cRPG

cRPG => Suggestions Corner => Topic started by: karasu on February 12, 2014, 06:03:17 pm

Title: Humble request: Ease the grind factor
Post by: karasu on February 12, 2014, 06:03:17 pm
Hello dear community.

I'd like to discuss the "grind factor" of this mod with you.

Fact is, this is an old mod, from an older game. Most old players have already enough heirlooms on their possession or access to them by armory, by simply joining a faction.

At this point, the main struggle is focused on new players, it still takes too damn long to level up and reach an acceptable point to proper gameplay. This either makes them simply give up on the mod, or become frustrated for several hours of real life time while grinding up.



Another issue is the difficulty on getting access to a non-selfdestructing respecc.

Currently you have either of these 3 options:
a) the respecc option, which means you lose 50% ( !! ) of your total experience points, meaning the loss of several dozens/hundreds of real life hours (which by definition is already mindblowing), leading to even more grinding afterwards;
b) the retire option, which while being a good option to new players, leads to a full grind since you start at level 1, again;
c) buy an auction (which costs at the very least, 1.5 million ( ! ) cRPG gold., which at this stage is either done by leeching in-game, or by trying your luck in the jew market place, whereas a handful of jews hold the monopoly, making it a very difficult task.


For really high level characters, this becomes even more complicated (and such is my case), since the solutions above can't be really called as such, for the most obvious reasons.

So, balance changes will happen, builds will become unviable or less viable, and no one likes to play with a gimped half assed character, leading to either stopping to play mod completely, or make use of new grindfest with alts or STF characters (modest stale lvl 30 for gold profit only, aimed at casual gaming).

I truly believe having easier access to respeccs will also help on dealing with the game balance, making it easier to a player to adapt and counter the constant FOTM class migrations, as we are used over the times.


Conclusion: this rant above is simply aimed at making the dev team realize that the time to grindfiestas has passed over the years, and has it's toll on the database, with the wish having both grinding eased and easier access to character respeccs.


Thank you for your time.

The forever trial admin,
karasu.
Title: Re: Humble request: Ease the grind factor
Post by: San on February 12, 2014, 06:08:19 pm
Easier / less punishing respecs.

I also think your first character should start out at level 20 or so. Gives the player an immediate choice for creating a build and enough strength to carry some equipment. Starting at 3-3 and leveling up for the first time, you're likely to get lost.

In fact, I'm not fond of levels 1-20 in the first place.
Title: Re: Humble request: Ease the grind factor
Post by: Utrakil on February 12, 2014, 06:10:45 pm
I would suggest to start every new gen at lvl20. It is still challanging, but at least you are not useless.
Title: Re: Humble request: Ease the grind factor
Post by: Crazyi on February 12, 2014, 06:17:48 pm
1-20 is useless. Don't know why they make you be cannon fodder for 1/8 of your leveling.
Title: Re: Humble request: Ease the grind factor
Post by: oreshy on February 12, 2014, 06:24:00 pm
..grinding is historically authentical , medieval men & women grinds up theirs bones for the experience to survive for the whole life long.

..this doesn't fit to a certain theme.
Title: Re: Humble request: Ease the grind factor
Post by: Grumbs on February 12, 2014, 07:55:36 pm
Double xp helps, hopefully it stays forever. Rather than an auction for respecs they should be available in store for like 2 loompoints. Retiring at 31 could be like current respec (so you only lose half xp but still get a loompoint), but if you want you can go all the way to level 1 to get 2 loompoints. Not sure what to do with retiring after level 31

Level 1 and 2 items should have some value in the market by increasing their stats, so the main boost isn't from +3

Oh and if you really care about the plight of newbies get rid of the xbow  :P

Title: Re: Humble request: Ease the grind factor
Post by: Macropus on February 12, 2014, 08:15:25 pm
Training lessons should just be produced more often, so that its price gets lowered down to 500-600k.

Or make respec take only 30% of your exp, I dunno. Something should be done.

PS: and also yes, starting lvl as 20, no more 1-19 lvls please.
Title: Re: Humble request: Ease the grind factor
Post by: korppis on February 12, 2014, 08:43:48 pm
Skipping peasant levels sounds like a good idea.

Also why not give new players 1 LP for the main char to start with. Would work as an introduction to loom system and as a small boost for the MW hunt.
Title: Re: Humble request: Ease the grind factor
Post by: Rico on February 13, 2014, 01:32:46 am
Make it easier to reach level 31, and apply normal experience rate above. We will hopefully get more new players this way, and it's less frustrating for newly created alts.

Don't make it easier to go over level 31 than it is already, otherwise there will be peer pressure for more grind blah blah everyone will be like nyah I can even go level 37 and must not give up all social contacts can keep even 3 friends but screw love need ta play
Title: Re: Humble request: Ease the grind factor
Post by: Kalp on February 13, 2014, 10:45:54 am
Being on peasant level is salt of this mod, why new players [or new characters/alts] shouldn't go through this path ? You want everything gain like in one second and everything easier, where is satisfaction from achieve something ?
Title: Re: Humble request: Ease the grind factor
Post by: Sagar on February 13, 2014, 12:07:03 pm
Add every day 4 - 5 Training Lessons, so everyone can buy it for 150 - 300k, just like Exclusive Banner.
Title: Re: Humble request: Ease the grind factor
Post by: karasu on February 14, 2014, 07:00:53 pm
bamp
Title: Re: Humble request: Ease the grind factor
Post by: Jack1 on February 15, 2014, 01:45:24 am
Add every day 4 - 5 Training Lessons, so everyone can buy it for 150 - 300k, just like Exclusive Banner.

But high level HAs would be everywhere.
Title: Re: Humble request: Ease the grind factor
Post by: Algarn on February 15, 2014, 11:38:30 pm
Aren't they already ?

(click to show/hide)

but to stay on the topic, I would LOVE to get less punishing respecs, like only 1/3 of your XP.
Title: Re: Humble request: Ease the grind factor
Post by: Camaris on February 16, 2014, 12:21:38 pm
1. Add 1 free respec for everybody every month.
2. Add 1 heirloom respec every 2 weeks add cost of 50k.
or:
Get rid of all the fucking looms.
3. 3x xp until 30 then 2x till 31 and normal above.
Title: Re: Humble request: Ease the grind factor
Post by: Algarn on February 16, 2014, 03:29:52 pm
1. Add 1 free respec for everybody every month.
2. Add 1 heirloom respec every 2 weeks add cost of 50k.

1/ A free respec every two months, don't fuck with free respecs or everyone will just take the OP class after every patch.
2/ a loom respec for 100 k. Why 50 k ? it's like a day of leeching.
Title: Re: Humble request: Ease the grind factor
Post by: KaMiKaZe_JoE on February 16, 2014, 06:00:54 pm
I like the idea of new players starting at level 20. Fuck, even I hate the 1-20 grind. The only fun part is getting to dick around as a peasant.

Honestly the typical RPG grind of, "Play more to get better to be able to actually play" is pretty simplistic and shitty, as  a largely statistical and generally unpleasant experience. Playing's a god damned chore, though maybe I'm just disillusioned. To contrast: I've been playing (my friend's copy lul) of Bf4 recently and I greatly admire the leveling system there, if only because play time and skillful play are rewarded with new content--weapons, armor, upgrades, pimping camouflage patterns.

I don't think cRPG can really break outside it's grindfest roots, though. I propose just making it less of a chore whenever possible, like an easier 1-20, and more rewards for getting to 30+.


Title: Re: Humble request: Ease the grind factor
Post by: Kalam on February 16, 2014, 06:05:08 pm
I like the idea of new players starting at level 20. Fuck, even I hate the 1-20 grind. The only fun part is getting to dick around as a peasant.

Honestly the typical RPG grind of, "Play more to get better to be able to actually play" is pretty simplistic and shitty, as  a largely statistical and generally unpleasant experience. Playing's a god damned chore, though maybe I'm just disillusioned. To contrast: I've been playing (my friend's copy lul) of Bf4 recently and I greatly admire the leveling system there, if only because play time and skillful play are rewarded with new content--weapons, armor, upgrades, pimping camouflage patterns.

I don't think cRPG can really break outside it's grindfest roots, though. I propose just making it less of a chore whenever possible, like an easier 1-20, and more rewards for getting to 30+.

1-20 was a lot of fun under the old experience system. Now, I think this experience system is better, but it does encourage winning to the point that it's not as fun to play a peasant.
Title: Re: Humble request: Ease the grind factor
Post by: Camaris on February 16, 2014, 09:42:44 pm
1/ A free respec every two months, don't fuck with free respecs or everyone will just take the OP class after every patch.
2/ a loom respec for 100 k. Why 50 k ? it's like a day of leeching.
then maybee 100k. thats not the problem.
It just should be easier.
Title: Re: Humble request: Ease the grind factor
Post by: karasu on February 24, 2014, 02:25:25 pm
Nothing?
Title: Re: Humble request: Ease the grind factor
Post by: Moncho on February 24, 2014, 03:13:56 pm
Nothing
Title: Re: Humble request: Ease the grind factor
Post by: Elindor on February 24, 2014, 03:55:05 pm
Gen bonus should be inverted...it should be easier to grind out your first couple looms and harder and harder from there, not easier and easier...

Also, I agree about 1-20 levels....scrap em.
Title: Re: Humble request: Ease the grind factor
Post by: Camaris on February 24, 2014, 09:31:40 pm
Gen bonus should be inverted...it should be easier to grind out your first couple looms and harder and harder from there, not easier and easier...

Also, I agree about 1-20 levels....scrap em.
harder later?
rofl. it should be easier all over.
Title: Re: Humble request: Ease the grind factor
Post by: Elindor on February 24, 2014, 11:03:25 pm
harder later?
rofl. it should be easier all over.

Or that.