cRPG

cRPG => General Discussion => Topic started by: Penitent on April 27, 2014, 07:47:52 pm

Title: Patch discussion
Post by: Penitent on April 27, 2014, 07:47:52 pm
What changed?

http://forum.melee.org/announcements/0-3-3-6/

You can discuss  here.
Title: Re: Patch discussion
Post by: Hiro on April 27, 2014, 07:51:28 pm
don't have a clue

nerf those 30-12 archers i hope
Title: Re: Patch discussion
Post by: Rico on April 27, 2014, 07:52:29 pm
Damage buff for cut throwing weapons verified
Title: Re: Patch discussion
Post by: San on April 27, 2014, 07:52:50 pm
Not too much. Other changes planned require some partial respec scripts being done.

Edit: Forgot, is the 1h right swing change in?
Title: Re: Patch discussion
Post by: Corsair831 on April 27, 2014, 08:02:26 pm
omg they increased the armour of the plated charger by 20 points, WTF
Title: Re: Patch discussion
Post by: Macropus on April 27, 2014, 08:06:44 pm
omg they increased the armour of the plated charger by 20 points, WTF
Seems like only your plated charger got buffed though. Think they decided Corsair needs a buff.
Title: Re: Patch discussion
Post by: Corsair831 on April 27, 2014, 08:11:40 pm
Seems like only your plated charger got buffed though. Think they decided Corsair needs a buff.

buff corsair

give red gambeson 20 more armour, and nordic war sword 8 more speed

:D
Title: Re: Patch discussion
Post by: Testicleez on April 27, 2014, 08:14:36 pm
Edit: Welp, chadz just posted patch notes. Nevermind.
Title: Re: Patch discussion
Post by: Penitent on April 27, 2014, 08:33:16 pm
Edit: Welp, chadz just posted patch notes. Nevermind.

Edited OP to give link for ppl.

Throwing melee buffs, shield speed buffs, and some other stuffs.
Overhead dragging fixed!
Title: Re: Patch discussion
Post by: BlackWhite on April 27, 2014, 08:58:32 pm
Buffing the melee on throwing weapons is a step in the right direction.

p.s. testi wots up m8
Title: Re: Patch discussion
Post by: ARN_ on April 27, 2014, 09:01:32 pm
Breaking long voulge... Why couldn't they just leave it alone?
Title: Re: Patch discussion
Post by: Eddy on April 27, 2014, 09:04:11 pm
Breaking long voulge... Why couldn't they just leave it alone?

Yes why did they made it good  :evil:
Title: Re: Patch discussion
Post by: Teeth on April 27, 2014, 09:05:02 pm
Long Voulge overbuffed, should have been 76-80 speed.
Title: Re: Patch discussion
Post by: ARN_ on April 27, 2014, 09:07:23 pm
Long Voulge overbuffed, should have been 76-80 speed.
Gib back old stats pls and I be happy
Edit; I loved the old stats, 2d long slow weapon with insane dmg and the best of all no one used it god I loved that weapon but now it's a weird version of the glaive  :cry:
Title: Re: Patch discussion
Post by: Tydeus on April 27, 2014, 09:10:13 pm
Strat xp should pretty much be doubled from what it was. The minimum was doubled(from 6K to 12K) and the equipment to xp rate was increased by 50% as well.
Title: Re: Patch discussion
Post by: Panos_ on April 27, 2014, 09:21:36 pm
Strat xp should pretty much be doubled from what it was. The minimum was doubled(from 6K to 12K) and the equipment to xp rate was increased by 50% as well.


I suggested this, I deserve a reward.

Title: Re: Patch discussion
Post by: FleetFox on April 27, 2014, 09:54:06 pm

I suggested this, I deserve a reward.



Panos that gif in your signature is the funniest gif I have seen on this forum haha didnt mean to go off topic but i had to  :lol:
Title: Re: Patch discussion
Post by: Bars on April 27, 2014, 10:20:14 pm
Thx for Voulge guys
Title: Re: Patch discussion
Post by: BlueKnight on April 27, 2014, 10:37:50 pm

I suggested this, I deserve a reward.
You're not alone...
Title: Re: Patch discussion
Post by: darmaster on April 27, 2014, 11:01:56 pm
Thx for Voulge guys

This man had fought the last 2 years for this weapon and his patience got rewarded. I hope this happens for shashka too.
Title: Re: Patch discussion
Post by: Bars on April 28, 2014, 12:39:31 am
I dunno,

maybe i am noob with it or its a bug, i cant stop Cav emenys. Tryed it, but its not working. I gived my Voulge to Sjarken. He tryed too, but its not working  :shock:
Title: Re: Patch discussion
Post by: vipere on April 28, 2014, 12:44:40 am
Its because the stab is cut now (it was pierce before )
Title: Re: Patch discussion
Post by: Teeth on April 28, 2014, 12:50:32 am
Long Voulge is not as OP as I initially thought, sideswings are definitely rather situational, many of your swings are gonna be overheads. Overheads, as all polearm overheads are stupendously fast but have terrible hit detection, please fix that already. The lack of horse stopping and the weak stab makes the weapon not that good anti cav, using swings to fight lancers is always tricky. Played with an unloomed one and was able to top some scoreboards here and there, definitely an enjoyable and tricky playstyle. Still would prefer it to be much slower but a bit higher on the damage, but I'm not complaining. Definitely going to play with this weapon some more.
Title: Re: Patch discussion
Post by: GandalfJr on April 28, 2014, 01:04:03 am
What the fuck is wrong with the one handed right swing? It looks retarded.
Title: Re: Patch discussion
Post by: WITCHCRAFT on April 28, 2014, 01:11:35 am
The buff to strat xp is more exciting than all the item changes. I want more 50v50 battles!

the weak stab [on the long voulge] makes the weapon not that good anti cav

I can't say yet since I haven't used the new long voulge, but the partisan has a cut thrust and it works fine for anti-cav. It won't rear the horse, but decent cut damage and the speed bonus of cav charging at you is enough to outright kill a horse as long as it isn't one of the heavily armored ones. Long voulge has less reach and less damage, but it might still be enough to 1 hit a horse. Even if it isn't, any pole thrust held ready is enough to make cav veer away from you.
Title: Re: Patch discussion
Post by: WITCHCRAFT on April 28, 2014, 01:18:42 am
double post welp
Title: Re: Patch discussion
Post by: Bars on April 28, 2014, 01:31:04 am
KK, i take fauchard  :mrgreen:
Title: Re: Patch discussion
Post by: Corsair831 on April 28, 2014, 01:38:17 am
the new 1h right swing is just beyond awful ...

... give the old one back please .. :))
Title: Re: Patch discussion
Post by: San on April 28, 2014, 01:46:53 am
Thought people would think it's OP, not bad. Shows how out of touch I am sometimes.
Title: Re: Patch discussion
Post by: Corsair831 on April 28, 2014, 03:49:24 am
Thought people would think it's OP, not bad. Shows how out of touch I am sometimes.

it's no faster, easier to see, and has a shorter range

i use the old right swing to outrange 2h / pole etc when target switching / playing for range, and the new one just has none of that - it just seems to be a weaker version of the left swing
Title: Re: Patch discussion
Post by: Penitent on April 28, 2014, 04:43:29 am
it's no faster, easier to see, and has a shorter range

i use the old right swing to outrange 2h / pole etc when target switching / playing for range, and the new one just has none of that - it just seems to be a weaker version of the left swing

Actually, right swing seems a good bit faster -- I'll have to play with it a bit more.

The range was the great benefit though.  The current swing significantly decreases the "threat vector" of 1h from that side. 
Time will tell...
Title: Re: Patch discussion
Post by: Thranduil on April 28, 2014, 05:18:57 am
Yeah, as Penitent said, time will tell. Right now it's just taking some time to get used to. So far it doesn't seem that different to me beyond the obvious change in animation and where the sweet spot is.
Title: Re: Patch discussion
Post by: Tydeus on April 28, 2014, 07:01:03 am
Really, effective range shouldn't have changed by more than just a couple cm when hitting a target that's directly in front of you.
Title: Re: Patch discussion
Post by: GandalfJr on April 28, 2014, 07:04:57 am
Really, effective range shouldn't have changed by more than just a couple cm when hitting a target that's directly in front of you.
I still can barley know where my swing going to hit or the range of it. It's honestly frustrating me.  I know the point is to make it shorter range but why this drastic of a change to it? I go to hit somebody with a right swing then nope, the swing seems to not hit them when it looks like it should be.
Title: Re: Patch discussion
Post by: BlindGuy on April 28, 2014, 07:05:21 am
Really, effective range shouldn't have changed by more than just a couple cm when hitting a target that's directly in front of you.

GTFO, this is a discussion thread for ppl who play crpg.
Title: Re: Patch discussion
Post by: Johammeth on April 28, 2014, 08:50:50 am
Strat xp should pretty much be doubled from what it was. The minimum was doubled(from 6K to 12K) and the equipment to xp rate was increased by 50% as well.

I like the idea of XP rates being increased, bug UUUUGGHHHGHHHRHGHGHGHH to the idea of slogging through strat battles.
Title: Re: Patch discussion
Post by: Kirman on April 28, 2014, 08:56:20 am
Right swing is still weird for me. The long range thing may be nerfed by this animation but i like the part where i can use it like left swing. Before the patch whenever i want to use right swing it always blocked by someone who is next to me. Still it was a good option against backpedal or in 1vs2 situation. I'm sure that right swing will be much more effective in close quarters. Now, just nerf the backwards speed and we will be all happy.  :twisted:


Edit: How did i forget that. Bring back Rageball!!
Title: Re: Patch discussion
Post by: San on April 28, 2014, 09:08:29 am
Using it for a bit, the right swing actually feels longer at times, probably a perceived side effect from speeding it up. Surprised about these right swing hipsters, I've never seen many of you (NA) use it that much successfully before.
Title: Re: Patch discussion
Post by: Prpavi on April 28, 2014, 09:09:45 am
Is strat doing that bad you had to bribe players to participate?
Title: Re: Patch discussion
Post by: Kirman on April 28, 2014, 09:12:14 am
Is strat doing that bad you had to bribe players to participate?

I remember a siege with 35vs11. People applied but noone joined.
Title: Re: Patch discussion
Post by: bavvoz on April 28, 2014, 10:26:18 am
Maybe im just to old but my brain couldnt register at all where i was gonna hit when i tried the rightswing. I hope we get the old one back asap
Title: Re: Patch discussion
Post by: Templar_Steevee on April 28, 2014, 11:02:44 am
Looks like archerw will run faster -2 to weight on every quiver :D
Title: Re: Patch discussion
Post by: Herezy92 on April 28, 2014, 11:08:45 am
Yesterday evening, after the patch i saw some weird balance.
After 3 rounds (and 3defeats) our team lost for no reason our topscoring player getting switch to the other team.... (of course that was AFTER another round lost) (something is wrong or it's just me "wtf?")
Maybe it was just in case that we were not enough massacred....

Some minutes later, on another map, the same thing happened again, so, it doesn't seem to be a random bug.
------------------

This weird bug put aside, i can't give my own opinion about this new patch yet.
I need a bit more time to check all the changes.

FrenchKiss
Title: Re: Patch discussion
Post by: EyeBeat on April 28, 2014, 11:35:00 am
Surprised about these right swing hipsters, I've never seen many of you (NA) use it that much successfully before.

I REALLY hope that was not directed at me.
Title: Re: Patch discussion
Post by: Sparvico on April 28, 2014, 12:17:00 pm
Never mind the new right swings functionality (as it seem about the same, though far less intuitive ), I just think the animation looks god awful. If you're going to angle the swing in that way it really needs a new starting position.

Regarding the animation length though it's probably not a horrible change to make it shorter, just not like this.
Title: Re: Patch discussion
Post by: korppis on April 28, 2014, 12:27:12 pm
Looks like archerw will run faster -2 to weight on every quiver :D

Huzzah, xbows won't be kiting alone anymore.
Title: Re: Patch discussion
Post by: Brrrak on April 28, 2014, 01:02:05 pm
How do I delete my accounts?
Title: Re: Patch discussion
Post by: Ellie on April 28, 2014, 01:31:34 pm
Dedicated thrower, but quite unhappy with the throwing buff. The pierce weapons were already pretty much where they needed to be. it was the cut weapons that felt underwhelming because of everyone being in armour.

The damage isn't even the main issue with it, the problem around throwing is the nerfed ranged stagger since you have to be fairly close to be accurate, and will likely get sucked into combat with everyone in their agi plate.

Some minor damage buffs? Okay, sure. cut weapons got like +3-ish damage if they got buffed, but the jarids, javelins, and war darts getting +10 pierce? The war darts now do more damage than jarids did before the buff, and they're the low tier shit pierce throwing weapon.... Still can't block with them in melee, but it's a bit obscene of a damage jump.
Title: Re: Patch discussion
Post by: Bronto on April 28, 2014, 03:36:21 pm
Edit: Insta-headshots and less glancing. But that's just like my opinion man.
visitors can't see pics , please register or login
Title: Re: Patch discussion
Post by: Kirman on April 28, 2014, 03:36:43 pm
I've tried strat as a 1h player today. Don't bother getting any 1h for your army. Just buy shields for shieldwall.  :lol:
Title: Re: Patch discussion
Post by: Corsair831 on April 28, 2014, 03:56:57 pm
if you want to add new animations can you not add a "fighting styles" button (as there was in that old game jedi academy)

press the button and you get a new set of animations, press it again and you go back to the native animations

:)))
Title: Re: Patch discussion
Post by: Penitent on April 28, 2014, 04:06:25 pm
You guys have to give the new animation more time.  Like, try it for a couple weeks or so to get used to it.  It feels weird to me too, but I've found it pretty effective in some situations.  Like, I'd use right swing and I would guess it will miss or glance, and it ends up hitting the guy in the face instead.  Then I'm all like "righteous!"

If the animation were to be tweaked though, I would start the hand a little higher before the swing starts.  Right now it looks like the character model brings his hand horizontal to swing, and the abruptly lifts it up for a diagonal attack .
Title: Re: Patch discussion
Post by: KaMiKaZe_JoE on April 28, 2014, 04:42:57 pm
As has been said, the new animation isn't that pretty, but it seems to play out well enough. I feel like I'm getting more headshots in and (this might just be me playing more carefully and paying attention to the swing) I feel like I'm glancing less with right swings.

Now all we need are cheaper horses in strat!

Glad to see devs still working on the mod.
Title: Re: Patch discussion
Post by: Corsair831 on April 28, 2014, 06:02:41 pm
As has been said, the new animation isn't that pretty, but it seems to play out well enough. I feel like I'm getting more headshots in and (this might just be me playing more carefully and paying attention to the swing) I feel like I'm glancing less with right swings.

Now all we need are cheaper horses in strat!

Glad to see devs still working on the mod.

the new right swing effectively removes your ability to fight back against 2 handers with a 1 hander; wheras before you had some chance to outrange them with a rightswing, now they can dominate you by playing on their massive range advantage with their own right swings (which are not gimped and operate at full, considerable length)
Title: Re: Patch discussion
Post by: Thranduil on April 28, 2014, 08:30:34 pm
Thought people would think it's OP, not bad. Shows how out of touch I am sometimes.

No. It just took some getting used to. I'm raping on NA1 with it right now. I need to do other things but it keeps giving me valour! Don't change it San! lol
Title: Re: Patch discussion
Post by: San on April 28, 2014, 08:32:07 pm
I don't mess with that stuff.
Title: Re: Patch discussion
Post by: Grumbs on April 28, 2014, 08:41:39 pm
Thought people would think it's OP, not bad. Shows how out of touch I am sometimes.

I think some initial complaints will be because its simply different. Too early to say for me. The thing is it swings downward like left and overhead, which might make it hit the head more. If it reaches nearly as far and hits faster it should be better than before. Not that it needed changing though
Title: Re: Patch discussion
Post by: Corsair831 on April 28, 2014, 10:42:15 pm
oh gods i hope this doesn't wind up staying

the only way to play shielder will be the high str armour if up close and spam play that so many people play
Title: Re: Patch discussion
Post by: darmaster on April 28, 2014, 10:55:19 pm
i'm still waiting for my ping to get fixed :/
Title: Re: Patch discussion
Post by: Sparvico on April 29, 2014, 02:50:25 am
Now I don't think that it is functionally worse than the old animation, just to be clear, I think it looks worse than the old animation. We had come to a point where most all animations, if not terribly correct, were at least not terribly incorrect and somewhat aesthetically pleasing. This new animation looks wonky as balls. Though I have noticed that it looks worse with swords than with axes.
Title: Re: Patch discussion
Post by: WITCHCRAFT on April 29, 2014, 03:24:24 am
I like the idea of XP rates being increased, bug UUUUGGHHHGHHHRHGHGHGHH to the idea of slogging through strat battles.

Strat battles are like [ethnic slur]. They aren't all bad.
Title: Re: Patch discussion
Post by: HarunYahya on April 29, 2014, 04:11:23 am
Mod is dead.
Title: Re: Patch discussion
Post by: San on April 29, 2014, 10:01:11 pm
I REALLY hope that was not directed at me.

Nope. On second thought, I couldn't really think of anything specific other than never really seeing right swings when fighting other 1hers most of the time.
Title: Re: Patch discussion
Post by: Sparvico on April 30, 2014, 01:16:19 am
Nope. On second thought, I couldn't really think of anything specific other than never really seeing right swings when fighting other 1hers most of the time.
'

You never see mine because you swing so fast that any time I try and attack at all I'm just dead. I'm not even upset about it, just pointing out why people should never use the slower right swing against you.
Title: Re: Patch discussion
Post by: Jarold on April 30, 2014, 02:01:57 am
The right swing looks pretty bad but it's a much more effective close quarter swing now. I feel like I hit teammates a lot easier though.
Title: Re: Patch discussion
Post by: EyeBeat on April 30, 2014, 04:02:08 pm
I am getting used to the new right swing.  I guess it isn't that bad.
Title: Re: Patch discussion
Post by: Gravoth_iii on April 30, 2014, 04:06:10 pm
Throwing is pretty damn stronk, why was it buffed anyways? -_-
Title: Re: Patch discussion
Post by: Herezy92 on April 30, 2014, 04:41:15 pm
Throwing is pretty damn stronk, why was it buffed anyways? -_-

The mistery of creation  can't be resolved :shock:

BTW, tydeus is working on the 1hand swing animation to make it better.
He already posted a file on the forum if you want to see it.
Title: Re: Patch discussion
Post by: San on April 30, 2014, 04:54:42 pm
1st to 5th strongest throwing weapons (lance, jarid, throwing spears, javelins, hammers) are the same, while the weaker ones received better damage. HTA lost 10 damage from the armor soak and -4c, now they got 2 damage back from +3c, not a big deal. Jarids with -3p and the armor soak change only lost 7 damage since it had a lesser effect on pierce. Even then, +3 HTAs are as strong as +0 jarids against medium armor.
Title: Re: Patch discussion
Post by: Corsair831 on April 30, 2014, 06:38:14 pm
1st to 5th strongest throwing weapons (lance, jarid, throwing spears, javelins, hammers) are the same, while the weaker ones received better damage. HTA lost 10 damage from the armor soak and -4c, now they got 2 damage back from +3c, not a big deal. Jarids with -3p and the armor soak change only lost 7 damage since it had a lesser effect on pierce. Even then, +3 HTAs are as strong as +0 jarids against medium armor.

throwing axe is nice now, it was like a less useful throwing spear before, good change IMO