cRPG

Strategus => Strategus General Discussion => Topic started by: FRANK_THE_TANK on March 03, 2014, 07:02:19 am

Title: Strat ticks and alternatives.
Post by: FRANK_THE_TANK on March 03, 2014, 07:02:19 am
Banner balance can result in long periods of one team getting huge x5 streaks.

This in and of itself is only a bit lame.

However when you realise that means that huge chunks of the time a whole time is getting no strat ticks while a clan is rolling the server and getting bastard loads...

Do you see what I'm getting at?

The more a large clan dominates the standard game the larger their already large troop recruitment rate gets. Their advantage of pure numbers is made larger by the fact that you could spend most of an afternoon getting pounded by them. They would get shit loads of ticks and you would get none.

x1 should provide .5 of a tick.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: ArysOakheart on March 03, 2014, 09:07:55 am
x1 should provide .5 of a tick.

Hear ye hear ye!
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: cup457 on March 03, 2014, 10:14:16 pm
Ithink this is the wrong general discussion
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: Butan on March 03, 2014, 10:30:38 pm
Strat fuel cRPG and cRPG fuel Strat.

There is some bad scenarios but most of the time even a full banner stack is defeatable.



0 ticks on x1 is against leechers I guess.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: Bittersteel on March 03, 2014, 10:51:08 pm
Leechers can get multiplier aswell, no? I mean, just standing there while the team wins time after time. Or don't you get it all when you haven't moved the mouse for 30 sec etc?
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: Macropus on March 03, 2014, 10:52:41 pm
Isn't anyone just having a shitloads of ticks all the time which has no use because the tick-usage speed is very low?
Last strat I ended up with 13k+ ticks, and I was a member of Ninja clan which is hardly a "bannerstacking" one.
Anyway, my point is - the income of ticks is very high which allows anyone to have enough of it while preventing too much abuse for multiaccounters.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: FRANK_THE_TANK on March 04, 2014, 02:32:46 am
Perhaps your right Macropus.

What I'm finding is though that I have to play anywhere from 1-3 hours to get a days worth of ticks and I just flat out don't have that kind of time to spend playing a game. 30-60 min I can do, but I've had it happen that I'll play for that long and gain pretty much zero which is always a risk.

It would be good if there was a guaranteed min rate of gain.

Another thing that could be added perhaps is being able to use ticks to reset cool down counters as a use, give a second force march etc
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: imisshotmail on March 04, 2014, 02:36:32 am
Strategus ticks should be gained in strat battles as well as normal cRPG. The only reason ticks are a thing is to "stop" multiaccounting in strat, by making people play the game to grind troops. But strat battles are part of the game too, and some people only enjoy playing those and they have 0 ticks, it sucks.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: MURDERTRON on March 04, 2014, 03:16:50 am
Strategus ticks should be gained in strat battles as well as normal cRPG. The only reason ticks are a thing is to "stop" multiaccounting in strat, by making people play the game to grind troops. But strat battles are part of the game too, and some people only enjoy playing those and they have 0 ticks, it sucks.

Good post, you've earned 3 GFORCE points.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: Butan on March 04, 2014, 03:20:41 am
That would actually be a good way to boost applications to strategus battles, even the low-tickets low-chance ones  :wink:
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: BlindGuy on March 04, 2014, 03:26:14 am
It seems OP has confused crpg/strat with a game in which balance is an aim.

Sorry Frank, wrong forums, balance is not a concern of anyones here.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: FRANK_THE_TANK on March 05, 2014, 04:25:20 am
Yeah it's not really about balance though. It's just about not making me grind hours of game play because I've got more interesting things to do, like women and boning them. Oh and collecting all the VDs, gotta catch em all poke your mum.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: KaMiKaZe_JoE on March 05, 2014, 04:40:46 am
The current ticket system is stupid. I have to play some other game in order to generate troops for Strat.

It's ham-fisted and makes literally no sense. Why are soldiers appearing in my army because I'm slaughtering people in some other game for x amount of time? It's just a lame excuse for me to play cRPG at this point, and has nothing to do with Strat: The Game: The Movie.  Troop production should be in some way related to the Strat map--even if just in the sense of RP--not random shit that occurs on the battle and siege servers. Shit, even tying it into forum, cRPG, and Strat renown would make more sense than tying troop production to how much time you sink into the battle server.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: Beat on March 07, 2014, 11:15:22 pm
My understanding is that the system was originally put in place to stop people from ruing Strategus with dummy accounts.  I'm glad that they put a stop to or at least minimized this.

I also understand that this system helps to keep the cRPG servers full of people to kill, which both the devs and the community want.

The problem is that the system is based around the hardcore cRPG players and very punishing to people who have school, families, full time jobs, and other things they want to do with their lives.  The hardcore people will never have a problem with ticks, they are meaningless to them but the more casual players who love Strageus feel like they have to work hard at cRPG almost every day if they want to be fully involved in Strategus.

Surely there is some middle ground between these two types of players and a system that works for everyone.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: KaMiKaZe_JoE on March 07, 2014, 11:28:34 pm
I once suggested, part in jest, that the devs tie all the various sources of renown together--forums, cRPG, and Start and fucking whatever else--and you get ticks based off of a nice renown-infamy proportion. Well respected individuals get better at attracting armies. "Respect" is earned by battlefield glory and artful shitposting.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: FRANK_THE_TANK on March 08, 2014, 12:43:31 am
I like the novelty of that Joe. It would be hilarious to see.

You could actually have robber barons.

But perhaps your total renown = max army cap and you can simply hire troops at castles and towns.

It would also have the added bonus of boosting the speed of the opening shit fight.

The only problem would be when a player is about to attack a fief and the clan of said fief goes onto the forums and down votes everything they ever posted lol but then you could simply make it JUST renown and leave out infamy. Or even more dastardly make it R+I = total.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: Nyu on March 08, 2014, 10:58:06 am
Problem with total renown as troop cap would be that people are forced to join the forum, and if people don't have much renown, because they
1. Don't use the forum
or
2. Didn't use it for some years
can't play strat, because their renown isn't high enough to use more than 200 troops for around 80% of the playerbase.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: BlindGuy on March 08, 2014, 12:19:02 pm
Im not worried.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: KaMiKaZe_JoE on March 08, 2014, 09:05:14 pm
Problem with total renown as troop cap would be that people are forced to join the forum, and if people don't have much renown, because they
1. Don't use the forum
or
2. Didn't use it for some years
can't play strat, because their renown isn't high enough to use more than 200 troops for around 80% of the playerbase.

Well I guess we could use in-game renown too. And renown could be boosted by Strat fight performance.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: ArysOakheart on March 09, 2014, 08:20:54 am
Well I guess we could use in-game renown too. And renown could be boosted by Strat fight performance.

I'd say it should be based on performance and reliability. Nobody likes unreliable shits such as myself.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: FRANK_THE_TANK on March 09, 2014, 09:58:44 am
Also winning a battle should give you 50 renown and taking a village should give you 75 a castle 150 and a town 300.

If you have to boost your cap buy fighting on the map and winning it should make the whole strat things, ye know, more strategic. Not to mention it would cause a blood bath at the beginning because you will need to win fights to jack up your army size to a point where you can assault a town.

Then you just make tickets cost 100 silver and allow them to be gotten at castles and towns. You also give them an S&D rate and a max cap of say 1000.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: chesterotab on March 09, 2014, 10:38:46 am
Also winning a battle should give you 50 renown and taking a village should give you 75 a castle 150 and a town 300.

If you have to boost your cap buy fighting on the map and winning it should make the whole strat things, ye know, more strategic. Not to mention it would cause a blood bath at the beginning because you will need to win fights to jack up your army size to a point where you can assault a town.

Then you just make tickets cost 100 silver and allow them to be gotten at castles and towns. You also give them an S&D rate and a max cap of say 1000.

Wow. Now that sounds like what Strategus should be. Just like in Native single player, increase renown, and purchase troops from fiefs with currency. It just seems a lot more engaging and logical than having troops magically appear in your army at specific intervals. Would take a lot of effort on the dev's end to balance it and see if it is actually a functional concept, but we can dream.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: Butan on March 09, 2014, 03:38:29 pm
The problem would arise that someone who keep winning would keep winning even more : a steam rolling process that would kill all hope.

One can argue that with the actual mechanic, there is already a steam rolling problem when you definitely have more people recruiting than the other side.


I dont know which idea is superior. In doubt, keep actual gameplay choice  :mrgreen:
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: Garem on March 09, 2014, 06:46:48 pm
Tank, the title of this post sucks. Otherwise, spot on.

Grinding troops is a serious grind. It's just too high a bar.

Buying troops from the S&D pool might be a better way of going about things. Or create a new "recruit" pool like S&D but it can't be raised with PP.

Then again, overhauling the entire recruitment and gear-buying system is better in my book. Managing armies with spreadsheets has gone too damned far, when you have at least 200 item choices, multiplied by 8 for the range of -4 to +3. Jesus, what a nightmare.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: FRANK_THE_TANK on March 10, 2014, 12:20:50 am
I don't think items should degrade, they should just be broken and tossed in a heap.

I'd rather just loose a lot of gear post battle.

----

@Butan one solution could be a hard cap of say 2k for an army. That way no one can become an unstopable goliath. But you could still get steam rolled if you're on strat players sucked and didn't take risks in the early game to get renown.

----

If fiefs produce troops at a PP related replenishing rate then you would create a situation of limited troop capacity so people would have to be very strategic. It could be kind of interesting.

I'll try make a paper desktop version and we can play an email version of it for a few "turns" and see how it rolls.

----

@Garem - Renamed it.
Title: Re: Meta game bullshit resulting in a stuff and things`
Post by: Butan on March 10, 2014, 01:39:32 am
@Butan one solution could be a hard cap of say 2k for an army. That way no one can become an unstopable goliath. But you could still get steam rolled if you're on strat players sucked and didn't take risks in the early game to get renown.


Good idea, its kinda like in SP where you have a hardcap renown and shit. Some mods tinker with it and so could strat devs.
Actually there is a lot of forgotten mechanics in warband SP that would do very well in strat.
Title: Re: Strat ticks and alternatives.
Post by: CrazyCracka420 on March 11, 2014, 06:15:37 pm
As has already been suggested, requiring x2 or higher for strat ticks is most likely to stop people from sitting AFK in an empty server overnight getting strat ticks.

It is a shit system though when you're actually playing the game for long periods of time, not getting any strat ticks cuz you're stuck at x1.  I generally am able to play crpg in 20-30 minute intervals (If I'm lucky).  So it makes it crucial I get valor and/or my team wins rounds when I'm playing. 

What is really retarded is that you don't get strat ticks while you're fighting in strat battles...that should have been changed a long time ago.  Strat ticks should be given while fighting in strat battles...this is so obvious it's painful.
Title: Re: Strat ticks and alternatives.
Post by: PsychoTwins on March 11, 2014, 06:35:32 pm
They should make it so you can sell your strat ticks on the market  :twisted:
Title: Re: Strat ticks and alternatives.
Post by: FRANK_THE_TANK on March 13, 2014, 12:06:45 am
Yes to both.

Bundles blocks of 100 together and sell them.

And you should get 50 for being in a strat battle then get another 10 per strat tick.
Title: Re: Strat ticks and alternatives.
Post by: Taser on March 13, 2014, 02:55:38 am
They should make it so you can sell your strat ticks on the market  :twisted:

You have a slight bias here methinks.
Title: Re: Strat ticks and alternatives.
Post by: PsychoTwins on March 13, 2014, 03:12:02 am
You have a slight bias here methinks.

(click to show/hide)

I have no idea what you are talking about  :mrgreen: