Great ways to approach HA problem instead of saying, "Remove the class."
Only problem with archers or horse archers is that amount of arrows is ridicilously too much, reducing arrow amount would be a realistic nerf to both archers and horse archers.
As the title say, i got an idea to nerf horses archers without nerfing the archers on foot.
The idea is simple: adding a secondary mode to bow who are usable on horses.
In exemple, for the Nomad bow, i add a secondary mode and make the primary mode unusable on horse. If a player mount an horse, he was automaticly in secondary mode.Quote["nomad_bow", "Nomad Bow",
[("nomad_bow",0),("nomad_bow_case", ixmesh_carry)],
itp_type_bow|itp_merchandise|itp_primary|itp_two_handed|itp_cant_use_on_horseback|itp_next_item_as_melee,
itcf_shoot_bow|itcf_carry_bowcase_left|itcf_show_holster_when_drawn,
101 ,
weight(2.4)|difficulty(2)|spd_rtng(62)|shoot_speed(48)|thrust_damage(21 , cut),imodbits_bow ],
["ha_nomad_bow", "Nomad Bow",
[("nomad_bow",0),("nomad_bow_case", ixmesh_carry)],
itp_type_bow|itp_merchandise|itp_primary|itp_two_handed,
itcf_shoot_bow|itcf_carry_bowcase_left|itcf_show_holster_when_drawn,
90 ,
weight(2.4)|difficulty(4)|spd_rtng(55)|shoot_speed(40)|thrust_damage(18 , cut),imodbits_bow ],
In blue is the primary mode, usable only on foot.
In green is the secondary mode for ha with other item stats.
"itp_cant_use_on_horseback" set the primary mode unusable on horse.
"itp_next_item_as_melee" define the next item in the script as secondary mode.
Theses values are just for the exemple but with some testing and somes tweaks, i'm sure it can be good.
And it can also work for hx :twisted:
What people think about that ?
Here another great idea made by Raylin :
In blue is the primary mode, usable only on foot.
In green is the secondary mode for ha with other item stats.
"itp_cant_use_on_horseback" set the primary mode unusable on horse.
"itp_next_item_as_melee" define the next item in the script as secondary mode.
Theses values are just for the exemple but with some testing and somes tweaks, i'm sure it can be good.
And it can also work for hx :twisted:
What people think about that ?
Would it just be possible to drastically lower the maneuverability of a horse while drawing a bow?
You could have some sort of agent animation check instead of ti_on_weapon_attack if you want the penalty to be during the draw, since that triggers on arrow release.
A temporary penalty to riding skill (1 or 2 points) would function better than agent_horse_speed_factor for maneuverability changes.
LMB check is a bit exploitable -- People could just reassign attack to something else.
https://www.youtube.com/watch?v=P8M00PRbI3c
Everyone seems to QQ about the balance of 1v1. This IS a team game. Horse archery is strong for a reason, it was OP in real life as it is in this game for all the reasons everyone is QQing about. Grab a shield, clump up as a group, stand next to pikers.... many ways a team can counter horse archery.
If you wanna stroke your epeen and complain about 1v1 balance, CMP should take down all servers but the official duel servers.
nerfing HA but not Cav will mess up the balance and it will only end up making Cav more OP except mounted ranged. Mounted ranged is very much the only class that can counter Lancer/1H Cav beside foot ranged. HA is fine as it is , doesn't need a nerf or anything. people who is whining for HA nerf definitely infantry class. nerfing a class because you don't like it is just retarded. In real life the power of the bow and the accuracy with whihc the Mongols could shoot it from horseback made them an almost unstoppable power during invasion of mongols. They owns literally everyone especially knights.
Firing high-powered composite bows from horseback. Not only were they fast-moving, but they could kill you from 100 yards away. That's tough to counter no matter how well-organized your forces are. HA are OP, they rode up, shot arrows at you then rode off. pick smaller units caught in the open and tear them to pieces
if you are going to nerf HA nerf all Cav as well otherwise its going to be a very unbalanced Cav game.