothered placing them hehe.

(click to show/hide)
Title: Re: Factorio
Post by: Armpit_Sweat on March 10, 2016, 04:20:08 am
Damn, its so fancy. I myself prefer chaotic and crazy building orders. Effieciency can suck a schlong, im building a bunch of insterters chain grabbing things. And how do you feed ammo to your turrets? We got a long belt going around the entirety of our base dishing out ammo wherever needed. About 4Gj with like 400-500 solar panels, and like 400 more in storage but we cant be bothered placing them hehe.

Hmm... Are those ammo turrets efficient enough?... I am fighting them train-sized purple roaches, and bullets dont hurt them enough. I went for laser upgrades, so it might change if i research all the gun-turret related techs.
Besides, laser turrets need no ammo, so as long as accumulators hold - its free fun.

Yeah, and i have rebuilt my base from scratch some time ago - had to move everything because electric furnaces take more space. And to have a clean 2x2 roboport coverage.
Title: Re: Factorio
Post by: Sir_Hans on March 10, 2016, 08:16:44 am
Damn armpit your base is so neat and tidy! Impressive.

My base kind of looks like I took all my buildings and threw them in yhatzee cup and then emptied them all onto the map and connected them with belts and power lines.
Title: Re: Factorio
Post by: Vibe on March 10, 2016, 09:02:42 am
Very clean base Armpit :) Yours looks nice as well tho Gravoth.
Hans, until you've played and then completely erased a couple of bases you probably won't have the feeling on how much space you need to leave empty between shit to make it look clean.
Title: Re: Factorio
Post by: Gravoth_iii on March 10, 2016, 12:54:48 pm
Hmm... Are those ammo turrets efficient enough?... I am fighting them train-sized purple roaches, and bullets dont hurt them enough. I went for laser upgrades, so it might change if i research all the gun-turret related techs.
Besides, laser turrets need no ammo, so as long as accumulators hold - its free fun.

Yeah, and i have rebuilt my base from scratch some time ago - had to move everything because electric furnaces take more space. And to have a clean 2x2 roboport coverage.

I think the gun turrets scale better than anything else, because they get ammo damage upgrades, and turret upgrades. They kill anything way faster than i can with any gun on foot. Havent tried lazor turrets yet, but the bullet ones are imba still and we are polluting like crazy, only big spitters and stuff attack us.
Title: Re: Factorio
Post by: Lennu on March 10, 2016, 05:06:49 pm
Yeah, the fire rate and damage in gun turrets is really good but some of the spitters will outrange them. So you'll need to mix in some laser turrets.
Title: Re: Factorio
Post by: Kafein on March 10, 2016, 10:49:40 pm
Is there a peaceful mode where I can experiment with shit?
Title: Re: Factorio
Post by: Gravoth_iii on March 10, 2016, 11:41:04 pm
Is there a peaceful mode where I can experiment with shit?

YEah, when you generate your world you chose peaceful mode. There are still enemies but only you can force them to be hostile by shooting them.
Title: Re: Factorio
Post by: Vibe on March 10, 2016, 11:42:36 pm
Is there a peaceful mode where I can experiment with shit?

When you're in the world creation screen you have the option to tick 'peaceful mode', which means the aliens won't attack you until you attack first.
Title: Re: Factorio
Post by: Kafein on March 11, 2016, 11:03:06 pm
Mmh, might consider playing this again, it was pretty damn cool.
Title: Re: Factorio
Post by: Leshma on March 12, 2016, 01:31:31 am
How come I'm not producing any waste with all those factorios?
Title: Re: Factorio
Post by: Turkhammer on March 13, 2016, 03:49:47 am
How come I'm not producing any waste with all those factorios?

-aliens will be more agressive and will attack you depending on your air pollution
-smoke from your factory will reduce solar energy production if it is right over solar panels

pollution plays a very big role in this game. It makes the aliens evolve much faster and expand (grow their existing nests and build new ones). If you produce huge amounts of pollution without getting enough products in return, you'll end up with a weak, defenceless base, and huge alien colonies all over the entire map
Title: Re: Factorio
Post by: Casul on March 13, 2016, 11:49:02 pm
got a nice map there + playing with a bunch of non-op mods.

A Mod made it possible to build dirt bridges out of stone (a fucking lot of stone) which I will use for railway transport, its a bit more challenging than few other maps I played before

current playtime: 4:30h (I may update this post in the future)

warning: huge image
(click to show/hide)
Title: Re: Factorio
Post by: Armpit_Sweat on March 15, 2016, 12:12:53 am
got a nice map there + playing with a bunch of non-op mods.

A Mod made it possible to build dirt bridges out of stone (a fucking lot of stone) which I will use for railway transport, its a bit more challenging than few other maps I played before

Clean and lots of place to extend belts/production :)

Although that map looks almost like cheating - have you removed some land to isolate yourself on an island?..  :P
The research array looks impressive, I can barely support a single one, using Marathon (https://forums.factorio.com/viewtopic.php?f=14&t=7657) mod.

(click to show/hide)

Made a "circular" furnace layout to utilize beacons/speed cards. Leaves more space for solar panels :)

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(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Factorio
Post by: Casul on March 15, 2016, 11:39:37 pm
No cheating :D   we discovered its an island after 1 hour playtime (spawned next to coal copper and iron so no need to explore) and since we do have a landfiller mod we just agreed on making the island our base and to provide it through trains over tiny dirt bridges.

Its more fun this time, also less annoying since creeps cant really attack

also how are you doing those gifs?
Title: Re: Factorio
Post by: Armpit_Sweat on March 16, 2016, 04:52:46 am
No cheating :D   we discovered its an island after 1 hour playtime (spawned next to coal copper and iron so no need to explore) and since we do have a landfiller mod we just agreed on making the island our base and to provide it through trains over tiny dirt bridges.

Its more fun this time, also less annoying since creeps cant really attack

I see, well, it certainly makes initial defense much easier :)  Still need to clear out nests before setting up a mining station, so there will be opportunities for action.

also how are you doing those gifs?

This will let you save any non-fullscreen activity on your desktop directly as a GIF (http://www.cockos.com/licecap/)

This will let you edit GIFs in an easy frame-by-frame way. It's a wiki link, click on a "References" link to download. (https://en.wikipedia.org/wiki/Microsoft_GIF_Animator)

Both are freeware. Both have a simple interface, and do only what they need to do.
Title: Re: Factorio
Post by: Leshma on March 18, 2016, 05:22:38 pm
This game has horrible user interface, they really should work on that. Playing it can become a chore mainly because interface is crap. If it was properly made, many things could be done faster. Basically half of the time you spend playing this game is wasted on wrestling with user interface.
Title: Re: Factorio
Post by: Lennu on March 18, 2016, 07:03:53 pm
Leshma what do you mean? I haven't really noticed anything worth complaining about
Title: Re: Factorio
Post by: Leshma on March 18, 2016, 09:43:10 pm
First of all, you need to use keyboard a lot. In a game where complete interaction via mouse should not just be possible but preferable. Keyboard controls aren't the best either. Haven't figured how to split stacks easily, there should be an option to assign shortcut to stack sizes I prefer (split 100 something into ten stacks of 10 each, for example). Everytime I place something in inventory it adds up. Maybe I would like it to stay the way I put it? Introduce inventory arrangement options. There is no close button (X) on windows. That is insane...

Heard there are mods that add bunch of extra functionality, even some in game modding by writing code in C++. Will have to try that out. Still, stuff like that should be part of base game.

I love the graphics in this game, they are so delightfully retro. Truly looks like a game from 1995. Unfortunately, it plays like one. Good thing I've played Diablo, Commandos and Crusader series recently, because I would go nuts. Those old games are excellent but have same interface/control issues. Modern games let you do some things easier way.
Title: Re: Factorio
Post by: Lennu on January 27, 2017, 02:19:18 pm
https://youtu.be/LeHEj_sEKnw?t=1s (https://youtu.be/LeHEj_sEKnw?t=1s)

If anyone sees this, check this shit out
Title: Re: Factorio
Post by: Casul on January 27, 2017, 08:55:49 pm
https://youtu.be/LeHEj_sEKnw?t=1s (https://youtu.be/LeHEj_sEKnw?t=1s)

If anyone sees this, check this shit out

Fine me lul, I joined as Cassi on both tries
Title: Re: Factorio
Post by: Banok on March 07, 2017, 06:56:07 pm
Such a great concept but I found the lack of legit challenge ultimately made the game a bit too dull. I put all alien settings to hardest always expecting to get wiped, but they were still never able to scratch my defenses, then I was just afking the last hours until I produced enough shit to launch the rocket.

I guess in the end this is just one of those games for people who like building stuff for the sake of building stuff, like minecraft, not really my thing. I give it credit for being very original gameplay, but kinda more tedious than fun or challenging imo.
Title: Re: Factorio
Post by: Gravoth_iii on March 07, 2017, 06:59:22 pm
Such a great concept but I found the lack of legit challenge ultimately made the game a bit too dull. I put all alien settings to hardest always expecting to get wiped, but they were still never able to scratch my defenses, then I was just afking the last hours until I produced enough shit to launch the rocket.

I guess in the end this is just one of those games for people who like building stuff for the sake of building stuff, like minecraft, not really my thing. I give it credit for being very original gameplay, but kinda more tedious than fun or challenging imo.

I think you can find mods to make it challening, and i believe there are even pvp maps which sounds awesome and strange. I also found the aliens a bit easy, so ill probably try modding it eventually.