cRPG

cRPG => Beginner's Help and Guides => Topic started by: Penitent on June 07, 2014, 04:50:26 am

Title: nudge distance
Post by: Penitent on June 07, 2014, 04:50:26 am
What determines shield nudge distance?

Shield skill?  Shield weight?  Opponent weight?  Strength?  Some combination?
Title: Re: nudge distance
Post by: Macropus on June 07, 2014, 10:06:51 am
Edit: Ah, I thought we're talking about the nudge reach. Damn english, too hard.
Title: Re: nudge distance
Post by: San on June 07, 2014, 04:54:22 pm
Nudges have two different active knockback vectors.

For shield:
Strength / 3 + Shield skill * 2 for both the initial raw damage and knockback, then each nudge has another multiplier (defense nudge has a 10x and 3x multiplier to the 2 knockback vectors, but damage / 5 for instance). Finally, there is one last penalty against defending/non-attacking opponents, knockback / 4 against defenders, and knockback / 2 against non-attackers.

Others have the same penalties against defenders/non-attackers, but they have strength * 10 and strength * 30 for initial knockback vectors.
Title: Re: nudge distance
Post by: Turkhammer on June 07, 2014, 06:08:17 pm
My impression is that kick/slash is easier to accomplish than nudge/slash.  Is that accurate or should they theoretically be the same?
Title: Re: nudge distance
Post by: San on June 07, 2014, 06:17:28 pm
Kick slash is much easier, especially since the stagger durations were reduced at one point for the nudges. I think you have a slim chance of getting a free hit with certain nudges against an attacking opponent.
Title: Re: nudge distance
Post by: Penitent on June 08, 2014, 12:34:19 am
Nudges have two different active knockback vectors.

For shield:
Strength / 3 + Shield skill * 2 for both the initial raw damage and knockback, then each nudge has another multiplier (defense nudge has a 10x and 3x multiplier to the 2 knockback vectors, but damage / 5 for instance). Finally, there is one last penalty against defending/non-attacking opponents, knockback / 4 against defenders, and knockback / 2 against non-attackers.

Others have the same penalties against defenders/non-attackers, but they have strength * 10 and strength * 30 for initial knockback vectors.

Thanks San-chan!
Title: Re: nudge distance
Post by: Khako on June 08, 2014, 03:27:26 am
Thanks San-chan!
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Title: Re: nudge distance
Post by: Dolphin on June 08, 2014, 10:51:52 am
What about nudges with 1h without shield if i may ask as it fits the thread :D