Longbow/Rusbow - 3 slots
Tatar arrows(+3, ammo 24) - 1 slot
Melee weapon - 0 slot
Bag of bodkins(+3, ammo 8) - 0 slot (for each rank the bow will get one extra arrow)
Total ammo: 32 arrows
Tatar bow - 2 slots
Barbed Arrows (x2)(+3, ammo 29(x2)) - 2 slots
Melee weapon - 0 slot
Total ammo - 58
Horn Bow - 3 slots
Tatar arrows/Barbed arrows (+3, ammo 24/27) - 1 slot
Melee weapon - 0 slot
Bag of bodkins(+3, ammo 8) - 0 slot
Total ammo - (tatarbodkin 32) or (barbedbodkin 35)
What damages are you thinking of?
An example of gear load out with both foot archers and HA in mind.
Foot archer, Rus or Longbow.Code: [Select]Longbow/Rusbow - 3 slots
Tatar arrows(+3, ammo 24) - 1 slot
Melee weapon - 0 slot
Bag of bodkins(+3, ammo 8) - 0 slot (for each rank the bow will get one extra arrow)
Total ammo: 32 arrows
All four equipment slots are in use.
Horse archer. (Will take the 2 slot bow, because of more total ammo.)Code: [Select]Tatar bow - 2 slots
Barbed Arrows (x2)(+3, ammo 27(x2)) - 2 slots
Melee weapon - 0 slot
Total ammo - 54
All four equipment slots are in use.
As you can see the foot archer will still have 32 arrows in total - this is MORE THEN ENOUGH.
The HA will still have either 54 or 66 arrows, MORE then enough. Imo this could be even less, around 45/50 would be better, its still a hell of alot of arrows.
if HA's want to have more arrows over effective arrows they take the Tatar bow, if they want damage and armor piercing they can take the Horn bow - as it allows for bodkins to be used.
The horn bow however will be 3 slots - read OP.
Horn bow HA (HA with armor piercing capabilities)Code: [Select]Horn Bow - 3 slots
Tatar arrows/Barbed arrows (+3, ammo 24/27) - 1 slot
Melee weapon - 0 slot
Bag of bodkins(+3, ammo 8) - 0 slot
Total ammo - (tatarbodkin 32) or (barbedbodkin 35)
Bag of bodkins(+3, ammo 8)
So a MW Bodkin quiver holds 8 arrows. I assume a +0 quiver holds 5 arrows.
So you pack 2 Bodkins, that is 10 arrows.
Wy in the world would you pack 2 bodkins?
The point is to resemble plate armor better, you see a heavy armor wearer and you switch to your bodkins.
Otherwise you will mostly shoot cut arrows, these will rceive a large buff. Bodkins dont need a buff - they are strong enough and will more or less stay the same.
So shooting with Bodkins will be the same as now?
Have you not read my post now? Sometimes I need like 4 arrows for someone in med gear. For a tincan like 6 arrows.
And I am supposed to have even less of that ammo that is supposed to do the most damage against armour?
So basically you want to be unharmed by archers if you wear med gear or heavier.
Long bow
Speed:40
Thrust:34 cut
Missile speed:40
Accuracy:104
Rus bow
Speed:41
Thrust:30 cut
Missile speed:41
Accuracy:103
Yumi
Speed:38
Thrust:29 cut
Missile speed:38
Accuracy:103
Horn bow
Speed:44
Thrust:28 cut
Missile speed:44
Accuracy:101
Bow
Who, besides me, uses this?
Bodkins
Length:93
Thrust:4 pierce (+2, double it is now)
Ammo:5 (-10)
Tatar
Length:89
Thrust:13 cut (+3)
Ammo:18
Barbed
Length:90
Thrust:10 cut (+3)
Ammo: 20 (-2)
Arrows
Length:88
Thrust:7 cut (+2)
Ammo:20
Would have to test how that damage exactly turns out to be ingame.
Guess that is up to the testers to do.
All in all a good idea, but some miscalculated change, something you didn't think of and archery is ruined.
So I guess before implementing this has to be tested excessively.
Still I think to not render Archers useless the damage Bodkins do against Tincans has to be very high. Two shotting a tincan no matter what would have to be the case really.
Because nobody gives a shit about tactics, so nobody is defending the archers from tincans. If they need 4 arrows to kill a tincan, while only having 5 bodkins, they will die for sure. (unless its someone like bagge or steevee)
Very delicate changes in general, but once all problems are sorted this could make archery more interesting for people dedicated to either learn to get good at it, or who already are good at it.
but some miscalculated change, something you didn't think of and archery is ruined.
Selling bodkin arrows +1 and nordic sword +2.(click to show/hide)
EDIT : I'm loling to the longbow's damage buff, and also to the tatar arrow's buff. Destroy bodkins and make tatar arrows even more OP, which makes you 34 (unloomed)+ 13 (unloomed) = 47 damages + PD increase. Only in cRPG.
ok ... That's entirely legit, still, going with 8 arrows to war in a quiver sounds retarded, and is retarded. Also, it's at the max rank, people will have to get it for like 900k. Good, good...
Also huge problem: Damage of bodkins would have to be buffed by a shitload to be able to kill tincans. This renders cut arrows useless, since bodkins would just one-shot lightly armoured targets anyway.
Joseph, don't you realize that 90% of players on EU 1 got at least 60 body armor ? (loomed gloves+armor, and often a good hp stack).
The worst is, buff tatar arrows, it's cheaper than bodkins, and almost do more damage than them already, people are simply dumb, or too poor to change arrows. Also, +13 damage would make ANY bow 1 slot deadly.
I imagine :
7 PD archer + maxed WM + Masterwork tatar bow + tatar arrows = 24 + 13 = 37 cut damage + 56%(37 cut) + wpf's damage, which is around 1,5% per 10 wpf.
Just imagine how OP it would be, adding to this pin point accuracy, and huge missile speed.
Long bow
Speed:40
Thrust:32 cut (+1)
Missile speed:40
Accuracy:104
Rus bow
Speed:41
Thrust:29 cut (+1)
Missile speed:41
Accuracy:103
Yumi
Speed:38
Thrust:27 cut (+1)
Missile speed:38
Accuracy:103
Horn bow
Speed:44
Thrust:26 cut (+2)
Missile speed:44
Accuracy:101
Bow
Who, besides me, uses this?
Bodkins
Length:93
Thrust:4 pierce (+2, double it is now)
Ammo:5 (-10)
(0 slot)
Tatar
Length:89
Thrust:11 cut (+1)
Ammo:18
Barbed
Length:90
Thrust:9 cut (+2)
Ammo: 20 (-2)
Arrows
Length:88
Thrust:6 cut (+1)
Ammo:20
Joseph, don't you realize that 90% of players on EU 1 got at least 60 body armor ? (loomed gloves+armor, and
I imagine :
7 PD archer + maxed WM + Masterwork tatar bow + tatar arrows = 24 + 13 = 37 cut damage + 56%(37 cut) + wpf's damage, which is around 1,5% per 10 wpf.
Just imagine how OP it would be, adding to this pin point accuracy, and huge missile speed.
Now, you might think this will end up in major tatar spam, as if that isnt the case atm, but I also suggest that bows will have arrow limitations. Say the tatar bow can not use the top tier arrows, bodkin & (barbed?). The dev team can balance this out theirselves, I just think tatar bows shouldnt have the armor piercing abilities they currently have.
And ofcourse missile speed eduction for all lower tier bows, again the arcade shit is too gay.
Hmm, it will eventually be wether you want punching strength or more arrows. You could use the bodkins only, but youll have such a small quiver that youll be out very fast.
In my opinion picking arrows up is silly in the first place. They should lose 1 rank once they are shot to simulate collateral damage with walls/objects. Or not being able to be picked up at all, cause theyll most likely be damaged upon impact.
Arrows that fly and hit the ground are perfectly intact. Obviously a high velocity arrow hitting a brick wall or so might end up damage. But still.
Still need to be tested to prevent from mass abusing or complete death of archery. Still, 10/12 arrows in a regular quiver of bodkins sounds good enough.