cRPG

cRPG => Suggestions Corner => Topic started by: Phalanx300 on May 18, 2011, 04:10:09 pm

Title: Overhead Animation for Spears
Post by: Phalanx300 on May 18, 2011, 04:10:09 pm
The Vikingr mod enables players with a spear to press x and the spear switches to an overhead animation. Might be nice to include it in this mod as well for the spear users among us.

Title: Re: Overhead Animation for Spears
Post by: Digglez on May 18, 2011, 11:50:20 pm
spears already have an overhead swing animation that does blunt dmg.  Are you talking about some sort of OVER-arm stab, not the underhand stabs/thrusts the game currently uses?

post some screenshots or video, because noone knows what your talking about

I would love a toggle for spears that makes their thrust attack top vector and someone cant just downblock to stop ALL spear attacks.
Title: Re: Overhead Animation for Spears
Post by: Dezilagel on May 19, 2011, 12:16:56 am
spears already have an overhead swing animation that does blunt dmg.  Are you talking about some sort of OVER-arm stab, not the underhand stabs/thrusts the game currently uses?

post some screenshots or video, because noone knows what your talking about

I would love a toggle for spears that makes their thrust attack top vector and someone cant just downblock to stop ALL spear attacks.

Pike "cough"
Title: Re: Overhead Animation for Spears
Post by: Cyclopsided on May 19, 2011, 02:55:34 am
an overarm style spear thrust would have half the range when onehanded, compared to a underarm style. (http://www.youtube.com/watch?v=klOc9C-aPr4)
but 2handed would be the same i suppose

I don't know the vikingr spear thrusting animation with X, but it is just a higher-held thrust? If that is the case, it is the same as any other thrust and should still be blocked down...
got a video?

*note there is a hard coded limit on animation number. lol
Title: Re: Overhead Animation for Spears
Post by: EponiCo on May 19, 2011, 03:05:06 am
Imo the vikingr overhead thrust is horrible (yes it's switched by x and you block it with downblock also iirc).
Title: Re: Overhead Animation for Spears
Post by: OzyTheSage on May 19, 2011, 04:36:17 pm
An overhead thrust would be interesting. I can't imagine being able to do lateral and vertical swings very well when you are holding the weapon that way, though, so the bonus would just be range, perhaps? Or just that you can stab at a shorter range than with an underarm stab?

I haven't played the vikingr mod though, but I know what kind of stab you're referring to.

(Have yet to look at the video posted)

EDIT: I am watching the video and I wouldn't mind if the "aternate animation" was just an underarm poke similar to the poke the guy did in the video posted (at 1:45), just higher up. I dunno, it looks a little more like the one hander stab. The default underarm stab always seemed kinda funny to me...
Title: Re: Overhead Animation for Spears
Post by: Nessaj on May 19, 2011, 04:41:26 pm
Would rather that Pikes/Spears could be planted into the ground with Secondary Mode.
Title: Re: Overhead Animation for Spears
Post by: zagibu on May 19, 2011, 06:12:16 pm
It should be used for 1h + shield spearing, and it should be faster than the regular 1h + shield, but have less range.
Title: Re: Overhead Animation for Spears
Post by: OzyTheSage on May 19, 2011, 06:24:18 pm
Oh yes, one important thing I forgot to mention. A big reason to add a higher thrust animation (toggleable with the alternate fire button) is simply to thrust over obstacles. it is..... incredibly annoying to do a thrust only to have it start bouncing off of obstacles it shouldn't appear to be bouncing off of, especially below your thrust.
Title: Re: Overhead Animation for Spears
Post by: La Makina on May 19, 2011, 09:07:35 pm
The kind of overarm attack you are referring to is the kind of lance attacks early Middle-Ages cavalry would do (see below on the Tapisserie de Baveux, 1066 AD) before the technic of couching the lance was developped (two centuries later).

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Title: Re: Overhead Animation for Spears
Post by: Rextard on May 19, 2011, 11:33:42 pm
Oh yes, one important thing I forgot to mention. A big reason to add a higher thrust animation (toggleable with the alternate fire button) is simply to thrust over obstacles. it is..... incredibly annoying to do a thrust only to have it start bouncing off of obstacles it shouldn't appear to be bouncing off of, especially below your thrust.

And yet no spear users ever complain about being able to stab when they're too close for the spear head to actually puncture the enemy, though it does. And no polearms, almost all of which are on wooden hafts, ever break off of blades. And polearms still have retardo bs stun. How much more do you really need?

Just jump and then stab.
Title: Re: Overhead Animation for Spears
Post by: Joseph on May 20, 2011, 07:00:56 am
It be awesome if you could only do it while using a shield, like this:
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 (http://imageshack.us/photo/my-images/714/khepilektoihoplite.gif/)

In my opinion, I think having a overhead spear will be more deadly or will give new attack angles, it'll be easier for sure to aim for the head.

How should we block it as a manual blocker?

I think blocking it with a overhead will bring lot of new possibilities for "hoplite" characters, they could actualy have 2 hits dirrection. This will surely buff spear/shield characters (they totally need it) and Nerf the cavalry (a bit strong imo) as the number of pikeman increases.
Title: Re: Overhead Animation for Spears
Post by: Seprest on May 20, 2011, 11:18:33 am
Shield and spear are not used for close quarter combat, poking someone from a yard or more away is much different then trying to 1 on 1 a sword and board.   Also, plz more info on this whole toggle thing, is the animation much different than normal thrust so we can see what kind of attack they are doing?

Oh yeah, no attacking in melee with shield up, that's just silly.   When you attack you trade off some of your defenses, it is a principal that is not to be broken.
Title: Re: Overhead Animation for Spears
Post by: Joelturuz on May 21, 2011, 12:30:56 am
And yet no spear users ever complain about being able to stab when they're too close for the spear head to actually puncture the enemy, though it does. And no polearms, almost all of which are on wooden hafts, ever break off of blades. And polearms still have retardo bs stun. How much more do you really need?

Just jump and then stab.
Sounds like someone has yet to master the down block :wink:

Seriously, I've played spearman (spear+shield) for several generations and I can tell you, it isn't all dancing on roses. Sweetspots cause your hits to be a bit "unpredictable", with some perfect looking ones bouncing and other pathetic pokes taking the enemy down.
Recently the cRPG population has also began to block down which is bad news for people like me.
Title: Re: Overhead Animation for Spears
Post by: Digglez on May 21, 2011, 12:27:38 pm
Shield and spear are not used for close quarter combat, poking someone from a yard or more away is much different then trying to 1 on 1 a sword and board.   Also, plz more info on this whole toggle thing, is the animation much different than normal thrust so we can see what kind of attack they are doing?

Oh yeah, no attacking in melee with shield up, that's just silly.   When you attack you trade off some of your defenses, it is a principal that is not to be broken.

Spears dont need a yard to be effective.  In real combat you could also use your shield to push to get room for a bigass jab as well.  Theres a reason hoplites existed for several hundred years.
Title: Re: Overhead Animation for Spears
Post by: Heresiarch on June 28, 2011, 06:43:00 pm
Epic bump!

This animation has now been included in the recent update for Fire&Sword, and I must say it is perfect! And spears have crush-through so now they aren't useless in duels anymore.

Please everyone check the changelog (and game if you bought it), theres is so much improvement in this Fire&Sword patch, and it feels very balanced in PvP and very fluid!

Of course I hate guns, but I really want Fire&Sword ruleset for Warband or at least some elements.
What do you think? Perhaps starting a new thread to discuss this :) cheers!

http://forum.paradoxplaza.com/forum/showthread.php?543322-Mount-amp-Blade-With-Fire-and-Sword-Changelog-1.141
Title: Re: Overhead Animation for Spears
Post by: Dezilagel on June 28, 2011, 07:15:22 pm
And spears have crush-through so now they aren't useless in duels anymore.

Wait what?

I don't play wFaS but...

1. Since when were spears useless in duels? O.o

2. Why the hell do they have CT???

Title: Re: Overhead Animation for Spears
Post by: Jarlek on June 28, 2011, 08:48:07 pm
Wait what?

I don't play wFaS but...

1. Since when were spears useless in duels? O.o

2. Why the hell do they have CT???
1. He is talking about the spears in WFaS which are basically short pikes (lance length if I remember correctly. Around 180-200) so they only had two attack directions. They also weren't that fast either so he is mainly talking about the long spear. Although it would also be better if the overstab was given to the spear/warspear/etc too since it look much better and is more natural than the overhead spear attack now. And yes the long spear/pike is useless in duels. The long spear CAN be doable but only against a stupid or new player.

2. Crush Through in WFaS is a lot less effective and happens almost never. They gave it to all 2handers too btw, and most of the polearms (pitchforks and the one duel polearm) don't have it. Mainly pikes, halberd and 2handers have it. Never seen a crushtrough happen yet though, and I play piker/2hander in SP and most of the time in MP. That being said, there are no "dedicated" crushtough weapons like a maul or something with high weight that can actually make a crushtrough happen.
Title: Re: Overhead Animation for Spears
Post by: MrShovelFace on June 28, 2011, 11:47:40 pm
btw an overarm stab for spears would be a nerf as you cant spin thrust it (all overheads are unaimable on the z axis unlike stabs)

so for all dooms day prophets... piss off
Title: Re: Overhead Animation for Spears
Post by: Seawied on June 29, 2011, 12:34:39 am
btw an overarm stab for spears would be a nerf as you cant spin thrust it (all overheads are unaimable on the z axis unlike stabs)

so for all dooms day prophets... piss off



This is not the case with the warband engine.

Don't go listing off baseless facts unless you have some sort of proof to build your case.
Title: Re: Overhead Animation for Spears
Post by: Heresiarch on June 29, 2011, 01:25:49 am
You bitch cuz you cant exploit with some stupid game mechanic? And yes spear+shield has only one attack so you cant win any duels period.

You are all a bunch of pessimistic powerplayers, I will go back to Fire&Sword cheers.
Title: Re: Overhead Animation for Spears
Post by: H3ADSH0T on June 29, 2011, 04:53:57 am
I agree with the above poster, shield and spear should have underhanded thrust and overhead thrust. Hoplites would be quite viable and more useful than stabbing repeatedly at a chokepoint waiting for blind people.
Title: Re: Overhead Animation for Spears
Post by: Glyph on June 30, 2011, 09:19:12 pm
But if you do an over-hand stab, it should be blocked from above and if we get a 1handed over-hand stab, we should get a 2handed stab for pike and others.