An heirloom is only worth other heirlooms. Gold is trivial unless you use top tier in every slot.unless you can buy other heirlooms with it...
Hierloom stat increase is useless to me, Im about to be 31, what should I heirloom for a quick sell on the market for lots of gold?
Hierloom stat increase is useless to me, Im about to be 31, what should I heirloom for a quick sell on the market for lots of gold?
Getting to level 31 takes.. something like 8.8mil experience, right? (You can adjust if my numbers are wrong.) So at the current 100 gold / 1000 experience base rate, if you're playing in super cheap gear, going 1-31 would get you something like.. what, 700k gold after repair costs? That's assuming, again, super cheap gear - and no expense of buying anything new. If you're not going full peasant, maybe 500k gold?It's actually 50 gold, so your numbers are off by more than half, after repairs.
did some math earlier on:
while farming 1 million gold (playing and having to repair gear) you'll fully retire 5 times
and leeching completely naked you'll still get 3 heirloom points before 1 million gold
so around 200k per heirloom point is where buying makes sense, otherwise just go and heirloom yourself
will force only ppl to leech and farm more.
Euhm, nobody is forcing anybody. That's just your own need to grind speaking there. Not everyone feels he has to deck out his character in looms. :wink:
Lately, i've been having more fun on my loom-less alts. I never felt like heirlooms are mandatory. You should treat them as long term objectives you might- or might not ever get to whilst playing for fun.
Try focusing on other fun aspects of the game, such as teamplay and tactics. :D
loom are needed, is a competitive game, you wanna competE? you wanna kill? you need loomYou are fooling yourself into thinking those looms give you an edge. Instead, try playing without them for a while. Make a few alts.
but hey make 1+1 for someone is hard
You are fooling yourself into thinking those looms give you an edge. Instead, try playing without them for a while. Make a few alts.
You'll realize that the tiny advantage a couple of heirlooms might give really doesn't change the game that much.
sorry we destroyed your dream vicious :(
You are fooling yourself into thinking those looms give you an edge. Instead, try playing without them for a while. Make a few alts.
You'll realize that the tiny advantage a couple of heirlooms might give really doesn't change the game that much.
I agree with Phazey.I really want to agree with both of you, but 14 extra body armor can be a good amount of damage negation, especially when someone is wearing plate. I've never been one to think looms give you much of an advantage, even with the previous weapon looms, but it does give you an "edge". It may not be much, but extra damage is extra damage.
SOme dude smacking you with 21 str 7 PS and a great maul is gonna 1 shot u with or without a loomed Great Maul. Lancer cav is gonna 1 shot u with or without a loom. The game is team play and timing orientated. The small advantage a loomed item gives you will not save you from death 99% of the time.
I really want to agree with both of you, but 14 extra body armor can be a good amount of damage negation, especially when someone is wearing plate. I've never been one to think looms give you much of an advantage, even with the previous weapon looms, but it does give you an "edge". It may not be much, but extra damage is extra damage.
After having a talk with Vicious on teamspeak, he changed my mind. We need to nerf heirlooms, especially body armor. The difference it makes, especially if you manage to get a full heirloomed suit, is just too big.
So yeah, nerf heirlooms! :wink:
raise your trolling detection skillNaah, you're just afraid we'll nerf your little grinder's suit to oblivion... :twisted:
someone sell me a triple heirloomed Great Long Bardiche.
Naah, you're just afraid we'll nerf your little grinder's suit to oblivion... :twisted:
I cannot se how much money you gain or how much money you loose have any impact on the value of a heirloom.
Neither has any sort of effect on the heirloom or the time it took you to make it.
What is important is the value of those 72 hours it takes to make a heirloom. How much cRPG gold is 72 hours of your life worth...
The maximum amount of gold you could gain in a single generation is actually at generation 1, because with higher generations the amount of XP you gain per tick is higher, but the amount of gold you gain per tick remains the same.
Thus, with 8,735,000 XP needed to retire: (I do not know the exact values for the last three digits, but it's inconsequential)
8,735,000 XP/1,000 XP per tick = 8,735 ticks x 50 gold = 436,750 gold
This holds regardless of multiplier, because gold increases by the same proportion that XP does. Consider the case of a perpetual 5x multiplier:
8,735,000 XP/5,000 XP per tick = 1,747 ticks x 250 gold = 436,750 gold
Now let's consider the worst case scenario.
You gain the least amount of gold when you receive maximum XP ticks, which is set to 1,450 at a x1 (generation 16).
8,735,000 XP/1,450 XP per tick = 6025 ticks x 50 gold = 301,250 gold
What was the point of this post?
I don't know.
Every problem with a number for an answer can be solved with math.
To lay down some base information I used in my calculations:
The average xp per minute is 1950.
The math to determine this is based on a 50% chance of loss each round.
Average exp per minute = (1000 * 0.5) + (2000 * 0.25) + (3000 * 0.12) + (4000 *.06) + (5000 0.07)
To be exact if you want, every minute of game play you gain 1950 exp and 97.5 gold
At this rate level 31 takes exactly 76 hours for a 1st generation player.
So... it takes 76 hours of work to obtain an heirloom, but that is not the end of the story. During that time your character produces 444,620 gold. Formula:
Heirloom_Times * (76 hours of work + 444,620 gold) + Original_item_cost = Cost_of_Heirloom
to reduce further, 76 hours also equates to 444,620 gold so
Heirloom_Times * (889,240 gold) + Original_item_cost = Cost_of_heirloom
The first time you heirloom an item it is worth to you 889,240 gold
The second is 862,562 gold
The third is 835,886 gold
So triple heir-loomed item is theoretically worth +2,587688 gold
But by observation it is clear that players value not going without armor and weapon for 76 hours at over 444,620 gold. Because of this it can be excluded from the calculations by an opportunity cost that renders it irrelevant. So really, the actual value is half of this, making the final values calculated to be: (rounded)
1x Loom += 445,000 gold
2x Loom += 876,000 gold
3x Loom += 1,294,000 gold
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P.S. : These final values are simply the value of obtaining them yourselves. If people are not willing to pay this amount for your items then in general it is not worth the money to sell your heirlooms. (unless the heirloom is worthless to you like an Elders Training Sword)
the market started to run out of gold, you can see +1 items go for 200-300k and not get sold for few daysOnly if they're bad items. Currently there haven't been +1 looms for under 300K for a while. As I'm typing this I can tell you the only +1s for less than 300K are Well Bred horses, because the market is flooded with them. There is also a Military Pick and a Long Espada for 300K exactly. This is also the first day we've seen such low prices, since the initial opening of the market.
Only if they're bad items. Currently there haven't been +1 looms for under 300K for a while. As I'm typing this I can tell you the only +1s for less than 300K are Well Bred horses, because the market is flooded with them. There is also a Military Pick and a Long Espada for 300K exactly. This is also the first day we've seen such low prices, since the initial opening of the market.
Only if they're bad items. Currently there haven't been +1 looms for under 300K for a while. As I'm typing this I can tell you the only +1s for less than 300K are Well Bred horses, because the market is flooded with them. There is also a Military Pick and a Long Espada for 300K exactly. This is also the first day we've seen such low prices, since the initial opening of the market.