cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Killer on July 21, 2014, 12:41:31 am
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I suggest to make the long spear balanced i see nothing wrong with it as it makes long spear easier to use and to be able to block with
Discuss below....
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Long spear being balanced would be great. I would love to try out a long spear/Pike build but long spear only has a slightly longer reach than ashwood and shield and deals similar damage (with the shield and spear penalty) and being able to hold a shield is a big advantage for such a supportive class.
riding skill as str based though... plated chargers with 8+ PS builds charging around... well I don't need to say any more.
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Tydeus coded a bonus against cavalry tag in the past. I think I told him not to add the tag to weapons back then, but the pikes/long spears might benefit from this. The tradeoff is that there would be less reliance on teammates and secondary weapons when they're alone against cav. I think that's fine, though, considering how indirectly nerfed they were against them.
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Tydeus coded a bonus against cavalry tag in the past. I think I told him not to add the tag to weapons back then, but the pikes/long spears might benefit from this. The tradeoff is that there would be less reliance on teammates and secondary weapons when they're alone against cav. I think that's fine, though, considering how indirectly nerfed they were against them.
Wait so you are saying that long spears/pikes will have less reliance on teammates and secondary weapons how?
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Because it's difficult to kill horses with just a pike at the moment because of the low damage output. You have to be in a good number of favorable circumstances without any interruptions.
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Riding skill based on strength.... do I even want to qualify that with a response.... no, I don't think I do.
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Your first suggestion is really so silly that I can't think of a proper retort besides "lolno"
I don't feel as though the longspear/pike need any change to stats or tags. I think that kicks should be changed back to being able to turn a bit with them, if anything. Maybe less than before, but at least give it something.
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Your first suggestion is really so silly that I can't think of a proper retort besides "lolno"
I don't feel as though the longspear/pike need any change to stats or tags. I think that kicks should be changed back to being able to turn a bit with them, if anything. Maybe less than before, but at least give it something.
Yea i was just throwing the first suggestion out there, i am not cavalry on almost all my characters
Edit: going to remove it as it seems nobody likes it
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I think the ideal solution for long spear/pike against would involve being able to stab horses on the side/front without getting caught on the cavalry player's gigantic block forcefield, but that's probably too difficult to implement.
I'm not sure about balancing them vs infantry, I've only really seen them in action in Tanken's jumpy helicopter facestabby hands lately.
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Also For the long spear i find it annoying as fuck when i am fighting someone and i hit their down block sometimes it leaves me vulnerable long enough for someone to swing and hit me before I can block it (1 example today it happened on me when i hit a poleaxe)
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I like the idea of bonus against cavalry. In the rare event I see a pike/long spear actually rear a horse, it's usually followed by the pikeman getting chopped up by the cav's ACS while his followup thrusts either glance or get caught on the HUGE mounted shield forcefield.
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Definitely the most direct approach
You've hit the nail on the head, as it were.
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Make it so the long spear only has so much durability, and when it breaks it just becomes a regular spear.
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Make it so the long spear only has so much durability, and when it breaks it just becomes a regular spear.
After enough damage, that can become the shortened spear. Then from there...
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Make it so the long spear only has so much durability, and when it breaks it just becomes a regular spear.
So we should make the long voulge turn into a voulge after it breaks in the middle of battle too :P
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So we should make the long voulge turn into a voulge after it breaks in the middle of battle too :P
Don't be ridiculous.
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Tried playing long spear again recently, im glancing about 50 % of my hits, I think it needs a bit more than just becoming balanced. Maybe a point or 2 added to its damage, as 29 p is quite low
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The problem is that glancing with stabs is dependent on armor more than anything else. Including speed bonus, distance, turning etc.
Against low armor, the long spear is borderline OP due to the possibility of instant stabs, but it's shit against strong armor because of random glancing.
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I suggested lowering the weight of long spear and pike to the other balancers. Would make them worse if ganked because easier crushed by mauls and more prone to weapon stun, but it would make the turn-rate better for maneuvering the stabs to make them glance less on heavy armour.
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...or you could just leave them as they are right now. You still see them, people do good with them but without shredding whole teams apart like they used to way back.
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Tried playing long spear again recently, im glancing about 50 % of my hits, I think it needs a bit more than just becoming balanced. Maybe a point or 2 added to its damage, as 29 p is quite low
You don't glance if you are using your speed right, I'm about to try a 12-27 build (to test proficiencies of what i would have at lvl 36) and i expect to use my speed more than anything else since 4 power strike isn't much. Also aim for the face you get like no glances if you hit there