cRPG
Strategus => Strategus General Discussion => Topic started by: PsychoTwins on March 01, 2014, 05:47:55 am
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So I've been told to use quick march when I want to get somewhere fast but also when I think I won't get attacked. That part makes sense, but what determines how long the quick march is for? I've had it at 500+ minutes and sometimes at 200 minutes.
I looked in the strat for noobs and couldn't find answer :(
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So I've been told to use quick march when I want to get somewhere fast but also when I think I won't get attacked. That part makes sense, but what determines how long the quick march is for? I've had it at 500+ minutes and sometimes at 200 minutes.
I looked in the strat for noobs and couldn't find answer :(
It's 300 QM plus 400 Exhausted. every time.
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It's 300 QM plus 400 Exhausted. every time.
So everytime I quickmarch its for 300 minutes followed by 400 exhaustion?
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In the info tab there should be a stat telling you that quick march will last for X more minutes. X should start at 300 (I think?) and count down from when you started the march. 5 hours at double speed, basically. After that you're exhausted and move at half speed for a while. I don't remember how long exactly but it's longer than 5 hours.
If somebody's chasing you, you quick march to the nearest fief to escape. If you do it for no reason and you're left dragging your feet across a big field you're vulnerable because pretty much anyone will be able to catch and attack you. It's not used only to escape, but consider the advantages and disadvantages when using it.
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In the info tab there should be a stat telling you that quick march will last for X more minutes. X should start at 300 (I think?) and count down from when you started the march. 5 hours at double speed, basically. After that you're exhausted and move at half speed for a while. I don't remember how long exactly but it's longer than 5 hours.
If somebody's chasing you, you quick march to the nearest fief to escape. If you do it for no reason and you're left dragging your feet across a big field you're vulnerable because pretty much anyone will be able to catch and attack you. It's not used only to escape, but consider the advantages and disadvantages when using it.
And being exhausted makes your gear crappier or what?
Sorry im used to being a troop farmer :(
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Being exhausted will make you move slower than a pile of wet chodes
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Being exhausted will make you move slower than a pile of wet chodes
But if you are not worried about being attacked its okay?
Because I wanna get as far as i can while im awake and then have the exhaustion go while i sleep.
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But if you are not worried about being attacked its okay?
Because I wanna get as far as i can while im awake and then have the exhaustion go while i sleep.
That is an option. If you don't have any cargo to be stolen, then you won't likely be attacked. Unless someone just has a beef with you.
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Alright thanks spergs :mrgreen:
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But if you are not worried about being attacked its okay?
Because I wanna get as far as i can while im awake and then have the exhaustion go while i sleep.
If you're exhausted you move at half of normal speed, that's all.
Hauling ass to make it into a safe fief before you fall asleep (or whatever) then recovering from exhaustion while you're occupied IRL is a fairly common trader tactic. The trade off is that you could cover more distance in that time at a normal pace, depending on the terrain.
You probably won't have to worry about being attacked early this round since most people are unarmed but keep it in mind later. Especially if you're carrying a lot of goods.
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If you're exhausted you move at half of normal speed, that's all.
Hauling ass to make it into a safe fief before you fall asleep (or whatever) then recovering from exhaustion while you're occupied IRL is a fairly common trader tactic. The trade off is that you could cover more distance in that time at a normal pace, depending on the terrain.
You probably won't have to worry about being attacked early this round since most people are unarmed but keep it in mind later. Especially if you're carrying a lot of goods.
With the new Crime mechanic, you can't do this as willy nilly now.
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Exhaustion lasts longer if you have more troops, I believe. I don't think Anders is correct. Also, you will cover less distance total during your QM+exhaustion time than just moving regularly. Hope this helps.
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i think you are right always seemed like the exhaust time increases when you qm with lots of troops
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Sorry another nub question. When I buy horses for speed and carrying goods do I need to go as high as rounceys for the speed bonus or will sumpters do?
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Sumpters bonus is lower than for the rest of horses, but they give some (something like 1.3 vs 1.6 or something like that)
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So rouncey is best, as in it is equal to all the higher tier horses?
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Yup, there are only 2 different horse bonus speeds for the strat map:
+30% with Sumpter
and +80% with Rouncey's and above.
Ingame speeds of horses dont count, its a pure strat map unrelated setting.
Nice work..
You may want to link something like this http://forum.meleegaming.com/diplomacy/open-trade-fiefs-map-and-info/ and mention that these can change at any point so check them regularly.
Map speed- can easily catch someone new out.. buying too many goods and becoming an easy target
100 troop + 100 goods X + 100 goods Y = Normal speed (around 14 m/m)
100 troops + 101 goods X = Slow speed
100 horses + 100 men + 100 Goods = Fast speed (around 34 m/m)
100 horses + 101 men + 100 Goods = Normal speed
etc
Also horse type does matter ... well Sumpter Horse are slower than the rest.. rank doesn't matter
bridges and routes... those who have played native may not know it doesn't auto plan route AVOID water :P
You mentioned signing up for others battles but not making a thread to recruit for your own (could be important for people going alone, esp new people)
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Ok thanks m8 :P