I agree with all your item suggestions except for the Warhammer speed reduction - if it's going to be nerfed, the Spathovaklion should be nerfed. Also, going off topic a bit, I think one hand axes could use speed buffs. Even though they are made for great side arms, their inferiority to swords and blunt weapons is extremely obvious.
Mace internal balance: As we see from the iron mace vs winged mace, weight is an important balance quantity that can be traded for better speed/power. Because of this, I believe it's warranted for spathovaklion to have its weight reduced to 1. It will still have 1.5 weight when masterworked and work as a nice balance between the typical mace and pick.
Have you ever met Kinngrimm?
I am for a Spathovaklion nerf, but reducing it's weight to 1.0 is the wrong way. It is the speed which makes it so annoying, not the weight. Give it -1 or -2 speed and it will be fine. Reducing the weight to 1.0 would completly ruin the weapon.OP says the +3 version will have 1.5 weight :wink:
OP says the +3 version will have 1.5 weight :wink:
Have you ever met Kinngrimm?
My warhammer experience is from using a +0 one the last 6 months as a sidearm and great performance when using one in strat. I think it's on the threshold and that having a stab means I think it should compensate a bit more. The biggest eye-opener for me is that it has even more weight than most of the other options, so it knockdowns noticeably more often. That and the previously useless stab showing some use in certain situations, I felt it was odd to completely ignore it. Sucks that for 1h, 1 point change in anything changes it a lot, but I suppose it can just keep the same stats.
Will have to get to the rest a bit later, nice to see some discussion on this.
Pick internal balance: I believe the progression makes sense. Outside of the pickaxe, they get progressively stronger, shorter, and more dense. A little boring, but I believe that it works out. The fighting pick and military sickle have great secondary modes, but I think they are still a tad weak. Like the military hammer, the fighting pick receives some large penalties for reaching the extremes of the class' length, but I think it could at least have 98 speed.