You can't really give too many tangible rewards for things like surviving because people won't have enough incentive to risk their lives. A monetary reward for surviving is a pretty bad idea imo, would result in too many players playing cautiously/selfishly
The great thing about the multi system is that it only cares about win/loss. Other systems just won't be clever enough to determine what a player's real input is into the round because there are so many variables that you can't assess with code. Now you either help your team to win enough and get more xp/gold or you don't. If you do better than most other players then you get even more of a bonus. It works pretty well imo
This is a really small incentive. Most people in this game have more than enough gold in the game. This is more targeting new players.I don't think so. New players usually die quickly because because they are too unexperienced to survive. They are usually unaware of the battle conditions and an easy target for cav, ranged etc.
If this was implemented, it would give the greatest benefit to delayers and top tier players wearing godly gear.
k, gona get myself champ mamluk and super-heavy armour and ride around. If I see my team losing, I will ride somewhere to the corner of the map and not pay for gear. seems lego. HAs won't be able to kill me in this sort of gear and other things won't catch me if I ride properly. Just take a look at Grellenort, It usually takes so much time to dismount him and after that to kill this tincan that the round is usually over b4 u kill him, if you consider that the flags appear at ~6 enemies left, who's gonna chase him if you can just put the flags up?.(click to show/hide)
k, gona get myself champ mamluk and super-heavy armour and ride around. If I see my team losing. I will ride somewhere to the corner of the map and not pay for gear. seems lego. HAs won't be able to kill me in this sort of gear and other things won't catch me if I ride properly. Just take a look at Grellenort, It usually takes so much time to dismount him and after that to kill this tincan that the round is usually over b4 u kill him, if you consider that the flags appear at ~6 enemies left, who's gonna chase him if you can just put the flags up?.
It's abusable, also as ranged. You usually wear light gear as ranged and when you're in danger just drop the shit and run run run.
Sry but that will just enchourage me not to give a fck about flags and just kite and keep away till the end of the round. I play HA with a heavy horse and the longer the round lasts the higher my repair chances are, at this moment I can't do anything if I remain alone, mosty I suicide charge or try to farm valor so this could really benefit my class but would make the experience for other players really lame.
If this gets out of hand with delayers you could always make it no repair if you survive and win the round.
I think the OP idea doesnt take into account survivors from the losing team, at least thats what I understood.