Imo it's mostly about the terribad map rotation on EU1. Whoever is responsible for the neverending stream of towns and villages should be burned.Exactly Josef K. Random Open fields were the main part of the joy. Now we are stuck in this CoD inspired maps -_-
These things you called MotF .
- I honestly don't know what you're going on about with king of the hill style banner to force people to meet up (that was a suggestion, it wasn't implemented).
What we had back then was more medieval.
Both teams were trying to capture the higher ground,forming shield walls,archers position behind shield walls and cavalry hides until the main infantry attack begins... Rounds were at least 5 mins long...
Having the flags added requires much more tactical play, since there is an objective as well as the other team to worry about.These are all good in theory but they are not practical.
In addition, it require much more team cohesion, since you need to work together and be in the same area to take or defend the objective.
Also, it prevents overly drawn out rounds from people kiting or hiding.
Also, it takes some power away from ranged (who everyone complains about) because they can't kite around, or they are forced to melee to take the flag, or if you are melee it's easier to hide behind a shield wall on the flags.
These are all good in theory but they are not practical.
Thats what devs think ranged and especially HAs and HXs would react after implementation. Guess what ? They don't care about the flag.
I never seen a HA,HX or archer going to flag to save the round. If it's doable i mean if not 15 people camping it while he's alone they try to kite if not they simply run around,hoping to find a lone runner , if they can't find they don't attack neither so...
Imo it's mostly about the terribad map rotation on EU1. Whoever is responsible for the neverending stream of towns and villages should be burned.That would be partly me. Random plains or other fully open maps caused huge rage and server emptying anytime they loaded up. I really wanted to keep a handful of them because I as well have good memories of playing them back in 2010, but the playerbase just cannot deal with them anymore. People do not enjoy playing without cover. It either creates boring camp situations or people run around like headless chickens while raging in chat about the shitty map. As my cRPG interest or willingness to spend much time on it has been dwindling, I gladly offer you my spot. I bet you will be very surprised to find out that people's map preferences vary wildly and that satisfying everyone is not easy.
That would be partly me. Random plains or other fully open maps caused huge rage and server emptying anytime they loaded up. I really wanted to keep a handful of them because I as well have good memories of playing them back in 2010, but the playerbase just cannot deal with them anymore. People do not enjoy playing without cover. It either creates boring camp situations or people run around like headless chickens while raging in chat about the shitty map. As my cRPG interest or willingness to spend much time on it has been dwindling, I gladly offer you my spot. I bet you will be very surprised to find out that people's map preferences vary wildly and that satisfying everyone is not easy.
That would be partly me. Random plains or other fully open maps caused huge rage and server emptying anytime they loaded up. I really wanted to keep a handful of them because I as well have good memories of playing them back in 2010, but the playerbase just cannot deal with them anymore. People do not enjoy playing without cover. It either creates boring camp situations or people run around like headless chickens while raging in chat about the shitty map. As my cRPG interest or willingness to spend much time on it has been dwindling, I gladly offer you my spot. I bet you will be very surprised to find out that people's map preferences vary wildly and that satisfying everyone is not easy.
My opinion is that fully open maps with hilly terrain are the worst maps ever. They restrict movement without providing cover. This results in hell for anything that isn't ranged, infinite boredom and camping for everybody.
On the other hand, flat random plains with no features except a few trees and perhaps small rocks tend to play out very tactically without the horrible camping. On those maps, "tactically" does not translate to "camp the defendable position". Tactically means there is a combined arms dynamic at play. Cavalry is uneffective against enemies that aren't distracted by infantry, ranged needs to be defended against raiders unless stacked in the same place (in which case it is less effective offensively) and infantry can tank both ranged and cav but has trouble inflicting damage.
(click to show/hide)
Edit: Chamber of tears please. Don't let this be an actual suggestion.
You're terrible at making polls!
People do not enjoy playing without cover.
It's a social problem more than a game mechanic problem. In NA when someone tries to get the team together to do something, it'll work like 1/3 of the time. The other 2/3, what I call "you can't tell me what to do!" syndrome kicks in and 10 players on the team given a 30v30 will do the exact opposite of what you asked. Doesn't matter if you're abrasive, calm, encouraging, or anything. For some reason people will attempt to spite anyone trying to make order, and a greater multiplier for his/her team. Maybe it's just an NA problem, I don't know. When I have played on EU it seemed little different, but there wasn't as much of an exchange like this:
"Hey guys, please stay near this big ole' flag i'm putting on myself, let's stay together here"
"lol no"
"ur not my real dad xDD"
"hay guys lets just run around :DDDD"
"everyone run from the flag LOL"
These are all good in theory but they are not practical.
Thats what devs think ranged and especially HAs and HXs would react after implementation. Guess what ? They don't care about the flag.
I never seen a HA,HX or archer going to flag to save the round. If it's doable i mean if not 15 people camping it while he's alone they try to kite if not they simply run around,hoping to find a lone runner , if they can't find they don't attack neither so...
It's a social problem more than a game mechanic problem. In NA when someone tries to get the team together to do something, it'll work like 1/3 of the time. The other 2/3, what I call "you can't tell me what to do!" syndrome kicks in and 10 players on the team given a 30v30 will do the exact opposite of what you asked. Doesn't matter if you're abrasive, calm, encouraging, or anything. For some reason people will attempt to spite anyone trying to make order, and a greater multiplier for his/her team. Maybe it's just an NA problem, I don't know. When I have played on EU it seemed little different, but there wasn't as much of an exchange like this:
"Hey guys, please stay near this big ole' flag i'm putting on myself, let's stay together here"
"lol no"
"ur not my real dad xDD"
"hay guys lets just run around :DDDD"
"everyone run from the flag LOL"
Not gonna lie, I ... follow if ... they're high.
damn I remember those moving siege tower on plains map, now that was funnylol,made my day.