cRPG

cRPG => Suggestions Corner => Topic started by: Lichen on April 21, 2014, 08:42:33 am

Title: add knockouts
Post by: Lichen on April 21, 2014, 08:42:33 am
If hit hard by a changing horse or a hard swing from a heavy weapon have a % chance of being knocked out. You would lay on the ground looking dead but not be. The time till you get back up could be random or noise (shout) or something else to wake up. Of course you could easily be killed laying there which would add some interesting depth to gameplay.
Title: Re: add knockouts
Post by: HarunYahya on April 21, 2014, 06:07:06 pm
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Title: Re: add knockouts
Post by: Gravoth_iii on April 21, 2014, 08:00:12 pm
wat
Title: Re: add knockouts
Post by: Algarn on April 21, 2014, 08:06:22 pm
ok, let str whores doing the job and random agi scums killing people on the floor.
Title: Re: add knockouts
Post by: Macropus on April 21, 2014, 08:09:36 pm
Of course you could easily be killed laying there which would add some interesting depth to gameplay.
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Title: Re: add knockouts
Post by: Penitent on April 21, 2014, 08:13:56 pm
knockout = death in the game already.

This of it this way: When you die in this game, it means you have 0 hp.  Maybe your character is knocked out, maybe you had a limb cut off and can no longer fight and bleed out on the ground over the next hour and a half.  Maybe you die instantly.

0 hp (death) signifies your player character has been rendered unable to continue fighting.  That's why you can die by getting stabbed in the foot 6 times, or whatever. 
Title: Re: add knockouts
Post by: Lichen on April 22, 2014, 03:18:35 am
I can see any variety in battle is not desired by the rigid playerbase. I guess no one else gets bored doing the same melee swing/block fest over and over. Most players would also like to play the same map over and over if they could that they have memorized so they can max out their k/d r. Boring. Is an occasional very small chance at KO really going to disrupt your game that much? Apparently. Ah well, no new ideas to make the game more interesting are wanted. I will remember so as to not suggest any anymore.
Title: Re: add knockouts
Post by: Penitent on April 22, 2014, 05:14:04 pm
I can see any variety in battle is not desired by the rigid playerbase. I guess no one else gets bored doing the same melee swing/block fest over and over. Most players would also like to play the same map over and over if they could that they have memorized so they can max out their k/d r. Boring. Is an occasional very small chance at KO really going to disrupt your game that much? Apparently. Ah well, no new ideas to make the game more interesting are wanted. I will remember so as to not suggest any anymore.

Oh, don't take it so hard, Lichen.  Most ideas are met with scrutiny and resistance unless they add something really really good for the game or are really easy to implement.  The idea, even though it has potential, would add marginal depth and could be tough to code.  Just my 2 cents.
Title: Re: add knockouts
Post by: WITCHCRAFT on April 22, 2014, 07:07:36 pm
Getting knocked down and not rolling is already a death sentence. Why not just ask for rolls to be removed?
Title: Re: add knockouts
Post by: dreadnok on April 23, 2014, 01:53:33 pm
If hit hard by a changing horse or a hard swing from a heavy weapon have a % chance of being knocked out. You would lay on the ground looking dead but not be. The time till you get back up could be random or noise (shout) or something else to wake up. Of course you could easily be killed laying there which would add some interesting depth to gameplay.


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Title: Re: add knockouts
Post by: Tomas_Miles_again on April 23, 2014, 02:38:05 pm
I like the idea of people going round poking rondels into corpses but gameplay wise it's not a fantastic idea. Unless you remove death messages and add the ability to fake death, TF1 style.
Title: Re: add knockouts
Post by: CrazyCracka420 on April 23, 2014, 04:48:05 pm
I have a guilty confession, I've still never once rolled  :oops:
Title: Re: add knockouts
Post by: Joseph Porta on April 23, 2014, 04:50:29 pm
I have a guilty confession, I've still never once rolled  :oops:

Same lol
Title: Re: add knockouts
Post by: Penitent on April 23, 2014, 05:01:17 pm
I have a guilty confession, I've still never once rolled  :oops:

The roll looks kind of dumb.  I have a hard time bringing myself to do it.  Looking like a little horizontal cyclone there on the ground...it's just...silly.
Title: Re: add knockouts
Post by: dreadnok on April 23, 2014, 06:24:23 pm
Mount and blade grabbed me for its simple gameplay. I'm not a fan of the nudges or shield bash, way to glitchy and takes out anytpe of strategic fun. Shields walls are useless because of them, I never understood kicking  when holding your shield up either or in heavy plate, but I can see its place in the fame. The old kick good except for the blocking while on one leg
Title: Re: add knockouts
Post by: Penitent on April 23, 2014, 06:32:11 pm
Mount and blade grabbed me for its simple gameplay. I'm not a fan of the nudges or shield bash, way to glitchy and takes out anytpe of strategic fun. Shields walls are useless because of them, I never understood kicking  when holding your shield up either or in heavy plate, but I can see its place in the fame. The old kick good except for the blocking while on one leg

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Title: Re: add knockouts
Post by: Bulzur on April 23, 2014, 06:55:47 pm
I have a guilty confession, I've still never once rolled  :oops:

You can get some practice with Fin on Eu_1. Totally legit.

Another guilty confession : i have no idea where i'm suppose to configure the nudge key. So i take pride in not using it.
Title: Re: add knockouts
Post by: Jona on April 23, 2014, 06:57:17 pm
I can see any variety in battle is not desired by the rigid playerbase. I guess no one else gets bored doing the same melee swing/block fest over and over. Most players would also like to play the same map over and over if they could that they have memorized so they can max out their k/d r. Boring. Is an occasional very small chance at KO really going to disrupt your game that much? Apparently. Ah well, no new ideas to make the game more interesting are wanted. I will remember so as to not suggest any anymore.

It's not so much that we don't want new ideas, it is that for many players, being KOed at the start of a 5 minute round after getting hit once will simply make the game far less fun and as you said, much more
Boring.

Getting headshot or couched right off the bat generally happens because you were not on your A game and not paying attention to your surroundings, and are in most cases avoidable. Having this feature, however small a chance to occur it may have, would make you have a really bad time. Say you charge into battle, you've weaved in and out of archer fire and cavalry the whole way up to the enemy lines, still have all your health, you're ready to get into the fray... then you get bopped on the back of the head and are down in one hit. Time to wait another 5 minutes to spawn again...
Title: Re: add knockouts
Post by: Johammeth on April 23, 2014, 07:38:24 pm
The roll looks kind of dumb.  I have a hard time bringing myself to do it.  Looking like a little horizontal cyclone there on the ground...it's just...silly.

Just wait until you train your doubletap D "roll" instincts to include a 360 spin on the mouse.

Title: Re: add knockouts
Post by: dreadnok on April 23, 2014, 07:48:37 pm
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Yes I thinks the model they use