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cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Killer on July 21, 2014, 12:41:31 am

Title: A way to balance the long spear
Post by: Killer on July 21, 2014, 12:41:31 am
I suggest to make the long spear balanced i see nothing wrong with it as it makes long spear easier to use and to be able to block with

Discuss below....
Title: Re: Simple way to bring back heavy cav (str builds) and also make long spear balance
Post by: NJ_Legion_Icedtea on July 21, 2014, 01:28:10 am
Long spear being balanced would be great. I would love to try out a long spear/Pike build but long spear only has a slightly longer reach than ashwood and shield and deals similar damage (with the shield and spear penalty) and being able to hold a shield is a big advantage for such a supportive class.

riding skill as str based though... plated chargers with 8+ PS builds charging around... well I don't need to say any more.
Title: Re: Simple way to bring back heavy cav (str builds) and also make long spear balance
Post by: San on July 22, 2014, 05:10:50 am
Tydeus coded a bonus against cavalry tag in the past. I think I told him not to add the tag to weapons back then, but the pikes/long spears might benefit from this. The tradeoff is that there would be less reliance on teammates and secondary weapons when they're alone against cav. I think that's fine, though, considering how indirectly nerfed they were against them.
Title: Re: Simple way to bring back heavy cav (str builds) and also make long spear balance
Post by: Killer on July 22, 2014, 09:34:52 am
Tydeus coded a bonus against cavalry tag in the past. I think I told him not to add the tag to weapons back then, but the pikes/long spears might benefit from this. The tradeoff is that there would be less reliance on teammates and secondary weapons when they're alone against cav. I think that's fine, though, considering how indirectly nerfed they were against them.
Wait so you are saying that long spears/pikes will have less reliance on teammates and secondary weapons how?
Title: Re: Simple way to bring back heavy cav (str builds) and also make long spear balance
Post by: San on July 22, 2014, 03:34:11 pm
Because it's difficult to kill horses with just a pike at the moment because of the low damage output. You have to be in a good number of favorable circumstances without any interruptions.
Title: Re: Simple way to bring back heavy cav (str builds) and also make long spear balance
Post by: BlindGuy on July 22, 2014, 03:45:47 pm
Riding skill based on strength.... do I even want to qualify that with a response.... no, I don't think I do.
Title: Re: Simple way to bring back heavy cav (str builds) and also make long spear balance
Post by: Sandersson Jankins on July 24, 2014, 10:14:05 pm
Your first suggestion is really so silly that I can't think of a proper retort besides "lolno"

I don't feel as though the longspear/pike need any change to stats or tags. I think that kicks should be changed back to being able to turn a bit with them, if anything. Maybe less than before, but at least give it something.
Title: Re: Simple way to bring back heavy cav (str builds) and also make long spear balance
Post by: Killer on July 25, 2014, 06:15:19 pm
Your first suggestion is really so silly that I can't think of a proper retort besides "lolno"

I don't feel as though the longspear/pike need any change to stats or tags. I think that kicks should be changed back to being able to turn a bit with them, if anything. Maybe less than before, but at least give it something.
Yea i was just throwing the first suggestion out there, i am not cavalry on almost all my characters
Edit: going to remove it as it seems nobody likes it
Title: Re: A way to balance the long spear
Post by: Huscarlton_Banks on July 25, 2014, 08:57:57 pm
I think the ideal solution for long spear/pike against would involve being able to stab horses on the side/front without getting caught on the cavalry player's gigantic block forcefield, but that's probably too difficult to implement.

I'm not sure about balancing them vs infantry, I've only really seen them in action in Tanken's jumpy helicopter facestabby hands lately.
Title: Re: A way to balance the long spear
Post by: Killer on July 30, 2014, 01:55:43 am
Also For the long spear i find it annoying as fuck when i am fighting someone and i hit their down block sometimes it leaves me vulnerable long enough for someone to swing and hit me before I can block it (1 example today it happened on me when i hit a poleaxe)
Title: Re: A way to balance the long spear
Post by: Phew on August 04, 2014, 04:35:20 pm
I like the idea of bonus against cavalry. In the rare event I see a pike/long spear actually rear a horse, it's usually followed by the pikeman getting chopped up by the cav's ACS while his followup thrusts either glance or get caught on the HUGE mounted shield forcefield.
Title: Re: A way to balance the long spear
Post by: BlindGuy on August 04, 2014, 07:57:03 pm
Definitely the most direct approach

You've hit the nail on the head, as it were.
Title: Re: A way to balance the long spear
Post by: MURDERTRON on August 07, 2014, 09:30:50 pm
Make it so the long spear only has so much durability, and when it breaks it just becomes a regular spear.
Title: Re: A way to balance the long spear
Post by: Penitent on August 07, 2014, 10:49:55 pm
Make it so the long spear only has so much durability, and when it breaks it just becomes a regular spear.

After enough damage, that can become the shortened spear.  Then from there...

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Title: Re: A way to balance the long spear
Post by: Killer on August 08, 2014, 02:08:28 am
Make it so the long spear only has so much durability, and when it breaks it just becomes a regular spear.
So we should make the long voulge turn into a voulge after it breaks in the middle of battle too :P
Title: Re: A way to balance the long spear
Post by: MURDERTRON on August 08, 2014, 03:41:49 am
So we should make the long voulge turn into a voulge after it breaks in the middle of battle too :P

Don't be ridiculous.
Title: Re: A way to balance the long spear
Post by: Chasey on August 10, 2014, 09:40:32 am
Tried playing long spear again recently, im glancing about 50 % of my hits, I think it needs a bit more than just becoming balanced. Maybe a point or 2  added to its damage, as 29 p is quite low
Title: Re: A way to balance the long spear
Post by: Kafein on August 10, 2014, 11:02:25 am
The problem is that glancing with stabs is dependent on armor more than anything else. Including speed bonus, distance, turning etc.

Against low armor, the long spear is borderline OP due to the possibility of instant stabs, but it's shit against strong armor because of random glancing.
Title: Re: A way to balance the long spear
Post by: Gurnisson on August 10, 2014, 11:17:35 am
I suggested lowering the weight of long spear and pike to the other balancers. Would make them worse if ganked because easier crushed by mauls and more prone to weapon stun, but it would make the turn-rate better for maneuvering the stabs to make them glance less on heavy armour.
Title: Re: A way to balance the long spear
Post by: Molly on August 10, 2014, 11:51:57 am
...or you could just leave them as they are right now. You still see them, people do good with them but without shredding whole teams apart like they used to way back.
Title: Re: A way to balance the long spear
Post by: Killer on August 10, 2014, 03:46:01 pm
Tried playing long spear again recently, im glancing about 50 % of my hits, I think it needs a bit more than just becoming balanced. Maybe a point or 2  added to its damage, as 29 p is quite low
You don't glance if you are using your speed right, I'm about to try a 12-27 build (to test proficiencies of what i would have at lvl 36) and i expect to use my speed more than anything else since 4 power strike isn't much. Also aim for the face you get like no glances if you hit there