The gun physics and movement are pretty damn spot on to real life with scope sway, recoil and bullet drop and accuracy. If you carry a lot of weight, you move slower and if you are exhausted from sprinting, your aim is all over the place until you catch your breath. Nothing new, as we have seen this with the Red Orchestra series, but the way they did it is probably the most accurate I have ever seen in a video game. Oh, there is no x marks the spot hud, you have to use your iron sights, reflex or scope if you want to have a chance in hell at hitting anything. There is a laser attachment, for close in work, but its really not worth the weight on the outdoor maps. The gun physics and movement is where this game shines, its like I'm at the range with how real to life the pistol, M4 and M1 shoot. Your not going to be Rambo like in COD games. Of course kneeling and prone give you better accuracy because it steadies you rifle.
So, far its pretty damn cool. Its multiplayer only, except for the training missions, it's still in beta and actively supported by the devs with regular patches. Ive played CS, CS:S and CS:GO and they all feel really unnatural in how you can take damage and run around the map like The Flash. Don't get me wrong, they are fun in how unreal they are, but its not what anyone should expect in a combat situation and its not meant to be. This brings a lot of realism to FPS, but not as deep and sim-like as the ARMA series; it concentrates mostly on the fun of infantry FPS without being bogged down in the systems and vehicles. Its really biased toward team play and those with a group and a plan can dominate a bunch of lone wolfs in 8 out of 10 engagements.
Its worth the 13 bucks if you like a hard core multiplayer FPS.
Well I just purchased it and downloading now. If this turns out to be anything less than Rainbow Six Online I consider Khorin and his hype above accountable. :wink:
Hm I would get this because it does look nice but Arma already fills the space for realistic shooter :/
Well yeah, I guess Insurgency is a lot more close quarters and different gameplay due to game modes. What else does Insurgency offer to make it stand out?
Please stop use Steam. Unless you need it.
Hm I would get this because it does look nice but Arma already fills the space for realistic shooter :/
Please stop use Steam. Unless you need it.
Please stop use Steam. Unless you need it.
Your standard Source game First Person Shooter
Played the original, bought this one. After playing a bit of CS:GO honestly it fundamentally feels like the exact same shit as every other source game in existence. Pretty disappointing considering this was from the original Red Orchestra devs.
Fixed.
Played the original mod. Was pretty damn good. Might get this.
Does this feature bots or is it only multiplayer?
I'm not sure how it does on the realism front. So far, I didn't have to use real life sighting tricks a la ARMA to make any shots. However, it's definitely a lot of fun. Counter-strike for a community like this one, definitely. There's a tension involved in gameplay that few other shooters capture any more. Best of all, you can hop on for fifteen minutes and leave. Oh, and the 3 second dash works. Which is how I've come to measure 'realism' in shooters.
friend bought 4 pack so got it cheap. only played a few rounds but seems pretty good so far
also if your on the fence
Man this mod (or source mod) is old! Unless i'm thinking about something else.
You're thinking of the mod this is based on, the game being discussed here is a standalone on the source engine.
The mod is on the source engine too :I
What is your favorite map and gamemode? For me it's Ministry map and VIP gamemode, since it's something different than capturing control points like in many other games.
Ministry, when defending cache A as security in the underground parking lot. Because it's awesome hiding in the dark spots, not being visibile and picking them out one by one.
A very pleasant surprise. It's like a good Counter Strike. I just wish leaning was a bit faster/smoother á la CoD. Camping is rewarded a bit too much currently.
A very pleasant surprise. It's like a good Counter Strike. I just wish leaning was a bit faster/smoother á la CoD. Camping is rewarded a bit too much currently.
Yeah that is true. I find that winning most Push (where you take A-B-C one after another) games is really hard, due to defending team camping (obviously). Super hard if that map is Siege, where you have to cross that big open road to get to A at start. We had to completely smoke up the entire street to not get killed while rushing there.
I am kind of sad VIP isn't played more.
Yeah that is true. I find that winning most Push (where you take A-B-C one after another) games is really hard, due to defending team camping (obviously). Super hard if that map is Siege, where you have to cross that big open road to get to A at start. We had to completely smoke up the entire street to not get killed while rushing there.VIP is definetely the most enjoyable gamemode, atleast for me so far :P
I am kind of sad VIP isn't played more.
I wish it was even harder to learn! :DIt isn't really about knowing the maps, not knowing the maps just exaggerates the problem. When leaning is as weak as it is right now, the defender always has a huge advantage on the guy coming around the corner because you will see someone arm slowly poking out before they see you.
Cant wait until I'm pro at this, actually I'm getting some lucky killing streak here and there but as you say, camping is largely rewarded - WHEN you dont know the map and dont focus enough (thats me).
Also it may be bad luck but I've been gunned down so quickly even with heavy armor, while having the "initiative" to run down a door gun blazing to my opponents. I dont know if its lag or its just because I always get the first bullet in my brain, but in most FPS I always tried for a aggressive playstyle of hip spraying accurately while moving/crouching as fast as possible, and atm its just not working too well in 90% of the situations (even if the opponents was unaware of my presence but just had very good reflex).Run and gun works very well in this game because of the slow base movement speed that gets slowed even more when you take aim, plus the suppression effect. Laser dot thing is a bit overpowered, no reason not to take it as it gives a huge advantage in CQB. Aiming in this game is really easy, but people still suck at it, so the best way to deal with campers has been to just run in and overwhelm them.
Bought the recent humble bundle and I'd love if someone would take my free codes https://www.humblebundle.com/?gift=sEUKa3PczyT2uGdtTook one of the humble codes... I think... I've claimed it but it has yet to appear in my Steam list. Thanks anyway :wink:
Also have this key for just one copy https://www.humblebundle.com/gift?key=ryErAZGUsGm5TMDu
Also it may be bad luck but I've been gunned down so quickly even with heavy armor...
Bought the recent humble bundle and I'd love if someone would take my free codes https://www.humblebundle.com/?gift=sEUKa3PczyT2uGdt
Also have this key for just one copy https://www.humblebundle.com/gift?key=ryErAZGUsGm5TMDu
Was good for a while, but didn't have the depth to keep me hooked for long. The skill-ceiling is pretty low compared to games like CS.
Cuz no aim down sights takes more skillz.
In CS it does
Aiming down sights is skillz. I mean, it's hard, when you gotta press RMB to get max accuracy and that's it.
Pretty fun game, I've been playing Co-op vs AI with my friend and its been a blast and surprisingly difficult.
Cuz no aim down sights takes more skillz.Has absolutely nothing to do with aiming down sights. Cod1 had a very high skill ceiling, higher than CS, but CS has a hundred times higher skill ceiling than current CoDs.
Has absolutely nothing to do with aiming down sights. Cod1 had a very high skill ceiling, higher than CS, but CS has a hundred times higher skill ceiling than current CoDs.
CoD 1 (1.3) rifles only represent!
CoD 1 (1.3) rifles only represent!CoD1 RO was great. I got into it relatively late, when it was already way bigger than the AW scene.
Kar98k, anything else is shit
If any of you enjoy coop, try VERY NOT FUN SERVER, it's one I'm playing on, great group guys regularly playing and custom maps. Fun stuff
but its very not fun
Played some Insurgency again, it is pretty fun, refreshing compared to everything else right now.
I just wish they'd tone down the lethality a bit... I think everyone I shot went down in max. 2 bullets, and I went down in one because of no armor. 4ish bullets to kill with assault rifles would be perfect. Maybe 3. But right now it lowers the skill ceiling a lot when you just have to get lucky once with spray-and-pray, and if you get shot at by someone who you didn't see there's no chance to return fire before you die.
It's not CS:GO, you can't rely on shitty hit detection and weak assault rifles to get your kills. The key to not getting horribly murdered in Insurgency is actually utilizing cover and using team work. When our group gets together, we usually bring one guy with a LMG and another guy carrying extra grenades, you really have to work with your team to do well.Yes, exactly -- CS:GO takes actual skills to kill someone. I don't see how that's "relying" on something. I quit Insurgency a year ago because it was too easy, I don't have a problem with it being too hard. On the contrary, it's too easy. And doing the exact opposite: sprinting around solo.
and if you get shot at by someone who you didn't see there's no chance to return fire before you die.
I think that's intentional.
The time to kill is a a lot quicker with the average rifles than in GO but probably comparable to the snipers, although arguably requiring less skill to aim. The snipers in Insurgency are what ruin it for me, thankfully they are pretty limited in numbers but they make some of the maps simply unplayable, especially at night.Yes, so much this. Some of the open terrain maps at night are just retarded because everyone is proning somewhere with a scoped rifle.
Of course it is. What Xant is saying is that it takes less skill like that, and it really does.
I don't disagree, but at the same time I think that the developers are going for more realism (or at least that kind of realism) which doesn't necessarily mean more skill, and especially not the UT2004 kind of skill. I think that this direction also has some value.Dropping down dead instantly from a single shot every time is hardly realistic either.
I don't disagree, but at the same time I think that the developers are going for more realism (or at least that kind of realism) which doesn't necessarily mean more skill, and especially not the UT2004 kind of skill. I think that this direction also has some value.
I don't disagree, but at the same time I think that the developers are going for more realism (or at least that kind of realism) which doesn't necessarily mean more skill, and especially not the UT2004 kind of skill. I think that this direction also has some value.
Dropping down dead instantly from a single shot every time is hardly realistic either.
Get shot by a AK in the chest/abdomen, and come back in one piece to tell us how you managed to keep running after that. You'd at least be unable to hold a gun in most cases, that's for sure.A SEAL was shot 27 times with an AK and survived. Also killed the guy who shot him. There's also this thing called body armor. AKs are not super weapons. And when was I talking specifically about AKs? And what special insight do you have about AKs? I have actually almost been shot by an AK-variant, so I think I probably have more experience about it.
A SEAL was shot 27 times with an AK and survived. Also killed the guy who shot him. There's also this thing called body armor. AKs are not super weapons. And when was I talking specifically about AKs? And what special insight do you have about AKs? I have actually almost been shot by an AK-variant, so I think I probably have more experience about it.
but 1 hit kills are rare, and if you won't die from getting shot in the toe, etc.
All that aside, Insurgency rewards (especially in Strike/Ambush) the use of tactics that aren't really required and don't pay off as much in other shooters.People - not necessarily you - bringing up "tactics" and crap like that in response to making the TTK longer are just offering a false dichotomy, though. Guns being a bit less lethal would do nothing to lessen the importance of tactics. If anything, it'd make the suppression mechanic a bit more meaningful.
People - not necessarily you - bringing up "tactics" and crap like that in response to making the TTK longer are just offering a false dichotomy, though. Guns being a bit less lethal would do nothing to lessen the importance of tactics. If anything, it'd make the suppression mechanic a bit more meaningful.
People - not necessarily you - bringing up "tactics" and crap like that in response to making the TTK longer are just offering a false dichotomy, though. Guns being a bit less lethal would do nothing to lessen the importance of tactics. If anything, it'd make the suppression mechanic a bit more meaningful.Did you actually just write that? BRB, flushing my eyes with bleach.
Did you actually just write that? BRB, flushing my eyes with bleach.I'm sorry if it was too complicated for you to understand.
Let's take the blemish that is CS:GO for example here. Time to get all hypothetical in this bitch. You've been playing a few rounds and two players of similar and decent skill are guarding similar lanes. The map's design dictates that the other players have a better firing position and will have the drop on you if they are paying attention. One of the players has an AWP, and the other a MAC10 or an M4 or really anything that isn't the AWP because they all perform about the same in comparison. Which person's fire are you more afraid of risking? If you say the longer TTK weapon then you are obviously just arguing for arguments sake and no longer retain any credibility as a human being. If you feel "suppressed" when someone sprays a mac10 at you in CS:GO you should probably give up on gaming and take up something less stressful.You should probably learn how to play CS before making CS examples.
Honestly, the higher the risk, the more likely one is to plan ahead and attempt to apply some sort of strategy to the situation.Wow! You should definitely join a team then and go claim the million of dollars in tournament money, since CS never even "takes on difficulty" except when you're facing an AWP. Soon, surely, we will all witness "Deltah" in the majors, killing people left and right. I await with bated breath.
I hate to use myself as an example here, but I play most games on autopilot and blatantly run into most situations. I rely purely on my nerves and my luck. All thought is dictated to my subconscious.
When I play a game like CS:GO or some other arcade-like garbage(blacklight,titanfall,battlefield) I do just fine. Hilariously the only time CS:GO actually takes on difficulty is when the opposition is equipped with faster TTK weapons than I have.(cough, AWP, cough)
However surprise surprise, when I use that play style in a less forgiving environment(ARMA, Insurgency, RO2, AA) I typically get destroyed.Then maybe you should learn to play. If you get destroyed in those games "with that playstyle", then you get destroyed in CS too. Hilariously enough, if you're actually a good player, the optimal way to play Insurgency is actually MUCH faster paced than the CS:GO optimal way, thanks to sprint and slide. In very deed, there are many places in Insurgency where you cannot look everywhere, so speed is your only and best defense. CS maps are designed differently. But what would you know about being a good player? Nothing, judging by the contradictory garbage you're spewing.
Now if I change up the way I play the game and actively think about the positioning and movement of myself, my team, and my enemy, I drastically increase my survival rate.Amazing. What a surprise. And yet... Quake 3 is the game where you need to think about that the most, and it's as arcade as it gets.
To speak on the whole "skill ceiling" argument, CS:GO takes more nerves than it does anything else. I can attempt to out think the other guy all I want. However in many cases I can get the drop on someone and because they have a weapon with a faster TTK, they can actually tun around and end me before my rounds have run their course through the broken hit detection system in place.LOL. See that? That's your credibility flying out the window. You just CONFESSED to being an awful player. What's your CS rank again? Silver 1? If you get the drop on someone in CS, you should be killing them unless you suck. But that is precisely what skill ceiling is about. It is possible to fail to kill someone if you suck -- I understand why this is something you don't want. Handicapped people want to handicap others too.
In Insurgency, the playing field is considerably more even, despite both teams having asymmetrical equipment.Yes, it's more even, because the skill ceiling is considerably lower. I already established this.
Let's break it down some more.I can't wait.
In insurgency, my enemy can move faster and has better concealment options. The timing of aiming at fewer more similarly colored pixels that are moving faster(longer ranges, functional concealment, faster player movement) takes more skill than aiming at said persons chest and relying purely on your ability to shoot in timed bursts to satisfy the absolutely ridiculous cone of fire that trash games use to simulate firearm functionality.Please, god, make it stop. Could you make it any more obvious you suck? Aim at said person's chest? Yeah, Silver 1, hello there, how're you doing? If you're having a hard time killing people in Insurgency you- well, nevermind, we've already established that you do suck. You don't even need to hit them, they get slowed and their aim gets hindered if you even hit NEAR them. But I understand that's a difficult task to you. To most of the playerbase, it isn't, though.
When I play CS I may as well be playing airsoft with how low quality the sounds and atmosphere are.And when I play football, I sometimes take off my shirt to cheer when I score a goal.... as relevant as you starting to talk about Counter-Strike's sounds and atmosphere.
Anything that takes a skill to do in CS:GO is certainly more difficult to do in insurgency.You are clearly not qualified to talk when your experience is limited to Silver matchmaking in CS.
Feel free to type out some long winded or angsty pseudo-intellectual response that I'm probably not going to actually read or intelligently respond to because you don't merit it and I have better things to do.Translation: you know I'm going to destroy you in my reply to you and you're making up an excuse (probably talked yourself into believing it too, easier for the ego) to not have to reply to my post. We all know you're going to read it.
Also please don't even speak about the damage that weapons do to people in real life as it's irrelevant to gaming and it's rather obvious you have no idea what you're on about.Had you been blessed with the intelligence quotient of a broken couch, you'd have noticed that it wasn't me who started talking about damage weapons do in real life. But, alas.
TL;DR: Just because you rolled a low intelligence modifier when you were born IRLThat doesn't work as an insult, my friend, when we both know that's not true.
doesn't mean you get to use "I'm bad at it so thus it takes less skill" as a valid argument.Just like in every FPS game I play, I've been accused of hacking in Insurgency more times I can count, and I always get scores like 30-2. So hard, so bad.
Did you actually just write that? BRB, flushing my eyes with bleach.
Let's take the blemish that is CS:GO for example here. Time to get all hypothetical in this bitch. You've been playing a few rounds and two players of similar and decent skill are guarding similar lanes. The map's design dictates that the other players have a better firing position and will have the drop on you if they are paying attention. One of the players has an AWP, and the other a MAC10 or an M4 or really anything that isn't the AWP because they all perform about the same in comparison. Which person's fire are you more afraid of risking? If you say the longer TTK weapon then you are obviously just arguing for arguments sake and no longer retain any credibility as a human being. If you feel "suppressed" when someone sprays a mac10 at you in CS:GO you should probably give up on gaming and take up something less stressful.
Honestly, the higher the risk, the more likely one is to plan ahead and attempt to apply some sort of strategy to the situation.
I hate to use myself as an example here, but I play most games on autopilot and blatantly run into most situations. I rely purely on my nerves and my luck. All thought is dictated to my subconscious.
When I play a game like CS:GO or some other arcade-like garbage(blacklight,titanfall,battlefield) I do just fine. Hilariously the only time CS:GO actually takes on difficulty is when the opposition is equipped with faster TTK weapons than I have.(cough, AWP, cough)
However surprise surprise, when I use that play style in a less forgiving environment(ARMA, Insurgency, RO2, AA) I typically get destroyed.
Now if I change up the way I play the game and actively think about the positioning and movement of myself, my team, and my enemy, I drastically increase my survival rate.
To speak on the whole "skill ceiling" argument, CS:GO takes more nerves than it does anything else. I can attempt to out think the other guy all I want. However in many cases I can get the drop on someone and because they have a weapon with a faster TTK, they can actually tun around and end me before my rounds have run their course through the broken hit detection system in place. In Insurgency, the playing field is considerably more even, despite both teams having asymmetrical equipment.
Let's break it down some more.
In insurgency, my enemy can move faster and has better concealment options. The timing of aiming at fewer more similarly colored pixels that are moving faster(longer ranges, functional concealment, faster player movement) takes more skill than aiming at said persons chest and relying purely on your ability to shoot in timed bursts to satisfy the absolutely ridiculous cone of fire that trash games use to simulate firearm functionality. In insurgency the enemy has nearly the same capability to terminate me just as fast as I can do it to them because of the faster TTK's on all of the weapons. That in combination with solid visual and audio affects make suppression an actual thing. When I play CS I may as well be playing airsoft with how low quality the sounds and atmosphere are.
Anything that takes a skill to do in CS:GO is certainly more difficult to do in insurgency. Feel free to type out some long winded or angsty pseudo-intellectual response that I'm probably not going to actually read or intelligently respond to because you don't merit it and I have better things to do. Also please don't even speak about the damage that weapons do to people in real life as it's irrelevant to gaming and it's rather obvious you have no idea what you're on about.
TL;DR: Just because you rolled a low intelligence modifier when you were born IRL doesn't mean you get to use "I'm bad at it so thus it takes less skill" as a valid argument.
You guys all suck, shut up and go fuck yourselves.Now, is that nice?
ur bad at cs:go rofl noob
LOL didn't read what you wrote.(click to show/hide)
And yet with every sentence you type, you prove that I may as well be talking to a pigeon in a parking lot. But hey that inferiority complex you have going there is pretty great. 10/10 would skim over and not actually read again. 8-)
https://yourlogicalfallacyis.com/ad-hominem
500+ words and all you did was tell him he's bad at a video game, nice.
Xant to be quite fair, a lot of bullshit you type is simply....bullshit.You do realize that the information value of your post is zero without citing specifics, right?
You state that others are mistaken in thinking things but you are as wrong just as much.
I'm sure I could trawl through your entire post history but frankly i'd rather go and staple my balls to the M4.Then your post has no more meaning than me saying you post a lot of bullshit.
Just stop posting with this 'superior than you' attitude, I find some of your posts amusing but half the time it's rather difficult to accept your points when you come across as a complete arsehole.
Just because deltah took it upon himself to act like a tit doesn't mean you have to play the inferior cardOf course not, but nor does it mean that I don't have to. His whole argument was based on me "being bad"; I showed that it is indeed he who is bad. His inferiority is very relevant. If a man without legs complains that football sucks because it's hard to hit the ball with your legs in it, that man's disabilities are very relevant to the discussion. Especially if he tries to claim someone else is bad at football.
Steam ID: STEAM_1:1:58535112
Steam3: [U:1:117070225]
Community ID: 76561198077335953
Profile: https://steamcommunity.com/profiles/76561198077335953
Proof: http://host-a.net/u/fifty_steam/black in spanishflex.dem
I was trying to hard to catch this scumbag. I suspected him of wallhacking. I recorded him numerous times but had no luck until at one point he started spamming bullets at an enemy far away (behind a building) at the start of the game.
It's a short video, but a definite proof this guy is hacking. I always suspected him of hacking, he's top rank on all server I know he frequents and no wonder why.
This is his K/D (rank 8) after playing a day (more like an hour) in my server: http://images.akamai.steamusercontent.com/ugc/579074999601650328/4E92CE1D955359EDC27BCB6A9C244E5920CC5152/
The same day I recorded the proof video.
110€ for all the content (looking at BF1)
BF is and has always been a shitty casual game, a babbu's first FPS