cRPG

Strategus => Strategus General Discussion => Topic started by: Lt_Anders on June 17, 2014, 07:48:43 pm

Title: Strat Disparity: What Killed Strat.
Post by: Lt_Anders on June 17, 2014, 07:48:43 pm
(click to show/hide)

168K tickets lost since the start of this strat versus about  925k lost in over 8 months last strat. Simple Math: there were 5.5 times MORE battles, lost troops and gold, in those 8 months than in nearly 6 months of this iteration.

I would say there's quite a few reasons.
First: AI By having AI you ruin and make it far more stale for everyone. Last strat, the voting system was nice because clans could, within a week get into a war. With the AI: it took at least 2 weeks just to get started(depending on faction, of course).

First day: 17 Feb > First Village Capture 22 Feb. 6 Days before anyone was able to take a fief.(I believe it was only 5 on EU) The first castel was done 1 month later.

Second:
Prices: By upping the prices you decreased combat capability further and for the most part, have removed an entire class out of the game. This leads to point 3

Third:
By upping prices you forced everyone into lower tier gear. By forcing people into low tier gear, the only thing that people REALLY had going for strat, the XP, was nerfed into the ground.(it has since been addressed, but 4 months to late)

Fourth:
Tydeus. (Not really just him, but he's the poster boy) I know many people who've gotten fed up with the recent buffs/nerfs breaking stuff far to much.

Fifth:
Age of game

Sixith:
(on the EU side) Stale, repetitive. Nothing has broken the Endless cycle of alliances that are their every single iteration. (For those who can't count, or are new, that's 3 years of EU effectively fighting on 1 side together against the exact* same enemies EVERY. SINGLE. ITERATION.)

There's Possibly others, but those are the ones I've seen the most. Go ahead and sound off on anything you think killed strat.

EDIT:
Where Am I getting that 925k tickets? That's coming from the old thread I made to keep track of the NA wars statistics back in 4.
http://forum.melee.org/diplomacy/the-great-na-war-losses-to-date/

The Start of that war was counting was February and lasted until it's termination sometime around December. Strat had been ON GOING for 5 months previous to this.(Sept-January which is before records date.)
Title: Re: Strat Disparity: What Killed Strat.
Post by: Keshian on June 18, 2014, 12:22:28 am
I agree with most of the points except point 1.  With the nerfs from the other points especially the cost of gear - voting for castles and cities we would have less than a 1/4th the battles we have had so far because it is ridiculously expensive to put together an effective siege army now - whereas an ineffective siege army can still wear down or take an ai castle.  Ai battles probably account for half to 3/4ths the battles initiated and troops lost since the start of strat.

Also, on NA side all the largest factions have enough silver and troops to do field battles, attack trade caravans, and attack villages (squids are  a perfect demonstration of a clan actively doing this), but the vast majority of these largest factions have initiated less than 5 attacks on a non-ai target (MB, Occitan, Wardens of the North (since they defeated astralis), Acre (not counting 13 knights who kind of do their own thing).

Some of the blame definitely lies with the remaining playerbase mentality not just devs.  Many of the most active players are now primarily playing other games after seeing how boring this strat was (Im play more cs:go than crpg and I know quite a few others like that with different games), leaving the leaders who tend to do absolutely nothing but trade runs and defend still playing this game (you know who you are).
Title: Re: Strat Disparity: What Killed Strat.
Post by: Artyem on June 18, 2014, 12:40:15 am
As much as I like the increased prices, I will admit that it was probably a bad idea to implement it with AI fiefs.  Especially when the player base has declined so much, it just makes the game less fun and many people have basically given up already.  I definitely feel my interest in strategus fading, even strat 4 was better than this.

Title: Re: Strat Disparity: What Killed Strat.
Post by: Balikar on June 18, 2014, 01:51:00 am
I agree with most of the points except point 1.  With the nerfs from the other points especially the cost of gear - voting for castles and cities we would have less than a 1/4th the battles we have had so far because it is ridiculously expensive to put together an effective siege army now - whereas an ineffective siege army can still wear down or take an ai castle.  Ai battles probably account for half to 3/4ths the battles initiated and troops lost since the start of strat.

Also, on NA side all the largest factions have enough silver and troops to do field battles, attack trade caravans, and attack villages (squids are  a perfect demonstration of a clan actively doing this), but the vast majority of these largest factions have initiated less than 5 attacks on a non-ai target (MB, Occitan, Wardens of the North (since they defeated astralis), Acre (not counting 13 knights who kind of do their own thing).

Some of the blame definitely lies with the remaining playerbase mentality not just devs.  Many of the most active players are now primarily playing other games after seeing how boring this strat was (Im play more cs:go than crpg and I know quite a few others like that with different games), leaving the leaders who tend to do absolutely nothing but trade runs and defend still playing this game (you know who you are).

Kesh, the economy sucks.  It takes weeks to field a poorly armed army of note, and it takes months to field one with gear.  Many feel, what's the point?  Grind grind grind away for that army, have one fight, and poof, you may be back to grinding it all out all over again. 

You want to give the Squids props (and they do deserve a bit of them), but they are also the reason it's very hard to do this.  Every Squid army I've seen is 750+.  They have the fiefs to afford armies that large, and they have a territory they can trade in on their own for the most part.  Like it or not, they are neutral with the only ones that can truly knock them down a peg.  Their enemies can't trade as effectively, and it stifles them.  Astralis is a prime example.  There are closed borders everywhere, with closed fiefs everywhere, and they don't have the fiefs to do anything.  Heck, they hadn't had their one fief for very long before the squids were at their door again. 

That strangle on trade prevents the wars, and battles, and the armies to fight in them from taking place. 

There is also a lot of ineffective fief setups.  Sorry Wardens, but you fall in this category heavily.  Your northern fiefs, Sargoth, Kwynn, and Fenada are all sell fiefs.  An effective trade set up would leave at least one of those as a buy fief, and one of the Ismiralas as a sell fief.  Think about it.  If you have a sell fief, the trader needs to restock, so a buy fief should be right next to it.

There are also a lot of poorly spent production points for SnD purposes.  Trade in the north is truly not worth it. 
Title: Re: Strat Disparity: What Killed Strat.
Post by: Bryggan on June 18, 2014, 07:34:09 am
The new prices do suck.  The 13 Knights had planned on raising armies, using them immediately in some cause or other, then starting all over again.  This worked well in the beginning when most people were using cheap gear as the PP went to raising/lowering prices/taxes.  A couple trade runs and you had a deadly army.

Now everyone is using much better gear.  Using armour that lets you get hit 3 times rather than twice is like having 50% more men, and weapons that kill in two hits rather than three... well you get it.  But it gets so damn expensive!  An option is to have double the men as your enemy but with crappier gear, but that leads to a better chance of them capping the flags, plus people won't show for your battles unless you have good gear.  Roster support is 90% of the battle.

So now its been ages since we fought, and we really, really want to, but we look at our gear and think 'meh'.  More trade runs, but the SD at free trade fiefs (well, all fiefs) are always low because everyone has to trade so much to buy the good gear.  Once I get all the gear I want, and enough cash for upkeep, I'd like to bomb around some enemy's territory, threaten fiefs, chase caravans and get chased by big armies (trick is not to march with exhausted armies- thanks for the lesson, Murderbeard).  This would take me out of the trading pool until I finally got stomped on- or destroyed everyone on strat- whichever comes first.

The best suggestion I've heard is make army size dependent on renown.  Peaceful traders would have just 100 men- shiny because they can afford it, and a couple hundred horses.  Warlike factions wouldn't have the silver, but they would have the men, while the factions that just sit and build up would have lots of money but no one to spend it on- except maybe on some bloodthirsty mercenaries like the 13 Knights who would happily fight their battles for them on their coin.  Right now we only get paid in good will, which is fine, but it would be most awesome if we could fight battles and not have to trade for a month or two before the next battle.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Macropus on June 18, 2014, 08:39:18 am
I'd say its the system that encourages factions to close their borders and not allow anyone to pass, in order to not lose s&d (=wealth).
Its those attracting more traders who should be richer, not those who live in isolation. Otherwise it all leads to the stagnation.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Corsair831 on June 18, 2014, 02:09:15 pm
druzinha / grey order ruined EU strat for everyone else

as the 2 only large, efficient active factions on the map they refused to fight each other

twats
Title: Re: Strat Disparity: What Killed Strat.
Post by: McKli_PL on June 18, 2014, 05:14:17 pm
hmmm i thought ideas like buff yumi bows or -2 arrows ruined strat lololol
Title: Re: Strat Disparity: What Killed Strat.
Post by: Algarn on June 18, 2014, 06:05:16 pm
Yumi didn't get buffed as far I remember, but the regular bow did get a buff of 2 damage points compared to what it should have been after the archery looms re-buff.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Bronto on June 24, 2014, 03:31:24 pm
I agree with one point you've made. Tydeus ruined game.

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Title: Re: Strat Disparity: What Killed Strat.
Post by: HardRice on June 24, 2014, 08:00:05 pm
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Title: Re: Strat Disparity: What Killed Strat.
Post by: Lt_Anders on June 24, 2014, 09:48:16 pm
Further proving strat 4 was better than 5. To much crap.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Sandersson Jankins on June 24, 2014, 10:04:24 pm
Besides the economy and other changes that helped to drastically reduce activity on the strategus map, the battles are far less populated than strat 4. I think it is a combination of the latter half of strategus 4 taking place to extremely good gear on both sides (in large part due to dupe bugs, in addition to an easier economy), causing many players to become accustomed to this. Once strat 5 started, NA1 was simply a much better place to get XP, and the battles were perceived as much less fun.

Once that perception was firmly lodged in players' minds, the problem becomes something like this: "Strategus battles are dead because nobody plays in them, and nobody plays in them because Strategus battles are dead." It's a self-perpetuating cycle of inactivity. Players expect the battles to be very lopsided in terms of mercenary numbers since battles are more likely to be 40v20 than 30v30, so only the most die-hard of turbo-nerds show up to the empty side.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Erasmas on June 24, 2014, 10:17:29 pm
druzinha / grey order ruined EU strat for everyone else

as the 2 only large, efficient active factions on the map they refused to fight each other

twats

Bullshit. Morons who can't get their shit together ruined Strat. Besides, Druzinha and Grey Order never refused to fight each other. We just didn't do it :D
Title: Re: Strat Disparity: What Killed Strat.
Post by: Sandersson Jankins on June 24, 2014, 10:47:35 pm
I agree! Also welcome to the recent-forum-renown-king club with the other cool kids

Thanks, man. Do I get a badge informing everyone that reads my posts of how much of a shameful nerd I am or something?

I hope so.

Oh, nevermind, I see it. Sick, I'm a king of spergs.
Title: Re: Strat Disparity: What Killed Strat.
Post by: arowaine on June 25, 2014, 04:31:03 am
I agree with most of the points except point 1.  With the nerfs from the other points especially the cost of gear - voting for castles and cities we would have less than a 1/4th the battles we have had so far because it is ridiculously expensive to put together an effective siege army now - whereas an ineffective siege army can still wear down or take an ai castle.  Ai battles probably account for half to 3/4ths the battles initiated and troops lost since the start of strat.

Also, on NA side all the largest factions have enough silver and troops to do field battles, attack trade caravans, and attack villages (squids are  a perfect demonstration of a clan actively doing this), but the vast majority of these largest factions have initiated less than 5 attacks on a non-ai target (MB, Occitan, Wardens of the North (since they defeated astralis), Acre (not counting 13 knights who kind of do their own thing).

Some of the blame definitely lies with the remaining playerbase mentality not just devs.  Many of the most active players are now primarily playing other games after seeing how boring this strat was (Im play more cs:go than crpg and I know quite a few others like that with different games), leaving the leaders who tend to do absolutely nothing but trade runs and defend still playing this game (you know who you are).

god propaganda master all hail master kesh of the USA
Title: Re: Strat Disparity: What Killed Strat.
Post by: GOBBLINKINGREATLEADER on June 25, 2014, 04:33:38 am
Thanks, man. Do I get a badge informing everyone that reads my posts of how much of a shameful nerd I am or something?

I hope so.

Oh, nevermind, I see it. Sick, I'm a king of spergs.

haha i beat you into the kings club get fucking rekt sandy
Title: Re: Strat Disparity: What Killed Strat.
Post by: Sandersson Jankins on June 25, 2014, 06:35:50 am
haha i beat you into the kings club get fucking rekt sandy

my ratio is better you jizz-genie
Title: Re: Strat Disparity: What Killed Strat.
Post by: Sparvico on June 25, 2014, 08:04:44 am
god propaganda master all hail master kesh of the USA

Give it a fucking rest arowaine.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Sandersson Jankins on June 25, 2014, 08:08:13 am
Give it a fucking rest arowaine.

Oh, c'mon. Everyone has their niche. Daruvian insults people with creative semen/poop/gay/nerdisms, I write large, idealistic walls of text when the time comes, Bryggan writes RP and longs for enough knights to actually be 13, and Arowaine talks about fcc/kesh vassaldom.

It is the natural order of things. It is the tao. It is the way.
Title: Re: Strat Disparity: What Killed Strat.
Post by: arowaine on June 25, 2014, 08:11:06 am
Give it a fucking rest arowaine.

read between the word little boy!

is it worth for kesh too ? cause im a baby ill stop when he will heueheueh
Title: Re: Strat Disparity: What Killed Strat.
Post by: Sparvico on June 25, 2014, 08:23:47 am
Oh, c'mon. Everyone has their niche. Daruvian insults people with creative semen/poop/gay/nerdisms, I write large, idealistic walls of text when the time comes, Bryggan writes RP and longs for enough knights to actually be 13, and Arowaine talks about fcc/kesh vassaldom.

It is the natural order of things. It is the tao. It is the way.

I hate kesh even more than arowaine. but even I can admit that FCC made strat 4 what it was, and Kesh was FCC. Arowaine's constant bigoted hatred against someone who only served to improve strat last round is just so fucking pointless. Not to mention the fact that arowaine and LCO only really fought VE when their back was turned and have in fact done shit all this strat. I realize it's his niche, but it's the dumbest fucking one he could have picked.

read between the word little boy!

is it worth for kesh too ? cause im a baby ill stop when he will heueheueh

All Kesh said was that LCO has not done shit this round, which is essentially true.
All kesh did last strat was fight, and fight, and fight. All you did last strat was hole up in your castles and then stab the poor withered remnants of the VE when their backs were turned. You sling shit constantly without ever contributing anything of note to any conversation.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Artyem on June 25, 2014, 08:55:07 am
Sparvico has apparently forgotten the ages of attrition warfare LCO fought against VE in the earlier part of strat 4.  They also launched several attacks on Fimbulvetr, TKoV and FCC later on.

FCC did a huge portion of the fighting last round though, they were very dedicated and made sure that the people they were fighting had the least amount of fun possible.

Regardless, strat 5 sucks dick.  Nobody besides a few select factions are willing to put up any form of fight, and the few battles we do get are usually horribly lopsided.  In my opinion, they should just scrap it all and start up another round with similar mechanics to Strategus round 2.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Sparvico on June 25, 2014, 09:42:21 am
Sparvico has apparently forgotten the ages of attrition warfare LCO fought against VE in the earlier part of strat 4.  They also launched several attacks on Fimbulvetr, TKoV and FCC later on.

FCC did a huge portion of the fighting last round though, they were very dedicated and made sure that the people they were fighting had the least amount of fun possible.

Regardless, strat 5 sucks dick.  Nobody besides a few select factions are willing to put up any form of fight, and the few battles we do get are usually horribly lopsided.  In my opinion, they should just scrap it all and start up another round with similar mechanics to Strategus round 2.

I hate kesh even more than arowaine. but even I can admit that FCC made strat 4 what it was, and Kesh was FCC. Arowaine's constant bigoted hatred against someone who only served to improve strat last round is just so fucking pointless. Not to mention the fact that arowaine and LCO only really fought VE when their back was turned and have in fact done shit all this strat. I realize it's his niche, but it's the dumbest fucking one he could have picked.

All Kesh said was that LCO has not done shit this round, which is essentially true.
All kesh did last strat was fight, and fight, and fight. All you did last strat was hole up in your castles and then stab the poor withered remnants of the VE when their backs were turned. You sling shit constantly without ever contributing anything of note to any conversation.

Did not forget about it at all, I in fact  lead an army of LCOs to capture and hold New Jelbegi for several weeks (or maybe one week, idk), but then LCO lost a few battles and arowaine threw in the towel like he always does.

(click to show/hide)

In any event the main point of this thread is that strat 5 sucks donkey balls. We either need to accept the dwindling community and adjust strat accordingly (less fiefs and cheaper gear), or try and add (re-add) things to strat to break the monotony and make it interesting to play in the hopes people will return.
Title: Re: Strat Disparity: What Killed Strat.
Post by: arowaine on June 25, 2014, 10:16:08 am
Did not forget about it at all, I in fact  lead an army of LCOs to capture and hold New Jelbegi for several weeks (or maybe one week, idk), but then LCO lost a few battles and arowaine threw in the towel like he always does.

(click to show/hide)

In any event the main point of this thread is that strat 5 sucks donkey balls. We either need to accept the dwindling community and adjust strat accordingly (less fiefs and cheaper gear), or try and add (re-add) things to strat to break the monotony and make it interesting to play in the hopes people will return.

im pretty sure most of us do not even give a fuck about strat anymore we play it for a while was fun now just garbage like kesh said mod is death

problems of strat is lack of interest from people of the north american community/ game is dying/mod is getting old /admin-devs arent trying to keep the community together by getting a side game working properly without exploit/gear bug time issue, this game take to much time for so little fun from what i am concern strat is just a death side game.

i mean comon fraidan found out that he could track anyone on the map 1 week afther the realease, mudertron was inform that putting troop in city from this i think the game is not yet finish and im tired to play alpha game so i move on.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Bronto on June 25, 2014, 05:51:45 pm
im pretty sure most of us do not even give a fuck about strat anymore we play it for a while was fun now just garbage like kesh said mod is death

problems of strat is lack of interest from people of the north american community/ game is dying/mod is getting old /admin-devs arent trying to keep the community together by getting a side game working properly without exploit/gear bug time issue, this game take to much time for so little fun from what i am concern strat is just a death side game.

i mean comon fraidan found out that he could track anyone on the map 1 week afther the realease, mudertron was inform that putting troop in city from this i think the game is not yet finish and im tired to play alpha game so i move on.

The sad part about all of this is how much of the map LCO controls and how much of the map they've done nothing with. You took AI fiefs. Congrats, so did most of us, but now that you have so many and had a lot of active players why aren't you starting wars for the sake of xp? Yeah mod is de.ad whatever, but you aren't helping breath any life into it by sitting on your hands with one of the largest factions in the game. MB, you guys too, attack someone make it more interesting. If I had your resources I'd be flooding NA with battles but I don't. I have Rhalzo, he's my only resource, and he's doing a great job. It's taken us all this time to just take a castle and have two decent armies that we're readying for the next step of our plan. At least some EU's came to our side to hopefully do just that, MAKE STRAT ABOUT BATTLES! Who cares what they are or even why, just so long as they are occurring. Quit being nerds camping and "building up resources" and fight something. Anyhow those are my thoughts on the matter of NA strat and why it's boring as fuck currently.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Sandersson Jankins on June 25, 2014, 05:55:13 pm
The sad part about all of this is how much of the map LCO controls and how much of the map they've done nothing with. You took AI fiefs. Congrats, so did most of us, but now that you have so many and had a lot of active players why aren't you starting wars for the sake of xp? Yeah mod is de.ad whatever, but you aren't helping breath any life into it by sitting on your hands with one of the largest factions in the game. MB, you guys too, attack someone make it more interesting. If I had your resources I'd be flooding NA with battles but I don't. I have Rhalzo, he's my only resource, and he's doing a great job. It's taken us all this time to just take a castle and have two decent armies that we're readying for the next step of our plan. At least some EU's came to our side to hopefully do just that, MAKE STRAT ABOUT BATTLES! Who cares what they are or even why, just so long as they are occurring. Quit being nerds camping and "building up resources" and fight something. Anyhow those are my thoughts on the matter of NA strat and why it's boring as fuck currently.

People aren't refraining from fighting because they're building up resources. They're refraining from fighting because it would take effort to put together armies, coordinate attacks, counter-attacks, withdrawals, etc etc that they do not feel is worth the result.

Unless what I'm gathered is wrong and people really are simply "building up", that'd be pretty shitty. I'm fairly confident people just don't want to spend the nerd-hours doing anything on strategus besides clicking "enter fief" "inventory, sell goods/info, buy goods". They're rather spend that time in NA_1.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Balikar on June 25, 2014, 06:40:40 pm
A lot of people are jumping on LCO for not doing much... what about Kbw?  They own the same amount of territory as LCO. 
Title: Re: Strat Disparity: What Killed Strat.
Post by: Bronto on June 25, 2014, 07:21:57 pm
People aren't refraining from fighting because they're building up resources. They're refraining from fighting because it would take effort to put together armies, coordinate attacks, counter-attacks, withdrawals, etc etc that they do not feel is worth the result.

Unless what I'm gathered is wrong and people really are simply "building up", that'd be pretty shitty. I'm fairly confident people just don't want to spend the nerd-hours doing anything on strategus besides clicking "enter fief" "inventory, sell goods/info, buy goods". They're rather spend that time in NA_1.

So what you're saying is that people aren't doing anything because they're lazy bitches?

Also, the second half of your statement makes it seem like strat takes a tremendous amount of time out of your NA 1 time which it does not. You die, you alt tab, you click a few buttons you alt tab back in when round starts. Seems pretty easy to me. It's just frustrating when you look at the NA map then you read posts like this of people just bitching about how strat isn't fun, how it's dead, how so and so should be fighting so and so and yet no one does a goddamn thing about it. They just make more posts and try to out nerd other nerds on the forums. It's stupid as fuck. What is everyone so worried about, that their precious pixels on a webpage are going to dwindle or disappear? At this point who cares. At any point, who cares.

EDIT: I forgot to mention in my first post about how Squids were doing a great job and are pretty much our only hope.

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Title: Re: Strat Disparity: What Killed Strat.
Post by: CALAMARI on June 25, 2014, 07:25:00 pm
I say the Squids, Astralis, and Frisia should have peace talks. Then we can expand your empires 10 fold.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Balikar on June 25, 2014, 08:46:49 pm
So what you're saying is that people aren't doing anything because they're lazy bitches?

Also, the second half of your statement makes it seem like strat takes a tremendous amount of time out of your NA 1 time which it does not. You die, you alt tab, you click a few buttons you alt tab back in when round starts. Seems pretty easy to me. It's just frustrating when you look at the NA map then you read posts like this of people just bitching about how strat isn't fun, how it's dead, how so and so should be fighting so and so and yet no one does a goddamn thing about it. They just make more posts and try to out nerd other nerds on the forums. It's stupid as fuck. What is everyone so worried about, that their precious pixels on a webpage are going to dwindle or disappear? At this point who cares. At any point, who cares.

EDIT: I forgot to mention in my first post about how Squids were doing a great job and are pretty much our only hope.

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What he was saying is... Strat takes too long.  It takes way too long to build up one army that may only get to fight for one battle.  The reward isn't there.  Many of the battles... NA_1 is more fun.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Keshian on June 25, 2014, 09:07:53 pm
What he was saying is... Strat takes too long.  It takes way too long to build up one army that may only get to fight for one battle.  The reward isn't there.  Many of the battles... NA_1 is more fun.

Thats the funniest part.  KbW and Occitan got most of their fiefs (and thats a lot of fiefs) for practically nothing 12-13 against, so they got ALL that AI gear to play around with.  Takes almost no effort on their part to do something as opposed to Squids where most of their gear comes from a massive amount of trade runs and caravan raids.

This is the thing - I knew, me and the other most active FCC guys couldn't put the same effort we did last strat so we stepped down and split up FCC.  If Arowaine has completely given up on this mod as he says - he really needs to step down and give all those strat resources to someone in his faction who will do something with them, even if its something stupid, at least its a fight instead of another 9 months of arowaine worrying so much about losing his fiefs and alienating any factions other than the one I'm in, that he never initiates an attack against anyone in a FRICKEN WARGAME!  Same goes for Aldo, who if he spent even 1/50th of the time he spends on the battle server leading his guys on strat would have done more fights than squids.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Switchtense on June 25, 2014, 10:01:41 pm
Thats the funniest part.  KbW and Occitan got most of their fiefs (and thats a lot of fiefs) for practically nothing 12-13 against, so they got ALL that AI gear to play around with.  Takes almost no effort on their part to do something as opposed to Squids where most of their gear comes from a massive amount of trade runs and caravan raids.

This is the thing - I knew, me and the other most active FCC guys couldn't put the same effort we did last strat so we stepped down and split up FCC.  If Arowaine has completely given up on this mod as he says - he really needs to step down and give all those strat resources to someone in his faction who will do something with them, even if its something stupid, at least its a fight instead of another 9 months of arowaine worrying so much about losing his fiefs and alienating any factions other than the one I'm in, that he never initiates an attack against anyone in a FRICKEN WARGAME!  Same goes for Aldo, who if he spent even 1/50th of the time he spends on the battle server leading his guys on strat would have done more fights than squids.

You shall not worry, EU masterrace will bring you a few battles soon :D
Title: Re: Strat Disparity: What Killed Strat.
Post by: Lt_Anders on June 25, 2014, 10:05:22 pm
Hey, kesh, why don't you call out any other faction beside your old enemies. Oh wait! You like them so you won't!

Give it a rest kesh. Strat is dead. I don't see you out there making battles for anyone! 2 of your fiefs were "bought" from AoW after they conquered them.

Even the EU's haven't done shit(even after you asked them to come over), though KU is striking back to retake their lost fief. Stop hiding behind your vassals(oops, sorry, your friends) AoW. Or maybe, how about you retake ganners fief for him from your buddy buddy EU's.
Title: Re: Strat Disparity: What Killed Strat.
Post by: arowaine on June 25, 2014, 10:14:16 pm
The sad part about all of this is how much of the map LCO controls and how much of the map they've done nothing with. You took AI fiefs. Congrats, so did most of us, but now that you have so many and had a lot of active players why aren't you starting wars for the sake of xp? Yeah mod is de.ad whatever, but you aren't helping breath any life into it by sitting on your hands with one of the largest factions in the game. MB, you guys too, attack someone make it more interesting. If I had your resources I'd be flooding NA with battles but I don't. I have Rhalzo, he's my only resource, and he's doing a great job. It's taken us all this time to just take a castle and have two decent armies that we're readying for the next step of our plan. At least some EU's came to our side to hopefully do just that, MAKE STRAT ABOUT BATTLES! Who cares what they are or even why, just so long as they are occurring. Quit being nerds camping and "building up resources" and fight something. Anyhow those are my thoughts on the matter of NA strat and why it's boring as fuck currently.

dude we made astralis survive against all the invader we feed mb some fief we helped hospitaller and other clan for several stuff but yeah as i said im talking about the occitan interest not the whole group! but yeah i hear you dude so pls attack so i my group can feel doing something also remenber why taking more land then what we need/want only fief we are missing from our initia claim is shariz from murdertron and compare to some people im able to put the axe away and change things in strat. like sparvico say anyways occitan is shit and arowaine aswell so since we respect the na community we will just be leaving and let you guys have fun!

anyways i love you all after all it was a pleasure now have fun without me.
Title: Re: Strat Disparity: What Killed Strat.
Post by: CALAMARI on June 25, 2014, 10:17:27 pm
dude we made astralis survive against all the invader we feed mb some fief we helped hospitaller and other clan for several stuff but yeah as i said im talking about the occitan interest not the whole group! so you can get your point straigth

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Title: Re: Strat Disparity: What Killed Strat.
Post by: Switchtense on June 25, 2014, 10:23:49 pm
Even the EU's haven't done shit

Give us gear or silver and we will gladly start shit right now.
But you know, it is pretty difficult to attack a player/fief if you do not have the gear to actually fight.

Don't know how much shit all the other EU factions have, we literally built everything we have from scratch, and I think considering we went to NA quite a bit into the round we have done a lot more than the majority of the NA factions who have started building from Day 1 and still have not had one proper battle.

I have put a load of effort and time into organising trades and shit, I literally had almost no time to play for half an hour because I would constantly be talking with people. For a couple weeks basically.
Recently stopped putting so much energy into Strat, otherwise we would probably already have had a few proper battles. Now it is a bit delayed but if you badly want nice fights, how about you just get an army and attack a faction that can put up a decent fight?
Title: Re: Strat Disparity: What Killed Strat.
Post by: Bronto on June 25, 2014, 10:28:51 pm
we will just be leaving and let you guys have fun!


You're just leaving? Your entire clan just giving up on strat? Really? I knew you were French Canadian, I just didn't expect so much French, what with all the surrendering you just did.

(click to show/hide)

Also, this is going to be a gold rush, everyone to LCO lands to claim their abandoned fiefs and castles etc...
Title: Re: Strat Disparity: What Killed Strat.
Post by: CALAMARI on June 25, 2014, 10:33:32 pm
So what I got from this was that Arrowaine is sick of all these factions suckin on his teet.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Keshian on June 25, 2014, 10:43:22 pm
dude we made astralis survive against all the invader we feed mb some fief we helped hospitaller and other clan for several stuff but yeah as i said im talking about the occitan interest not the whole group! but yeah i hear you dude so pls attack so i my group can feel doing something also remenber why taking more land then what we need/want only fief we are missing from our initia claim is shariz from murdertron and compare to some people im able to put the axe away and change things in strat. like sparvico say anyways occitan is shit and arowaine aswell so since we respect the na community we will just be leaving and let you guys have fun!

anyways i love you all after all it was a pleasure now have fun without me.

https://www.youtube.com/watch?v=h7WH63wk-sA (https://www.youtube.com/watch?v=h7WH63wk-sA)

"Screw you guys, mmm going hmme."
Title: Re: Strat Disparity: What Killed Strat.
Post by: Lt_Anders on June 25, 2014, 10:47:46 pm
Give us gear or silver and we will gladly start shit right now.
But you know, it is pretty difficult to attack a player/fief if you do not have the gear to actually fight.

Don't know how much shit all the other EU factions have, we literally built everything we have from scratch, and I think considering we went to NA quite a bit into the round we have done a lot more than the majority of the NA factions who have started building from Day 1 and still have not had one proper battle.

I have put a load of effort and time into organising trades and shit, I literally had almost no time to play for half an hour because I would constantly be talking with people. For a couple weeks basically.
Recently stopped putting so much energy into Strat, otherwise we would probably already have had a few proper battles. Now it is a bit delayed but if you badly want nice fights, how about you just get an army and attack a faction that can put up a decent fight?

I DO have an army, and gear, but it's a garrison and not to leave the castle. I've been building/gearing up armies of ours for a bit, but our guys generally do it themselves. IE: Each army/trader is his own gear, time and effort, and not coordinated at all from up top beyond targets to attack.
Title: Re: Strat Disparity: What Killed Strat.
Post by: BaleOhay on June 25, 2014, 11:06:55 pm
did arowaine just completely melt down when tasked with taking a risk. That is awesome. Hahahaha.

With that being said superfriends have a few thousand troops with gear anyone interested in a field battle? I would like to fight a couple where I am not climbing up a ladder into the ranged rain of death and also where I am not standing behind a wall bored to tears watching the ranged rain of death fall on the enemy.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Switchtense on June 25, 2014, 11:29:22 pm
I DO have an army, and gear, but it's a garrison and not to leave the castle. I've been building/gearing up armies of ours for a bit, but our guys generally do it themselves. IE: Each army/trader is his own gear, time and effort, and not coordinated at all from up top beyond targets to attack.

Okay, leaving an army as garrison is understandable. But why do you blame everybody else for Strat being dead? You technically could help by using your army. Obviously you won't, because it would be stupid, no doubt.
At the moment our faction is running with a very flat command structure as well, people ask for goods, whoever owns our city distributes them to our members and they run off and go trade and shit. I know it takes ages like that to actually get decent armies going. But apparently so do you. So please stop shoving the blame over to us EU people and other NA factions who have not yet had good battles. Maybe they just need more time. Blame the devs instead, they raised the gear prices to insane amounts so small factions cannot afford decent gear for months.
We are trying, but we cannot create gear out of nothing.

(Obviously, this does not go for the factions who do have gear, but just don't use it)

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Anyway, I guess I can give some overall unbiased input. I think I have played for literally every faction that is currently active on Strat. I cannot say that I dislike any of the leaders, in fact I am pretty sure that I like everyone of them. So I am holding no grudges whatsoever. Neither have I bothered to read all the propaganda or anti-propaganda of anybody so no bias there either.

(The following is solely based on my observations, if anything I say is not true, then I apologise, and feel free to correct me, thank you =) )
I do not know which faction has how much gear, how many troops etc. All I know is that certain factions have loads of fiefs.

Squids and Acre have had some really nice battles, unfortunately I could not make it to any of them pretty much :| Anyway, I think nobody can complain about them at all.

Then I see KbW and Occitans owning quite a lot of land, and I have not seen many battles of them. I am sure they have a lot more potential than they are showing. So please guys, even if you do not use the best gear, just make some battles happen :)

Wardens of the North (That grey bunch in the North-East and Northern Steppes) have a few fiefs as well, and quite a lot of troops. No idea about the gear, but I really hope once you have the financial possibilities that you will buy gear and just start some shit.

Black Company and this weirdo blue-ish faction that owns Kelredan Castle seem fairly small, so I assume they need a bit of time to actually get decent gear for really nice battles.

Bro's certainly have quite a bit of gear as far as I know, their attack on Rindyar Castle could have been a nice fight, but they chose to attack at a ridiculous time. Quite disappointed about that, but I hope in future you will decide to attack at nice NA times, rather than EU times (We are in NA after all guys, please show appreciation that you are not instantly driven back to EU by all of NA)

Birds, very small and I doubt anybody expects them to actually start conquering the map. However, a little bit of activity is definitely appreciated :) PS: BIRD CLAN BEST CLAN *flap flap* :D

Legitimate Businessmen (Blue down in the desert, assume they all belong to the Legit B.men) own quite a lot of fiefs now as well. I cannot say whether those fiefs are bought or taken, did not get round to playing many NA battles lately. But I hope to see many nice battles from you guys soon now that you have many fiefs and all :)

Special Ed is doing a great job, hated by many at first (Thanks to Murders GoT spoilers :D) but I think everybody appreciates the nice battles you have had.

Balde: I know you guys had a lot of gear, no idea whether you managed to bring it all over to NA. But I hope you will not be picking your nose only while sitting in your castle down in the South-West :)

Sloths: Recently had to settle in the Steppes right next to us. Like us they are a fairly small faction, but we are together working on bringing you guys a nice fight or two :)

Foxes basically belong to us, we gave them our village after they were forced out of their homes in EU (Nope, not by DRZ, by the Seljuks :P) So if we happen to have a nice fight, credit goes to them as well.

Super Friends, small faction like us, and Kesh certainly does not put as much energy into Strat as last round (Unfortunately, but understandable) But they have helped small homeless factions and all so I dont think anyone can blame them for Strat being dead. (Just seen Bales post, so I guess we can expect nice battles there soon as well :D)

Free Trade fiefs including Sungetche Castle, Reyvadin and Halmar (I assume they all are one faction) Well, free trade fiefs. Cannot expect them to go on a Crusade, especially cause they are basically a one man faction belong to each fief.

Kalmar has a bit of gear left as well, now that Squids are trying to wipe them I expect nice battles to happen in future :)
Title: Re: Strat Disparity: What Killed Strat.
Post by: Holiday203 on June 25, 2014, 11:51:48 pm
Tilbault Castle is a lie.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Switchtense on June 25, 2014, 11:54:35 pm
Tilbault Castle The cake is a lie.

Well, forgot to mention Anders in that bottom part, but I guess one can figure that we cannot expect big fights from him in near future either :) But hopefully at some point :D
Title: Re: Strat Disparity: What Killed Strat.
Post by: Lt_Anders on June 26, 2014, 12:09:31 am
Well, forgot to mention Anders in that bottom part, but I guess one can figure that we cannot expect big fights from him in near future either :) But hopefully at some point :D

I'm just the only Astralis guy who's a forum warrior. The rest just hide.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Smoothrich on June 26, 2014, 12:13:36 am
People seem to think I am talking out my ass when I bash arowaine, but I am actually speaking as someone that has grown more and more disappointed by him the longer I have know and worked with him. He spent nearly all of strat 4 either running away or stabbing people that were to weak to mount any reasonable resistance.  Bonsai is the only reason LCO really did anything of note in strat 4 at all, he was the driving force behind keeping LCO alive in the days of the siege, and he continually provided amazing logistical and trade support for LCO once VE caved. To my knowledge bonsai is not actively participating in the leadership of LCO this strat (whereas arowaine is) , and they have in fact, done nothing of note.

Haha what? I don't remember you doing a thing in Strat 4 except being a sub par performer in battles, unfunny comments in chat, and that's probably it to be honest. Have you ever led a strat faction? Its so shitty. You have to really like the people you are playing with to actually act in a remotely cohesive matter and maintain the resources and organization to do anything more than a couple weeks of a "campaign" every few months. Even that ends up becoming exhausting and unfun at times. I fought in dozens and dozens of Occitan strat battles last strat, enjoyed them all, war with TKoV was great, I was friendly with both sides but allied with Occitan, everyone got along, primetime battles on weekends and sometimes during the week.. really great jobs by both factions. And Hero Party + Occitan were pretty terrified of a horde of TKoV + FCC shit wiping us out of the game and made us turtle (while still sending out armies to new clans to get into war with because we figured it was us vs the entire map so why not), because Veluca Empire was massive, and FCC had Kesh's multiaccounts (and the most seasoned Strat dot movers in any clan) causing logistic nightmares wherever they showed up. Occitan was actually wiped out of EU (despite being allied to the apparently invincible game ruining UIF slav horde) and I got them hooked up to restart their organization in NA by proudly wiping out the last LLJK heretics who were pretenders to the desert in BIRD clan, to cement my claim to Afghoonistan. All of that shit was pretty awesome.

Thing is behind the scenes there you have both sides being forced to sperg on pulling gear out, deleting duplicates, avoiding item bombs, roster role calls, upkeep gold, resupplies, not getting ganked, begging for mercs, yelling at clan members for nighttime, the Diplomacy forums, and in most cases an ever posting Kesh being hyper critical of everything you say or do (which is admittedly hilarious). You get a couple hours of fun out of Strat battles, which when done well are really brilliant and imo the biggest accomplishment of the cRPG devs, and some of the best gameplay I've had in any game. But there is SO MUCH shit required to get it going, its exhausting, and now we see Strat is dying for NA and dead on EU and a wipe or reboot won't change anything without a major mechanics overhaul. People are sick of the bs.

It is so wrong to blame the players of the game, when obviously many of us really try to have the most fun we can out of it. I've worked with Occitan (later LCO) which was never just Arowaine mind you, through almost all of Strat 4, along with many other factions. Its all collective efforts to have fun, plot stupid shit, and get enough people in a faction motivated enough by the Sweet Battles and Teamspeak/forum rage. I was a faction leader in Strat 3 and 4, and both times I got completely burnt out halfway, cuz its so shit. Only reason to put up with it is for the fun battles and the sense of teamwork you get out of the Metagame with clans and players you get along with.

Also why the rage against DRZ and Grey is so misguided.. two clans filled with people who obviously like each other, share a teamspeak, have basically a "game community" where they play tons of other games too, and have fun doing all the stupid Strat shit together. Only reason their alliance is so tight is cuz they are friendly, and the sheer bullshit and annoyances of almost all Strat mechanics makes it so you really have to fucking hate the people you are fighting to make it feel worthwhile, or have gimmick token XP battles that don't have the drama and flair of a proper sandbox MMO type campaign that Strategus is at its best.

What the devs should probably focus most on is seeing all the ways Strat has failed, while we should also focus on reminding them all the ways it has been (and maybe could still be) successful, and maybe they can hit something special in a few years with Melee: Epic (lmao what a shit name if thats still it) the Strategus part of Melee: Battlegrounds. There's a lot to like, but the economy system and interface management would be the first (and probably most important) part to take a long hard look at. I'd go so far as suggesting for Strat 6 (if it happens) you should remove most of it, and basically start over adding and tuning crap so the community can give feedback before too much interconnected shit is added that makes the whole damn game terrible. Perhaps some Strat 2 code is around somewhere..

Haha I forgot why I started writing this but oh yeah. You suck Sparvico, for a name I see often enough you are remarkably unmemorable. Arowaine was a great Strat buddy and Occitan was always a sure bet as friend or foe to actually do shit, win or lose. Restocking and defending castles for weeks straight isn't the fucking AFK joke in Strat that people like Kesh make it out to be, and they know it. But I don't think you know a thing about playing Strat. Cuz if you did, maybe you wouldn't be retarded enough to post anything but "Strat is a bad game." in this thread.
Title: Re: Strat Disparity: What Killed Strat.
Post by: GOBBLINKINGREATLEADER on June 26, 2014, 12:31:24 am
thank god smoothrich posted time to read it all, already pre-upvoted

edit: halfway through now, get fucking told sparvico, hes fucking right
Title: Re: Strat Disparity: What Killed Strat.
Post by: Sandersson Jankins on June 26, 2014, 01:00:25 am
(click to show/hide)

Pretty much nailed it. 10/10


I say the Squids, Astralis, and Frisia should have peace talks. Then we can expand your empires 10 fold.

Nah, fuck that.

Besides, you're quite literally the only active people on the map to be enemies with. It's not like you couldn't have come and wiped our pathetic shit-stain of tamnuh out yet, but still, I ain't ready to shack up with you. I need an FCC to be opposed to, damnit, and you're the logical successor.

Also I'd be lying if I said I'm not still bitter about being sneak-attacked at New Ismirala in the middle of another conflict, with the battle being at a less-than-ideal time for us, but a perfectly ideal time for the Fallen archer crew to back you up, outnumbering us by 13 mercs.

inb4 mad cuz bad, already know that
Title: Re: Strat Disparity: What Killed Strat.
Post by: MURDERTRON on June 26, 2014, 05:38:08 am
I'm just the only Astralis guy who's a forum warrior. The rest just hide.

You forgot Balikar.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Bryggan on June 26, 2014, 06:51:37 am
Here's a little thing I do.  I raise an army, destroy it, then raise another.  It keeps the game interesting for me.

visitors can't see pics , please register or login
 (http://s200.photobucket.com/user/Bryggan/media/battles.png.html)

I will admit half my strat playing clan (Dirk*) sometimes reinforces me, and Acre has run troops and gear to me a couple times when I bit off more than I can chew.  It is annoying having to trade for 2-3 weeks before you can attack, but when I get frustrated by that, I just look at my two and a half million points of renown and stroke myself.

I think this game needs more 'freebooters'.  Independent guys who pick a side but have no obligations to the overall faction strategy, and just bomb around looking for opportunities.  And guys who want to do that should join the Displaced Knights and Second Sons.  Cuz the way we play, in the here and now, is way more fun than worrying about the future.

*Of course Dirk has commanded several battles himself as well
Title: Re: Strat Disparity: What Killed Strat.
Post by: Harpag on June 26, 2014, 10:34:13 am
druzinha / grey order ruined EU strat for everyone else

as the 2 only large, efficient active factions on the map they refused to fight each other

twats

Bullshit. Morons who can't get their shit together ruined Strat.

+1

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Title: Re: Strat Disparity: What Killed Strat.
Post by: Lt_Anders on June 26, 2014, 02:12:36 pm
Would be true, if you WERE fighting someone on EU, but EU said FUCK OFF. So you're fighting "yourselves." You killed strat just as much as everything else has. I mean come on, how is it fun to have to fight the SAME PEOPLE for 3 years. Not only that, but you take the same fiefs every time. That's not fun, that's just min-max no think, drone BS.

It's funny how you Insult people and call them out as idiots or otherwise. Only someone who cannot truly think up an argument goes this route. It's just UN-FUN to do the same thing 3 years in a row. Imagine being a peasent and fighting a plate knight for 3 years straight, never getting off of level 1. That's what you guys do. You don't change anything: Army composition, fief location, enemies. It's clearly not working for anyone, but you continue to push it. Why don't you take the north and start their for once? That'd be something different. Is it so hard to think of something new?
Title: Re: Strat Disparity: What Killed Strat.
Post by: Balikar on June 26, 2014, 03:35:51 pm
You forgot Balikar.

Love the assumption, but you know what they say about those who assume...
Title: Re: Strat Disparity: What Killed Strat.
Post by: MURDERTRON on June 26, 2014, 04:01:40 pm
Love the assumption, but you know what they say about those who assume...

They're usually right?

We get it Moonshine, you're a shitty player and shitty poster.
Title: Re: Strat Disparity: What Killed Strat.
Post by: CrazyCracka420 on June 26, 2014, 06:56:03 pm
did arowaine just completely melt down when tasked with taking a risk. That is awesome. Hahahaha.

With that being said superfriends have a few thousand troops with gear anyone interested in a field battle? I would like to fight a couple where I am not climbing up a ladder into the ranged rain of death and also where I am not standing behind a wall bored to tears watching the ranged rain of death fall on the enemy.

No he's been sick IRL for the past couple weeks and hasn't been able to keep what little coordination of the faction in place.  He had to personally step aside.  There's still plenty of other active people in LCOH to keep things moving. 

I've been unable to actually play in strat battles or NA1 for the most part, so I just move a guy around the map for some ungodly reason since the start.  I think a combination of double xp in NA1, less people playing CRPG overall, AI fiefs and increased costs of all items is what really hit strat the hardest.  I think strat being pretty dead overall (even though clans are still doing stuff) is the reason why a lot of factions haven't put in the coordinated effort it takes to start and sustain a war effort, they're just going through the motions (i.e. basically fucking off with strat and doing something more useful/rewarding with their time). 

*EDIT* just read smoothdicks post on the last page and he nails it on the head.  organized strat battles are the most fun I've ever had in a Warband game or mod (including c-rpg).  But it takes so much effort (in strat 4 no less) for so little reward. You're talking dozens of man hours to get an army equipped and ready to fight for at most 2 hours of fighting.  And strat 5 makes it all that much harder with the equipment costs (and a lot less players, or at least seasoned players who got burned out). 

The Devs should really make it easier to coordinate and engage in large 1.5 to 2 hour battles and strat would be alive again pretty much overnight. 
Title: Re: Strat Disparity: What Killed Strat.
Post by: Keshian on June 26, 2014, 08:45:43 pm
No he's been sick IRL for the past couple weeks and hasn't been able to keep what little coordination of the faction in place.  He had to personally step aside.  There's still plenty of other active people in LCOH to keep things moving. 

 You're talking dozens of man hours to get an army equipped and ready to fight for at most 2 hours of fighting. 

So Arowaine pulling a soccer move "Oh, I took an arrow to the knee" for why occitan hasn't done anything last 2 weeks, but to be fair its exactly the same as the previous 30 weeks.  And dozens is a pretty gross exaggeration.  Set a path buy, set a path sell, 10 minutes each, repeat 2-3 times, then buy in main fief gear you want and transfer gear and troops to one guy - set path to attack. Done.  Basically a series of 5-10 minutes checks of the strat map at different times while alt-tabbing from battle server. 1-1.5 hours.

And with Occitan, mb even easier because gear from ai fiefs already theirs for thousands of troops - so all of 20 minutes transfer gear from dhirim to a player and the troops and then set path to attack.  Can have 3 field armies ready in under an hour.

Hell just use the ai gear to give xp battles - just do something with it as the largest factions on the map.
Title: Re: Strat Disparity: What Killed Strat.
Post by: GOBBLINKINGREATLEADER on June 26, 2014, 09:49:27 pm
So Arowaine pulling a soccer move "Oh, I took an arrow to the knee"

jesus christ you are the cancer killing video games
Title: Re: Strat Disparity: What Killed Strat.
Post by: StonedSteel on June 26, 2014, 10:25:49 pm
jesus christ you are the cancer killing video games

pff video games suck, they for nerds...this is war, and i enjoy watching Tradeowhine get Kesh'ed on.

I say Arow gives all his strat fiefs and resources to Kesh, or anyone else that will actually do something with it. Then we see whos the real cancer killin fgt
Title: Re: Strat Disparity: What Killed Strat.
Post by: GRANDMOM on June 27, 2014, 12:23:10 am

"though KU is striking back to retake their lost fief."

Yep, the useless EU scum tries to regain the fief and cut the head of the reinforcing enemy armies - we could use some more help, not with troops, gear or gold - but a bit more rostersupport would be nice

http://c-rpg.net/index.php?page=strategusbattlesupcoming#!?page=strategusinfobattledetail&id=1626

http://c-rpg.net/index.php?page=strategusbattlesupcoming#!?page=strategusinfobattledetail&id=1629

Also, I can say and those that know us would agree, battles are something we usually tend fall upon....alot

Title: Re: Strat Disparity: What Killed Strat.
Post by: HardRice on June 27, 2014, 12:41:35 am
You want to know why squids have done so well?

They're the only ones left putting in some kind of organized effort on the map.
Title: Re: Strat Disparity: What Killed Strat.
Post by: arowaine on June 27, 2014, 06:11:12 am
Nice post smoothrich occitan menbers will read it and i will ensure when i get better to destroy those sperg if i do still give a fuck...in the old memories OF THE NORTHEN EMPIRE!!!!(southern in our case)

ps: signed ildist
Title: Re: Strat Disparity: What Killed Strat.
Post by: Keshian on June 27, 2014, 10:22:47 am
Nice post smoothrich occitan menbers will read it and i will ensure when i get better to destroy those sperg if i do still give a fuck...in the old memories OF THE NORTHEN EMPIRE!!!!(southern in our case)

ps: signed ildist

Cicero would want you too, even if he was a better orator, but a shitty archer.
Title: Re: Strat Disparity: What Killed Strat.
Post by: njames89 on June 27, 2014, 10:24:19 am
So Arowaine pulling a soccer move "Oh, I took an arrow to the knee"

jesus christ you are the cancer killing video games

Gotta agree here that's excessive. You make me physically ill with your propaganda sometimes Kesh. You don't have to behave like this.

You want to know why squids have done so well?

They're the only ones left putting in some kind of organized effort on the map.

Simply not true. I know many groups that are doing their best but have to deal with closed borders, factions that prey on independents/traders and an economy that's harder than last round. People have jobs and schoolprayer and holy duties. Not to mention its summer and the weather is nice...

As many people have said here it is hard to put together armies and requires a fair amount of time and planning...  Not so much though if you control 20+ fiefs all working together with backing from several large groups and a massive portion of the mapworld. Also stealing 24k goods from several NA factions early in strat thanks to kinngrimm afk'ing probably helped. Maybe that had something to do with you guys contributing so much more than everyone else. eh Kesh?

As far as Acre not providing enough battles please. Fuck off Kesh. You can't lie your way into that being true, spew as much propaganda as you like. We put everything we can into making Strat as fun as possible.

Title: Re: Strat Disparity: What Killed Strat.
Post by: Harpag on June 27, 2014, 10:49:43 am
Kesh u fatass bitch shut up or I will come to NA and gonna get medieval on yo 'ass!
Title: Re: Strat Disparity: What Killed Strat.
Post by: HardRice on June 27, 2014, 11:23:25 am
Gotta agree here that's excessive. You make me physically ill with your propaganda sometimes Kesh. You don't have to behave like this.

Simply not true. I know many groups that are doing their best but have to deal with closed borders, factions that prey on independents/traders and an economy that's harder than last round. People have jobs and schoolprayer and holy duties. Not to mention its summer and the weather is nice...

As many people have said here it is hard to put together armies and requires a fair amount of time and planning...  Not so much though if you control 20+ fiefs all working together with backing from several large groups and a massive portion of the mapworld. Also stealing 24k goods from several NA factions early in strat thanks to kinngrimm afk'ing probably helped. Maybe that had something to do with you guys contributing so much more than everyone else. eh Kesh?

As far as Acre not providing enough battles please. Fuck off Kesh. You can't lie your way into that being true, spew as much propaganda as you like. We put everything we can into making Strat as fun as possible.

You misunderstand. I meant that they are the only ones who still give a shit about this broke ass strategus.

Guess I was wrong?
Title: Re: Strat Disparity: What Killed Strat.
Post by: Holiday203 on June 27, 2014, 11:30:32 am
You misunderstand. I meant that they are the only ones who still give a shit about this broke ass strategus.

Guess I was wrong?

Would you rather have us do nothing? Poof XP....gone.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Artyem on June 27, 2014, 12:09:27 pm
what XP?
Title: Re: Strat Disparity: What Killed Strat.
Post by: Holiday203 on June 27, 2014, 12:18:58 pm
what XP?

You know, Strat XP?
Title: Re: Strat Disparity: What Killed Strat.
Post by: HardRice on June 27, 2014, 12:27:30 pm
Would you rather have us do nothing? Poof XP....gone.

I didn't even imply that in anything I said
Title: Re: Strat Disparity: What Killed Strat.
Post by: BaleOhay on June 27, 2014, 01:00:32 pm


As many people have said here it is hard to put together armies and requires a fair amount of time and planning...  Not so much though if you control 20+ fiefs all working together with backing from several large groups and a massive portion of the mapworld. Also stealing 24k goods from several NA factions early in strat thanks to kinngrimm afk'ing probably helped. Maybe that had something to do with you guys contributing so much more than everyone else. eh Kesh?


[/quote]

Are you suggesting we have given aow the spoils of our shulus attack? You would be wrong. Only people to get anything from that attack was acre and desire. Knowing is half the battle
Title: Re: Strat Disparity: What Killed Strat.
Post by: Lt_Anders on June 27, 2014, 02:25:33 pm
Are you suggesting we have given aow the spoils of our shulus attack? You would be wrong. Only people to get anything from that attack was acre and desire. Knowing is half the battle

So...you guys have been sitting there trading since day 1. Where's your geared armies then? You should have plenty of money to gear up with. Astralis can gear most armies at armed/heavy armed status easily enough, and that's with a severe 3 month delay in economic capacity....
Title: Re: Strat Disparity: What Killed Strat.
Post by: MURDERTRON on June 27, 2014, 03:26:41 pm
Let's add to the rumors about Squids:

Squids did 9/11.
Title: Re: Strat Disparity: What Killed Strat.
Post by: BaleOhay on June 27, 2014, 04:06:13 pm
I already offered to have some field fights with people. No  one has stepped up yet. Since you like throwing around your condemnation.. Will astrailis ever use those armies to do anything but defend a castle? Pretty sure arowaine alluded to lco being the only reason you still have that castle from aow.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Holiday203 on June 27, 2014, 04:26:53 pm
Let's add to the rumors about Squids:

Squids did 9/11.

We are basically homeland security 2.0?
Title: Re: Strat Disparity: What Killed Strat.
Post by: KaMiKaZe_JoE on June 27, 2014, 05:33:17 pm
So...you guys have been sitting there trading since day 1. Where's your geared armies then? You should have plenty of money to gear up with. Astralis can gear most armies at armed/heavy armed status easily enough, and that's with a severe 3 month delay in economic capacity....
I've been half-assed trading for a few months and currently have...300 rounceys and some ninja gear to contribute.

So that's one of our mighty geared armies.

But I'm a retard and can't play this game right. I have this strange obsession with wanting to play my class. But, Bale, we really should attack someone in the near future, even if that would probably throw a huge amount of (half-assed) effort out a window.

This is part of the reason why people don't play as much: Strat's boring and literally work. Buying gear and outfitting an army? That's nerdy and kinda fun. So are battles. The rest is ass shit though.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Lt_Anders on June 27, 2014, 06:03:30 pm
I already offered to have some field fights with people. No  one has stepped up yet. Since you like throwing around your condemnation.. Will astrailis ever use those armies to do anything but defend a castle? Pretty sure arowaine alluded to lco being the only reason you still have that castle from aow.

No, actually. We had quite a lot of troops and gear was hairy on the third siege.

If I could convince some people, we'd already have our attacks, but we got 3 afks. They just stopped playing, wasn't worth it and now I gotta get armies off of them.

OH FYI, you have more armies than we do. Also, unlike you, we have a very, very Hostile neighbor next door who would just LOVE for us to  strip the castle and fight them in a field battle. You have nothing but vassals(sorry, friends....) surrounding you.
Title: Re: Strat Disparity: What Killed Strat.
Post by: GOBBLINKINGREATLEADER on June 27, 2014, 06:38:58 pm
i know your pain joe, i know your pain

#cavstandunited

im just still fucking pissed at the devs for getting rid of my class entirely in strategus, like wow why you assholes

oy vey its another shoah against my people

fuck you devs

fuck you, you fucking sphincter sorcerors

fuck you in your stupid fucking mouth-breathing faces

also i think the XP from NA_1 is better than most strat battles when you get constant x5 which isn't very hard
Title: Re: Strat Disparity: What Killed Strat.
Post by: CrazyCracka420 on June 27, 2014, 10:55:00 pm
And I'm pretty sure it's still double xp so really getting x10
Title: Re: Strat Disparity: What Killed Strat.
Post by: Smoothrich on June 27, 2014, 11:11:29 pm
i know your pain joe, i know your pain

#cavstandunited

im just still fucking pissed at the devs for getting rid of my class entirely in strategus, like wow why you assholes

oy vey its another shoah against my people

fuck you devs

fuck you, you fucking sphincter sorcerors

fuck you in your stupid fucking mouth-breathing faces

also i think the XP from NA_1 is better than most strat battles when you get constant x5 which isn't very hard

I really enjoy playing cav in strat, especially cuz my favorite level of horse (destrier/war horse) is so commonly used in well geared armies. And instead of spawn raping afk's and bump killing peasants, your objective can be things like turning an organized, sperg-led formation of troops into disorganized rabble with key charges, juking perimeter pikes to one shot kill a soon to be raging in ts Cum-mander Kesh, disrupting a swarm of archers to support infantry pushes, get to be really tactical as a Strat cav player who isn't shit.

So of course when they did the cav respec, since I mostly only show up for Strat battles, I didn't even bother to add riding again. Because what's the point? No one has any fucking horses except donkeys and -3 Rounceys. Several months into this Strat round already and cav simply isn't an element of battle, totally fucking up Strat matches into archer and pike wars like some Ren faire bullshit.

Title: Re: Strat Disparity: What Killed Strat.
Post by: njames89 on June 28, 2014, 12:01:31 am
And I'm pretty sure it's still double xp so really getting x10

Yes it is still double XP which is equivalent to x10 when it shows x5. With a constant x5 that isn't hard to get like daruvian said NA 1 is way better for xp currently. Especially with the lack of battles and the size of the ones we do get. Please double strat xp again.
Title: Re: Strat Disparity: What Killed Strat.
Post by: Rikthor on June 28, 2014, 12:56:07 am
Oh hey, people still sperg out about this dead game, cool.