cRPG

cRPG => Suggestions Corner => Topic started by: Angantyr on February 27, 2014, 06:03:16 pm

Title: Loompoint respec
Post by: Angantyr on February 27, 2014, 06:03:16 pm
Perhaps allow players to respec a loom point at some interval, for example a reasonable 1 point per month or some such?

For those of us who aren't grinders, but whom just love the game for the setting and particularly the melee system, and wish to change our equipment once in a while without losing time, money and energy on the marketplace, to get that particular item we want, that isn't in the armory. It seems unnecessarily bothersome to submit to market discipline on a limited market every time a player wishes to do even the slightest change to his setup in a mod that was originally created with customization in mind, often finding the item searched for isn't even being traded.

For a more accessible, dynamic, customizable mod - for less hassle and time-waste. Can't see how it can hurt, and it will make a world of difference for the playerbase without destroying neither the concept of heirlooming (which arguably can have some merit in terms of accumulating personal value), nor entirely the marketplace.


Thank you for your time.
Title: Re: Loompoint respec
Post by: Camaris on February 27, 2014, 06:17:12 pm
+13434
Title: Re: Loompoint respec
Post by: Miwiw on February 27, 2014, 06:58:28 pm
I went down from 15+ looms to 12 "only" while I made about 4 LPs during that time just because I wanted certain items only.  :mrgreen:

So yes, a good suggestion. Even more useful for guys that got far less looms than I do.
Title: Re: Loompoint respec
Post by: Jeraz on February 27, 2014, 08:27:00 pm
I always liked the idea of being able to convert xp to loomz, like 10mil xp to 1 loom (so like 2mil penalty then just leveling lvl 1-31(8, 6mil xp or something))
Title: Re: Loompoint respec
Post by: Normanguy on February 27, 2014, 09:12:02 pm
Or they just do a total wipe of the game in terms of looms.

Going off your generation and how many times you have retired they take all your + items away and give you all your loompoints back to start again with, i think this would be quite cool but obviously yould have to ask someone if possible and to get it done and could be a one off thing!! :))
Title: Re: Loompoint respec
Post by: Angantyr on March 01, 2014, 04:53:03 pm
 :arrow:
Title: Re: Loompoint respec
Post by: Bulzur on March 01, 2014, 05:13:29 pm
I always liked the idea of being able to convert xp to loomz, like 10mil xp to 1 loom (so like 2mil penalty then just leveling lvl 1-31(8, 6mil xp or something))

This is an idea i always disliked.
It would allow all thoses lv35+ grinders, to just loose 10mil xp (stay lv35) and get a free loom.
Gettings looms is doing through the cruel hardship of being back to a peasant. That's the only valid way.


I totally support the OP's idea, of a "free" loom respec, every month or so.
Marketplace is just not made for the casual trader. Only a handful of players actually own the marketplace, for their own gain, and too bad for the casuals.
Title: Re: Loompoint respec
Post by: Andswaru on March 03, 2014, 11:48:18 am
Have to be honest, never had a problem doing direct trades on the market place, just make my offer and wait a few days. I tend to ignore most of the retarded offers out there for this very reason.
Title: Re: Loompoint respec
Post by: BlueKnight on March 03, 2014, 06:03:07 pm
Have to be honest, never had a problem doing direct trades on the market place, just make my offer and wait a few days. I tend to ignore most of the retarded offers out there for this very reason.
Recently you have paid 2lp and 250k for +3 morningstar...
Title: Re: Loompoint respec
Post by: Jarold on March 03, 2014, 07:45:07 pm
Recently you have paid 2lp and 250k for +3 morningstar...

Hey that's better than using 3 lp's for a +3 Morningstar. He got a profit!
Title: Re: Loompoint respec
Post by: BlueKnight on March 03, 2014, 09:04:23 pm
Hey that's better than using 3 lp's for a +3 Morningstar. He got a profit!
You can get mornigstar on market for 2lp and 150k and it's a common price.
Title: Re: Loompoint respec
Post by: NejStark on March 03, 2014, 09:08:46 pm
A reasonable suggestion that everyone seems to like? NEVAARRRRRR
Title: Re: Loompoint respec
Post by: Rumblood on March 05, 2014, 05:07:42 pm
Or they just do a total wipe of the game in terms of looms.

Going off your generation and how many times you have retired they take all your + items away and give you all your loompoints back to start again with, i think this would be quite cool but obviously yould have to ask someone if possible and to get it done and could be a one off thing!! :))

I would lose looms that way because they already took away several gens worth of retirement awhile back.
Title: Re: Loompoint respec
Post by: Tzar on March 05, 2014, 05:10:27 pm
What!!! DONT DO THIS!!! The marketplace is making me a fortune  :rolleyes:
Title: Re: Loompoint respec
Post by: HarunYahya on March 05, 2014, 05:40:54 pm
This will affect supply & demand therefore it will render market useless. Although I lost a fortune to marketplace and probably made those jews even more richer,I disagree with this suggestion.
Title: Re: Loompoint respec
Post by: Angantyr on March 05, 2014, 06:25:03 pm
Still takes three whole months to make an item +3 this way, market will remain as far as I can see.
Title: Re: Loompoint respec
Post by: HarunYahya on March 05, 2014, 06:34:50 pm
Ummm,no.
You can make a desired item +3 with 2 of your friends every month.
So once there is a new item added,you can find 2 of your mates to make +3 of that item and put it into market,you won't be alone doing this so this "rare" item will lose it's rarity and therefore price.
Or simply , when some item became popular for various reasons,people can obtain it by themselves rather than buying it for high price due to increased demand on it.
Title: Re: Loompoint respec
Post by: Angantyr on March 07, 2014, 09:57:24 pm
Yes, well, if even undesirable, I guess something could be done to amend this.
Title: Re: Loompoint respec
Post by: Soldier_of_God on March 07, 2014, 10:22:11 pm
Truth be told, i like the idea, but it isn't practical because it would be abused to make heirlooms in demand, selling them at exorbitant prices, and then taking the money to buy another heirloom to rinse and repeat. perhaps if it were limited somehow, but this is one of those all or nothing ideas; people wouldn't go for switching 1 LP a month from a weapon you own, they would want more.

Title: Re: Loompoint respec
Post by: Angantyr on March 08, 2014, 09:01:47 am
Only arguing for loompoint respec, not how this is accomplished. As long as the result is the same.

Anyway, the two items I'm trading right now - both of whom I use because like many other players in the community I don't have a fully loomed set or any looms in excess - there's no one trading for at the market, nor is there anyone trading the two items I'm looking for.

To rely on a market where supply doesn't follow demand is a bad mechanic for gameplay - not to speak of time waste. As in real life markets favour those who accumulate the most, here the grinders, and if I wanted to grind I'd play one of the thousands generic MMOs out there, in cRPG I just want to be able to change the color of my brigandine once in a while and perhaps change my helmet or gloves without months of hassle, while playing the game at about the same level as everyone else.

Often I find myself using non-loomed gear for this very reason.
Title: Re: Loompoint respec
Post by: Angantyr on March 11, 2014, 03:54:15 pm
 :arrow:
Title: Re: Loompoint respec
Post by: Sniger on March 12, 2014, 04:49:53 pm
The marketplace is making me a fortune

yw  :)
Title: Re: Loompoint respec
Post by: Angantyr on April 29, 2014, 11:43:14 am
 :arrow:
Title: Re: Loompoint respec
Post by: Angantyr on July 12, 2014, 07:03:57 pm
 :arrow:
Title: Re: Loompoint respec
Post by: IR_Kuoin on July 12, 2014, 07:21:44 pm
This would make a lot of players start playing again, guaranteed.
Title: Re: Loompoint respec
Post by: Macropus on July 14, 2014, 02:45:35 pm
It seems unnecessarily bothersome to submit to market discipline on a limited market every time a player wishes to do even the slightest change to his setup in a mod that was originally created with customization in mind, often finding the item searched for isn't even being traded.

For a more accessible, dynamic, customizable mod - for less hassle and time-waste. Can't see how it can hurt, and it will make a world of difference for the playerbase without destroying neither the concept of heirlooming (which arguably can have some merit in terms of accumulating personal value), nor entirely the marketplace.
wat.
I mean, WAT?
(click to show/hide)

I'm not even sure if I got you right, are you suggesting that it would be easier to wait three fucking months "For a more accessible, dynamic, customizable mod - for less hassle and time-waste" to respec your item instead of just trading your +3 for another +3?
Jeez...
Title: Re: Loompoint respec
Post by: dreadnok on July 14, 2014, 06:54:42 pm
So because your not a "grinder" you shoukd get advantages? Sweet another game that will becone a casuality
Title: Re: Loompoint respec
Post by: Angantyr on July 17, 2014, 01:54:08 pm
wat.
I mean, WAT?
(click to show/hide)

I'm not even sure if I got you right, are you suggesting that it would be easier to wait three fucking months "For a more accessible, dynamic, customizable mod - for less hassle and time-waste" to respec your item instead of just trading your +3 for another +3?
Jeez...
The point here is to be able (while not making it too easy as to destroy the looming and market system) to get a rare item that isn't offered on the marketplace, or is offered in a manner you can't possibly meet even if doing side deals. I also phrased the '1lp per month' as a question, I don't know how this could be best accomplished, I just don't think the marketplace is very good as sole medium to find the gear you want, due to its inherent, limited nature.

And yes, it's maybe less of a hassle if you have many looms , because you can make all kinds of aforementioned side deals etc. But I know many players have lost a whole lot of time and gold on the marketplace for this very reason, which would rather be spent in-game, or on something else.


@dreadnok, care to elaborate? How does this confer any advantages on anyone? I don't see how this would hurt anyone or anything. People who don't feel a lp respec makes sense are likely to survive having to accept that people with less market interest or looms can try out different equipment with slightly less wasted ressources than previously.