cRPG

cRPG => Suggestions Corner => Topic started by: Kafein on January 28, 2014, 09:21:53 pm

Title: Effect of the patch on the amount of ranged players on the servers.
Post by: Kafein on January 28, 2014, 09:21:53 pm
None.


That is all.
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: oohillac on January 28, 2014, 10:37:58 pm
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Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: owens on January 28, 2014, 10:54:21 pm
So you wanted it to immediately make a large part of the community leave?


douchebag
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Hirlok on January 28, 2014, 11:08:56 pm
ranged whine less. we get nerfed and slaughtered by op cav and infantry - we keep shoot'n.

But I have to say that even I was not impressed by the slight overall ranged nerf - some real re-balancing of bows and a serious xbow and thrower nerf would have done more good.
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Kamirane on January 28, 2014, 11:26:06 pm
and whats the effect of this thread?

none  :o
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Gurnisson on January 29, 2014, 01:00:40 am
ranged whine less. we get nerfed and slaughtered by op cav and infantry - we keep shoot'n.

But I have to say that even I was not impressed by the slight overall ranged nerf - some real re-balancing of bows and a serious xbow and thrower nerf would have done more good.

And archer suggesting to "re-balance" archer and give "serious nerfs" to the other ranged classes while also classing infantry and cavalry as overpowered. Not biased at all :lol:
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Rumblood on January 29, 2014, 02:08:43 am
I was just asked today, "Hey, what's your HA build? I want to make a STF HA to ride around with."

But you guys love to be trolled by STF, so hey, troll on.
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Kafein on January 29, 2014, 11:23:53 am
I was just asked today, "Hey, what's your HA build? I want to make a STF HA to ride around with."

But you guys love to be trolled by STF, so hey, troll on.

Who are we to say to people that want to respec their STF to HA, that they can't ? The point is that they shouldn't want to do that.

Also I don't believe this patch was meant to reduce the number of ranged, but just in case it was, it failed.
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Torost on January 29, 2014, 12:10:59 pm
A nerf does not necessarily reduce the amount of people playing a class that got hit with a nerf instantly.

It does however make them less effective than before nerf.

Since crpg has a very unforgiving way to change your main character, changes will take some time.

(bs nerf to reduce missile speedbonus, it was a great mechanic that rewarded realtime tactics og jediskills in seeing the near future and punished those who lacked it)
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: CrazyCracka420 on January 29, 2014, 04:05:00 pm
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Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Prpavi on January 29, 2014, 05:54:46 pm
well just today I respecced my alt which I use to retire and sell LP's to an archer (I played 2h/pole with him) it was just too much

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Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Jarold on January 29, 2014, 07:13:36 pm
Me when I saw the "ranged nerf"...

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Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Rumblood on January 30, 2014, 05:12:56 am
Who are we to say to people that want to respec their STF to HA, that they can't ? The point is that they shouldn't want to do that.

Also I don't believe this patch was meant to reduce the number of ranged, but just in case it was, it failed.

Nothing will prevent them from making a STF HA. They just will only be able to play it in duel and DTV. Nothing will prevent them from making an HA and playing on Battle or Siege. They just wont be able to make an instant level 30 to play on them. I think you secretly enjoy the amount of ranged on the server.
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Kafein on January 30, 2014, 09:21:31 am
Nothing will prevent them from making a STF HA. They just will only be able to play it in duel and DTV. Nothing will prevent them from making an HA and playing on Battle or Siege. They just wont be able to make an instant level 30 to play on them. I think you secretly enjoy the amount of ranged on the server.

As long as there will be a reason to flood the server with ranged even more when it is already flooded with it, I will not be happy. If they have no reason to go ranged STF then they won't do it. This flexibility makes it very clear when there is an issue. which is a good thing because it tends to make it fixed faster.
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Angantyr on January 30, 2014, 11:57:52 am
Anyone denying this play a few hours in the afternoon and evening on EU1 as infantry, especially shieldless infantry (which was quite common in the Middle-Ages).
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: F i n on January 30, 2014, 12:39:18 pm
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Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Codebox on January 30, 2014, 01:07:10 pm
I play like this:

It's like rock paper scissors!
http://imgur.com/2tXxPC8 (http://imgur.com/2tXxPC8)
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Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Torben on January 30, 2014, 01:09:51 pm
And archer suggesting to "re-balance" archer and give "serious nerfs" to the other ranged classes while also classing infantry and cavalry as overpowered. Not biased at all :lol:


just what I thought,  hahaha  :mrgreen:
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: no_rules_just_play on January 30, 2014, 01:12:48 pm
I play like this:
  • Are there many archers online, I play with my shield character
  • If there are more horses and / or AGI whores Infantry, then I come with my archers
  • And when there are many Player have a shield, I play with my two-handed character or with
Well it's just that I don't want to be playing with my shield 24/7[/list]
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Kafein on January 30, 2014, 01:34:12 pm
I play like this:
  • Are there many archers online, I play with my shield character
  • If there are more horses and / or AGI whores Infantry, then I come with my archers
  • And when there are many Player have a shield, I play with my two-handed character or with shield

It's like rock paper scissors!
http://imgur.com/2tXxPC8 (http://imgur.com/2tXxPC8)
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Implying using a shielder character is better than archer or xbow when there are many ranged online
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Ronin on January 30, 2014, 02:55:18 pm
Implying using a shielder character is better than archer or xbow when there are many ranged online
...It is
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Kafein on January 30, 2014, 03:19:51 pm
...It is

In what way ? A shield isn't much use when you get shot left and right yet need to come closer to be effective.
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Rebelyell on January 30, 2014, 04:05:45 pm
well just today I respecced my alt which I use to retire and sell LP's to an archer (I played 2h/pole with him) it was just too much

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Peoples have no idea how accurate that is... and  funny
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Camaris on January 30, 2014, 05:25:54 pm
I retired to shielder last weekend. I got so annoyed i had to do it.
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: AssProber on January 30, 2014, 05:39:43 pm
if you want your beloved game back, remove STF.
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Rumblood on January 31, 2014, 02:35:22 am
As long as there will be a reason to flood the server with ranged even more when it is already flooded with it, I will not be happy. If they have no reason to go ranged STF then they won't do it. This flexibility makes it very clear when there is an issue. which is a good thing because it tends to make it fixed faster.

Translation: Ranged must be made so useless that nobody wants to play it, nothing less is acceptable  :rolleyes:
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Jarold on January 31, 2014, 02:42:20 am
All I want are the unloomed bows to be reverted and maybe Rumblood's idea about STF's. People who suck just QQ'd so hard about unloomed bows being bad that they got it! I used unloomed bows and it was so easy, people on their first, second, or third gen doing archery were ok. Typical cRPG balance though.
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Kafein on January 31, 2014, 09:34:05 am
Translation: Ranged must be made so useless that nobody wants to play it, nothing less is acceptable  :rolleyes:

It's not about useless it's about basic population dynamics.

Ranged must work in a way that makes people play it when there are many natural prey to ranged on the server : shieldless inf mostly.

And it must also be made in a way that when there is many ranged around, the best choice is not to bring your own ranged alt. But currently it clearly is.



Right now there are so many ranged that it attracts nothing but more ranged, hence why the servers are depopulating with everything else. It's not about making ranged useless as a whole, but making it less useful than other classes when the amount of ranged on the server is already too high, just as people get pikes to deal with cav stacks, heavy weapons and shield breakers to deal with shielders, and ranged to deal with other infantry. Classes that are not ranged are easily dealt with and actually detrimental to a team when there is too much of them. This is the reason a team full of 2h or full of cav or full of shielders it hardly a problem for the enemy team, as 2h and shielders have rather strong hard counters, and cav is generally useless unless when the enemy is distracted by other units.
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: kinngrimm on January 31, 2014, 12:43:40 pm
if you want your beloved game back, remove STF.
at least for eu1, eu2 and strat fights.
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Tydeus on January 31, 2014, 01:09:36 pm
None.


That is all.
Heard servers were just restarted, I bet this isn't still true. :twisted:
Title: Re: Effect of the patch on the amount of ranged players on the servers.
Post by: Rumblood on January 31, 2014, 09:12:57 pm
It's not about useless it's about basic population dynamics.

Ranged must work in a way that makes people play it when there are many natural prey to ranged on the server : shieldless inf mostly.

And it must also be made in a way that when there is many ranged around, the best choice is not to bring your own ranged alt. But currently it clearly is.



Right now there are so many ranged that it attracts nothing but more ranged, hence why the servers are depopulating with everything else. It's not about making ranged useless as a whole, but making it less useful than other classes when the amount of ranged on the server is already too high, just as people get pikes to deal with cav stacks, heavy weapons and shield breakers to deal with shielders, and ranged to deal with other infantry. Classes that are not ranged are easily dealt with and actually detrimental to a team when there is too much of them. This is the reason a team full of 2h or full of cav or full of shielders it hardly a problem for the enemy team, as 2h and shielders have rather strong hard counters, and cav is generally useless unless when the enemy is distracted by other units.

You've stated what you see to be a problem. Now what is your solution to what you are complaining of? (Bear in mind, I prefer to be the ONLY player using my class, but that just isn't going to happen)