How about this?
Level 1-20
1 + score / (2*level)
Level 21-30
1 + score / (40 + (level-20) * 5)
Level 31+
1 + score / (100 + (level-30) * 10)
Truncate decimals, negative score is treated as 0.
Minimum multiplier you can have = 1+Score/100(rounded down)
IMO it is not the right way to change the system.
I would be simply help high lvl players but not low lvl.
But we need a change that helps low lvl.
How about this?This sounds ok but i doubt that it will be easy to be implemented...
Level 1-20
1 + score / (2*level)
Level 21-30
1 + score / (40 + (level-20) * 5)
Level 31+
1 + score / (100 + (level-30) * 10)
Truncate decimals, negative score is treated as 0.
So i would need to get 150 points to get x2? :lol:
Well atleast that gonna motivate me to retire my character.
This is meant to be on top of "Win gain one multi/lose reset to x1"
With 150 pts you would reset to x2 instead of x1 on loss, with (2*150)300 points would reset to x3 instead of x1.
Nop, impossible. 300 points is just impossible.
As for the 150 pts leaving you with a x2 instead of a x1, i just don't like it either.
Example : 6 rounds were done, last one was a loss, you have 151 points and so you get x2. What do you do next round (and last round) : suicide, still get x2.
The "thing" called valor already helps people who actually contribute each round to keep a good multi, there's no need for a secondary feature to also make sure they never reach x1. We don't need to increase the gap between older and newer player again.