cRPG

cRPG => Suggestions Corner => Topic started by: Black Wind on June 06, 2014, 12:09:53 pm

Title: Mods Dying? Idea to do the jesus thing
Post by: Black Wind on June 06, 2014, 12:09:53 pm
Hello community of old.

I see cRPG sometimes has 220 people on the webpage, not a bad effort, but don't you miss the days when NA_cRPG_1 was full, 200/200 slots? I know I do!

You all can rabble about "how much better cRPG is now", but I think the numbers speak volumes.

This will be riskier than tappin' the town-bike without a dinger on your pole. But if you look at it, it's dying, has been dying, and is basically being held up by a sliced rope.

I've been vouching for vanilla cRPG from day 1, and I still do.

It's a gamble yes, but a gamble that would pay itself off majorly if it could even get half the numbers it used to.

#swag #dankkush #dnth8theplayer #doubletimeswag #snapbackrehab
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Afina on June 06, 2014, 12:12:08 pm
Hello community of old.

I see cRPG sometimes has 220 people on the webpage, not a bad effort, but don't you miss the days when NA_cRPG_1 was full, 200/200 slots? I know I do!

You all can rabble about "how much better cRPG is now", but I think the numbers speak volumes.

This will be riskier than tappin' the town-bike without a dinger on your pole. But if you look at it, it's dying, has been dying, and is basically being held up by a sliced rope.

I've been vouching for vanilla cRPG from day 1, and I still do.

It's a gamble yes, but a gamble that would pay itself off majorly if it could even get half the numbers it used to.

#swag #dankkush #dnth8theplayer #doubletimeswag #snapbackrehab
WTF
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: [ptx] on June 06, 2014, 12:12:26 pm
Do we really need to have the same discussion every few months? Or do people simply have the memory of single-cell organisms?
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Black Wind on June 06, 2014, 12:13:56 pm
WTF
\

"date joined 2013" shh
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Black Wind on June 06, 2014, 12:14:36 pm
Do we really need to have the same discussion every few months? Or do people simply have the memory of single-cell organisms?

Clearly, if they think the new crpg is more fun, and forgot the golden days  :rolleyes:
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: [ptx] on June 06, 2014, 12:16:54 pm
Ye, let us just ignore that this was DONE ALREADY? That the "old, golden cRPG" turned out to be SO FUN, the server hosting it died within a month, peaking at 30 players (the time it took for someone to level their archer)?
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Black Wind on June 06, 2014, 12:19:59 pm
Ye, let us just ignore that this was DONE ALREADY? That the "old, golden cRPG" turned out to be SO FUN, the server hosting it died within a month, peaking at 30 players (the time it took for someone to level their archer)?

If you're referring to xmas cRPG - I'd say the sole reason it didn't survive is due to the lack of awareness - and I know that I'd prefer to play on NA_cRPG with 220 ping if it had old cRPG, than the Australia server with 30 ping if it was running the new "uber funmode awesome mod"

edit: if old-school crpg has been hosted again, then once again, nobody must've heard about it - I know I didn't. +1 publicity
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Macropus on June 06, 2014, 12:22:09 pm
Clearly, if they think the new crpg is more fun, and forgot the golden days  :rolleyes:
The golden days were golden because more people played crpg, not because the mod itself was better.
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Black Wind on June 06, 2014, 12:24:28 pm
The golden days were golden because more people played crpg, not because the mod itself was better.

Better games are played by better quanities. To say otherwise is illogical.

Sure the game wasn't as developed, and lacked a lot of balance, and whatever, but the new system just feels grindy as all hell, to the point where it's barely fun.

If people enjoyed what they were playing, they'd have no reason to leave.
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Duty Calls on June 06, 2014, 12:24:39 pm
yea, it wasn't exactly better, just more people played it. The warband community in general is getting smaller every month because of how old the game is, with new "better" ones coming out all the time. The servers will peak again in the summer holidays though.
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Duty Calls on June 06, 2014, 12:25:21 pm
Better games are played by better quanities. To say otherwise is illogical.

Sure the game wasn't as developed, and lacked a lot of balance, and whatever, but the new system just feels grindy as all hell, to the point where it's barely fun.

If people enjoyed what they were playing, they'd have no reason to leave.

So wrong, i've seen many good games fail while bad games such as runescape and such go viral and maintain a good community.
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Black Wind on June 06, 2014, 12:28:53 pm
So wrong, i've seen many good games fail while bad games such as runescape and such go viral and maintain a good community.

Clearly not, clearly runescape survived because a majority found it fun.

What determines whether a game is "good or bad" is 100% subjective, thus, is a matter of opinion. I'm sure you can find tens of thousands to support Runescape, even though it's not my kind of game, it must be doing something right to survive.
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Afina on June 06, 2014, 12:28:58 pm
Better games are played by better quanities. To say otherwise is illogical.

Sure the game wasn't as developed, and lacked a lot of balance, and whatever, but the new system just feels grindy as all hell, to the point where it's barely fun.

If people enjoyed what they were playing, they'd have no reason to leave.
I played the mod north invasive 3 years ago, the game initially razivalas and then less and less people playing at development like walking. and now when I go to 25 servers plays a very few people, because fashion is dying. because nordinvasion shit
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Lannistark on June 06, 2014, 12:31:49 pm
Mod is dying just like Warband itself is dying. I don't think stripping cRPG of its identity would do any good, rather spoil the work of years.

Think of cRPG as the last bastion of Nerdland in Warband.
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Teeth on June 06, 2014, 12:35:18 pm
Better games are played by better quanities. To say otherwise is illogical.
That is a retarded thing to say. Just try to think this through for a second.
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: polkafranzi on June 06, 2014, 12:36:31 pm
The servers will peak again in the summer holidays though.

lol, if that's true, then what a sad bunch of cunts you all are.
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Black Wind on June 06, 2014, 12:37:03 pm
That is a retarded thing to say. Just try to think this through for a second.

*sigh* click the link in my signature if you really need any proof of the claim  :rolleyes:
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Afina on June 06, 2014, 12:39:21 pm
Better games are played by better quanities. To say otherwise is illogical.

people play what they like and not what is popular. Stop whining and if you're a man you play in an RPG and if you're a woman then .....
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Black Wind on June 06, 2014, 12:41:48 pm
people play what they like and not what is popular. Stop whining and if you're a man you play in an RPG and if you're a woman then .....

*attempts to decipher message, and message before this*

Still have no fuckin' clue mate
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Teeth on June 06, 2014, 01:04:58 pm
Better games are played by better quanities. To say otherwise is illogical.
So League of Legends is the best game ever made and Warband is an absolutely terrible game then? Hell, we should probably redesign cRPG to be more like League of Legends or Call of Duty.
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: [ptx] on June 06, 2014, 01:11:44 pm
Don't forget the vibrant community and thriving e-sports scene of Total Annihilation, for example.
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Tydeus on June 06, 2014, 01:44:16 pm
Unlike Dota (a mod for Warcraft III), the base game for cRPG (Warband) isn't nearly popular enough to allow for us to reach a tipping point where we could see similar growth. Furthermore, cRPG has extremely niche gameplay. So extreme actually, that I'd wager that the vast majority of "gamers" don't know this type of gameplay even exists. Neither Warband nor cRPG are advertised or promoted well, either. There aren't many high quality YouTubers or Streamers, so reaching a tipping point in growth via word of mouth, is kind of out of the question (for now?)
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Eugene on June 06, 2014, 01:57:32 pm
Neigh~~ visitors can't see pics , please register or login
 so kawaii~~

edit - rainbow dash thiks your idea is retarded
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Kafein on June 06, 2014, 04:55:39 pm
Better games are played by better quanities. To say otherwise is illogical.

u wot

visitors can't see pics , please register or login
Title: Re: Mods Dying? Idea to do the jesus thing
Post by: Grumbs on June 07, 2014, 09:04:49 am
Pretty sure they tried an oldschool mode a couple christmases ago and no one played it

People will only play for nostalgia, not for fun gameplay. Not that I was around during the start but I believe there were some terribly OP/easy playstyles and was pretty unbalanced

cRPG is lucky to still have an active playerbase when so many quit and don't get replaced by new players. Warband is still doing pretty well going by Steam stats but no one will stick with cRPG with the difference between high level/ full loomed/high skill players and newbies. If you don't die from a single random projectile or bumped to death you will get completely destroyed in melee. All of the high level/high loomed guys will quit eventually, should plan ahead