Balance is pretty good. Only points that come to mind is that shields don't provide enough protection against ranged, crossbows have a too powerful combination of excellent ranged and melee capabilities and slashing cav has ridiculous damage output and too easy bumpslashing.
Shit thread is shit though.
BlindGuy, take your own advice: If you feel that you need to write anything in this thread, make it concise please: State what you are unhappy about in 10 words or less if possible. So far you're just whining.
Balance is OK, meta game is CAV.
Answering the question in OP:
1) I am pretty happy with current balance
2) Your poll is shit
3) Your post is shit
You should make a bigger time gap between GTXting the game and writing something on forums, would help to make it look less butthurt.
1h CAv is Op, especially since they buffed the arabian cav sword by 1 speed, my only complaint, everything else is balance in my eyes.
Huh? GTXting? If you mean last night at 4.30 (GMT): I stayed that late to wake my missus up for work cause shes on mornings, it was finally late enough that I could wake her so I left. TBH I left pretty satisfied, opposite of rage, I got to kill that cav teamkiller when he got balanced to other team, nicely mauled him with my zero powerstrike :DI've no idea, I dont track anyone's quits, it just looks like a post written after a RQ.
Fix 1h stabs. Don't nerf 1h cav, nobody in NA even plays it.
Fix 1h stabs.
Calm down. They are broken.
Come on EU1 at prime time, try to play archer for 2 mins, and try to stay alive.
If you are half-decent it's no problem. If you're bad, you'll die like him ^
Hoplites are a little off and most likely pikemen, too.What do you mean with off? Too strong? Hoplites got hurt bad by the latest patch, I can still do really well but it is just incredibly unreliable and frustrating for me to play right now. The more difficult stab sweetspots and the removal of the slight polearm stagger makes people get in your face pretty badly. Doing any stabs at less than perfect reach is very risky and I can't seem to grasp how to make it work consistently. Pole stabs have gotten more difficult to use accross the board. I found the longspear pretty bad and the two directionals that are left are much trickier to use, however they still allow you to kill about 12 people in 3 seconds and the awlpike is still laughably overpowered. The effect of these patches is really noticable on the server, there are barely two-directional polearmers or hoplites left, while they literally swarmed the server before. Which in turn seems to have turned heavy cav in a bit of a plague on EU. Stabbing at short distances is simply a lot harder and I get loads of weird glances, which is a good thing I guess.
What do you mean with off?
Hoplites got hurt bad by the latest patch, I can still do really well but it is just incredibly unreliable and frustrating for me to play right now. The more difficult stab sweetspots and the removal of the slight polearm stagger makes people get in your face pretty badly. Doing any stabs at less than perfect reach is very risky and I can't seem to grasp how to make it work consistently.
I still think IF is bad compared to other skills.
Ummm... what? The difference between having 2 and 6 IF on my characters is HUGE. Sure, it is a 4 point difference, and those points could be spent on other things like shield or riding
With 6 IF I can withstand a solid 1 - 2, sometimes even 3, hits more than with 2 IF.
I think you're trying to argue against points I wasn't even trying to make. Also, going from 8IF build to 0IF, my opinion is the opposite to yours. You can make up for it with better armour, which is overall more efficient. You don't need plate to get to 60+ armour, which is all you need if you want to feel tanky.
I am arguing that IF is perfectly useful as is... you were arguing it isn't useful enough.
You're agreeing with me. 1 IF is not worth 1PS, 1ath, WM, and riding by far. Even on a non-shielder, 1 IF vs 1 shield is debatable. 2 to 6 IF is a smaller difference than 2 to 6 WM, 2 to 6 riding, and 2 to 6 shield.
All a matter of opinion. There are plenty of guys who prefer str builds and would want to maximize their total health above all else. If you are an agi build, sure IF isn't going to be as useful as more of what you're 'supposed' to use.
3 hp of damage per hit? Makes perfect sense.
Suit up in fully loomed plate, then have a wimpy 1handed sword start wailing on you.
Ummm... what? The difference between having 2 and 6 IF on my characters is HUGE. Sure, it is a 4 point difference, and those points could be spent on other things like shield or riding, but for a pure melee build IF is a necessity nowadays. With stabs still being the go-to attack, that is a lot of pierce damage coming your way. Armor doesn't help so much in that case, so the more IF the better. With 6 IF I can withstand a solid 1 - 2, sometimes even 3, hits more than with 2 IF. Stacking +3 plate on an agi build is simply foolish since anyone with a good pierce or blunt weapon will still cut you down in only a couple hits. IF is absolutely necessary for some builds, and sure it might be less useful on other builds, but it is still not something to dismiss entirely, ever. Being an agi build for ages, I always dismissed IF as a luxury. Now that I actually have IF I can only say that I have definitely been missing out all this time.
To me, I can only look at the actual increase it gives, dismissing the "I take X many more hits!" as just a psychological effect.
I don't know dude I played with 0 IF in NA_1 a lot recently topping the scoreboard pretty EZ when I tried. However for strat 1 IF really gets you screwed with the ranged metagame and having no armor at all.
You answered your own question pretty well.
All of this. I tried hoplite for a few weeks and I was stuck performing close spinstabs at people's feet or close up to down stabs, unable to use a good portion of my reach unless I receive a large speed bonus. "Off" means that it's difficult to get a feel for the stab and it visually doesn't make much sense when you see it hit/glance, an awkward feeling. Lack of intuitiveness makes it feel like the old 1h stab. Final performance was 2.6:1, decent/mediocre, but a noticeable hit compared to what kills would have been achieved/deaths avoided before the patch.
I mentioned long spear / pike weapons since I believe that they may have similar issues, but I haven't played them myself.