Hey,
Just tried out halfswording as a polearmer. I know it recently got buffed because it stops horses now, but I could only notice how it was still extremely bad.
What I suggest is that you fix the stab (I'm not an expert, but I guess that would be the main point of using this technique).
I thought about either adding even more dmg to the stab or adding some more reach.
Suggestions are welcome
problem is it's so short you can't hit them :PThats your Problem?
Thats your Problem?It has higher stab dmg because the swings are so weak, but an overall reduced reach. I kinda see your point, but I don't think the dmg makes up for the loss of reach.
Thats the special thing on the halfsword high damage low reach.
Can't see your problem here
"I started using halfswording, please buff it"I never said it was OP before?
okay, I'm going to conclude it's playable indeed.one second thought, I just thought about the fact that you need to pay upkeep almost everytime if you don't have 2h wpf. This shit is too expensive for what it brings.
It is playable and quite good but not comparable to normal 'baseballbat' grip mode and thus pretty redundant except for as novelty. I agree it could use further buffing, especially as it apparently was quite popular in Medieval times.
Historically the advantage of halfswording was more than being able to fight in closer quarters; mostly utilized to being able to direct the blade more accurately into small unprotected areas of plate armor.
one second thought, I just thought about the fact that you need to pay upkeep almost everytime if you don't have 2h wpf. This shit is too expensive for what it brings.
Are the left and right swings in halfsword mode easier to do in tight spaces, or do they get caught on walls and players just as easy as 2H swings?They get caught on walls as easy as polearm swings :/
They get caught on walls as easy as polearm swings :/
It is absurd that Halfswording uses polearm WPF.
It should be a situational switch for 2handers afaik, there was no classification of infantry as "Halfsworders" It's situational, it's a 2handed sword technique to use in tight spots and to deliver huge pierce damages so i really don't see why it uses polearm wpf...
This!
And to balance this 2H buff we could give some poleweapons like GLAxe ,LWAxe, LHKnobbedMace or LHSpikedmace a secondary mode with a 2H-animation only for overhead with longer reach.
Then you'd have to make them unbalanced in that mode.
As it is now, splitting 2H/pole wpf will gimp your build compared to pure 2H.