cRPG

cRPG => Suggestions Corner => Topic started by: Riddaren on January 05, 2014, 01:42:50 pm

Title: Extra XP from being near to a teamate carrying a banner
Post by: Riddaren on January 05, 2014, 01:42:50 pm
We all love teamplay, don't we? The problem is the lack of it.

This idea, if implemented, will not solve this problem but it will increase teamplay to some extent.

Just like you get get extra points (score) for being near a fight I suggest you get extra experience from being near to a teamate holding a banner.
So on each regular XP tick some players (the ones "teamplaying") gets extra experience.

To get extra XP you must be within, say 20 meters radius from a banner at the moment of the tick.
To prevent people going off on their own with a banner trying to get extra XP there must be a minimum amount of players around the banner carrier, for example 10 players.
Being within 2 or more banners won't give you twice as much extra xp.

There won't be just one banner/flag but several.
So if people want to flank they can still take a banner.

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Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Ronin on January 05, 2014, 01:50:45 pm
Maybe not for xp, but for +1 ironflesh?
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Fuma Kotaro on January 06, 2014, 01:08:40 pm
QSDF    I'm defending the [F]lag!
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: kinngrimm on January 06, 2014, 01:14:05 pm
The problem is that gank squads are not about "good" teamplay. That splitting the team or going even solo is not a viable option anymore, but either you are always in the group or you get fucked by ranged or cav so hard that the only other option is to play siege. BS score system supports that type of play aswell. You think following like the lemmings one flag to have one big stand of should be the only viable tactical approach for battle? Hell no.
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Lennu on January 06, 2014, 01:27:44 pm
Kinngrimm has a good point. This would punish people who are trying to flank the enemy, and overall it would just turn the battle into a 2 big brainless mobs charging at each other round after round.

What about ranged and cav?
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: IR_Kuoin on January 06, 2014, 01:29:33 pm
Like the idea, bringing back pre-ragepatch XP system without forcing it onto players. Only downside I see is that "ninjas" doesn't get the hard earned XP they deserve.
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: //saxon on January 06, 2014, 01:39:54 pm
so whats stopping troll muppets moving the banner all over the place at there free will, to stop others from getting this teamplay reward bonus?
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: kinngrimm on January 06, 2014, 02:20:17 pm
so whats stopping troll muppets moving the banner all over the place at there free will, to stop others from getting this teamplay reward bonus?
That could be solved by binding flags to be only used by commander which are voted in.
But still not the issue for me, trolls you can handle also by kicks/bans, but how do you get "good" teamplay with viable tactical playstyles other then gank?
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Riddaren on January 06, 2014, 02:54:34 pm
The problem is that gank squads are not about "good" teamplay. That splitting the team or going even solo is not a viable option anymore, but either you are always in the group or you get fucked by ranged or cav so hard that the only other option is to play siege. BS score system supports that type of play aswell. You think following like the lemmings one flag to have one big stand of should be the only viable tactical approach for battle? Hell no.

You clearly didn't read what I suggested.
You can have 3 groups earning extra xp, for example.
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Riddaren on January 06, 2014, 02:56:43 pm
so whats stopping troll muppets moving the banner all over the place at there free will, to stop others from getting this teamplay reward bonus?

Kick/ban by one of the many admins we have.
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: musketer on January 06, 2014, 03:36:46 pm
I have to agree with this suggestion, it would make the battles a lot more tactical and funny. The current battles in EU_1 are just stupid because eveyone runs around alone like mad lost cows so this future would bring more teamplay and better battles.
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Tomas_Miles_again on January 06, 2014, 03:52:05 pm
Ninjas have never been rewarded for solo efforts as far as I can remember.
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: kinngrimm on January 06, 2014, 04:15:26 pm
You clearly didn't read what I suggested.
You can have 3 groups earning extra xp, for example.
while i did, i didnt conenct all dots about multiple banners what would happen then, my bad.

So what works better of late, gank or splitting? One or many banners?
Also on the flank with a small crew of 3 to 7 players, you dont use a banner to show the enemy where you are, that would be counter productive in my eyes.

Dont get me wrong i love everything what would ecourages teamplay on a higher level and i am willing to try this out, but there are a few other things which need to be considered.
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Ronin on January 06, 2014, 05:04:25 pm
I must say I'm with kinngrimm in this. Flankers shouldn't be punished, while most of the team should be encouraged to teamplay. However, teamplay should be encouraged at all costs.

That's why I offered bonus ironflesh. The main group needs it since they will be attracting the main attention of the opposite side. Whereas, flankers do not necessarily need it. with xp bonus, you are just punishing flankers/ninjas. (and possibly xbowers, archers, cav of all kinds as well)


Plus, ironflesh is something that every class can use while it's usefulness only appears when some damage is taken. So that's why not power strike or something else. Just ironflesh.
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Riddaren on January 31, 2014, 12:46:06 am
Just to clarify: There won't be just one banner but several.
So if people want to flank they can still take a banner.
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Battlepriest on January 31, 2014, 02:10:05 am
If we get banners I think they should function like shields that can't be blocked with

After all, that's what Warhammer taught me

(click to show/hide)

And if you're like "WHAT ABOUT THOSE GUYS WITH BANNERS ON THEIR BACKS?!" well you tell me where you can find a back-mounted banner on mount and blade

besides, it looks cooler

We just need a standard/flag/banner model and a special animation for the banner/flag/standard so you don't hold it like a retard
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Rumblood on January 31, 2014, 02:33:49 am
I must say I'm with kinngrimm in this. Flankers shouldn't be punished, while most of the team should be encouraged to teamplay. However, teamplay should be encouraged at all costs.

That's why I offered bonus ironflesh. The main group needs it since they will be attracting the main attention of the opposite side. Whereas, flankers do not necessarily need it. with xp bonus, you are just punishing flankers/ninjas. (and possibly xbowers, archers, cav of all kinds as well)


Plus, ironflesh is something that every class can use while it's usefulness only appears when some damage is taken. So that's why not power strike or something else. Just ironflesh.

Why must a bonus for one person always be called a "punishment" for another? It isn't. One got rewarded for doing what the bonus is for, while one did not. Nobody gets punished.
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Riddaren on March 30, 2014, 11:58:46 am
bump
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Grumbs on March 30, 2014, 12:58:48 pm
I prefer abstract rewards for teamplay rather than more gamey/forced rewards. ATM you do get extra XP and gold if you help your team to win, whether thats by flanking, being in a group, standing miles away pewpewing etc. If people feel they need to get near a banner they might not be as imaginative or might not do whats actually in the team's interest to win. Also leachers are better off not encouraged to get too close to the main players because they will block swings, team hit, get in the way, try to survive etc. If someone is going to leach, at least get them dead or out of the way sooner rather than later imo

I'd rather some kind of expansion to the commander system, its not really used as it should be atm. Possibly some more things like the + shield skill for shield walls. There is a funny assumption that only melee need to play together too, why not encourage ranged to play together, or cav? Why should they have such good damage/range that enables them to play more solo than melee? Why do they have such good melee capability, if they had to relly more on their melee team mates they would be playing more like a team. Why do HA get away with just riding around randomly by themselves?
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: CrazyCracka420 on March 31, 2014, 07:46:36 pm
I must say I'm with kinngrimm in this. Flankers shouldn't be punished, while most of the team should be encouraged to teamplay. However, teamplay should be encouraged at all costs.

That's why I offered bonus ironflesh. The main group needs it since they will be attracting the main attention of the opposite side. Whereas, flankers do not necessarily need it. with xp bonus, you are just punishing flankers/ninjas. (and possibly xbowers, archers, cav of all kinds as well)


Plus, ironflesh is something that every class can use while it's usefulness only appears when some damage is taken. So that's why not power strike or something else. Just ironflesh.

They're not being punished, the main infantry stack is being rewarded.  Also archers could be rewarded by sticking on the "archer" battalion (btw battalion in spelled wrong in game) flag.   Cavalry should be supporting infantry anyways, they aren't being punished either, just not being rewarded extra.  As cavalry my reward is winning the round because I set our infantry up for easy kills (knocking enemies down or weakening them).  Plus when I'm try harding and on a decent map for cav (about half the maps we play) I can get valor pretty easily. 

The best "formation" teamplay we can expect and ask for is people sticking together using the flag system.  That's better than everyone mindlessly running around in circles on the maps.  And with this proposed system, nobody is being punished, there's just a minor extra reward for sticking with the main infantry formation. 

*EDIT* I didn't read page 2 of this thread, and I see Rumblood is already saying what I did, but more succinctly. 
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: WITCHCRAFT on April 01, 2014, 07:42:09 am
If this was implemented, it should be a tiny bonus. Maybe adding +1 generation bonus (30 xp) per tick, able to go past the limit of 16 to 17. There are tons of valid reasons to NOT fight in a blob with your team, so those playstyles should not be penalized for not playing follow the leader.

There are many ways to troll this idea, and it would be difficult to enforce the rules on it. Adding mechanics to prevent people from moving the flag would hurt team players just as much as it would hurt people abusing the system.
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Teeth on April 01, 2014, 11:22:53 am
Why must a bonus for one person always be called a "punishment" for another? It isn't. One got rewarded for doing what the bonus is for, while one did not. Nobody gets punished.
Simple. I could say that one gets penalized for flanking on his own, because he gets less xp than whoever sticked to the banner. You can say something is a bonus, an extra bit on top of what is normal, but in a similar way you could argue the same thing is a penalty, because it makes you miss out on your full potential for xp gain because you choose to not do it. A bonus for a select group is a relative penalty to the people outside that group.
Title: Re: Extra XP from being near to a teamate carrying a banner
Post by: Senni__Ti on April 01, 2014, 08:30:46 pm
Xp barn!