800 employees nobody wants their engine recent games didn't sell well (cause those are crap games) not much interest in their F2P games (again, they suck) G-face flop no more military contracts MS wants Ryse IP to allow them to work sequel
Rumors say Wargaming is going to buy them rofl
Title: Re: Crytek in trouble
Post by: Christo on June 22, 2014, 02:28:24 pm
Title: Re: Crytek in trouble
Post by: Tibe on June 22, 2014, 02:56:23 pm
I honestly dont see how anyone on earth thought Ryse was a good idea. And Wargaming? Hahaha. First their games got published by those shittossers from EA and Microsoft and now they are getting owned by Wargaming. Man, Crytek was screwed long ago. Working with/for litterally some of the worst companies in the gamingindustry.
Title: Re: Crytek in trouble
Post by: Tomas_Miles_again on June 22, 2014, 02:59:39 pm
Crytek new IP: World of Tears
Title: Re: Crytek in trouble
Post by: Kafein on June 22, 2014, 04:46:43 pm
Only sad about CryEngine not selling well (although at that price it would be surprising if it did), it sucks if the indies that bought it lose support. Rest of the article had me grinning from ear to ear.
Title: Re: Crytek in trouble
Post by: SeQuel on June 22, 2014, 07:20:31 pm
On a completely unrelated note wtf is with everyones avatars?
Title: Re: Crytek in trouble
Post by: bilwit on June 22, 2014, 07:29:18 pm
You got access when you pledged, but that access dissapeared after a while...
Do you have 1500 renown ? No. Do you have 500 renown ? No.
Title: Re: Crytek in trouble
Post by: Banok on June 23, 2014, 12:36:53 am
I can't believe crytek seriously sold themselves out, went from making crysis 1 to cod clones, console games and f2p, and are in financial trouble. how does that make any sense, how is that possible.
And even tho I couldn't give a monkey about crytek as a developer anymore the cryengine is awesome. so this is bad news, I wanted to see more games like archage, star citizen.
the sub for engine might suck but there is a FREE version for non financial games, and project reality standalone was being made with it. :?
Title: Re: Crytek in trouble
Post by: chadz on June 23, 2014, 12:43:41 am
Crytek as a game developer crashing doesn't bother me too much - for some time now there was the prediction that the gaming market will crash like in 198something, this might be a foreshadow of this.
It would be a shame for the engine though, because many different game engines being in competition will help indie developers, and the indies, with their cheap production costs and high creativity, will be the one that shine when the AAA gaming market really collapses.
Title: Re: Crytek in trouble
Post by: LordBerenger on June 23, 2014, 01:24:10 am
Back to shit graphics for all games again.
Title: Re: Crytek in trouble
Post by: cmp on June 23, 2014, 01:30:11 am
More like back to normal graphics and good gameplay instead of awesome graphics and shit gameplay. Not like it's gonna happen, but still.
Title: Re: Crytek in trouble
Post by: LordBerenger on June 23, 2014, 01:49:11 am
Crytek as a game developer crashing doesn't bother me too much - for some time now there was the prediction that the gaming market will crash like in 198something, this might be a foreshadow of this.
It would be a shame for the engine though, because many different game engines being in competition will help indie developers, and the indies, with their cheap production costs and high creativity, will be the one that shine when the AAA gaming market really collapses.
I should bother you, Crytek is one of the few developers that are actually PUSHING the industry forward. The Crytek engine is one of the most optimized engines out there and for good reason considering their 800 employees.
It's a shame they made shitty games after Crysis, they had some potential and didn't do much with it. What Crytek was good at was DEMO's and showcases, games not so much. Best case scenario is someone picks this up and does something useful with it and shows everyone what an amazing engine can do. Lets hope Wargaming doesn't get it -.- "best known for F2P games", no thanks.
Title: Re: Crytek in trouble
Post by: Leshma on June 23, 2014, 03:44:40 am
Latest version of Dunia engine (Cryengine fork) looks just as good if not better than CE v3.63. Many games shown on E3 look on par or better than any Cryengine game. We'll definitely see graphical fidelity improvement with or without Cryengine.
Actually, current version of their engine is crap choice and only good for corridor or semi open FPS games. They have strong rendering pipeline and their engine can pump many polygons but thats about it. UE4 beat them when it comes to particles.
If they want their crown back, they should be the first to implement newest techniques and algorithms. PBR is so last year, this is era of sandbox games, massive worlds and advanced procedural generation. Optimization is the key and their engine needs complete overhaul. Implementing some of these is a good start: Coarse Pixel Shading (https://software.intel.com/en-us/articles/coarse-pixel-shading) ; Fast Global Illumination Approximations (http://graphics.cs.williams.edu/papers/DeepGBuffer14/) ; Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing on Deep G-Buffers (https://software.intel.com/en-us/articles/streaming-g-buffer-compression-for-multi-sample-anti-aliasing) ; Layered Reflective Shadow Maps for Voxel-based Indirect Illumination (https://software.intel.com/en-us/articles/layered-reflective-shadow-maps-for-voxel-based-indirect-illumination) ; Amortized Noise (http://jcgt.org/published/0003/02/02/) ; Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading (http://graphics.cs.cmu.edu/projects/multirate/) ; Adaptive Tearing and Cracking of Thin Sheets (http://graphics.berkeley.edu/papers/Pfaff-ATC-2014-07/).
Title: Re: Crytek in trouble
Post by: cmp on June 23, 2014, 04:25:26 am
Amortized noise? Are you just linking random papers or what? :D
Title: Re: Crytek in trouble
Post by: Molly on June 23, 2014, 09:46:13 am
Guess that happens when you produce tech demos instead of games.
Title: Re: Crytek in trouble
Post by: Kafein on June 23, 2014, 09:57:34 am
I suspect they could have succeeded if they were only doing engines and selling those instead of insisting on making bad games on top of the engines.
Title: Re: Crytek in trouble
Post by: Switchtense on June 23, 2014, 11:29:27 am
I think Crysis was awesome. Not linear, you could run around the island and the Suit-thingy worked really well. Warheads Multiplayer was alright, and Crysis 2 was taking the piss. Dumbed down to the max, one of the very few games I never finished the Singleplayer of. (And never bothered with the multiplayer, was there one? :D)
Title: Re: Crytek in trouble
Post by: LordBerenger on June 23, 2014, 01:12:24 pm
I think Crysis was awesome. Not linear, you could run around the island and the Suit-thingy worked really well. Warheads Multiplayer was alright, and Crysis 2 was taking the piss. Dumbed down to the max, one of the very few games I never finished the Singleplayer of. (And never bothered with the multiplayer, was there one? :D)
Crysis 3 was pretty boring BUT DEM GRAPHICZZZZZ....fapfapfap. And there's even mods that make it even better looking beyond maxed settings.
Title: Re: Crytek in trouble
Post by: Leshma on June 23, 2014, 01:28:40 pm
Amortized noise? Are you just linking random papers or what? :D
Kinda, just c/p bunch of them from my personal stash. However, improved Perlin noise algorithm could help with procedurally generated planets, which is the ultimate goal of the most important Cryengine based game (Star Citizen).
Those new shading techniques are a must, if we want to see 4K gaming as mainstream. Per pixel shading is too expensive.
Title: Re: Crytek in trouble
Post by: SeQuel on June 23, 2014, 08:57:59 pm
In other news - http://www.eurogamer.net/articles/2014-06-23-crysis-developer-crytek-claims-bankrupt-report-is-false
Title: Re: Crytek in trouble
Post by: cmp on June 23, 2014, 09:01:24 pm
Those new shading techniques are a must, if we want to see 4K gaming as mainstream. Per pixel shading is too expensive.
I have to disagree with that. I think the future is in being able to use ray tracing-like algorithms in games, not figuring out how to optimize a decade old technique for something as useless as 4K.
Title: Re: Crytek in trouble
Post by: Leshma on June 23, 2014, 09:32:17 pm
4K isn't useless, it's the backbone of great VR experience. It is needed for big ass TVs (60 inches+) as well.
As for ray tracing, there is progress but won't become standard for another 10 years. Unless they start making dedicated ray-tracing accelerators and sell them to gamers. Even then ray tracing will never fully replace rasterization. Ray tracing just like PBR (PBS) is used to deliver realistic looking images, but what about games with specific art style?
Quote
In other news - http://www.eurogamer.net/articles/2014-06-23-crysis-developer-crytek-claims-bankrupt-report-is-false
Of course they'll deny it. Never trust anything Cevat Yerli says.
Title: Re: Crytek in trouble
Post by: Gravoth_iii on June 23, 2014, 09:33:25 pm
Less focus on gameplay more on graphics. Too much of this these days, cutscenes and fancy scenery sell more than interesting gameplay. Game industry is going downhill. Atleast the indie scene is keeping things interesting, because they actually have to make interesting games to sell. So crytek crashing? ¯\_(ツ)_/¯
Title: Re: Crytek in trouble
Post by: Leshma on June 23, 2014, 09:43:16 pm
Game industry isn't collapsing, it is in process of transformation. It may seem like a bubble is ready to burst, but it will become more of a sports-like activity rather than to serve for personal entertainment of individuals. That is already happening, soon criminals will take over and pump even more money into gaming. Just like it happened with every major sport in the world.
Title: Re: Crytek in trouble
Post by: cmp on June 23, 2014, 09:45:27 pm
As for ray tracing, there is progress but won't become standard for another 10 years. Unless they start making dedicated ray-tracing accelerators and sell them to gamers.
Wat. Have you missed the last 15 years of graphics card history, with most of the fixed function stuff getting progressively replaced by generic programmable units? There is no "dedicated" in the future of graphics.
Even then ray tracing will never fully replace rasterization.
Who said anything about fully replacing? The two can happily coexist.
Title: Re: Crytek in trouble
Post by: Banok on June 23, 2014, 11:03:56 pm
Crysis 1 multiplayer mode called "power struggle" was the most underated thing in gaming.
It was like counterstrike buying weapons + 32 player battlefield map/vehicles + bunch of RTS stuff
Game ran fantastic even back then on my old PC, still looks better than most FPS, had day night cycles and wildlife in multiplayer.
crytek knew how to do GREAT innovative gameplay, but it got mostly ignored while CoD boomed like crazy. So they scraped all the above for a cod clone. But please don't say crysis 1 was just "ok".
Title: Re: Crytek in trouble
Post by: Leshma on June 24, 2014, 12:04:45 am
Wat. Have you missed the last 15 years of graphics card history, with most of the fixed function stuff getting progressively replaced by generic programmable units? There is no "dedicated" in the future of graphics.
There is no decent framework for it, CUDA is proprietary and OpenCL is a mess. When GPUs become easy to program like CPUs are, when they create high performance (C/C++ class), multiparadigm, concurrent programming language and GPU MANUFACTURERS FULLY SUPPORT IT ON HARDWARE LEVEL then we'll have serious breakthroughs in many areas, including ray tracing. So far doesn't look like that is going to happen, even though Rust seems to be shaping as perfect candidate for that role.
What we have now is just bunch of unused potential. Hopefully Valve will be able to push nVidia, AMD and Intel to open source as much as possible of their GPU designs and together work on direct implementation of drivers in huge megadriver blob which will have light framework on top.
Apple seems to be working on everything I mentioned but who cares about Apple, they are just a small portion of market and that isn't going to change.
Title: Re: Crytek in trouble
Post by: LordBerenger on June 24, 2014, 01:00:48 am
Less focus on gameplay more on graphics. Too much of this these days, cutscenes and fancy scenery sell more than interesting gameplay. Game industry is going downhill. Atleast the indie scene is keeping things interesting, because they actually have to make interesting games to sell. So crytek crashing? ¯\_(ツ)_/¯
Well. The funny part about indie scene is that ALOT (not saying everyone) of Indie devs got a fetish for old school graphics/perspective. Like...you could atleast go for a game with slightly better graphics.
Nobody thinks your game is a masterpiece just because of your game with hipster graphics.
Title: Re: Crytek in trouble
Post by: Gravoth_iii on June 24, 2014, 01:16:47 am
Well. The funny part about indie scene is that ALOT (not saying everyone) of Indie devs got a fetish for old school graphics/perspective. Like...you could atleast go for a game with slightly better graphics.
Nobody thinks your game is a masterpiece just because of your game with hipster graphics.
Why even care about the graphics? If the game is enjoyable then i dont care about the pixelcount. Oldschool graphics is a big thing for indie devs probably because its easy to make look good etc, while if you are going for a realistic approach there is a pretty big time investment to get that shit to look good, and even then small things can ruin it like bad shadows, reflections etc.
The indie games that become successful are good because they have a concept which they pull off, not because they chose a certain graphic style. If a game is considered a masterpiece because of graphics, then something is really wrong.
Title: Re: Crytek in trouble
Post by: LordBerenger on June 24, 2014, 01:19:34 am
Why even care about the graphics? If the game is enjoyable then i dont care about the pixelcount. Oldschool graphics is a big thing for indie devs probably because its easy to make look good etc, while if you are going for a realistic approach there is a pretty big time investment to get that shit to look good, and even then small things can ruin it like bad shadows, reflections etc.
The indie games that become successful are good because they have a concept which they pull off, not because they chose a certain graphic style. If a game is considered a masterpiece because of graphics, then something is really wrong.
Kind of true but it feels like they try to downgrade the graphics more than needed to suit some hipster fanbase that thinks of games as art.