Seems like it just promotes more careful cav gameplay instead of just charging into a whole team.
I dont know guys, I have tried to do the 2h into pole thrust rear and most of the time the cav just hit me before I can even reach them.
Cuz bad?
I prefer the phrase "CavIsHard" :mrgreen: :mrgreen: :mrgreen:
Should be harder now.
But on that note I doubt you could handle a generation of proper melee cav.
People talk trash, but cav are a minority here and us that play melee, light cav, with untrollish builds which lean towards agility and thus riding, seem far fewer then any other class at least on NA1. People talk much trash yet so few actually play the class. When I read the phrase I think mad cuz bad when we are so easy to kill.
1h/2h cav aren't really any worse off than before. Normal 2h stab is harder to deal with in most cases, making complaints against polearm 2h mode silly from my perspective. The shorter length rearing is good at preventing mindless charges, but on the flip side, polearms can't just flail their stab everywhere and hope to rear. You need to plan ahead. Cav is still one of the easiest and most rewarding classes once you understand what to do, but it takes a few days to a week to learn. You're in control of your own risk/reward most of the time.
It's difficult to force glances on the lighter horses, however. I think the heavier horses benefited from it more than they should have in comparison to light horses.
Cav is still one of the easiest and most rewarding classes once you understand what to do, but it takes a few days to a week to learn. You're in control of your own risk/reward most of the time.
Just tossing this in here as a aside: I can still glance rear horses on occasion with my pike. Is it based on a damage thresh-hold? like am I doing so much damage even with a glance that it triggers the rearing?
While I do agree that heavy cav is probably the easiest class in the game, based on my experiences, light cav w/15str is one of the harder classes to play in this game. Assuming that is what your playing san, your kd is quite impressive.
especially with 1 handers not getting weapon stunnedYes, what is up with weapon stun as of late?
San what's your 15 str alt light cav's name that has given you that insight?oh man get rekt Jason
Sanworrier.
I had a lot of experience learning how to stop and manipulate other horses during my time as a lancer cav + 1h on foot.(click to show/hide)
Lance cav is still stronger that 1h/2h cavalry imo but anyway- Heavy Cavalry is ridiculously strong, but the fact that light cav are nowhere near as strong as heavy doesn't mean they aren't OP either. If every armoured horse got removed from the game, cav would still be the best class by some distance.
As far as your op statement, if I may, I for a fact will dismount my opponent in a duel against any light cav, with my current build, while on foot, simply because I understand how to. People who rage that cav is op either simply don't know what to do against them (like a dear in head lights) or are just trolling.
No way, my HBS does way more damage then my lance, and 1h doesn't have the 23 or w/e % debuff that 2h does plus a force field like shield. Tactically that statement may be true but I would probably have a higher kdr with 2h not using the lance. Hell tbh the only reason I use it is because it's fun.
As far as your op statement, if I may, I for a fact will dismount my opponent in a duel against any light cav, with my current build, while on foot, simply because I understand how to. People who rage that cav is op either simply don't know what to do against them (like a dear in head lights) or are just trolling. There is a reason cav don't finish off their dismounted opponents, and i has little to do with honor more to do with the fact that light cav are weak and against an aware skilled opponent are at a huge disadvantage.
@San and imisshotmail, I agree to a certain extent, but you also have to take into consideration that 50% if not more of the maps on the NA1 rotation are city or village, often very closed in and are thus light cav unfriendly maps. This means that far less often your not in control of the encounter and thus subject to more vulnerabilities then advantages when engaged. Furthermore, range particularly on these maps have the ability to set up at unreachable places or "dead ends" often devastating you before or as you are being swarmed by the other team. Not so much of a problem for heavy cav as they generally can plow through mobs and take many projectiles (although maybe not with this new change).
I consider myself one of the better cavalry lancers in NA1 (or just one of the better cavalry players),
my overall K:D is 2.2:1
I consider myself one of the better cavalry lancers in NA1 (or just one of the better cavalry players), at least it seems this way whenever I get a chance to play during prime time. Lots of times I go 4, 5 or higher kills for every death on a map. But my overall K:D is 2.2:1
This this this.
I consider myself one of the better cavalry lancers in NA1 (or just one of the better cavalry players), at least it seems this way whenever I get a chance to play during prime time. Lots of times I go 4, 5 or higher kills for every death on a map. But my overall K:D is 2.2:1(click to show/hide)
But then again, I don't do things to purposely pad my K:D, I've never cared about my overall K:D I play for the round and the map and my personal enjoyment. I don't leave when my team is losing, I don't leave when the map plays 3 city/enclosed maps in a row, I don't leave if I'm having a bad night. I think people's arguments that cavalry is automatically expected to be better than infantry, is false. But it is true like San said, you can typically pick your engagements more than infantry, so you can weigh risk vs reward a little better (at least on faster horses, if you are on a slow horse you still can get picked on by other cav). But lots of times like Jason says, you're playing a city map where you shouldn't even be riding around on a horse, so you really don't get to put that "choose your engagements" into affect. There's a lot of enclosed maps in the battle rotation, I'd wager far more city/enclosed maps than maps that have some openness to them.
San says the "glance won't rear horses", only affects the heavier horses (so lighter horses still get reared on a glance), so I stand by my sentiment that it was too drastic of a change to allow anything with polearm animation that has pierce stab, to rear a horse.
I think it would be a good idea to have lowered the length needed to rear from 140 to like 130 or 135 (I made a long post about this before, and showed the different length polearms in each category, not going to rehash it here). But not every single polearm animation with pierce stab to rear a horse, that was one hell of a drastic change. Especially here we find out that the trade off (no more rearing on glances) didn't even work for light horses (well it only works reliably on large warhorses and above...so even some of the lighter armored horses).
Personally I think you're an average cavalry player, and for me 2.2:1 kdr for an average player is more than it should be.. 1:1 should be the average no?