cRPG

cRPG => Suggestions Corner => Topic started by: no_rules_just_play on April 27, 2014, 09:28:06 am

Title: Couldn't halfswording use a buff?
Post by: no_rules_just_play on April 27, 2014, 09:28:06 am
Hey,

Just tried out halfswording as a polearmer. I know it recently got buffed because it stops horses now, but I could only notice how it was still extremely bad.

What I suggest is that you fix the stab (I'm not an expert, but I guess that would be the main point of using this technique).
I thought about either adding even more dmg to the stab or adding some more reach.

Suggestions are welcome

EDIT: another problem is that you don't get an upkeep reduction as you need 2H wpf for that.
Title: Re: Couldn't halfswording use a buff?
Post by: Man of Steel on April 27, 2014, 09:35:42 am
Hey,

Just tried out halfswording as a polearmer. I know it recently got buffed because it stops horses now, but I could only notice how it was still extremely bad.

What I suggest is that you fix the stab (I'm not an expert, but I guess that would be the main point of using this technique).
I thought about either adding even more dmg to the stab or adding some more reach.

Suggestions are welcome

I think the damage is very well, with the Danish Polearm stats you can 2 hit people with 5 PS
Title: Re: Couldn't halfswording use a buff?
Post by: no_rules_just_play on April 27, 2014, 09:40:30 am
problem is it's so short you can't hit them :P
Title: Re: Couldn't halfswording use a buff?
Post by: Man of Steel on April 27, 2014, 09:47:12 am
problem is it's so short you can't hit them :P
Thats your Problem?
Thats the special thing on the halfsword high damage low reach.
Can't see your problem here
Title: Re: Couldn't halfswording use a buff?
Post by: WITCHCRAFT on April 27, 2014, 09:55:27 am
With light armor and high agility, halfswording can be really effective 1v1. Part of its effectiveness is that it throws people off guard, since no one ever uses it. The animations aren't familiar to them, and they are probably expecting 2h animations when they see the sword.

Stats on halfswording mode are fine, the 2h weps that have good stabs end up with damage that rivals an ashwood pike when you thrust in halfsword mode.

They shouldn't be as good as good polearms, because a metagame that encourages polearm users to run around halfswording is just silly.
Title: Re: Couldn't halfswording use a buff?
Post by: no_rules_just_play on April 27, 2014, 09:58:25 am
Thats your Problem?
Thats the special thing on the halfsword high damage low reach.
Can't see your problem here
It has higher stab dmg because the swings are so weak, but an overall reduced reach. I kinda see your point, but I don't think the dmg makes up for the loss of reach.
Title: Re: Couldn't halfswording use a buff?
Post by: Panos_ on April 27, 2014, 10:27:57 am
"I started using halfswording, please buff it"
Title: Re: Couldn't halfswording use a buff?
Post by: no_rules_just_play on April 27, 2014, 10:50:55 am
"I started using halfswording, please buff it"
I never said it was OP before?
Title: Re: Couldn't halfswording use a buff?
Post by: no_rules_just_play on April 27, 2014, 11:05:45 am
okay, I'm going to conclude it's playable indeed.
Title: Re: Couldn't halfswording use a buff?
Post by: Man of Steel on April 27, 2014, 11:10:50 am
lol
Title: Re: Couldn't halfswording use a buff?
Post by: Angantyr on April 27, 2014, 11:57:26 am
It is playable and quite good but not comparable to normal 'baseballbat' grip mode and thus pretty redundant except for as novelty. I agree it could use further buffing, especially as it apparently was quite popular in Medieval times.

Historically the advantage of halfswording was more than being able to fight in closer quarters; mostly utilized to being able to direct the blade more accurately into small unprotected areas of plate armor.
Title: Re: Couldn't halfswording use a buff?
Post by: no_rules_just_play on April 27, 2014, 03:58:06 pm
okay, I'm going to conclude it's playable indeed.
one second thought, I just thought about the fact that you need to pay upkeep almost everytime if you don't have 2h wpf. This shit is too expensive for what it brings.
Title: Re: Couldn't halfswording use a buff?
Post by: Fips on April 27, 2014, 04:48:09 pm
A little more speed would be nice, but otherwise it's fine i think. Been using it ever i started my pole/2h hybrid and there are quite some people you can confuse by switching to halfswording.
Title: Re: Couldn't halfswording use a buff?
Post by: WITCHCRAFT on April 27, 2014, 07:23:52 pm
It is playable and quite good but not comparable to normal 'baseballbat' grip mode and thus pretty redundant except for as novelty. I agree it could use further buffing, especially as it apparently was quite popular in Medieval times.

Historically the advantage of halfswording was more than being able to fight in closer quarters; mostly utilized to being able to direct the blade more accurately into small unprotected areas of plate armor.

That's an interesting thought - using it for close quarters combat. Are the left and right swings in halfsword mode easier to do in tight spaces, or do they get caught on walls and players just as easy as 2H swings? I don't have a 2H character, so I never really run into a situation where I could test that.

one second thought, I just thought about the fact that you need to pay upkeep almost everytime if you don't have 2h wpf. This shit is too expensive for what it brings.

Haha, I borrow greatswords from the armory now and then to halfsword with, it never occurred to me that my 1wpf in 2H might be causing repairs left and right. Thanks for pointing that out.
Title: Re: Couldn't halfswording use a buff?
Post by: no_rules_just_play on April 27, 2014, 07:44:01 pm
Are the left and right swings in halfsword mode easier to do in tight spaces, or do they get caught on walls and players just as easy as 2H swings?
They get caught on walls as easy as polearm swings :/
Title: Re: Couldn't halfswording use a buff?
Post by: WITCHCRAFT on April 27, 2014, 09:57:58 pm
They get caught on walls as easy as polearm swings :/

I was wondering specifically about the short 2H like bastard sword and longsword. Is ~100 length in polearm mode better than 2H in close quarters? Worse?
Title: Re: Couldn't halfswording use a buff?
Post by: Senni__Ti on April 28, 2014, 06:35:52 pm
When playing siege with my 2h + danish, I tend to switch to halfswording when on the walls/corridors. It's quite a bit shorter, slower and weaker, but it's better than hitting the walls all the time.

Personally I'd like to see it use 2h wpf, it's a little strange that it uses pole wpf tbh. If it got that, it'd be fine imo.

Trying to think of 2h's with secondary modes that actually use 2h wpf.
I think it's just the new one on the Persian axe?
Title: Re: Couldn't halfswording use a buff?
Post by: Rebelyell on April 28, 2014, 06:51:48 pm
in my opinion it is not that bad

I had lvl 31 char 50/50 pole 2h agi build and it worked for me very well, some of that 2h weapons have superfast and powerfull polestab that can hit in face to face distance with no problem.
Swing sucks but are also easier to use in tight space and combinations of 2h and polearm atack can be veryconfusing for you enemy that often can lower theirs guard.

In my opinion problem is that you need agi build to be able maintain reasonable amount of wpf to be used competitive in fight.
Faster animation switch mid attack would be best buff for that class.
Title: Re: Couldn't halfswording use a buff?
Post by: Angantyr on April 28, 2014, 08:30:28 pm
Polearm/quarterstaff type of close combat grappling technique was another strength of half-swording:

Title: Re: Couldn't halfswording use a buff?
Post by: no_rules_just_play on April 29, 2014, 12:40:54 pm
The stab which should be the strongest attack of halfswording is just fucking hard to connect in crpg..
Title: Re: Couldn't halfswording use a buff?
Post by: HarunYahya on May 11, 2014, 06:00:12 am
It is absurd that Halfswording uses polearm WPF.
It should be a situational switch for 2handers afaik, there was no classification of infantry as "Halfsworders" It's situational, it's a 2handed sword technique to use in tight spots and to deliver huge pierce damages so i really don't see why it uses polearm wpf...

I was thinking it's because it has polearm animation like 3 years ago but now, thinking straight it's utter bullshit excuse.
I guess it's not being changed only because everyone branded 2h "OP class" and they don't wanna see any addition to it.

Yes, 2H is op and really easy to master compared to others but discriminating and not giving it any love is hurting me.
Title: Re: Couldn't halfswording use a buff?
Post by: WITCHCRAFT on May 11, 2014, 09:16:34 pm
Having halfsword use 2H wpf instead of polearms could be interesting. It would encourage me to level up my 2H alt. He has been collecting dust for a while.

Halfswording stats would need a rework, since you would get two fighting styles for the price of 1 wpf type.
Title: Re: Couldn't halfswording use a buff?
Post by: Alaire on May 11, 2014, 10:02:13 pm
Also... should make it that you need to use some type of gloves.
Otherwise when slashing one would naturally cut their own hand occasionally(self damage). If you wanted to make it more realistic and viable.

(also, used langes messer) in the 2h form, and still works very well. Just takes some time to get used to the stab distance, and a change of gameplay.

Stab when they are approaching you or close, slash when medium distance(otherwise glance with stab). If too far, just backup and wait for them to charge you.
Title: Re: Couldn't halfswording use a buff?
Post by: Utrakil on May 11, 2014, 11:08:42 pm
It is absurd that Halfswording uses polearm WPF.
It should be a situational switch for 2handers afaik, there was no classification of infantry as "Halfsworders" It's situational, it's a 2handed sword technique to use in tight spots and to deliver huge pierce damages so i really don't see why it uses polearm wpf...


This!
And to balance this 2H buff we could give some poleweapons like GLAxe ,LWAxe, LHKnobbedMace or LHSpikedmace a secondary mode with a 2H-animation only for overhead with longer reach.
Title: Re: Couldn't halfswording use a buff?
Post by: korppis on May 12, 2014, 06:59:42 am
This!
And to balance this 2H buff we could give some poleweapons like GLAxe ,LWAxe, LHKnobbedMace or LHSpikedmace a secondary mode with a 2H-animation only for overhead with longer reach.

Then you'd have to make them unbalanced in that mode.
Title: Re: Couldn't halfswording use a buff?
Post by: WITCHCRAFT on May 12, 2014, 07:14:20 am
Then you'd have to make them unbalanced in that mode.

That would be kinda cool.
Title: Re: Couldn't halfswording use a buff?
Post by: Angantyr on May 12, 2014, 09:09:47 am
Good ideas, chaps. This would make both said 2h and polearms be used more realistically (changing grip on the fly) and dynamic weapon modes brings back fond memories from Jedi Outcast.
Title: Re: Couldn't halfswording use a buff?
Post by: WITCHCRAFT on May 12, 2014, 09:15:48 am
Yeah, it would be as big of an overhaul as the wpf rework but allowing 2 fighting styles with some weapons would add a ton of depth to combat (which is already more deep and nuanced than any other games in the genre atm).

As it is now, splitting 2H/pole wpf will gimp your build compared to pure 2H.
Title: Re: Couldn't halfswording use a buff?
Post by: Mr.K. on May 12, 2014, 12:28:57 pm
As it is now, splitting 2H/pole wpf will gimp your build compared to pure 2H.

Gimp might be a tad harsh. I have 160 in 2H and 100 in Pole with only 7WM. That's 10 points less in 2H and a pure build would have.
Title: Re: Couldn't halfswording use a buff?
Post by: Joseph Porta on May 13, 2014, 12:33:45 pm
Sure, if the stab would get nerfed, its very spammable.


Voted "I don't know" because:

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