cRPG

cRPG => Suggestions Corner => Topic started by: Mendro on June 05, 2014, 11:36:02 pm

Title: Nerf throwers
Post by: Mendro on June 05, 2014, 11:36:02 pm
Yes it's weird to asking for a nerf of this own class. But I see too many bullshit on eu1.

There is a lot of throwers on eu1 and it's not the problem for me. It's cool to see some people trying it. The problem is all these guys making a lot of damages and kills with a retard playstyle.
A lot of them are just taking throwing lances, throw them stupidly in the melee pack and then run on the field to find some lost ammo. They don't even try to remember where they lost theirs own ammo. It's supposed to be a basic trick for throwers.

Throwers is supposed to be a support class by protecting ranged or hunting cav. I remember when I started to play throwers, the first thing I learned is throwing into the melee pack is usually a waste of ammo. Now everyone doing it cause of the crazy accuracy.

So please do something, don't reward stupid playstyle for this lovely class.
Title: Re: Nerf throwers
Post by: Gravoth_iii on June 06, 2014, 12:11:13 am
Get Masterwork throwing lance, find 2h target. Launch missiles and hope for headshots, its going to hit something. Best way to play thrower right now. Just scavenge whatever you can and wreck anything without a shield. It's pretty much how its always been, throwing is a Hope for the best throw into crowd class since forever. Horses are just for valour farming.

Title: Re: Nerf throwers
Post by: Algarn on June 06, 2014, 12:26:58 am
Personnally, Ithink throwing daggers/Shurikens have been buffed too much, since now, they are able to kill me in 6 hits in the chest (64 hp and 46 body armor), and 2 shots in the head, with an INCREDIBLE accuracy, and decent missile speed. Buffing so much daggers isn't the way to do it imo. Throwing should be based around lances, jarids, and axes to hunt infantry, and darts/daggers for archers, but those last ones shouldn't be so dangerous for someone with a lot of hp and a decent armor. I always see myself surviving to a jarid in the head, but I often see headshots by throwers (with jarids/axes/lances) which look simply retarded. Those should be 2 shot weapons, with low accuracy, and low ammo (already the case), hitting the head so often is simply impossible to do in reality (tested it on an alt level 28, simply OP). On darts/shurikens, it's the opposite normally, they should do much less damage (a shuriken is doing almost as much as a javelin, really ...), but with more accuracy. At the moment, the accuracy is simply not normal.


TLDR :

Change throwing use by giving less accuracy but more damage to throwing. And buff high PT builds on sight, because they are simply useless.
And reduce by a lot accuracy of throwing daggers/Shurikens (to their old values, one or two patches ago), they shouldn't be a viable option for throwers, who should concentrate on infantry/cav. Their damage is fine to be honest, only the accuracy is a problem.
Title: Re: Nerf throwers
Post by: Molly on June 06, 2014, 09:28:43 am
I am an archer and I don't like being headshot myself.
:lol:
Title: Re: Nerf throwers
Post by: Latvian on June 06, 2014, 10:57:17 am
i havent been in eu 1 for like almost month and wont go there cuz i cant play cav and have fucked up character and devs wont give free respecs, but i had a clue something like that would happen. What do you think some of those fucked up people like me did? They just make character acording what is most OP at the moment, remember how many 1h with stabby swords showed up after 1h stab buff? My point is devs fucked up, again by not giving free respecs. If i get one i will come to eu 1 and bump and slash and kill and do other nasty things to that future minority.
Title: Re: Nerf throwers
Post by: FRANK_THE_TANK on June 06, 2014, 11:20:58 am
Get Masterwork throwing lance, find 2h target. Launch missiles and hope for headshots, its going to hit something. Best way to play thrower right now. Just scavenge whatever you can and wreck anything without a shield. It's pretty much how its always been, throwing is a Hope for the best throw into crowd class since forever. Horses are just for valour farming.

I and chucky tosser used to build weapons racks on the battle server and then go off in our little hunting pack with MW heavy throwing axes. We wrecked up the place for about 2 months until a patch.

Dozens of times it would be me, chucky and maybe another thrower sprinting around kiting 10 people and blowing them all away with head shots.

I miss those days chucky!!!
Title: Re: Nerf throwers
Post by: Joseph Porta on June 06, 2014, 12:21:32 pm
In the evening im more busy checking for throwers then for cav.. nerf lances   it used to be a special build that only a few rolled now its just.... spam jesus
Title: Re: Nerf throwers
Post by: Gravoth_iii on June 06, 2014, 01:36:58 pm
It's probably only a temporary thing, last time throwers got buffed aswell but died out quickly anyways.
Title: Re: Nerf throwers
Post by: Daunt_Flockula on June 06, 2014, 02:11:59 pm
Whatever you guys can say, just leave my lovely war darts out of it. They are perfectly balanced as is and not an immediate threat to a well-armored dude.
Title: Re: Nerf throwers
Post by: F i n on June 06, 2014, 02:31:41 pm
Yeah. Lances are too strong.

You should at least have the difficulty more like at 7 as it was before.

But lowering the dif. + giving more ammo and acc. made it kind of really easy to play with them.

After the buff i've checked all the throwing weapons.

Daggers are really useable now, which IMO is a good thing since it makes em quite useful as a secondary weapon for melee players.

The whole spearline seems quite balanced as well, except for lances.

Axes are fine IMO maybe a bit too accurate.


So after all, throwing is really playable and for the first time has the right to be called a class.

The anti-cav role has been restored.

U finally get rewarded for being a dedicated thrower.


The lanceproblem might as well be just a temporary thing, as mentioned above.

Ppl tend to try buffed weapons - but that doesn't mean everyone will use them forever.


But since daggers got buffed too, a thrower could use 6 lances and 16 daggers. And that's just a bit too much.


2 ammo, 2 slots might be a good thing and prevent the classhoppers from exploiting that temporary maladjustment.
Title: Re: Nerf throwers
Post by: F i n on June 06, 2014, 02:36:17 pm
How dare you -1'ing me phil :D
Title: Re: Nerf throwers
Post by: polkafranzi on June 06, 2014, 02:49:51 pm
Now it's equal  :wink:
Title: Re: Nerf throwers
Post by: Algarn on June 06, 2014, 03:09:16 pm
:lol:

Edited my post several times past midinight, no wonder why you find errors, plus english is far to be my native language ;)
Title: Re: Nerf throwers
Post by: Konrax on June 06, 2014, 03:14:28 pm
It may not be accuracy or projectile speed that is an issue here, but the rate at which you can throw weapons is too high.

I have 8 athletics and I use a shield, and I find that when charging a thrower, regardless of what weapon they throw, they can easily get 2-4 shots off before I can reach them, even if it is a short distance.

Perhaps looking at how long it takes to prepare the next projectile after you throw it could be a good solution?
Title: Re: Nerf throwers
Post by: Gurnisson on June 06, 2014, 03:34:07 pm
So after all, throwing is really playable and for the first time has the right to be called a class.

What about the good old days. 13 PT, 8 throwing lances or millions of stones? :lol:

Saddest day of my (crpg) life when they nerfed stone missile speed a lot. Was stoning cav at high range before!
Title: Re: Nerf throwers
Post by: San on June 06, 2014, 03:40:33 pm
Lance is getting -3 pierce, since I did underestimate the usefulness of the daggers that affects its total damage. I admit it was somewhat experimental since throwers never really had any use for 0 slot throwing weapons and thought it would be an interesting playstyle. Outside of that, it'll take 2-3 shots to kill most players unless you rely on daggers for the final chip damage.

The goal of the throwing changes were to make some of the other weapons compete with jarids, which happened to be much better than everything else even in its nerfed state. Throwing is always going to be annoying when there are a ton of them on. A strong group of throwers are going to give any front-lines group issues if they can't push through. Axes needed accuracy and rate of fire to offset the disadvantages of poorer damage and missile speed.

Making lances too much weaker wouldn't be a great idea since it heavily loses on rate of fire compared to the other weapons, so most cav can either soak a hit or dodge and retaliate. A tin can is also likely to survive over half of a stack. After the change, if throwing weapons need to be nerfed, hopefully it'll be with the rate of fire, maybe even missile speed.
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Title: Re: Nerf throwers
Post by: Mendro on June 06, 2014, 03:51:29 pm
Yeah. Lances are too strong.

You should at least have the difficulty more like at 7 as it was before.

But lowering the dif. + giving more ammo and acc. made it kind of really easy to play with them.

Agree. Throwing lance should be only for str build.

Axes are fine IMO maybe a bit too accurate.

Yes they are too accurate, they were fine before last patch.
Title: Re: Nerf throwers
Post by: Molly on June 06, 2014, 04:34:25 pm
I'd say (been a throwing lover my whole cprg career but got frustrated by the beginning of the nerf wave that hit it) leave the low tier stuff alone. Finally Darts, Daggers, Snowflakes serve a purpose and they aren't main throwing weapons anyway, probably mostly used as archer hunting side arm. They are finally usable and not just for roleplaying.

I don't play heavy hitting thrower except for giggles on an alt. Don't have an opinion those.
Title: Re: Nerf throwers
Post by: Sniger on June 06, 2014, 04:36:22 pm
you dont like someone else playstyle, so you want to nerf the entire class.

please suck on a penis. noone tell me how to play my fucking game.

deal with it.

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