cRPG

cRPG => Suggestions Corner => Topic started by: Admiral Ballsack on May 05, 2014, 09:12:32 pm

Title: Chambers!
Post by: Admiral Ballsack on May 05, 2014, 09:12:32 pm
I never understood why most two-handed swords can perfectly recover and block after being chambered. Is this supposed to happen or is it a bug? I think you should get stunned if you get chambered..
Title: Re: Chambers!
Post by: Lannistark on May 05, 2014, 09:14:44 pm
All chambers are blockable except for 2h stab. This is supposed to be as it is, since it works the same way in native as far as I know.
Title: Re: Chambers!
Post by: Grumbs on May 05, 2014, 09:18:02 pm
You should pretty much always be able to counter in some way if you play well, so I think its OK that you can block chambers
Title: Re: Chambers!
Post by: Admiral Ballsack on May 05, 2014, 09:24:23 pm
What is the point of chambering then since most c-rpg players are veteran players? Yeah you might catch one person who isn't paying attention but is it worth the risk to even chamber since it will probably be blocked anyways? I only see chambers being useful to pole-twohanders about to get couched. You can risk a kick to stun the person and get a hit in, you can risk a nudge to stun the person so a teammate can hit or simply reset the fight, but what is the gain from chambering?
Title: Re: Chambers!
Post by: Grumbs on May 05, 2014, 09:29:02 pm
Its just an extra move to have in your arsenal. I dont think it necessarily needs to be strong by itself. Similar to how nudge is or kick. There are times when I guess a chamber is going to trick someone or be unblockable depending on your position and when the chamber happens. There are guys like Butan that are all about chambers and use it quite effectively
Title: Re: Chambers!
Post by: Phew on May 05, 2014, 10:06:17 pm
All chambers are blockable except for 2h stab. This is supposed to be as it is, since it works the same way in native as far as I know.

I believe all three weapon types are unable to block in time if their stabs are chambered now. "Stab stun" is pretty severe even for normal blocks now (people with fast weapons can get a free hit after blocking a stab).
Title: Re: Chambers!
Post by: Macropus on May 05, 2014, 10:22:56 pm
I believe all three weapon types are unable to block in time if their stabs are chambered now. "Stab stun" is pretty severe even for normal blocks now (people with fast weapons can get a free hit after blocking a stab).
It's definitely possible and it happens, but it greatly depends on timing and animation progress at the time the attack was chambered.
Title: Re: Chambers!
Post by: Phew on May 05, 2014, 10:27:46 pm
It's definitely possible and it happens, but it greatly depends on timing and animation progress at the time the attack was chambered.

I've noticed that stabs against aware opponents are very risky now (as well they should be, given their reach+damage).
Title: Re: Chambers!
Post by: Sandersson Jankins on May 06, 2014, 09:30:44 pm
They're really useful against support polearms and mauls, I guess. I get upset on behalf of the person I am fighting when I block their chambers.
Title: Re: Chambers!
Post by: IR_Kuoin on May 06, 2014, 09:34:47 pm
Speed of the weapon you are holding? Dunno, just noticed that I've managed to block chambers faster with katana